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Everything posted by Ueda
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Fixed Mist Genin Forehead Protectors selection through Katakawa in the Mist village ninja academy. Purple forehead protectors which should've been available before are available now.
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Added Land of Water Bounty Station Added Land of Water Morgue
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Added /owo Fixed Mist starter shirts and pants not being binded on pickup. Fixed Land of Water port exploitable tiles.
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Boat Trip to and fro Land of Water Port and Asoki village will now sound a Bell sound a few times before you get out. Fixed ranks of two Soap Bubble Techniques not going on "MAXED" state.
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This will be my Hidden Mist Village Launch Post-mortem talking about what it took to create the Hidden Mist Village’s initial launch state in Nin Online. It's been a long journey to create this major expansion for the game, and with the release a few months ago, it's been very satisfying to watch the dynamics of the game change. Elk's Work (2013) But the journey to create the Mist village actually goes back even further than you may think. Because it started in 2013, with some concepts drawn up by @Elk, one of the artists at the time. Back then, there was little to no reference of what the Mist village actually looked like besides a blur image on Naruto's Fan Wikia. The only other reference of the land of water, was from flashback scenes of the snowy smaller village that Haku was born in, in the original Naruto series. We had 2 simple directions, we wanted to keep the Mist village dark and gloomy, and really bring out the feel of the Zabuza Arc, and that's all we knew. Unfortunately, all of the artwork that Elk posted back then has gone offline and expired from image hosting sites, so I can't show you what he did. But the way the village looks from his concept art, and what we ended up having is uncanny. My Timeline of working on the Mist village (2018-2019) Like all the villages, it all really starts with a sketch, a very barebones sketch. Unlike the Suna one, this one was done digitally (in paint). Which you can see the similarities between the final product. Going from that sketch (Mid 2018) to this (Mid 2019) is rewarding! Tiles One of the hardest things to make for tiles are round objects, especially large round objects. So making a lot of different sized round buildings for Mist was definitely a bigger challenge than the square buildings in the Leaf and the one size round buildings of the Sand. But I felt that it was necessary for this village. I didn't want Mist village to just be a recolored Leaf village, so the majority of the tiles were made brand new just for the Mist village, besides small common objects that could just be recolored. In total, the Mist village has 3 tilesets (2048x2048) of sprites, 2 of them full! as well as a smaller tileset for the ant cave and one more for the Ship tiles for the new ship ride to the land of water. This is some early style tests of what Mist would look like Maps Although it may sound simple, like oh just add Mist map and the surrounding forests. The total number of maps created for the Mist village thus far is 58 including the interiors to buildings, and there's more to come. With the release of the Mist village also came the small village outside, the ports, the organization bases, the Academy, the shops, Asoki Port village and all the maps previously non-existent linking the old playable map space to the new. I didn't want each map to look like a clone of each other, so I made sure that different parts of the Land of Water felt different, and so it feels more like an entire country, not one village! These maps were all hand crafted and a lot of them contain new artwork made specially for them. The new mist graphic that overlays the maps was also custom made based on the Zabuza Arc's look and feel. The village map consists of unique buildings that can take a whole day to complete, and I took time to make sure maps like the Spa felt different from what you already have in the Leaf and Sand village. Like I said though, because there was little to no references of what Mist village should look like, the entire layout of the village was created originally for Nin Online, and so if you start seeing it look this way in any other game, chances are - they've been playing Nin Online! Mobs & Summons I made 10 mobs for Mist village. Including Ants, Boars, the Kraken etc. There's only two summons at the moment, Clams and Pandas! But for Clams, I wanted it to be very different from the other summons, so we made it so it was a stationary summon and I created Acid Mist Jutsu for it too. Adding summons is a process of doing the art and animations, then adding their Summoning Jutsu and stats, adding their NPC database stats, adding their summoning manual and adding the NPCs that sells their manuals. Bubble Mastery I wanted Bubble Mastery to work and feel different from other masteries, so I designed it around traps and snares, but utilizing a weapon. Although there's still more to do for it, I'm happy with how it looks! The art for it took a few weeks and then the implementation took a few days. Along with every new jutsu and mastery, comes a bunch of backend work like creating Jutsu/Jutsu Manuals/Scroll Scribe in the database. New Items/Equipment Mist Military Police Uniforms, Purple Forehead Protectors, Hunter-nin Robes and Masks, Mizukage Clothes, Mist Utility Vests, Blue and Colored Collar Jackets, Bubble Pipe are some of the equipment I did the art for, as well as all the mob drops and mission items! Oh, and the Bandaged Face Mask was done just a few days before launch to let people look more Misty. Scripting Making maps, doesn't just make them work. There's a lot of scripted systems for features like RP Missions, the Academy, Fainting and the hospital, Imprisonment, Kage command room, adding Mist to the War Event Map, and the Boat Ride too! These take time to make and are all done within the game itself. Missions The mission system is a complicated system. It's built upon both scripting and hard coding. The hard coded system is relatively simple, and it leaves a lot of the customizing each mission to the in-game scripting, so each mission takes a bit to create. I make NPCs and place them around and design fetch missions, I design mobs and place them around and design kill missions, I create a gate map and then script the timers for it, and then create guarding missions. I didn't want to just make missions for the Mist to go to the Sand and Leaf, so I also had to make missions for both the Sand and Leaf to now venture into the land of water. It may not seem like it from one village's perspective, but we effectively doubled the number of missions in Nin Online just by adding Mist! Missions have to be scripted down to the level of what to do to the player when he dies, and it has to be linked to the Village Score System for example, which has to be linked to the War System, and with systems so interconnected, it gets exponentially harder with every additional piece added into it. Clans This was a relatively simple thing to do, I looked through all the submissions for clans for Mist and created emblems for them or used ones submitted. Most of adding clans is just in the UI.. so.. UI & Forum / Website New UI pieces like symbols for the bingo book, the character selection, the world map and the village map had to be made. This was all done around April 2019. New introduction scene for the Mist village was hacked together myself as well! New login screens to celebrate the Mist launch too. The forum and things like updater had to be updated with new graphics pieces to feature our new village as well! Things like promotional banners were and social media images too. Music I did one piece of soundtrack for the Mist village, and the others are done by @Afilion! My piece plays in some of the interiors. I'm not a professional musician like him, but I wanted to leave a mark in a different way. NPCs I created 11 NPCs with full walking and attack animations for the Mist village, for things like Guards, and just wandering NPCs. Other Staff's Contributions Besides, Elk, our ex-artist @Sezu also contributed to the village with Dragonflies & Fox Mobs, 8 Misc. Static NPCs, the Striped Clothing Styled Items, and the to be seen Chunin Headband (Slanted Mist Protectors) & Mist Flak Jacket! On the programming side, there was a little bit of work to be done to prepare the engine to support a third village, which was all done by our resident programmer @Seth. Reaper/Santa Chulo also contributed with yet to be seen art like the weapons of the 7 Swordsmen of the Mist. @Afilion did the new village theme songs! I also commissioned an artist named Daikai to create new artwork for Mist Ninja! Conclusions Mist took a lot of work. It was a lot of carrying from myself. It gets exponentially harder to add more things to a game where every feature is interconnected. I left out a lot of backend work I had to do, and I'm sure I missed a ton of things I had to do. I'm thankful for the help everyone has contributed to the village. There were times I just felt like releasing Mist half done without summons, without organizations, without new jutsu.. but I decided against it because I wanted everything to be experienced at once and for people to get that feeling of a big new update coming, instead of the usual small patches with one or two new items. Although we announced that I hoped Mist would release in 2018, the original pipeline changed very quickly in that year. Between then and now, we also went to add major systems like Summons and Clans which were not initially intended to be added before Mist. I had to spend a good few months working on fixing the major crash bug in 2018 which you can read about here.. Mist was a lot of work, it still is, and adding more content is getting harder and harder. But we'll keep going, slowly but surely. Thank you all for the support and for playing Nin Online!
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Nope @Mylu the one in the Daimyo office
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All the Snow Village bosses are nerfed until they can be balanced due to a rogue developer changing exp rates without consulting anyone. Fixed Bubble Spray Technique Cooldown 18/22/22 to 18/18/18.
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Good job everyone! I really enjoyed seeing all the screenshots. It brings me so much joy to just see groups of friends come together to take nice screenshots and just memories of the past. @Mylu One of your screenshots, the last one is of poor quality, is there a full res?
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Screenshot competitio 1st Place: @Moisty 2nd Place: @Seiryu 3rd - 6th (In no order of Merit) @Harmony @Tekkey Hinode @Dona @Vinsmoke Special Prize (Because I couldn’t decide 3rd to 6th) @Mylu @Eagly
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Fixed Twin Sister Delivery Mission Fixed Sanada being missing Bubble Prison (bubble after effect) should not scale with Intellect now. Guard Duty Mission Fixed Survey the Mist Entrance Fixed Added more Trash Bags in the Mist village Hotfix for Giba the Dog issue Fixed wall spawn in Ant Tunnel entrance Fixed wall spawn bug in Land of Water Port
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Major: Certain portals/warps/doors were causing desyncs - fixed! Fixed NPC spawning in wall in "By The River" map. Fixed Across the Sea / Boat Ride accidentally sending you the wrong side bug. Fixed Across the Sea / Boat Ride Sailor not taking your ryo. Fixed Binded status on Mist clothes, it now only works for Mist Ninja as well. Fixed Missing Dog "Giba" Mission. Fixed "Samurai? Where!" Mission message being played to global. Fixed rogue unlimited spawning trash bag in Mist square. Some village clothing have become exclusive to their village. This is to help distinguish ninja's looks on first glance and give each village some common uniform looks so they will wear them proudly. Added Skin Surgeon in Mist village. Added Mist Military Police Station functionality.
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Dear Ninja, Please expect heavy interruptions to gameplay within the next few hours or days due to unexpectedly high traffic causing us server stability issues. Atleast for a few hours, the server will be available to Gold/Silver Ninja only to test the new content while we solve these issues. I’m very sorry for the inconvenience caused. Regards, Ueda
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Added Tobirama Forehead Protector for Leaf Jonin (Available in Jonin Standby Station) Added Bandage Face Mask to Cash Shop
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June 2019 PromotionsLeaf VillageChunin: @LocoJonin: @Hoseki Sand Village Chunin: @Seo Jonin: @Mylu Special Message Missing Ninja reportedly from an organization named "Taka" interrupted the proceedings of the Joint Chunin Exams by obstructing the journey for Sand Ninja towards the Leaf village where the Chunin Exam was being held causing the organizing of this Chunin Exams between the Sand village and Leaf village to break down. Leaf village heard these reports and carried on without the Sand village, sending little or no aid to assist the Sand ninja. Rumors of collusion between Taka and the Leaf ninja was rampant. As this was not a joint exam, the small number of teams created little opportunities for promotions. A localized Sand Chunin Exam will be held next week (8th June, Saturday, 1PM EST). Exam concluded! Post updated!
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Reduced Kotsuzui Tanto Damage from 41 -> 36. Added Slanted Gold Forehead Protectors for Gold Ninja, if you want yours claim it from the cash shop ASAP!
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Dear Ninja, As of the latest update, resetting your character will also reset your bounty. Do take note! Regards, Rory
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Reduced Larva base damage from 6 -> 4 Increased Spider base damage from 5 -> 6 Increased Scorpion base damage from 5 -> 6 Increased Bee Health from 155 to 165.
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I'm making light of a situation
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design The case for leveling/level-limited/hardcore/RNG content
Ueda replied to topic's Ueda in Development Logs
No, getting those jutsu and being able to survive on your own is fun because you achieved it. If you logged in the first time and there was no danger, none of those things would matter at all. -
How to not make a point (and get banned) by Ueda Introduction There's a lot of people who join Nin Online just to make friends, PvP, enjoy the PvE or leveling experience, or just walk around a fully visualized 2D Ninja World, just generally have fun and then leave. But this isn't the only way to play Nin Online. If you're a bit of a cunt, there's another way to play the game (or not play!) So this is a guide for you. Introducing - Becoming a bit of a cunt and getting banned mode Why? So you're not happy with something. You want to make a point, but you don't want it to get across. But you also want to do it while being cool, and then get banned. No lie, it's cool when you see someone on discord standing up to authority or just being the contrarian who is never content with anything. It makes you look like a real cool person to hang out with when you join a community not to fit in, but to be that special guy along with all the other special guys with that bit of zest, that bit of edge. So you want to be that Edgy guy. You want to show the world "I'm edgy, I can show the staff who's boss in this community" and I can be thaaat guy. Next you need to know... How? I've broken it down into 4 steps. First you have to be a player with atleast some level of commitment, else how else will you be taken seriously? 1. Register a free account on Nin Online, a free to play game where the staff don't pander to you for money and nothing is pay to win, and you can enjoy every single bit of content for free without paying a cent forever with no disadvantages besides not looking as fab. 2. Login to the game or join our discord or forum community. 3. Enjoy for a good few days, weeks, month or years . This is the part that gets easier.. 4. Deciding all the people who make this game you've been enjoying are cunts now This is one of the easiest ways. Basically, you just stop being grateful that the staff have provided you with a game you wanted to play up to this point, and then start biting the hands that feed you. As you may know, Nin Online is ran and operated by a small team (mainly two people) who built this game for fans. We're not a large corporation with funding, and we don't have support staff. So it's very easy to turn all your interactions with the people who built the game into a shit show. One way to start is by making a valid criticism like "Nerf Tai/GF". With most games, the developers of the game typically have support staff and default responses to questions and feedback. So show your appreciation (or lack of) that the developers actually read all your messages personally and listen to your feedback 1:1 with a phrase like "smh, Tai/GF broken af, the staff have no idea how to balance" Antagonizing the developers, and just generally giving them flak for not doing exactly what you want, or for making design decisions you don't agree with is a great way to get banned, but you have to be vocal about it, a good statement to use would be.. "for real though, raise the exp rate everyone quitting because you want to make that blessing money" Adding an air of arrogance that says "I'm a better game designer than the people who have actually spent half their lives making this game for me now that I'm here everything about the design is shit and should change to be how I want it" is a good added touch. Of course, you can't be so direct so just say something along the lines of "for real though, would take me 5 minutes to fix the balance" or "It's easy, just do X and it'd be fixed" or "not gonna lie, staff don't know what they're doin" It's good to assume that your solution is brilliant and genius and the staff are just idiots who don't think, because it's not like it's their job to think about these problems every day so they would've never thought of it. It's not like they could have other things planned that would go against that change right? It's a game in development, so everything should be perfect at every point in time or else all the staff are cunts. In fact, you can capitalize on that by using a line like "Nin is dead because vision" "Because vision™" Conclusion It's not the only way to get your point across to staff. But the other ways like presenting your case respectably, don't make you more cool, and you wouldn't get banned. There's also a lot of other ways you can demonstrate your disdain for authority, or emphasize how funky rebellious you are in the face of authority. All in all, the only way the staff are going to listen to your feedback is if you're not even playing the game anymore, so if all else fails, just say you're quitting! Have fun!
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design The case for leveling/level-limited/hardcore/RNG content
Ueda replied to topic's Ueda in Development Logs
If you're playing to grind to max level hoping the game will get better - it won't. If you login the first time and you're having fun interacting and being a ninja, that's the kind of person that will enjoy the game. If you're hoping that grinding for MONTHS is going to make the game suddenly better than it is at the start, you're wasting your time. What kind of evil game developer would design a game where the fun is locked behind a grind wall? It's the same for any game really, if you log in and play any game and you're not having fun, stop playing. It's not going to get better from there. Most games throw the best parts at you at the start to get you hooked. -
Ranks Mizukage The Mizukage is the Mist village's leader. The Mizukage is generally known to be a relentless fighter, as due to the political system governing the leadership position, being such is a requirement. To be strong is also a requirement to maintain the position. As the Mist village is a war torn village, and being the only thriving village in the Land of Water, the Mizukage holds to most important job, and sets the example for all other ninja to follow. Gaining Mizukage rank is easy, you just have to defeat the Mizukage in a challenge for his position. This can only be done if the leaders of the 3 clans in power choose to call for a battle to the death. The winner of the battle becomes the Mizukage, who then chooses 3 new clans to be in power. The old Mizukage is normally exiled if defeated in a battle challenge before his 6 months tenure. Retirement: If a ninja is a Chunin before becoming Mizukage, and serves as an active Mizukage for atleast 6 months. He will be promoted to Jonin upon retirement. Chunin & Jonin Path Chunin and Jonin path is the traditional ranking system in all villages. Chunin As a Chunin, you have reached a level of maturity and ability that primarily consists of leadership skills and tactical prowess and as such, are qualified to guide other ninja and lead missions. In a war, a Chunin would be a team leader. Requirement: Passing a Chunin Exam Jonin Generally highly experienced and highly skilled shinobi who serve as military captains. In a war, the Jonin would be a commander, commanding teams as battalions. If enough villagers and the respective Kage deem the shinobi to be fitting to the rank, they will be promoted. Requirement: Send a team of Genin into a Chunin Exam, Complete numerous RP Missions with players with mostly good reviews Specialized Jonin Path A Specialized Jonin, sometimes called an S-Jonin is a ranking granted to Ninja whom display "Jonin level abilities" in one area of the Ninja Arts (eg. Sensory, Medical Ninjutsu) but are not balanced in terms of skills, and hence would be unlikely to climb the normal Chunin and Jonin paths. Specialized Jonin are normally tasked to lead missions that require a higher-than-usual level in a specific ability. Eg. Leading a team of Medical Ninja on a rescue mission. In a war, a Specialized Jonin will normally either lead a team tasked with his specialization, or fight as a Genin-level ninja. A Specialized Jonin is comparable to a real world military specialist. A completely different path from the Officer rankings, and still under officers (in this case, Chunin and Jonin) in ranking. Requirement: Display extraordinary abilities in one area of the Ninja Arts, participate in a Chunin Exam. Genin Genin are the lowest level of ninja and also the ones that display the most difference in power. When they become genin, ninja start to do their bit for their village's economy – being sent on missions that the village gets paid for. Requirement: Pass the Genin Test in the Academy Academy Student Academy students are trained and prepared for life as a shinobi. They are not an actual part of the shinobi force, as they are still in the process of mastering the very basics of the ninja lifestyle. However, they can be conscripted as part of the war potential in times of emergency. Titles Shadow Council The shadow council is picked by the Mizukage indirectly, by deciding on three clans within the village to elect someone to be in the Shadow Council. They hold great power to overthrow the Mizukage himself, which is the only check on power the village has. Requirement: The general rule of thumb is that the highest ranking ninja from each clan is the default choice, unless there is heavy objection within the clan. Hunter-Nin Leader More information coming soon..
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I liked the posts that contain atleast one screenshot I like so far Read the tips..!
HITSPARK