Ueda

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Everything posted by Ueda

  1. Fortune Teller now working!
  2. Fortune Teller map added to Takumi village. Fortune Teller NPC "Mirai" added. Work in progress!
  3. Fixed bugs on Southwest Outskirt Map. New art files for future content added. Neo-Akatsuki Armory name hidden. Neo-Akatsuki Rings added to armory. Giant Back Shuriken cosmetic added to Event Prize Room. Random Dogs
  4. Placing traps too close to entrance tiles (3/4 tiles distance in most cases) has been prevented on some important world pvp maps. Trash Bags now have names displayed when hovered over, so that you can find them behind walls. Straw Dummies no longer get knocked back. Event HQ replaced with Event Prize Room. Renamed World Blessing (Ryo) to World Blessing (Event) Fighting Guren Mission poster now is labeled with "Poster".
  5. Leaf Military Police Force building is now only accessible by leaf ninja to prevent pvp abuse. Fixed visual bug with Ledge Forest Encampment tree.
  6. Southern Bandit Encampment now 1080p Ready Bandit Chief's Yard now 1080p Ready Icy Pathway now 1080p Ready Chilly Pass now 1080p Ready Revamped Snow Maps Tinting to look more bright. Revamped mapping on Snow maps. Redesigned Sand Administration Building, can now enter and exit from all 8 directions as originally intended. New Launcher Shortcuts replacing news. Chilly pass map bug causing wolf to spawn in cliffs fixed. Closed door on Southern Bandit Encampment map that was not accessible.
  7. Fixed Leaf village Supply boxes and Trash bags spawning outside the village. Fixed Sand Supply boxes and Trash bags spawning behind some buildings. Trash Bags now have fixed respawns so they don't hide behind objects forever. Fixed delivering scroll to Land of Fire Daimyo.
  8. Updated with Special Jonin promotions! Congratulations @Viduus & @Leevi Sasayaki!
  9. Dear Ninja, The 4th Chunin Exams ended this Saturday, 3rd March. It was met with great turn out as usual with 27 teams participating. It was mostly agreed upon that this was the smoothest Chunin Exam to date, thanks to my staff for helping me get things done. There were some issues like insane lag when everyone was on the same small area in the registration hall, and we hope that we can fix that in the future. As you may know, this is the last "unique" Chunin Exam. Atleast for awhile. It will be followed up with a Chunin Exam of the same format but hosted in the Leaf village next month 7th April, and subsequently on the first saturday of each month. More details about monthly chunin exams Good job to all the contestants! With every Chunin exams comes a handful of promotions. This time round, we have the largest number of promotions. Leaf Village Specialized Jonin: @Leevi Sasayaki Chunin: @Aghila Mirana @Junichi @Maj @Anborn @Sai Kazuya @Wingless @Caio Mirana @Kuraen Nichiro @Hawt @Kuraen Keen @Shotoho Mirana @Dairuto Jonin: @Indra @Kuraen Wilkor @Zintosso @Arashi Himitsu Sand Village Specialized Jonin: @Viduus Chunin: @Aku @Booty the Great @Dona @Tatsumagi @VagaSan @Jinbei Toitsu @alba hozuki @One @SparkZZ Jonin: @Brae @Rainyer @Dareem @MrChubb The Hozuki @nut Congratulations to the promoted Ninja! You may upgrade your title in-game by talking to Gumi to claim a special Chunin Rank or Jonin Rank item. Regards, Rory
  10. /hi Emoticon Trash Bag NPCs, Trash Item and "Take out the Trash" Daily Missions. Improvements to Leaf and Sand village. NPCs should avoid places players can't see.
  11. (Experimental) Monks in Leaf and Sand village now sell World Blessings for Ryo. Added new staircase towards Sand Utility Shop for more direct access. Redesigned exterior of Sand Utility Shop. Redesigned exterior of Sand ANBU HQ. Redesigned exterior of Sand Theater. Redesigned exterior of Abandoned Building (Sand village). New Misc. Buildings in the Sand village. More details in Sand village. Reduced rewards for some Missing Ninja missions. New Daily Mission "Messenger Ninja" for Leaf Ninja (Level 10-20) New Daily Mission "Daimyo Express" for Missing Ninja (Level 20-30)
  12. Sand Chunin Exam Facilities completed! Sand Chunin Exam Registration Building redesigned. Added more details to Sand village misc buildings. New buildings in the Sand village.
  13. Great job Kenock looking forward to the next again. Prizes have been given out!
  14. Temporary fix to Vacuum Sphere technique OP damage glitch. It no longer shoots 4 on first cast. 4 new emoticons! (/emotes for more details) Revamped some Sand village interiors Fixed description of Body Flicker technique. Fixed graphical glitches on all Sand Interiors.
  15. Fixed mapping bug on Ledge Forest.
  16. Fixed graphical bugs on Cigarette, Kanku Forehead Protector and Baki Forehead Protector. Fixed a spawn bug with Rats in sewer.
  17. Revised Bear Trap Technique mechanics. Bear Trap now takes 2 seconds to cast, but can be cast while running. To make it used for prepared fights and while being chased, but not to instant stun lock players as a projectile. Optimized graphics to reduce lag spikes (Overall graphics folder size 60% smaller) Fixed Documents II mission item from displaying agility requirement.
  18. It's not about using traps to protect the village. I'm saying its not fun to change maps and die without having any counter play. Traps are always going to exist. Just not on the warp tiles and surrounding areas so people have a chance to react.
  19. Fixed Mutated Rats spawning in walls in Sewers. Fixed non-accessible door being open in Leaf village.
  20. Okay, but I feel like you've missed the point. I'm saying this isn't abuse and that it doesn't break any rules and hence should not be investigated, and should not be punished. I'm saying it's a fixable problem. Yeah, that's mentioned in the OP as something that's coming.
  21. Doesn't mean that if you fix something, people find other things to abuse and complaint about, you just not fix things.
  22. Dear Ninja, (Updated: 10th April 2019) After 1 year of Chunin Exams monthly, we've decided to scale back on the frequency of Chunin Exams to build up more anticipation for each of them. As such, we will be alternating between hosting Chunin Exams and Wars on the first Saturday of every month. More information about war events coming soon! As it goes, every thing else remains the same, including the time of the event. May will be a War Event, June will be a Chunin Exam and so on..! As the start of a new initiative to fulfill the initial design of Nin Online's ranking system. Beginning April 2018, there will be a Joint Chunin Exam, where both Sand Ninja and Leaf Ninja will participate in, on the first Saturday of every month. Chunin Exams details The event registration will take place at 1pm EST and the entire event will commence at 1:30pm EST. It may last anywhere between 1 - 3 hours depending on how far our Genins make it. Participants are expected to stay throughout the event for the best chance at promotion. The registration location will be announced in-game each month, on the event registration time. Requirements You are to form your own teams of 3 before or during the registration phase. There is no level requirement! Academy Students are not allowed to participate, you have to promote to Genin rank if you want to participate. The entry fee for each team is 15,000 Ryo, prepare to hand over the in-game currency to Shiken during the registration phase after a GM has verified you through the gate. Chunin/Jonin can enter teams to help conduct better RP, increasing chances for promotions. However, entry fee will no longer be waived for teams with Chunin/Jonin team leaders. Missing Ninja cannot participate in the Chunin Exams. Kages of each village have the right to debar ninja from their village from joining. Valid reasons include (but not limited to) misbehavior, breaking treaties, disobeying commands. Rules & Regulations In order to run the event smoothly, your cooperation is required, as such, rule breakers will be kicked from the event which may result in his/her entire team's disqualification. Stay in character Unless you need to ask a serious question, stay in character during the event. Remain online and active If you choose to go AFK and you miss calls for you, we will not wait for you. If you disconnect, quickly reconnect and inform a GM. Follow instructions The GMs and myself will be giving instructions to follow throughout the event Nothing is prohibited unless stated first by the proctor. The GMs will give instructions on what is prohibited in that particular exam. For example, unless explicitly stated, Chakra Pills and Blood Pills are not banned from use. Tips for excellence While these aren't rules, it is recommended to try you best so that you have the best chance for promotion. Make good use of any time given to showcase your RP and your character. Dress for success. If you're a Sand Genin, dress like a Sand Genin. If you are a Leaf Chunin, dress like a Leaf Chunin. Build relationships with the other participants beforehand so that RP is unique. Stand out in your own ways. Use /e to emote (eg. /e watches the fight in excitement) Conclusion The 4th Chunin Exam will be the last grand spectacle Chunin Exam, as of moving into beta phase and running the game as a service, we have to steadily move towards running regular events rather than grand unique ones. I can't promise changes on each exam, but we will try as often as possible. Regards, Rory
  23. Ueda

    FAQs

    It's 2018 and these are still relevant. The only thing sadly is that Chunins have been far from monthly. have a fun read newbies
  24. Dear Ninja, Here's another long form design rant. If you haven't seen the first one, read about the balance philosophy here. These development logs are less visually appealing, but give just as much insight about the future of the game. So if you're interested in game development, you'll probably enjoy my walls of text! The Problem This one is titled "the case against punishing for PvP crimes" to emphasize how much of a choice and dilemma this has been for the game. In the past, when a player for example, killed an enemy ninja repeatedly too many times, they were in a situation where they could squeal on the killer in order to get justice. There was a gray line between what was allowed and what wasn't in some situations eg. which paths can you block / how many tiles away your traps have to be from the entrance, and even if it was clear in cases, the moderation and punishment of said crimes would come down to subjective bias (how close are you to the moderation team, what terms are you on with an admin, your reputation as a player, what village you're from and the GM handling your case etc.). Not all players would report being harassed, because some players can deal with it and understand that dying to enemies in an Open PvP world is part of the game experience. Before I go any further, because I think your rage meter is filling up and you're about to comment how stupid I am down below, I'm going to state that I completely understand that it is not fun once a certain threshold is passed and that no single player should have that much control over another player's experience. It is not fun to be dominated (unless you're into that) by another player and spawn killed for hours. It is not fun to be surprised by traps when you walk into a door (unless you're into that) with no counter play possible. My point in this case is only to explain why moderation is not the solution, and explain the real solutions and why it takes awhile to get them done. If the game allows you to do it without cheating or exploiting any glitches, you should be free to do it. In the same way that Tigers not being able to walk on water or swim can be used to the ninja's advantage. These design choices. In the past, rules seemed grey about trapping enemies around corners to deal damage to them without getting damage in return. But they were always very clear, as long as you did not abuse any glitches (eg. using 3 players to block off the mob's target player, making it endlessly try to hit that player specifically, and not hit any), it is part of the game's design. You are free to use the terrain to trap enemies. In the same way, if the game allows you to place traps on the warp tiles (not a glitch) we cannot punish you for doing what the game allows you to. In the past, moderating these crimes on a case by case basis was a he said she said situation of finding out who is guilty. Which is like bringing two players to court for one persons accusations each time somebody is unhappy about being harassed. We would then have to hear the other side of the story and then the other side again, and again to find out when the cycle of hate began. The biggest lesson I learned from trying to moderate this is that - rarely ever will anyone just decides hey I want to spend the next 3 hours killing the same guy to ruin his day. In most cases, the player has good reason to. Sometimes that player has a mission that requires him to kill X number of enemies (and since the game allows you to kill the same people, why not?) - design problem not moderation problem. Sometimes that player has a bounty, so is being rewarded for repeatedly killing the victim. A lot of the time the player being killed endlessly had triggered feelings of injustice by killing another of that player's lowbie villager whom is now being avenged. In all of these cases, the moderation of said case is grey. It is also design problems, that the game doesn't punish you and sometimes even rewards you for hindering another player's experience. In some of these cases, it is intended. A world where open world PvP and leaving your village to find being a missing ninja is hard for example. In some cases, it isn't intended. A world where getting spawn camped for 3 hours is okay for example. So what defined harassment in open world PvP with actual factions that are opposed to one another? Is killing a player 3 or 4 times in an hour too much? Even if it is completely within character to do so (eg. Sand killing leafs is intended). Regardless so, it is still not the moderation team's job to ban each case of people deciding to play the game - the way the game allows them to. The job of the moderation team is to ban people who are playing the game in ways the game doesn't allow them to by cheating or using 3rd party programs, or offending another player out of character. The solution As time goes by and cases of "this isn't fun" happens. We learn what kind of behaviors to encourage in the game, and what kind not to. There are things overlooked like placing traps wherever you want sounds great in theory, but is highly annoying when done on warp tiles and around them. The solution is from a development and design. For example, preventing putting traps on tiles that are too close to the warp tile manually. Not fun being killed 4 times in a row by an enemy just because it completes his mission? The game shouldn't allow him to complete his mission that way. Not fun being killed for 3 hours in a row for now reason? The game should make it harder for him to accomplish that with guard NPCs or No Fighting Zones which allow you to sneak out. Not fun being killed for 3 hours endlessly because you killed a lowbie from his village? Stop being a dick and expect to get away with it you dumbass. Regards, Rory
  25. Re-balanced Cell Regeneration Technique to from 1 to 2 Seconds Cast time, but no longer immobilizes user for 1 second after cast. Expanded Sand Village Academy Yard map. Fixed Toad Mountain II mission taking up to 40 DNA instead of 20. Fixed Time off II and Time Off III Mission timers not completing. Fixed GM Jail Room.