Mana

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Everything posted by Mana

  1. What is this logic? Everyone has already talked about GF. Me included.
  2. I have played str, but I don't main it. Hence no bias when talking about it.
  3. Knockback from more than one sword, Dance, Risky, Shadow. 4 crowd control in one mastery sound good with constant non chakra reliant dps.
  4. Melee knockback with no aim.
  5. Because It's already overloaded with CC and cancels, turbo boosted by homings and swords that are no different than pre-rework fans which were considered cancer. With new client and it's features, the basic attacks are easier to land than ever before and they are not done optimizing things. Nah.
  6. I think you have a very wrong idea for what weapon master should be. All I see in this suggestion is stun, stun, stun. With the swords being as powerful as they are, what I would suggest is to remove stun from crescent moon dance. I don't see the reason for a weapon master to have such a oppressing kit it has now with every new sword being stronger than previous.
  7. They don't. Hence this list is just an opinion of someone who decided to formulate his thoughts in this form. Of course it's biased. Most of the people are. So are you, in your own way. There are some ridicilous placements in this list that make very little sense, a lot of them contradict what SDZ has said himself about the topic. But it's his opinion and not something set in stone.
  8. Give me what you smokin, I want some too.
  9. Throwin my two cents on this. I think the way squad operate right now is fine. Grinding in squad at lower level is better if everyone work at the same pace, rather than doing it alone. I think to make early levels more attractive, they should create more side-missions for lower levels especially to make the leveling process more smooth and enjoyable. I think that another optional one time side-mission for those that want to grind more should be added. Something like slaying (0/200) Larva. Reward would be focused on EXP & RYO, maybe throw a blank scroll in there as well. Bye.
  10. It's not a good idea for balance. 7SM plays a large part in their village's strength.
  11. Mana

    EU servers

    Yes. Find an EU Kenock who will deal with EU server and let's go.
  12. Apocalyptic Surgeon & Arms Dealer.
  13. At 50 you can either choose to spend a mastery point or not. Everytime you gain a level past 50 you can either choose or not. It will always be up there as a pop up.
  14. A village worthy of the lightning incarnate, @SparkZZ.
  15. Good to know that there is process being made towards a better performing client and server.
  16. Orgs can only get custom stuff if they become official.
  17. Who are you kidding? Your story is not interesting. We want to see @Mylu's story, not yours.
  18. Community shaped NiN Online with little they had in the beginning and it did not turn out as pretty as it could be. The moderation of NiN Online has always been abysmal up to date. And it still remains a fiesta, one that Rory does not have time to deal with by himself, sadly. (No blame) And those who do sometimes moderate with their "ideas" turn good things to worse. RP is more than likely about 5% of the game, rest 95% is PvP. Not a healthy numbers, I still give props to Hinode clan for trying their best. Now this part is a little bit on both sides, the developers who had not made a proper system that would support the RP and the community who have had shaped the game into the way it is. Now is NiN Online repetive mirror experience for everyone? I doubt but there are ofcourse similarities as the choices are limited to an extent. Is NiN Online dependant on players reaching maximum level as fast as possible? Yes and no. If you want to PvP, then yes for most masteries. If you enjoy from simply socializing with other people and have your fun journey, then no. Is NiN Online toxic? Yes.