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Everything posted by Ueda
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Improved Kage Panel Now only displays titles that you can assign. Fixed bugs with assigning titles. Fixed a bug that allowed people to equip binded items over non-binded items when inventory is full causing the non-binded item to drop to the floor. This caused a lot of reports of people losing their items as they didn't pick them back up. Fixed Exploit that allowed players to add Missing ninja into their Team. Fixed NPC AoEs including Clams Acid Mist technique. Removed the loud ear killing sound that is caused by Summons teleporting to their owners when they are too far away. Fixed Kage Panel Title Assign/Remove from trying to give the wrong titles.
- 788 replies
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- 19
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Dear Ninja, It's been months since the last development log as usual. Since the game is already released, often times it makes more sense to just release things rather than spend time explaining what we will release or have released. The content speaks for itself! Since today has been a rather productive day already, I wanted to take some time off from patching the game to talk about the current plans for Advanced Masteries and the content on it's way. We have a lot planned and here's a short roadmap (with no ETAs). Planned Updates with no ETAs 12 Guardians Ninja for Leaf village This is the Leaf equivalent of 7 Swordsmen of the Mist and the Puppets Brigade for Sand. 12 Guardians will wear a sash that will increase their stats while worn. Finishing the remaining 3 Clan Outfits! Amazingly, thanks to the contribution of our artists and players who have mostly commissioned other artists to do custom clothings for their clans, we've completed 12 out of 15 of our clan's looks. Arbitrary Level Cap Increase from 50 -> 60 The level cap will first increase from 50 to 60, with some caveats. There will be no new content released along with this, and nobody is expected to grind this out. There will be a level 50 quest line coming in the next round of updates that may take awhile. Here's where things get a bit interesting. From level 2-50 you gain 5 stat points per level, however, once you past level 50, you gain 4 points per level. Once you past level 60, you gain 3 points per level. This is a complete explanation.. 2-50 - 5 points per level 51-60 - 4 points per level 61-70 - 3 points per level 71-80 - 2 points per level 81-90 - 1 point per level 91-100 - no points This may sound confusing, because why is it that it's becoming less rewarding to level past 50? This is to balance PvP at a mid-level rather than all the way at the end game. Or simply put, the stats rewards is purely based on this philosophy: "A lower level player should stand a chance against a high level player" Or in simpler terms "A level 50 should be able to fight a level 100 without feeling it impossible, a level 70 should have a fighting chance against a level 100 and a level 80 should find it very easy to outplay a level 100." Or in simpler terms "Gai Sensei should have a chance to defeat Madara" Or "Naruto should be able to fight Zabuza" The reason why I've decided to raise the level cap arbitrarily is because of this progression plan: 1-9: Academy Student Phase 10: 1st Mastery 30: Summon / Cursed Seal 35: Last Jutsu of 1st Mastery 50: 2nd Mastery 61: 1st Advanced Jutsu 75: Last Advanced Jutsu 90: "Max Level" So if at level 10, you pick Water Mastery, between level 10-35 you learn all your Water Jutsu. Between 35-50, if your time as a fully complete Water Ninja. But the moment you pick your 2nd Mastery at level 50, you don't have any time at all to learn Jutsu, instead you can have all the jutsu of your second mastery immediately. So if you learn Earth Mastery at level 50, and there isn't a buffer period from 50-60, there will essentially be no time between you going from Level 49 Water Ninja to Level 50 Water, Earth, Wood Ninja. So these levels are still fine to raise before adding Advanced Masteries. Land of Iron The Land of Iron will initially be rolled out as an extension of the game's world, with grindable enemies. But will not feature much else. Land of Iron Mission Arc The missions for this land of Iron will come after the place actually opens as purely a grind spot. Along with this, will come new drops, new clothings and perhaps new mini-games. Conclusion The purpose of this post was mainly to explain the coming increase in level cap and why Advanced Masteries / Combined Masteries will be absent in this level cap increase. None of these updates have an ETA on them, so they can come anytime between Soon™ and 2026. Somewhere inbetween may be the new Server revamp, Advanced Masteries, Combined Masteries. But I hope everyone enjoys today's updates! Regards, Ueda
- 25 replies
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Village Special Abilities! Born and raised in the Leaf village, Leaf Ninja all have a Will of Fire, an undying determination to keep on fighting. When you faint, within the first 10 seconds of fainting, there is a 5% chance that you will get back up to fight again! Being a small village, the Sand village trains it's ninja to be adept in stealth over pure strength. All Sand Ninja are Born Assassins that are able to use Cloak of Invisibility perfectly. They can however, still be dispelled by someone with a high chakra ability - Sensory Technique. Trained by their element, the Mist village starts all of it's academy students fighting on top of water filled arenas where they learn to charge and maintain their chakra while standing on water.
- 788 replies
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New & Improved Idle Animations for Players and NPCs! Way more fluid animation speed and breathing pacing. Fixed Emoticons playing order There was a long standing bug where emoticons played wrongly. With this update, non-looping emoticons like /rock /paper /scissors are working perfectly. Other admin/dev related bug fixes. Before afters below! Old vs. New
- 788 replies
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Added Ketsueki Clan Clothings! Added Hoshi Clan Clothing! Added Muteki Clan Clothing! Added Body Wrap Item (Only sold to Hoshi Clan atm, but will be available to everyone eventually, tradeable!) Fixed Jakusha Battle Armor female graphics.
- 788 replies
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- 16
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Nerfed "Village Most Wanted" missions to give more balanced EXP, similar to other missions in it's level range.
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Also, don't register for Nin Online with an email forwarder or temporary email account.
- 1 reply
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Added more No warp tiles to Sand Jonin Standby Station to make sure non-chunin+ can't get in. Added Kazuki Clan Outfits! Added Sakame Clan Outfits!
- 788 replies
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Not real content, but as suggested by players: Added titles for Police Chief, Police Captain, Investigator for Kages to assign.
- 788 replies
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Fixed Sand Ninja not being able to attack Hawks in Toad Mountain.
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Dear Ninja, I've adjusted our email settings on the site and forum software, hopefully this makes receiving emails from us a little less troublesome. In the past, sometimes it wouldn't receive, would take awhile to receive, or go to spam. Please let me know if any of those problems persist. Regards, Ueda
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Bubble buff, bubble, bubble, bubble, bubble buff. Increased all Bubble Prison snares from 1.5s to 2s. Increased damage of bubble techniques. Increased duration of Bubble Clone Technique from 15s to 20s.
- 788 replies
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Tendo Clan clothes added to Clan house & Jakusha Clan clothes added to Clan house!
- 788 replies
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- 27
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Because nobody could find them.. I've decided to change the Mob that drops Bamboo hats and increase their drop rate! The hunt continues~ Fixed Black Bandit Shoes not dropping.
- 788 replies
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After checking timestamps because of player reports, I've removed Jin from the running and refunded his registration fee. The ninja whom voted for him, please talk to me personally to get your votes back.
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Council election has started!
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2nd batch of optimizations. Optimized 230 / 728 Item Graphics so far. These are pretty common items, so you might already start to see an improvement albeit quite slightly. On average the texture loading times of these 230 items should be reduced by around 3.5x. Just another 500 items to go. Edited Takumi Village map to be back the way it was in 2018. The new road was causing lag as it was from a separate texture. Made the Fire Combustion Vortex animation a lot simpler as it was by far the biggest spritesheet/texture in the entire game, and could potentially have crashed people with very low video ram
- 788 replies
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Starting to optimize art manually. This is a long tedious process of resizing art pieces. So it might take awhile. Eyes are now about 700kb Smaller each in memory, which may seem like nothing much. But on a map with about 20 people with 14 different eyes that's about 9.8mb of video memory saved on your graphics card.
- 788 replies
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Fixed Hawks causing Slow to their masters. Fixed Slicing Wind Technique's description. Attempt to fix Scythe Weasels getting stuck sometimes.
- 788 replies
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Update - Announcement from Hokage Do attend!
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Selection will take place as planned.
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Puppet Brigade Uniform added! (Good work @Dona, Thank you for taking things you want done into your own hands!)
- 788 replies
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As it is the start of a new year, we will be moving the story of Nin and it's inhabitants forward with a change of leadership. Refer to these topics for more info! Sand village is a dictatorship / monarchy so the next leader will be hand picked by @Nauq
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Mizukage Selection Tournament It is the tradition of the Mist village to select the strongest ninja as their leader. We will be hosting a tournament on 11th January 2020 to decide the future of our the village. It's going to be a battle to decide who is the strongest Mist ninja, and that ninja will be granted the 3rd Mizukage title. If you want to join, you must be at least level 40. Mist Missings are also able to join the tournament, if they win, they'll be able to come back to the village, as it is their birth right, as it's leader and pardon whomever they like. Registrations will start some minutes before the tournament.
- 14 replies
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HITSPARK