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Everything posted by Ueda
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New Menu Music (Thank you @Afilion!) Fixed Shockwave Slash Technique description (Thanks @Magatama)
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Your own contribution to the village's Economy, Intel and Manpower is now being recorded. (Resets if your character resets) Dark Clearing and Ledge Forest Encampment are now linked by pathways.
- 788 replies
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Improved Readability of Chat Fonts in-game! New Chat Bubble Graphics Added Premium Eye Styles! You can now get 3 premium eye styles if you own an eye style changer. 1. Closed Smiley Style 2. Kimimaro Style 3. Orochimaru Style Village Chat Reworked To reduce players using village chat for non-village related matters, we've reworked how Village chat works. -Kage can send /v every 10 seconds. -Other ninjas can send /v every 2 minutes (Non Ranked) or 1 minute (Ranked). -/v Should still ONLY be used for matters that require the entire village's attention eg. asking for help from fellow ninja, calling out a raid incoming etc. -Ninja can no longer use /v while imprisoned. Fixed Tutorial Combat Lesson not working. Improved the Chatbox Scrolling & Scroll Bar positioning.
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No they taught Clone Technique, not Shadow Clones. Clones are illusions while Shadow clones are physical. http://naruto.wikia.com/wiki/Clone_Technique
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There's always a lot of questions, or rather complaints, that come in the form of "How come X mastery can do this while Y mastery can do this". Eg. Why doesn't fire have any targeted jutsu, How come Gentle Fist has 100 CP cost and long cooldown on their main jutsu. This is going to be a short series explaining the design behind more unique masteries, or atleast the thought process when I designed them. Balancing Playstyles The idea behind each mastery being good at a different thing comes from classic table-top RPG archetypes. However, instead of building classes around Tanks, Supports, Damage classes. In the ninja world, every class is able to fight, but can also be built to be more tanky, or do more damage, or in some cases be built for utility. Eg. having a Earth Ninja that purely uses agility and chakra, standing behind his team mates in a group fight to quickly cast CCs for his team. Or having a fully attack medical ninja vs. having a fully support medical ninja or anything in between. While some of this is held back by meta, or by incompleteness in features. This is the vision™. We want each mastery to be different in not just how they fight, but how they are experienced on more fundamental levels, with each class having unique leveling experiences, focus in progression, and different improvements when they rank up and how they should traverse the world safely. Tools Ninja aka. Ten Ten Style The mastery is built with a different sustainability dynamic than other masteries. While Tools Ninja can only use their jutsu a limited amount of times before needing to restock up on tools, and become virtually useless when they don't have tools, Tools ninja jutsu cost half of what their non-tool ninja counter parts cost in terms of upfront Chakra Points. While a Fire mastery ninja would be able to last longer out of their village, a tool ninja who is well stocked can last twice as long in a single encounter without charging chakra if their stat distribution is done the same as their enemy. Their downtime would be much less, giving them more time to punish enemies who have ran out of chakra. At the cost of ryo, they get a more complete set of jutsu, being the only mastery that at full potential can utilize Stuns, AoEs and high damage potential. Like a Trapper in D&D, they can set up traps to prepare for fights ahead of time and will find their use more in situations like defending against incoming raids, and fights in the Forest of Death where they can hold their ground more. Traps will be increasingly useful as more possible scenarios are created in the game. In terms of game economy, they also serve the purpose of being ryo sinks where in-game currency is given an almost direct conversion into fighting power. As time goes on and there are more smaller villages in between to stock up on tools it may become more convenient, but for now, having your team members hold tools for you is one way to extend your usefulness without returning to villages. Sword Master Although a lot of people are going to like the idea of carrying around a sword, just because they look aesthetically pleasing. The overall design of the Sword Mastery play-style is based on giving players who love hunting gear in MMORPGs a class just for them! In Nin Online, gear are mostly cosmetic, because we don't want to force players to look a certain way in order to be PvP viable, or look a certain way to be optimally powerful. Looking how you want to look is a big part of giving people the ability to immerse themselves in their ninja identity and role play. The class is based around the way Suigetsu is going around the ninja world trying to collect all the swords of the 7 Swordsmen of the Mist, except on a larger scale, where you go around fighting different enemies to collect swords from all over the ninja world. Playing any hybrid of Sword Master with an elemental mastery will give you a hybrid of both, because having the best swords won't matter as much when only half your kit relies on it. As time goes on and more of the game is fleshed out, I hope to have hundreds of swords with unique abilities, so switching between them can be useful in different scenarios. There should be a good combination of swords you get in different ways. Ones which you can do by simply finishing missions. Ones where you have to hunt bosses for days or months, and when you get them, they are the rarest items in the game. Ones which you can just buy from a shop. Ones that you can only buy from a shop somewhere obscure. Ones that you can only earn from events like we did back in 2013 (and have honored till today. Only Shauri will ever hold a Tsuarigi sword as a player!) To be honest, the current state of Sword Master is something I'm quite unhappy with and am still hoping to distinguish their fighting style more. And... There's still a lot to be said regarding why things are a certain way, and if you have any questions, feel free to ask them and I'll answer them in the next development log!
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Scroll Bar on the Chatbox! Fist Type Weapons (Tonfas for now) We've added the capability for Taijutsu weapons! The game no longer limits you from learning the same jutsu multiple times. If you want, you can learn Earth Prison Technique twice and have of them from Rank 1-3 and another as Great Earth Prison Technique Rank 4-6. However, they both go on the SAME cooldown. So you can have different versions of the same jutsu, but you can still only use one before they all go on cooldown. This ties in to letting us to us now able to put certain jutsu on the same cooldown. This will be used to rebalance multiple Subs/Flickers soon. Improved Rain/Thunder/Sand Storm Effects in-game. Bounty rewards experience formula Reworked! You now game more exp for turning in bounties depending on your level. One step towards making other things besides just doing dailies rewarding! Tonfas are now weapons for Taijutsu ninja. You can cast Taijutsu while holding it. It scales damage based on Agility, provides some bonus damage, but fixes your attack speed at the weapon's base speed (1.1s) Reworked Explosive Kunai Technique & Added Great Explosive Kunai Technique No longer has AoE Range of 3 tiles. Both techniques explode and causes damage to the enemy and enemies around it. The explosion size is larger on Great Explosive Kunai Technique (25 Tiles of AoE) and does more damage as compared to Explosive Kunai Technique (9 Tiles of AoE). Fixed warp from Sand village northern entrance to Sand Nesting Ground
- 788 replies
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Just want to bring up a random thought that came to me when watching the new Boruto episodes. Naruto's generation has jutsu like Shadow Clones as forbidden jutsu and only Naruto used them, but in Boruto, everyone uses Shadow Clones. Because it's like ninja world meta now. Everyone saw how Naruto used Rasengans and he's OP so now everyone's grandmothers are using Rasengans. Boruto's generation is meta gaming.
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Added New Level 4 Sand Village Mission - available from Takudo & Zeshin near the Sand Gourd Monument!
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January 2019 PromotionsLeaf Village Chunin: @Takami Suwa @Jiroubou @Hoseki @Sin Tensei Jonin: @Kuraen MacDom @DairutoSand Village Specialized Jonin: @Kayn Ketsueki the Sword Prodigy Chunin: @Itama Date @Raikuzu Hozuki @Nighma Hozuki
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Bears stun ability cool down increased from 10s to 16s. Added Animated Grass and more trees to Forest Near the Ledge. Fixed being able to cast the following jutsu on yourself to train them (exploit) Water Prison Technique Seismic Dash Technique Hurricane Blade Technique Task of the Dragon Technique Feast of Lightning Technique 16 Palms Technique Risky Blade Dance Technique Dance of the Crescent Moon Technique Lightning Cutter Technique Advanced Lightning Cutter Technique Mountain Crusher Technique Thank you @mankZz Senpou Animation for Bear stun ability fixed. (used to show stars on top the player's head for 3s instead of duration of stun which is 1s).
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Fixed Missing Ninja not being able to get Hawk Summoning Manual. Fixed Text error with Hawk Contract NPC.
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Hawk Summoning Contract now available in the Sand Aviary. Added Toad Summoning Contract NPC in Toad Village.
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Summons now have a baby stage from Rank 1-3. Weasels have Weasel Kits and Toads have Tadpoles. If you had already ranked up your jutsu, and were on rank 6, you now need to get it to rank 7 for it to reach adult! Sorry for the false hope! Slug Summon has been added, but they don't heal yet! Fixed Shadow Clones having blood in the tutorial. Thank you @RengS!
- 788 replies
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Fixed mapping bug in Takumi Administration Building.
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This thread is for players to submit their existing player-made RP clans to be considered to be made permanent families of their village. Our priority is to allow people to continue their legacy and the impact they've made in our Ninja World into actual gameplay content. This is the evolution of your clan from RP-only to actual gameplay mechanics. However, there are a lot we have to consider in regards to names, for example - it has to not be used in the Naruto series. It has to have good meaning and be a japanese word to be lore-friendly and the name of the clan will impact the abilities and clothing they get in the future. Submit your village, your existing clan names (or new clan ideas) and tell us about your existing activity in-game, what you symbol is (if any), what your ideas for clothing are and just any information you have. If a clan is added, it's name will become permanent and it will become a clan open to all new players in character creation. Reply in this topic!
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We can certainly offer the option for that, but the chances of people choosing it will be much much lesser because most people will want to be included and get at least one of the benefits.
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Maybe. But don't rely on it. That's why I only advised it. You can still choose to do whatever. But I would say, as a gold ninja, save your name changes for that! Note: Non-gold/silver players name changes are extended to February as well!
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Dear Ninja, Although the Clan system is still quite awhile away, since I'm making the changes to display name policy. I should quickly explain why we're going this route for Clans. It has been the plan all along for clans to be a selection of presets, unlike Organizations, which players can make and join. What Clans are in the Ninja World When designing the clan system, the first thing I want to look at is what clans are supposed to be. In most cases, a clan is a family. When there is a structure, a leader, an elder, and there is still a clan house or home. It's a bloodline in some cases, when there are few remaining ninja in your clan, and there is no longer a family structure, we know it as a bloodline. You trace your special abilities back to a bloodline lineage. We know ninja from a some clans can potentially learn special jutsu passed down through their clan, and ninja from other clans sometimes have bloodline limits that can give them special abilities naturally - like doujutsu (eye jutsu). Clans can be small, but they can also be large. They tend to stay within the village, but can decide as a whole to turn their backs on the village sometimes, and have small subsets remain. Clans don't pop out of nowhere. They are ingrained in a village's history, when generations die, generations below still continue their legacy. So I took all this into consideration for Nin Online's Clan system. What Clans will be like in Nin Online (Not Anytime Soon™) Do note: All of this is subject to changes, I am still deciding a lot of things regarding WHEN you choose clans. There is a chance we might do it later in the game and not at character creation for example. On character creation, you select from a variety of clans of that village. Each clan will have unique outfit(s), and a default hair color or eye color recommendation. Some clans will have fixed eye colors for their unique doujutsu (eye jutsu). Some clans don't have eye jutsu and do not limit your hair colors. (All of these colors are still changeable in-game with the premium eye color changer - take those as colored contact lenses and rainbow hair dye - hair dye literally, but your character's natural hair color is always your clan's) Having a manageable number of presets per village will allow me to give each clan unique jutsu and outfits, because it will become a sustainable feature. If clans were player made, they would not be able to get these things because we cannot infinitely add more clothes into the game for every player clan made. This would be unsustainable for me as an artist and for our server which cannot infinitely add more items. Every clan outfit is one less important that everyone else can wear in-game. It will also allow us to create clan houses for each clan, where you could learn your new clan jutsu and get clan clothing pieces. Having preset clans will create belonging for new ninja, and make it so you have to work together as family. We'll be able to see special RP occurrences like an entire branch of a clan decided to leave their village and become a sub-set of their clan as criminal missing ninja. You might see that older players are less accepting of new members in a clan and do not work together to create a welcoming clan. This will cause splits in the clan. Whereas in clans where the senior family members have good structure and are welcoming will be more holistic and united. We will see clans that dominate the politics in their villages and clans that feel underappreciated and leave. New ninja who choose that clan in the future will also be more likely to join their kin as missing ninja as being a ninja from that clan would lead them to being ostracized by their village. The way "clans" in Nin Online are right now, you see players who form their family name and have people change their name to join them. It doesn't feel permanent, unlike what a family should be. Having a limited selection of permanent clans that will remain around indefinitely will make it so that each clan will potentially have a large number of family members. Instead of 5 or 6 player-made clans with 10+ members that see maybe 5-6 online at a time. I'd love to give the chance for current pre-made clans to have their clans turned into one of the preset clans for their village. This will most likely be the case. I will of course have my own ideas that I might want to impose onto the clan's overall aesthetic and name (got to keep them as lore friendly with the other clan names) and of course, I will be the one to decide what clan gets what jutsu as that falls into balance. I hope this gives you a better idea of the vision for the in-game clan system of the future. Don't get your hopes up on when you'll see any of this anytime soon! Regards, Rory
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Dear Ninja, It is after deep consideration for the well-being of the game, that I've decided that, we will be changing our policy of name changes. Starting February 2019, Non-Gold/Silver ninja will no longer be eligible for name changes and Gold and Silver ninja will be eligible to 1 name change per year. This might eventually phase out completely depending on how much trouble this feature continues to cost us. I have observed that the ability to change names has been both a scourge to RP and Moderation. One reason for this removal is due to the lack of weight it creates on having a name. It has also become increasingly hard to track player reports due to name changes, and we simply do not have the resource to do that. Another reason we've decided to remove this functionality is due to players buying/selling accounts and rebranding it for others to use them. The reason why name changes were never regulated properly in the past was that the privileges were decided on when the game was still in closed alpha, where there was no game to play and where it was just a forum community. It has been one of the harder decisions to make because I know there will be backlash. These changes are here to stay and hopefully, players will be forced to choose their names more wisely. Important For players who frequently change names for "clans", we advice for you to remove your current clan names as eventually, when the actual clan system does arrive, it will add your real clan name in front of your username in-game. Eg. If your username is Kuro and your in-game clan name is Kishin, your display name will appear as Kishin Kuro automatically, while your username will be just Kuro. Regards, Rory
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We will be holding a re-examination for the month of January on 12th January 2019. All ninja who paid to join are eligible to join with ryo fee waived for their entire team!
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I'm not dumping away the old trailer, not removing it from the youtube channel, and it's not going to disappear with me making more. The 2015 one is still the one shown on the website. The first trailer and this one will appeal to different people. This one is faster and shows more in a short amount of time, while the old one does give a better vibe for Nin.
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Reworked Sand village entrance wall.
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Reverted change made by rogue developer in 2017. Seismic Dash Technique is 2 tile range instead of 3. We apologize for the mistake in balance, this was a mistake long overdue to be fixed. Seismic Dash Technique base damage increased from 14/14/16 to 18/18/20. Earth Pillar Technique Damage changed from 14/16/18 to 16/18/18. Earth Pillar Technique is now a run cast jutsu on all ranks.
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Dear Ninja, Happy New Year To celebrate the new year I made a new trailer for the game, so people who google the game will (hopefully) know what Nin Online is. It's been 4 years since the last trailer.. each time I've wanted to make a new one, I decided to use the time to work on the game itself. But if we never take the time to update our public image, then we won't have new players.. and there's no better time than the new year! Hopefully everyone likes it! Regards, Rory
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You can now only use the Snowman in your own village.