Atrane

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Posts posted by Atrane

  1. Nah this sounds INSANELY fun. This idea is a great starting point, something else that could be added is an incentive to come online and go out during these time periods. Some of the alt bounty stackers would just hide in hospital or log out waiting for the time to end. Something like a randomized spawning npc that defeating could bring village exclusive rewards to whoever defeats it (temporary village exclusive exp bonus, or something idk).

    Even without the incentives though it would still inspire people to go out and raid. Great idea. :D

    • Like 3
  2. Cosmetic items are a necessary element of a game like this. They can help to provide income, provide incentive for the developers to keep working on the game, and most importantly help keep the game free.

    That said, I definitely think more items that influence gameplay would be cool as well. It's a tricky thing to deal with however because it somewhat would force players to wear certain items. For example, wearing a cash shop back scroll that doesn't provide any bonuses would be almost seen as trolling when you could be wearing a back pouch that gives you more tools. One of the best elements of this game in my opinion is the customizing each player can do to be unique and recognizable when you see them.

    Maybe a way this problem could be overcome is by adding 1-3 "passive" slots to the ninja tab.

    For example, imagine an item is added to the game that adds poison to your shuriken hits. The art could be a vial of snake venom with a description stating it would add this bonus to your tool throws. At the same time, this passive wouldn't need for an item to actually be showing on your character.

    This is just 1 idea to help illustrate the type of items that could added for players to go out and find that aren't necessarily cosmetics.

    • Like 2
  3. Hey! Lightning is a fun mastery, Earth/Water/Weapon Master are strong combinations for it. I personally really enjoy using Light/Fire but it's not the best option out there. These ninja cards seem dope and interesting, hope to see more of them!

    • Like 1
  4. I agree. This is not an easy problem to solve in a game like this, I think the best option is expanding the game world by quite a bit. For most places, there is only 1 way in, and 1 way out. The layout of the game world is full of dead ends which leads to the situations you see in that video being the result of most large fights.

    It's very easy for a group of ninjas to lock down something like Dark Bridge or K Bridge, while also being extremely difficult to remove them from that camp. Creating more paths in and out of places diminishes the value of holding spots like this, and encourages movement within the game world to flank or get around enemies.
     

    2 minutes ago, Kyreno said:

    I agree that it must be changed but as rory bas said dont just complain about a problem but suggest ways to solve it as well and neither of the suggestions you have made are useful.

    1st more ways are planned to be added later in the game sand will be connected to tanz

    2nd that would make scouting 100% risk free and ruin the fun

    I agree with the point that scouting would be way too risk free with the 2nd point. Your response to the first point has been said for years now, it's important for the issues to be brought up again and again so that they can actually be fixed one day. Rather than delaying and delaying year after year by saying "don't worry it's planned for the future."

    We are in the future now.

    • Like 5
  5. 17 hours ago, Sezu said:

    You need to keep practice at shading stuffs, cuz the shapes of that things doesnt look that bad.

    The only one thing in that knife is bothering me, the perspective is kinda wrong for it at the back

    image.png.c19ebefab1da6ea95f695d826ca1b9f5.pngShould be something more like this, but keep it up and do more stuffs to show us! Cant wait to see more.

    Thank you for the feedback, I'll keep working at it!

  6. 15 minutes ago, Ainz Ooal Gown said:

    Appreciate it, I definitely don't think it should be 100%, however for a boss of that caliber something should be 100% do you know where im coming from? Like a 500 ryo drop, a 100% blank drop. But absolutely nothing for 2 hours of hardwork? I don't think anyone will ever kill the kraken again. We were 5 ringed up members and it took 2 hours. But exactly like you said, if the boss doesn't hold value to it, people just won't do it. 

    No I absolutely agree with you, I was just trying to say that I think the difficulty should be lowered instead of a 100% drop or something.

    I think more drops would be welcome as well. It definitely does not feel good investing your time into something just for no reward. Bandits already feel pretty unrewarding sometimes but at least their spawn rate is quick and they don't take much time at all to beat. This is like beating a raid boss and being given a pat on the back

    • Like 1
    • Funny 2
  7. Been practicing pixel art lately and wanted to share some progress for feedback, pretty much all of these are just a couple sprites and not anywhere close to finished.

    Snowflake shape, was going to turn it into a back item similar to the shuriken however it was a pretty difficult item to start out with
    Screenshot_326.png.d9a11824a98e8dc79a32e50f538bd711.png

    I transformed it into an "Ice back shuriken" after a ton of different attempts but couldn't quite get the shading right.
    Screenshot_355.png.8331f5412095b7609b9b1869f579016d.png

    Candy cane back item, was going to submit it as a potential reward for the event but did not finish in time. Maybe I'll try to finish it sometime before next year lol.
    Screenshot_473.png.80b106189de5135e225e12f8e6f5a083.png

    Current project, "Rat Kage Fangs". I am aiming for dual daggers that are the rat's teeth with a slight lightning glow, excuse the lazy layering I just wanted to show how they'd be worn :)

    Screenshot_663.png.b231559b5e0e450dd32c6bf56b98cb10.png



    I've had a lot of help from friends providing advice and tips, kinda wanted to just post progress to get more help in improving. Thanks for checking out my post

    • Like 9
  8. Good job killing it, but being a 100% drop would be super uninteresting for new content. It would become way too common.

    Instead the difficulty could be slightly lower by adding some lily pads or tiny islands (like 1 or 2 tiles big) for places to charge chakra since the boss is so damn hard to kill already. Difficult bosses are fun and cool, but at a certain point it becomes uninteresting to a vast majority of players.

  9. These suggestions are way too overloaded with more cc. The last thing lightning needs is more stuns.

    Light senbon - The damage is fine, I think a cool change could be for it to become piercing instead of only damaging a single target.

    Light Spear - doesn't need changed, one of lights best jutsus.

    Cutter - Fine, exerts so much pressure already despite being super easy to avoid. Step outside of a 1v1 and it's one of the best jutsus in the game.

    Feast - Pretty underwhelming when compared to it's run cast counterparts. Adding a few more tiles of range doesn't compare to the value of being able to chase targets or avoid jutsus while casting.

    Current - Lightning's best option for a cancel. The base damage is way too low for a higher leveled jutsu. Keeping the Stun/Self stun the same and making it instant cast would be a decent change to give light more options to counter opponents. The other option could be to just give the jutsu some more damage.

    Pillars - This jutsu is fine, can be game changing outside of 1v1.

    Lightning in it's current state is something most players avoid choosing at level 10. The grind is tough, the jutsu levels are in weird positions which delays players from gaining new jutsu. Piercing light senbon could help the grind, but it's still in a weird spot. Overall, lightning is fine when you don't focus your balance around 1v1 spars near a spawn point and actually look at it in open world pvp fights. Could still use some minor tweaks to bring it up to par with the other masteries in game.
     

    • Like 2
  10. Dark weasel is fine to be honest, yea it's easier for sand to farm and pretty difficult for any other village to, but every other village has item drops relatively close to their spawn points.

    Rogues have Bone boss, Guren, Gafuki, and Hosts (6 weapon drops)
    Mist can farm Kraken, Tanuki, or Ghosts (2 weapons, 3 cosmetics)
    Sand has Dark Weasel, Big scarabs, Puppets (2 weapon drops, 2 crafted weapons)
    Leaf has Rats and Rat Kage (1 weapon drop zzz )

    When it comes to imbalance of farmable content, Sand is toward the lower end of the spectrum. The new sand item just feels imbalanced right now because it's new and shiny.

    • Like 2
    • Funny 1
  11. This bug has been around ever since the forums were updated however long ago. When trying to view the name history of a player, you are given an error screen that looks like this:
    Screenshot_646.thumb.png.92ecb9939c3845d5b07052ec31c5233c.png

    Knowing the history of an account is one of the key ways to dissuade people from engaging in account trading, since the original owner would be easily detected. @Ueda

    • Like 2
  12. 2 minutes ago, Mighty M1zxry said:

    Nerfing 7SM and PB puppets would bring balance to the three orgs, 12G doesnt necessarily need a buff, but a fix on the buff for it to be a HP and chakra buff would be fine.

    I definitely think that focusing the stats on a certain area, such as simply fortitude and/or chakra, would go a lot further in making the buff feel impactful.

    Right now its spread too thin.

    • Like 4