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  1. September 2024 Promotions Leaf Village Jonin: @Jero Chunin: @Not Zakui @Komaru @Plazq17 @Not Sora Specialized Jonin: N/A Mist Village Jonin: @Dull @Yuki Kasumi Chunin: @RaimatsuX @The Architect @Yahia Specialized Jonin: @Eska Sand Village Jonin @kukks Chunin: @Jinzu @Enkaii @Chakra Milk Specialized Jonin: N/A
    12 points
  2. Hello everyone, The Academy Event Series has been concluded. Most of the ninjas who participated graduated and were given the forest outfit. They completed the necessary trials and maintained composure and showed exemplary behavior throughout. For future events such as the Academy Event Series, please make sure to visit the forum for announcements!
    10 points
  3. Dear Ninja, With most of our community activity taking place in Discord in recent years, on top of an onslaught of spam bots on the forum these days, we've decided to move all community activities to our Discord server. For years now, we've been slowly transitioning to it as the way we communicate with our players. It's become the default mode of communication for gamers everywhere in 2024, so it makes the most sense to just move it all there. Click here to join our discord server Best Regards, Ueda
    7 points
  4. Dear Ninja, With most of our community activity taking place in Discord in recent years, on top of an onslaught of spam bots on the forum these days, we've decided to move all community activities to our Discord server. For years now, we've been slowly transitioning to it as the way we communicate with our players. It's become the default mode of communication for gamers everywhere in 2024, so it makes the most sense to just move it all there. Click here to join our discord server Best Regards, Ueda
    5 points
  5. © Copyright © Hitspark

    4 points
  6. this is a joke how many players fishing instead of go out and make dz crowded. players really changing thier outfit to look like a fisherman.. Sadge This is not the harass i'm searching. y'all jerking off afk fishing and only joining auto event to show your fishing pole in action i will put bounty on each fisherman in this game ngl
    3 points
  7. A nice relaxing visit to the bar after a successful summoning...
    3 points
  8. © Copyright © Hitspark

    3 points
  9. © Copyright © Hitspark

    3 points
  10. © Copyright © Hitspark

    3 points
  11. Good day folks, been a while since I've made a post on the forums, as it's been probably for a lot of you, some I know don't even visit the website except for the cash shop. I just wanted to spark a few questions towards @Ueda hoping we could hear a word regarding the state of the forums. A lot of us have been wondering, is the plan for the future now to deprecate these forums and move community discussion strictly to the Discord? A lot of parts of this site aren't optimized at all or not even working properly. Where are the forums going?
    2 points
  12. The death of forum activity has honestly hurt discussion revolving all the different aspects of Nin. Discord is much more chaotic and messages sent there are much more reactionary rather than thought out (in my opinion). I miss the glory days of these forums being active
    2 points
  13. Hidden in the depths of the sewers.. The Cult gathers to summon their most vile abomination yet.......
    2 points
  14. Album dedicated to the first Clan Wars held in the leaf Village, which had the participation of all the Official and Un-Official clans!
    2 points
  15. © Copyright © Hitspark

    2 points
  16. © Copyright © Hitspark

    2 points
  17. 1 point
  18. Hey guys, I was thinking of achievements system that can add some post lv 60 game play and can work really good with mechanics that are already implanted such as titles and housing, and as far as inserting it to the game shouldn't be too hard since they are just counters of predetermined events. completing achievements will rank up your prestige Rank, this will not give any advantage besides swag but hey we know how much swag is important in NIn. the prestige rank could be visible around the village image for example: (ofc this is just a suggestion) and also while being targeted and unmasked Completing some achievements or ranks will unlocks stuff like titles, furniture, or cosmetic items for example: killing 1000 bears could award u with a bear rug for your house so that when u have visitors they can see your brave grindings! using 500 red pills could award u the title "The Addict" Visiting Every single map ( that is not org related ) could award you an "Explorer Hat" cosmetic and so on... I believe this could really give some more mid-endgame content for all of us grinders and completionists, and also another way to reward players for great achievements. Ranks will also be a way of making your character out stand near others. Adding a list of achievements i thought of: Achievements: kill Leaf players 10, 50, 100, 200 kill Sand players 10, 50, 100, 200 kill Mist players 10, 50, 100, 200 kill Rogue players 10, 50, 100, 200 kill enemies 10, 100, 1000 kill boss X 1, 5, 10, 50 daily missions completed 10, 100, 1000 mission Completed % complete daily Mission X 1, 5, 10, 50 spend X ryo in shops Own a House Own furnitures 1,5,10,20 Die X 10, 50, 100 ,1000 Maps visited % Get your horoscope Get Summon 1 ,2 ,3 ,4 Achieve lv 10, 20, 30, 40, 50, 55, 60 Max jutsus 1, 3, 6, 12, 17 Have bounty 100, 200, 500, 1000, 2000 Colect Bounty 50, 100, 500, 1000 Win 777 1,2,3,5 Get into an Organization run x distance run x distance on water Mold x chakra recover x hp use X tools 100, 200, 500, 1000, 2000 use X blood pills 10, 50, 100, 200 use X chakra pills 10, 50, 100, 200
    1 point
  19. From the album: April 18th's Battle Between Leaf and Mist

    © All these pictures belong to Tormementa

    1 point
  20. Nin Online 2022 Recap Yet another year of active development! It's a little late, but I don't want to miss out on the annual chance to flex all the work that's been put into Nin Online. The past year has been riddled with challenges, but thanks to you, we worked out hundreds of long time issues that were reported by players in our issue tracker. In 2022 alone, we resolved over 300 Issue Tracker Bugs. Player Growth In terms of Nin Online's player base growth, in 2022, we saw 10548 new registrations across both NA and BR servers. Although this number wasn't as high as last year's, we did see a higher number of registrations that actually made it to at least Level 10 in-game. Balancing We put a lot of emphasis on balancing in 2022. Starting the year attempting to balance Nin Online with the help of balance surveys that collected statistics on what players felt about each part of balance in-game and give feedback on various areas of the balance. We used this data to attain a much more reasonable balance state before handing over the responsibility of balancing to the Player Balance Team spearheaded by @Raitou. The balance patches were a struggle to get out at first, balance patches needed to be vetted heavily because of demands that weren't possible, would break the balance entirely, or require entire new features. Some of those new features were added as a result of the requests from the balance team (eg. Life Steal, Chakra Steal, Fortitude Buff Reworks, Jutsu Stat Scaling Options etc.) Players complained that the balance team was doing it's job by telling me what to change, but I wasn't implementing them. Not knowing that the entire time I was actively in discussion with Raitou having the back and forth to come up with the list of changes that can actually be used. So at one point, I released our entire chat log on Discord to show what was going on behind the scenes. Overall, despite it's ups and downs, thanks to the balance team taking over, a lot less time was spent on balance by me personally, and more time to focus on adding features to the game engine. Content In all honesty, new content took a bit of a backseat in 2022, with more focus on enhancing, streamlining and generally improving the existing gameplay experience. But we still managed to do quite a bit in that area, here are some of what we did (including improvements) Level 40 Story Arc Release Story Arcs streamlining Story Arcs were hard to locate for new players, so we made them all begin and end in the Mission Assignment Desks. Sub-bosses (Angry Larva etc.) Trophies, including boss trophies The following changes were actually features that had to be added to implement as content, but I'll put them here simply because it fits neater into content from a player POV: Horoscope/Charms Rework Cloning Technique Life Steal & Chakra Steal on Weapons and Jutsu Fortitude Buff Rework Status Cleansing Items/Jutsu Jutsu that can destroy projectiles Exploding NPCs/Mobs/Summons Antidote Maker, Bandage Maker, Bee Keeper and status cleansing items sold by them Jutsu Stat Scaling Options, Jutsu with multiple stat scaling, scaling % Other general stats 100+ Items Added 44 NPCs/Mobs Added 6 new hairstyles added 3 new jutsu 17 new furniture 30 new maps Features Team Automated Tournaments Our automated tournament system that was added late in 2021 was expanded to include Teams and Team Brackets. Automated Tournaments start being scheduled We turned the automatic tournament system even more automatic by scheduling the server to automatically host tournaments every 6 hours! These tournaments vary in team size and arenas to mix things up. Minimap System Quick Login system NPC movement rework, A* Pathfinding, NPC running, smooth NPC wandering ImGUI added to engine and used for future UI Map requirements system, this was quite internal, but a major rewrite to how content was organized, and made restricting maps to certain people, like leaf ninja in leaf hospitals, clan members in clan houses, all done in one place. Player Mail New Player Right Click Menu / In-game Profile Fame System New Friends System Including the new Friends Menu and Social Settings Game Guides (came with adding GIF support to Nin) Instance Map Warps (Solo Instances, Team Instances) New Mission Log and Mission Tracker Death Rework Fishing Reworked HP regeneration system that uses chairs, beds to start regen faster New Buff UI More use of Lighting Effects (Projectiles/AoEs) https://www.ninonline.org/forum/uploads/monthly_2022_04/aRKzM6p.mp4.3e13a8f323c434200cf182d8f5ef576f.mp4 Other notable features Exile cooldowns Blessing Messages Lighting Effects on Jutsu Client-side anticheat against tampering files Upgraded server to .NET 6 Death animation/sounds Camera Button More Menu Moved more content to Cloud Database (MongoDB) including Animations, Titles, Ranks, Villages, Emoticons, Missions, NPCs and Shops. Invite Only Event/Tournaments Seasonal Tileset Graphics Hair Y-Masking Feature to cut off hair nicely for hats Hair Color Intensity slider for hair dye -Camera controls for events/dialogues -Animated Furniture -Item Packs / Gacha Packs -Improved Buff Durations, forever buffs, settings for buff to dissappear on death and on logout. -New Kage Menu -Partially implemented Auto Chunin Exam, In-Game Rank System (Still WIP) -Emoticons Menu -Equipment Lighting Effects -Furniture Lighting Effects -Max Piercing for Projectiles. Previously we only had piercing or non-piercing projectiles, we added number of pierces before they get destroyed. -Proficiencies Menu -XBR Upscaler Option Notable Bugs Fixed Buffs application by Jutsu were entirely reworked to fix debuffs appearing randomly on wrong target Buffs reworked to be applied by Jutsu properly, was hacked together in the past. This was big feature and necessary change. Before this, debuffs could sometimes appear on the wrong player because of how badly coded it was. Fixed chakra charging being interrupted by traps Fixed a bug that was causing wonky Boss AoE range NPC Aggro Bug fixed where NPCs suddenly just stop aggroing players Notable Quality of Life Improvements Colorblind mode Revamped Buffs/Debuffs HUD + Buff Descriptions Chatbox was reworked, twice First time it just had the fade, then it was completely remade with new features like emote selection and click to PM, dynamic resizing. Stat reset warnings people accidentally used stat resets a lot before 2022. Confirmation prompts were added for a lot of things people accidentally did too, like leaving corporations. Hairstyle previews in cash shop previews Rotatable characters in hair dye and shops GM Tournament/Event hosting panels Before, GMs had to type long text commands to host events. We added a panel to streamline it. Silver Ninja got silver chat bubbles as requested Reworked on screen HP Bars, adding colors for alies, team members, enemies, zones and also Consistent server time based on real world clock Trade Requests and Party Invites reworked to be notifications instead of appearing under old chat box New Damage Number Messages (It used to just move upwards jankily) A lot of UI moved to ImGUI including Esc Menu, Run Indicator, Options, Cutscene Screen Flash, Report Window, Login Status UI, Tournament Brackets, Developer Editors, Confirmation Prompts, and one of 5 UI systems deprecated (WolfUI) Trade Requests no longer require you to stand beside tradee Plus 1 daily mission Hovering Item Drops for Names and keybind to reveal all Reduced Rain Effects Back End Improvements Improved server boot time by 100% GM Tournament/Event hosting panels GM Accountability features, like announcing all actions Improved Logging heavily New Map Editor Features Puppeteer Feature for admins to control other players (for debugging/testing mostly) But could be used for more in the future R.I.P Robin Perris (1991 - 2022) My game development partner, Nin Online's co-founder, mentor and my dearest lifelong friend, Robin Perris, left the world in late 2022. He was the backbone of Nin Online in a multitude of ways. Whenever a technical issue was too much for myself, Wolf, Seth, Abhi, Eddie - Robin would be the person we go to. He was my mentor in managing projects and set me on the right path to work on Nin Online back in 2013. He took over the project completely from 2014-2016 when I was in National Service. Robin Perris meant a lot to Nin Online, and Nin Online meant a lot to him as well. When he was a kid, he worked on a project named "NarutoRealm" that was the entire reason I started wanting to make Nin Online later. He taught mentored by through UI/UX, Programming and even Art at times. Robin was talented beyond his years, and was ahead of everyone in our community because he loved creating games and game engines to the point of obsession. Nin Online will never be the same without him. Rest in Peace Robin I'll never forget you, and I hope everyone who plays Nin Online at least hears your name once. For those who don't know the history of Nin Online, I'd like if you could take a few minutes to read this article. This video also explains a lot about who Robin and myself are and how we grew up as game developers. Conclusion Nin Online had an outstanding 2022 year of development, with probably the most features implemented in a single year since the start of the game's development. Thanks to the balance team, we also managed to reach a much more enjoyable state of PvP and PvE that players can (mostly) agree on. We ironed out a lot of major player reported issues, and added a ton of quality of life updates that players had been asking for. Look forward to a 2023 report with just as many or more updates as always! This article only sums up some of the development in 2022. There is a lot more that isn't covered. For the full patch notes, you can start on Page 34 of our Patch Notes. Unfortunately, we lost one of the most important people to Nin Online, my dear lifelong friend, Robin Perris. Nin Online will never be the same without you buddy. But It'll always be part of your legacy as much as it is mine. If you like Nin Online, you can support us by sharing Nin Online to your friends and family, buying cash shop items or telling your favorite YouTubers to talk about it!
    1 point
  21. Ninjas embark on missions. Some of them are returning from theirs. Others train by sparring each other. Others meditate and some others just relax outside their village and enjoy the sun and have fun. Thanks @LionGod @Spooks @Sky Walker @Sin @Esty @Trapsfor the help Special appearance from many ninjas who I grabbed their picture from discord
    1 point
  22. No arguments for that because a lot of newbies doesn't know which stats to increase, how to create their builds or what they actually want to play as and/or what they are tend to play as. Charging them for 7-10 grans before giving them chance to discovering the game seems a little unfair and deal breaker to me.
    1 point
  23. Unveiling of the Akatsuki hideout!
    1 point
  24. © Copyright 2013-2015 Hitspark Interactive

    1 point
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