Atrane

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Posts posted by Atrane

  1. A long requested feature for the game has been an Auction House for players to able to exchange items without needing to meet face to face. Currently the meta for trading is to find someone selling an item on discord and then meet them at the train or toad arc. It hardly provides any true player interaction besides initially setting up the trade outside of the game and then meeting up.

    Now, an auction house would make this process simpler but I can understand that it takes some of the RP out of the game. There could be some trade offs in order to make this a convenient alternative, such as:

    • Ryo tax on items listed. There could be a % tax for using the auction houses services and whoever lists the item would pay it. For example, someone lists an item for 1000 and the auction house has a 30% tax, the seller would receive 700 ryo after their item is bought.
      • This tax would be another way of removing ryo from the economy and controlling inflation, while also providing some cost of using the benefits of the auction house.
         
    • The auction house should be somewhere within the world similar to a bounty house and would require players to travel back and forth in order to make purchases or to collect ryo from sales.
      • If someone sells things on the auction house, they could receive mail informing them that they have ryo to collect. Similarly, items purchased could be mailed to the player. It might be easier to just have the mail system send both the ryo and items but I think it would be cooler to need to travel.
      • This change would help to encourage players to move throughout the world.

    Overall a change could take some time to implement but I think it would be healthy for the games economy while also giving another way to encourage activity in the actual game. :)

    • Like 4
  2. Honestly I believe the lack of competition is a double edged sword. On one hand, the high price of registration makes it so that people don't run because the job is pretty lacking as you've said. You become a discord mod and choose a kage to advise, other than that it isn't worth that much. This causes a lack of competition and it becomes pretty obvious which players have a realistic chance at becoming kage.

    However, if this were to change it would only benefit the people who have stacked the most alts. A single person/group with a large horde of alts will have an advantage over people competing legitimately since the increase in options would spread legitimate votes more. I believe something like Ranked Choice Voting could be used to help combat alts. You could rank the candidates based on your 1st choice, 2nd choice, 3rd choice, etc.

    As for directly voting for the Hokage, maybe there could be an election that wouldn't completely decide Hokage but could inform the new council members of what the overall population of the village wants. They could use this in part of their discussion for ultimately choosing who the Hokage should be.

    As for the role of a council, at the end of the day this is an RP game and council is an RP role. This means that you have the control to determine how this role is used within the village, if you were to obtain it. There definitely could be some more tools to make the role of council more important within a village like the ability to host automated village exclusive events or give titles, but overall a council is meant to just be an advisor to the Hokage.

    • Like 2
  3. Overheard in Mist Hosp after pardon abuse:

    “He got me,” Ainz said of Erox's demotion on him. "That f***ing Erox boomed me."

    Ainz added, “He’s so good,” repeating it four times.

    Ainz then said he wanted to add Erox to the list of players he spars with this summer.

  4. 2 hours ago, Cadis Etrama Raizel said:

    fire and water literally hit 3 times as well i can show u some clips of it happening and it hurts waaay more than the spikes one but i agree spikes shouldn't hit 3 times i am just sayin its a thing in the game that some jutsus can hit 3 times

    im aware that they can hit 3 times lol, im saying the difference is that they don't pierce when earth spikes do

  5. 16 minutes ago, Cadis Etrama Raizel said:

    how are u talking about homing and spikes wdf
    what should be nerfed is these earth wall and earth prison the rest of the jutsus r fine spikes hittin 3 times is normal fire bullets and water bullets hit 3 times even fire dragon the bullets hit 3 times if u run diag  making spikes run cast is fkin stoopid everything earth has is already run cast LOL spikes r the only jutsu that doesn't have run cast

    I agree that adding runcast to spikes might not be the best solution since its earths only insta cast, but the comparisons to fire/water bullets isn't exactly fair. Spikes has the ability to triple hit, very long range, and it pierces to hit multiple targets. I think the range and piercing ability should be looked at for this jutsu if nerfs were going to come through.

  6. I think the idea of cycling in and out new daily missions could be interesting but it still doesn't address the problem that max level characters really have no reason to complete them besides the ryo. Maybe instead of just cycling for no reason, the village score system could be put into use and help to unlock new and better missions for your village.

    For example, if a villages manpower is high enough they could unlock new variations of something like waging war/cbk that requires less kills to complete, offers better exp/ryo, or gives other benefits. This thinking could be applied to other missions as well with their corresponding points. Also, to help make sure to keep the points in check they could be reset monthly to make sure one village doesn't just build an insurmountable lead.

    • Like 2
  7. 2 hours ago, Enver said:

    Who cares about the missions when 90% of the community is lv60 already, go make pvp posts.

    1) copium level cap will increase 1 day copium

    2) character progression beyond just straight up leveling can be achieved from quest lines. Like how right now bosses drop weapons after an insane grind with insane probability. The reward for these quests could be something like access to crafting tables, access to shops, access to maps, etc, rather than being about the exp. Like you said, once we reach cap we don't really care about exp.

    3) The essence behind this post is to generate more reasons to travel within the world and cause more reasons for players to cross paths and have confrontations. (PVP 😄)

    • Like 1
  8. 11 hours ago, Mana said:

    Nobody wants to look for clues or spend a lot of time on a questline. As long as the actual storyline is immersive and the quests are not filled with kill 100 this and collect 100 this without any storyline progression as if you were stuck in a typical asian arcade that the lead developer seem to love, then people will actually enjoy going through it.

    There is 0 need to overcomplicate things but 100 need to make it look and seem more interesting.

    I'm not exactly sure how else the quests could feel "immersive" if not forcing the player to use their head to come up with solutions on how to solve the problem. All the quests we have now have been the same, "collect x from mobs", "move from point a to b" etc. All of this leads to very little traffic in danger zones and less confrontations since the target of these quests are very easily found.

    Overall your message carries an aura that's both afraid of challenge and also trying to take a shot at the devs. If you have other ideas on how to make quests more interesting I am very happy to hear them 😄

  9. 3 minutes ago, Rikkuto said:

    No, this is the opposite of what we want. We don't want another LOI with no descriptions. Hardly anyone besides the buffed cliques have completed LOI to this day.

    Land of Waves was a great addition to the game. It has story, it is actually doable for the level range, and it is a safe zone so Akat doesn't just ring up and target 1 hp players. If you want more out of these arcs, there can simply be more missions added.

    It would be okay to have one kind of hide n seek mission quest-line like what bandits was looking to do, but do not make everything like what LOI is with being the repetitive grind of aggro mobs that do 400 dmg each in a DZ w/ 100 ryo charge and their annoying drop rates.

     

    Loi is actually extremely spoon fed and linear, theres no mystery to be solved lol

    Also i specifically mentioned for these things to be in the core world, not branched off content like toad/iron/train arc

  10. I think a good idea for future quest lines is that they should not spoon feed the player with so much information and be more of a mystery on how to complete. For example a lot of quests are just simple grinds for an exp payout like farming 100 penguin beaks in order to complete.

    Imagine a quest line that is added and the only information we have is a patch note saying it has been added to the game. We don't even know the starting point and finding it is part of the fun. Examples of this could be a new npc to search for in the world, or a drop from a mob that needs to be returned to its owner. Each step of the quest line should introduce a new mystery to be solved, and difficulty can vary based on what the end reward is.

    This can also facilitate roleplay, since most groups who find the information would most likely want to keep it safe from their rivals. Information itself can become a currency that's to be used within the world.

    Pretty much, a problem I have heard from Ueda is that content cannot be created fast enough because players power through it so quickly. Quest lines with this approach take a more time to solve than an npc stationed in the mission room who teleports you to a map with linear progression. Also, these types of quest lines would facilitate more movement throughout the game world and help to create more activity in the danger zones. Players would have to spend more time exploring and testing new theories.

    Some examples:
     

    • Certain mob drops a letter or document, player can open the document to reveal a message that gives a hint towards who the author or recipient is, talking to that npc while holding the document triggers new dialogue and sets you out on a journey.
    • An npc mentions something about needing a sword to defend themselves, but without mentioning how that sword is obtained. It could be dropped from something, it could be crafted from collecting materials, etc. The point is that its a mystery rather than telling the player directly what they need.

     

    These examples are meant to illustrate the idea that I am trying to present, I hope that future development takes it into consideration to help breathe some life back into the game. Thanks for reading.

    • Like 10
  11. A sizable dojo with plenty of space for fights will only be a benefit for the community, a place to gather and fight without relying on GMs hosting random tournaments. It's a shame that is has not been added yet, and the excuse that it will kill danger zones should only be motivation for developers to create something that will revive them.

    It could have a daily requirement to enter, something like killing x amount of ninjas in danger/war zones or collecting a certain amount of bounty. That way people would be inspired to go out into danger zones and fight in order to gain entry.

  12. I think the venom oil suggestion would be cooler if you could like, take certain ingredients to an npc and have him craft a set of poisoned tools. Like 100x venom + 100x shuriken = 100 poisoned shurikens. Maybe could be something we do ourselves if we ever get a crafting update.

    I'm against weather being disabled because it makes the world have different effects on everyone involved. For example when its raining it kind of messes with the vision of everyone in the map even if only slightly.

    Bounty reset you should have to pay the Bounty NPC double the bounty you have. Killing other ninjas is meant to be a crime and it doesn't make sense to remove your wanted status for free.

    Rest of the ideas are cool.

    • Like 1
    • Boring 1
  13. Currently the only way to get the bald hairstyle is to register a character with it. I think it would be cool to add this hairstyle either as a cash shop option similar to the other default styles, or maybe as an event coupon item.

    One other option would be to make hairstyles more like a toggle. Clicking once puts the style on but if you click again it takes the style away leaving your character bald.

    • Like 5
    • Thanks 1
  14. There's definitely 2 paths that can be taken, nerfing like this post suggests and nerfing elements ability to compete with melee masteries. The other option is presenting a weapon to leaf that can be used similarly to bring elements up to par with the rest of the game. Honestly both are fine imo but WM doesnt seem like its going to be changed any time soon, so giving leaf a cc weapon is probably the best chance.

    • Like 3
  15. 3 hours ago, Harmony said:

     Wouldnt that mean it needs a self stun?
    could always add that to fuuma ^^'

    Design wise I don't think it should be like the person who threw the shuriken is having it return to him, just reversing course and coming back to the tile it was thrown from. I don't think it would need a self stun in that case, especially if it is only capable of dealing damage once. All of the current elemental jutsu evolutions relate to making their jutsu do more aoe and I think this is a different way of showcasing that.

  16. Intellect wind mastery is the only of the elements to have no jutsu that evolves. Fire and Water have single bullets that evolve into triple. Earth and Light have EP/Cutter evolutions. I have an unique idea for wind shuriken to have an evolution that is a bit different than any jutsu we have in game right now.

    The current wind shuriken is thrown like this:

    Screenshot_321.png.46c73b4f2cadffaa5cb4b5efc17253db.png


    For my idea, the evolved wind shuriken would react different due the users advanced learning of controlling wind. The shuriken would travel forward normally and at it's max range it would reverse course and go back to it's starting point. Also, the stronger wind currents would make the shuriken become piercing. (Possibly hitting twice if someone stays in it's path, but thats a balance decision)

    Screenshot_322.png.6684e4530178c52b5921f3ed0f3128f4.png


    images not drawn to scale, just trying to better showcase the idea

    • Like 11