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Showing content with the highest reputation on 07/15/2021 in all areas

  1. Hello Everyone! My name is Aleiya, and I'm from the Leaf Village! I've always felt that during the night and the rain in the village, visibility is pretty low which is why everyone prefers day time so they can see well. I've always envisioned Leaf to be beautiful at night time with its warm lights and homely lit up stalls and shops so I decided to make some concept art for how I hope the design for the lit up villages can look someday! Please like this if you think it should be implemented! I know its a daunting task but its a long term goal to make Nin more beautiful as time passes. :3 I am also in no way an artist, and this is my first time trying my hand at digital art and pixel art so go easy on me! My design:
    5 points
  2. More common jutsu's which you can collect over the world. Every mob above ~35 level can drop piece of scroll, you have to collect 2 matching piece's for obtain jutsu, Or make it able to get from regular blank's but 50+ level requried, Idea about "piecie's" and mob 35+ req is about make danger zones more active. Example for new common jutsu's : (i dont spend much time for think about numbers) Remove DoT from yourself. (25CP, 1s cast time, 1s selfstun) Little heal (50CP, heal for 80, 1s cast time) Chakra armor (45 CP, 1s cast, instead lost HP you lost Chakra for 10-15s) Yourself boost (40CP, 1s cast, after you use it, all yours jutsu chakra cost double but also damage too, lasts 10sec,silence user after for 3s) Instant Cloak (40CP, its instant but cloak lasts only 3sek) Over the limit (50CP, when you out of chakra you still can use jutsus but lost HP instead of Chakra, lasts 15-20sec, silence user after for 3s) I think those common jutsu's will help make your own ninja, instead of have the same jutsu kit like other's players with your mastery. Also you shouldn't be able to get them all (jutsu slot's).
    2 points
  3. Hello everyone, I have a suggestion to make the leveling experience better for everyone. Make monsters spawn locations static. I feel like having RNG in the spawn location of the mobs makes for an inconsistent leveling experience by running around an area and then running out of mobs having to change your route because they are all spawning in a different part of the map (One example being bees in front of Tanzaku). Another issue that this would fix is the issue with the snake cave, where after killing the Venomous Snakes on the first floor they end up respawning in the second floor. I really see no point in it working that way, it empties the first floor while crowding the second floor. The changes I feel would be necessary to fix this are: 1- Make the monster spawn locations static 2- Increase the amount of monsters in a map section to offset the fact that they'll be spawning on all parts of the map 3- (Optional but still a QOL improvement) Make the monsters spawn stunned for a second to give us time to react when running around an area Thanks for reading all the way, let me read your thoughts in the comments!
    2 points
  4. i love it can we also make night time last alot longer also making it alot darker
    2 points
  5. As many people have noticed, after reaching level 50 the game gets boring, pvp is fun, but also pointless, so after a while it gets boring. Currently the danger zones are empty with a few exceptions where villages come out in groups of 15 people to do raid points or crush few lowbies. I would like to propose a system of organizations wars and organizations ranking. A lot of people like compete and I think that would enliven the game. THIS IS NOT SOLUTION FOR DRY DANGER ZONES but it should bring some motivation and fun to the game. My first suggestion is about creating possibility to declare war to other organization, this is example how it could work: Leader of organization "ABC" declare war to organization "XYZ" with or without option to waging a sum of money for example 10k ryo(this automatically takes money from organization leader) and leader of organization "XYZ" can accept or deny war(if he agree 10k ryo will be taken). Winner organization gets 20k ryo. The goal is to get 100 enemy kills(org leader can choose number), and here are few rules to make it spicy: You lose bounty in every zone if u die from enemy organization player during war. If you die on BI you still count as kill(so it prevents from BI warrioring and force you to think about strategy). Organization wars panel should be avalible on forum. You should be able to see current wars for example: Zadymka (90 kills) VS Kozuki (5 kills) Seigi (70 kills) VS Taka (30 kills) My second suggestion is about creating ranks of organizations. How it could work? If you are in organization and you kill someone who is in organization (doesn't matter if its in war) your organization gets 1 kill. Organization with biggest kill counter gets some reward(for example: every organization member of winners gets 5 coupons) Here are as well some spicy rules: Kills in safe zones counts. Kill on bi doesn't count(prevents from exploiting). Kills resets once for 2 weeks and winners gets prize. Organizations kills should be visible on forum in Organizations Rank 4. Kozuki 5. Shinigami This is it, tell me what do you think about those ideas.
    1 point
  6. Hello the bug with removing people from the friend list has been reported a few times with no solution. When you try removing a friend by right click > remove friend it removes a random person instead. I had an idea that i think would be easy to implement. Instead of right clicking if there was a counter command to /friend like /unfriend or /remove that might be a fix.
    1 point
  7. - Suggestion to improve the global commerce of nin online. Well, as we all know, the online Nin trading system only focuses on farming and publishing your items within the game through chat and / or discord to reach a few people from other villages, but how about making it more optimal? as it matches. I propose to create a global trade npc with contact with all the villages that each player has accessibility to and publish their items with the NPC and everyone from different villages can see what you sell by having a complete tab of all the players selling their items to different prices and you have to choose a price to your liking when selling the item the system will charge you a tax after 1k onwards of 2% if you have gold 1% when your item is sold it will charge you the tax but as long as you want to remove the item from the store you will be refunded the money of the tax collected. - What will happen to the item and the money when it is purchased? Answer = The item will be transferred to the player who bought the item and the money has two options which are: 1. The money will be transferred directly to the player and a message will appear in the chat when you log to your account then it will say for example: "Your bonesword has been sold for+300000 ryo" and this ryo you can go to claim it at the merchant npc. 2. The above but instead of going to claim the Ryo with the npc that the Ryo appears directly in your inventory. - How does the tax system work and what would happen to the items when you put them in the npc store? That the NPC charge you a small tax that goes to 2%, for example, you go to the NPC and put your item in the store, the merchant will put a 2% fee, for example, you put your item at 300,000 ryos, they will charge you a 2% tax. Therefore, they will take away 6000 ryos in case the item is sold, which would be if they are 300,000, it would be 294,000 the final money. 1. Advantages if you're gold: The NPC will charge you only 1% tax The items when you deliver them to the NPC this will save it as a kind of bank but it is not a bank because after a certain time if the item is not purchased the merchant will return it to you and it will appear in your inventory again. 2. Advantages. I would encourage rp at the system level as this would help to make trade alliances as if it were a merchants guild that does not support any single village that concentrates on doing its business work for its own enrichment. 3. Eliminate 90% or 95% of the NinGeneral trade channel 4. That people can set the price they want and that others buy it under their own responsibility, thus bringing an economy of supply and demand. - Functional suggestion: To further strengthen the RP in the villages, the kage have the option of removing or not the npc from their village to cut commercial alliances: in the case that the villages do not want businesses in their village, the npc will have its predetermined place '' tanzaku ' 'You can also go to enemy villages that if they have said npc and conduct your business. - Here are some fan art of how the trading system with interface and npc would be implemented in the game. (By : LP20 the sexiest) - NPC in tanzaku (area where the npc will always be) - What the trading system would look like in the game: - A closer look at the trading system: - What would the npc look like in the villages: Leaf Village: Mist Village: Sand Village: Suggestion idea: @Inara Artwork art: @Lp20 Concept ideas: @Donatello Johnson@Kuhou@Kodigo@Butterfly@Krait@Ryutekzu@Prince Cabo (Please support this suggestion.)
    1 point
  8. Yes! I love the concept of lanterns and street lamps, and plan on making a lit up version of the markets soon to display a sort of festivity there too!
    1 point
  9. Would be nice if add to game that, also add "bright's" in to street lanterns Bounty station will look dope at night.
    1 point
  10. Woah that's a great idea alieya! It's kinda giving me Halloween vibes XD
    1 point
  11. 1 point
  12. Hey secret ploy to make docs easier huhuhu~
    1 point
  13. As a new player, I definitely think that something was missing at night, and you may have put your finger on it. Looks dope!
    1 point
  14. read this post and somehow got distracted by the drama but good idea tho add transformation jutsu to the list and sold
    1 point
  15. Take the boat to cross the ocean. Then go left. Go all the way across the mountain, you'll then be in a small forest map with more bears. Go to the other side and go up. Now you're in a map with spiders. Go straight up from here and you will run into leaf village. It is not safe territory. You will be attacked if spotted, and the chance of attack increases as you get closer. When you get to the village, you'll want to use your cloak to go past their gates to avoid their NPC jonin. Good luck.
    1 point
  16. Lighting senbon isnt trash this jutsu have only low dmg which is the only problem it's fast and great range punish Fire dragon is bad? Ok free 180 dmg with 60 int is bad i need reducate myself xD The only really rare jutsu from fire is vortex rest is decent Water decent in every aspect Wind op as always Tai lets not comment Lighting dmg and feast is a bit shitty Medic is opped Earth is more than decent as 1v1 and team fights Wm is as always decent in solo and in group fights So tell me WHAT JUTSUS are this "etc" beside bubble
    1 point
  17. As long as its not a warp, an op invis or a map lock tool im good with it.
    1 point
  18. Dope idea, more common jutsus can make it so that each player can feel unique!
    1 point
  19. imagine type to one of oldest players getting named "new player" XD
    1 point
  20. Solid suggestion. The idea is we all build our own ninja but realistically the choice is between tank or glass cannon/high heals, with tank usually being the right answer. Once you know an opponent's masteries you more or less know what to expect; Advanced wouldn't have solved this. More common jutsus is a great idea. If one of the problems with Advanced was that it was just variants of existing jutsu, then maybe add skill trees where you can morph jutsu down given paths. Passives can be hit or miss, but they for sure add to the variety. Add Clan abilities on top of those (like this suggestion by Kaen https://www.ninonline.org/forum/forums/index/topic/30439-some-ideas-for-clan-abilities/#comment-137982) and now there's a really good chance that no two ninja are the same, even if their masteries are. Of course the problem with all of this is that it has the same development issues that Advanced had. It's still important to mention because creating your own character is central to the MMO experience. When the Dev team has the capacity to handle the added workload it creates, changes like should be at the top of the to-do list.
    1 point
  21. tbh not bad idea but remove Dot fine Little heal fine Chakra armor maybe "give avoidance for 1 projective/homing but still recieve stuns instant cloak - share cd with normal one rest idk tbh but overall good idea
    1 point
  22. Hideki Clan: The Hideki Clan (秀樹一族, Hideki Ichizoku) is one of the many clans of Konohagakure and a branch family of the Sasayaki Clan. The clan's name translates to "Timber Trees" from japanese which symbolises their philosophy on broadening their knowledge, much like how trees grow with time and is also mirrored by their clan words: "Better to light a fire than curse the darkness". They are known for their lexical knowledge of the shinobi world and their stealth tactics, which heavily rely on the Cloak of Invisibility Technique. The clan's first and current head is its founder Nagao Hideki. Overview: The clan is renowned for its archive which is said to hold an in-depth knowledge of the shinobi world. Members of the clan, who are known to seek knowledge in remote places of the ninja world, are trained to gather intelligence from an early age utilizing the Cloak of Invisibiltiy Technique developed by their ancestors. The knowledge stored in the clan's archives is a result of documented missions combined with expeditions into the Land of Fire and beyond. Members' ability to use stealth is often relied on at times of war to gather intelligence on the positions and movements of enemy units which are then relayed to the higher-ups in order to aid them in composing battle plans. Hideki kinsmen are also known to heavily rely on one another since young shinobi are put in teams from an early age in order to master the basics of teamwork. Each team is assigned a team leader who helps them develop their skills and provides assistance during difficult missions when necessary. Experiences gained by young shinobi while working in teams are later relied upon in battles and hunts while they also serve to strenghten bonds between team members and the clan. The Hideki Clan has also kept records of various medicine preparations and effects utilized by its Medical Corps, members of which are known to be skilled in the area of medicine and healing arts. Hideki are also known for their close connection to nature itself as they tend to the trees of the Sasayaki Clan Forest which is symbolized by the clan's insignia. Due to this deep connection with nature most of the clan's members also tend to sign a summoning contract with an animal of their choice at some point in their life. The clan shares their ancestral home with the Sasayaki, thus they reside in the Sasayaki Clan House found in the north-eastern part of the village. Young shinobi attend classes in the clan's classroom where they are taught the basics of life as shinobi and are also encouraged to broaden their knowledge by browsing the archives. Matters of utmost importance are discussed in the clan's secret hideout which houses a council room for times of peace and a war room for times of war. Kinsmen are also able to enjoy sounds of nature and converse freely in the clan's zen garden. Rites of Passage: One of the earliest rites of passage for young Hideki is a game of hide and seek starting from the Konoha playground. Young clan members are tasked with finding three elders who used the transformation jutsu to pose as Kimi, Miki and Oku in various places across the village relying on their surveying abilities. Upon completing the task, they are provided with a scroll containing the Cloak of Invisibility Manual and are officially recognized as Genin by their fellow clan members. Clan members enter adulthood once they obtain their first face mask and successfully complete the trial of the mask. During the trial candidates are expected to obtain three pieces of ryo from three separate checkpoints in the village guarded by Hideki clansmen and return them to the Sasayaki Clan House without fainting. Those who succeed are recognised as adults by their kin during a ceremony and are officially allowed to wear a mask on missions and hunts. Traditional Garments: Members of the clan dress casually whenever they are spending their time-off in the village or are out on missions (in order not to draw too much attention to themselves). On official occasions (e.g. clan meetings) Hideki kinsmen wear their clan's traditional garments which feature the Sasayaki Clan's Cloak in order to symbolise their affiliation with the Sasayaki as a branch family of the main clan. For Male Hideki: - Black Shoes - White Baggy Pants - Black Turtle Neck Shirt - Sasayaki Cloak For Female Hideki: - Black Shoes - Blue Short Pants - Black Turtle Neck Shirt - Sasayaki Cloak Clan members also seem to favour wearing their hair in ponytails. Leaders: Nagao Hideki: Founder and First Head Current Members: (from left to right) Shinmon Hideki, Kiyumi Hideki, Nagao Hideki, Pot Hideki Thank you for making it this far. We are a heavily RP oriented clan whose members will always have the Leaf's best interest at heart. As our clan is among those recently formed in Konoha we are looking for young shinobi who value RP, knowledge and teamwork. In return we will provide a welcoming and supportive atmosphere which will help them grow into splendid shinobi who will help raise our next generation. If you wish to join us send me a pm on forums or find me in-game and we will talk things over in the clan house. We also have our own discord server featuring our classroom, hideout, archives, zen garden and a market. Requirements for joining are being: - A Sasayaki clan member - Commited to RP - Able to help recently graduated genin, or academy students - Active As there is always room to grow and improve we are thankful for any feedback or ideas you might have on our clan. Any contributions / feedback are more than welcome. We are looking forward to new members and meeting people who we share a common goal with.
    1 point
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