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Showing content with the highest reputation since 09/23/2023 in all areas
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September 2023 Promotions Leaf Village Jonin: @Stampede @JunoMCZ @Syrust Chunin: @Sakura Hinode @Elite Arashi @Gojo @vanfire Specialized Jonin: @Blitzed Exemplary mastery of Lightning Techniques Sand Village Jonin: @Treacherous Chunin: @Chen Zhen @RICARDO MILOS @steficy Mist Village Jonin: @Killer Beef Chunin: @Kozetsu @Xilk @Nertu3 points
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I've got an idea... I'm not sure if it's good or bad, but it's aimed at boosting DZ activity, I think. What is the Shinobi War? It's a battle where all Villages (including rogues) fight for total domination of the world.Let's say it happens on the last Sunday of any month, from 4 PM EST to 6 PM EST (or it could even be for the entire day, lol). The timer starts, and all SZ and WZ areas are transformed into DZ. Yes, everything becomes DZ – there are no more safe zones or war zones, even inside the village. For two hours(or whole day), villages score points for kills and destroying raid points (which respawn every 25 minutes). Each destroyed raid point awards 1 point of "activity," and every kill also gives points. The number of points depends on the ninja's rank, but it could also be set at 1 point for any kill. I understand that preventing alt farming can be challenging, but it's necessary. If we can't block it by IP (where the same IP results in no point count for a kill or something similar), we'll have to address it differently.After the Shinobi War is over and depends on the score, a box appears in the Kage's secret room. It contains rewards like Ryo, pills, and maybe some items like war armor, including the ones from the cash shop, but tradable. The Kage can decide who should get the drop and how to share it. Additionally, there should be stats showing how many kills and raid points were destroyed by each person. Let's say the top 10 with their names and respective kill and raid point counts.At the beginning of Shinobi War time, everyone is teleported to the hospital. To make it more "risky," once you leave your "safe place" like the hospital, you can't return until you die. If you die, you respawn only at the hospital. However, you should be able to choose to go back to the hospital, org base, or housing district. Any place that you can enter only by starting in an org or something should be locked until the Shinobi War ends. I think this can provide us with more engaging and fresh content. Of course, people who don't want to participate in the Shinobi War can just AFK for 2 hours in the hospital or simply not log in. I know it's a somewhat brutal solution, and introducing it might be challenging, but I think it's possible anyway, sooner or later. Of course, this will depend on whether this type of content interests anyone. As for rogue box distribution, the leader of the Yakuza org or Akatsuki, as the strongest one (RIP regular rogues), should take care of it. To be honest, I have no idea how to distribute the drops among rogues since I've never played. It's hard to say.Alternatively, to make it fair and avoid "friend" sharing of items, people can earn tokens based on their activity. There could be a shop where players can trade tokens for RYO, pills, tools, or some "special" clothing/armors. The box can still appear in the Kage's hidden room, but only with some Ryo, not that much, like a maximum of 10-20k. Even if the Kage doesn't share them, most Kage use their Ryo to organize events, at least the fair Kages It's a pure concept, and it's well-known that everything needs to be carefully thought through and balanced so that everyone can benefit from it. This includes player activity to ensure they are rewarded, as well as the activity of each Kage. I believe that this kind of activity will greatly increase the interest of 'enthusiasts' in PVP.2 points
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-Name: Shirou -Title: Beast Slayer -Join Date: 02/10/2013 -Current Fame: 594 P.S: If I were to win the event. Is it possible to give away the coupons, world blesses & cash shop prize that would be awarded to me over to the 2nd place? If you can split the coupons & blesses between the 2nd and 3rd place that's fine too. Though I'd like the Cash Shop prize to be awarded for 2nd place if I win. Also big thanks to everyone who supported me with the fames. Couldn't have done it without all the love from the community. My sincerest gratitude, you guys are the absolute best2 points
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Aaah, this picture makes it be clearly visible what you mean. So basically the scroll seems to be a background image that does not get mirrored when running in the opposide diection. Awesome picture!1 point
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Believe this has been brought up before, but over the past few days I've been trying to help new players and directing them to NPCs with missions has been a struggle when I'm not there to bring them directly to the NPC. I think some sort of identification for missions would help a lot of people in the long run. They dont have to be directed to use the Wiki to find available missions, they'll be able to stumble upon these NPCs and understand right away there is a mission available. If it could scale when available that would work even better as well. (The identification only showing up for a level 18 mission once you hit level 18, rather than it showing up and the NPC telling you to return later). If possible, I think something similar to how World of Warcraft handles this would work well. This can even be used for the daily missions desk, and once you've finished dailies and they have no more to give, you wont see this question mark above their head. In World of Warcraft, as you progress through a quest you're directed to your next point of interest/NPC with an exclamation(!) mark. I dont think that is necessary for Nin Online, but I do think the initial identification for NPC's that provide missions would go a long way in helping the game.1 point
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This problem has been on my mind since pretty much the introduction of the snake summon and I've been voicing my opinion very clearly in the #silvergoldnitro channel in discord, but here's the forum post for the full breakdown, thinking and suggestions for change. The problem: Snake summon is way too strong compared to other summons. The power difference is very unbalanced, and considering summons are being changed and released as the game goes on, they should at least offer similar levels of power, regardless of the summon. Suggestion summary: Reduce Snake summon's base HP, or reduce it's auto damage. Analysis breakdown: Summons can basically be classed into 2 categories; Utility (their special jutsu is the sole reason for picking, and their auto damage is not relied on for pressure), DPS (Summons that have an offensive jutsu, but also have good auto damage). Utility summons (Mist clam, Leaf slug) all have very low base hp. Their base hp is 400 which means a single average full combo can kill them. I won't be comparing snake to the utility summons, since it's classed as a DPS summon. DPS summons (Fuuma dog, leaf toad, mist panda, snake). All of these summons have 500 hp, except the snake which has 600. While this may not seem like that big of a change, it means you have to invest on average 2 full combos to kill the snake. This means you are waiting an entire extra set of cooldowns to deal with this summon and this power difference when compared to every other summon in this category gives snake a very very strong edge. This problem gets even worse when you compare the auto damage. All DPS summons have an auto damage of 61, except snake which has 99 (Sidenote, I'm very curious as to how this was decided). It's important to note that while summon jutsu's can be very good, the main pressure of a summon comes from it's consistent pressure and the snake's pressure surpasses all of the other summons by far, it's not even remotely close. Tl;dr the snake has too much hp (20% higher) and too high auto attack damage (62% more DPS from autos) when comparing with every other summon. Suggestion for change: Nerf snake base hp to 500. I don't know the reasoning on why it had to be the only summon in the game with 600, but because of this requiring 2 full combos to kill instead of 1 on average, it gives the summon a monumental power difference. Nerf snake auto attack If the base HP is also reduced to 500, then reduce auto damage to ~80. This gives it a more reasonable increase in DPS compared to other summons rather than the 62% which it is on currently. If the base HP is not reduced to 500, then reduce auto damage to ~50. A single summon that is available to everyone should not overtake every other summon by such a margin. For diversity, there should be advantages and drawbacks for picking each summon, and right now snake has none.1 point
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Results 1st Place @Ares 2nd Place: @Oriax 3rd Place: N/A Thank you for participating! The base rewards will be given out shortly, the 1st and 2nd place winners can dm me their choice's1 point
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Results 1st Place: @Shirou 2nd Place: @Akari_Yuki 3rd Place: @vanfire Thank you for participating! The base rewards will be given out shortly, the 1st and 2nd place winners can dm me their choice's1 point
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Improvements to sorting of winners for tournament leaderboard It was previously only sorted by Tournament Wins. When it was a tie, it was sorting randomly. Now it's sorting by Tournament Wins and then secondarily, Match wins. I still want to prioritize Tournament Wins so as to not make smaller tournaments not worth much. Added an option to outright ban specific items and jutsu from tournaments Previously this was a pretty hacky conditional check to see if the item/jutsu belonged to a corp or had a high index. Now we can be more selective. As a result, some things that were previously unequipped like Akatsuki or ANBU clothes that didn't have stats will now be wearable during tournaments. Raid Points now affect Village Scores Obtaining Raid Points now contribute towards Village's Economy and Manpower Scores, losing Raid Points negatively contributes to your Village's Economy and Manpower Scores Tournament messages are less obstructive now, no longer showing on screen, only in textbox Now that the UI/HUD shows everything you need to know, it's no longer important to show it on screen Tournament notifications with "Join" button now display again Tournament notifications timing also increased to 20 seconds up from 10. Do note you can also go into your Alerts menu to check older notifications. Other bug fixes/improvements Leaderboards now show up to 30 players Added Tournament Leaderboards in each arena Fixed Kage/Council Members not being able to clean up Furniture in village maps Raid Info HUD sizing fixed, could sometimes be cut off Raid Info HUD now has a hover effect similar to MissionTracker Fixed Intel and Manpower scores not being affected Fixed messenger hawk message having an extra spacing Fixed GMs not being able to trade event coupons Fixed a client issue where holding down pick up item was spamming checking to pick up Furniture Fixed Leaderboard All-time Statistics not updating Fixed Inventory, Shop and Trade slots allignment (regression in last update) (Admin Only) Fixed Non-Daily Mission Filter in Mission Editor Added Log File size display, Map Cache folder size display to Settings Menu Added Button to easily access and clear Log File to Settings Menu Fixes to Friends coming online messages sometimes showing ex-friends Banned Items and Jutsu are now displayed on the Tournament Bracket UI (Tab) Enforce Banned Items from the start of rounds (Hopefully) Jutsu should not be able to have casts started until Match countdown ends (Hopefully) If a tournament teammate leaves, the entire team will not be disqualified, unless team is dead (Admin Only) Fixed copy and pasting event commands also pasting entire events by accident (GMs/Admins) Added "Add Player" and "Remove Player" buttons in Tournament Hosting Menu (adds targetted players easily) World Map Feature rework (+ World Map Editor) I've reworked the World Map system completely. It's been one of last UI elements that needed a severe rework. New players will now have a much easier time locating quests and locations in general in the future. It comes with a fancy editor for us to make maps. It also supports maps for separate locations, the toad mountain area, indoor locations. etc. We're still working on the actual map though! (On the backend side) World maps are now our first list based data type instead of using fixed arrays. Tournaments Leaderboards Pages All players who participate in tournaments are now visible on the leaderboards, leaderboards are sorted into pages. Other changes Texture dictionaries now support subdirectories Toad Arc now has a proper map New version (v4.5.4) has been released with an update to the World Map After @Erox completed filling up the world map, I realized the world map really needed to be bigger. In order to encompass this, I've added dragging to large world maps. Also, Admins/GMs can now double click on the icons on maps to teleport to those locations. v4.5.5 has been released with another update to world maps World maps now have lines to show the direction of the linked maps, making it a lot clearer. (Admins) Improvements to Editor v4.5.5b is out with the following changes Testing improved weather effects for rain/storm Also improved regular walk animation for NPCs Fixes to Localization (regression in recent versions) Minimap Keycode no longer triggers while typing in chat Toggling fullscreen shortcut (Alt+Enter) no longer triggers login on Login Screen Fixed Quick Screenshot Keybind defaulting to Backslash instead of F12 Improvements to Footsteps SFX (Added some pitch variation to sound less repetitive) (Admin) Fixes to Map Properties Boot Map Input boxes (Admin) Fixes to deleting World Maps causing crash in some cases Major server hanging issue solved Fixed the issue where removing an online corp member would hang the entire server until the player logs out. Added a flying animation option for NPCs/Mobs This means creatures like birds, hawks, insects will now flap their wings properly. Before (Beefore) After Added a Keybind for PvP Toggle By default it's set to P Other changes Improved rain splash animation to not spawn in walls/blocked tiles Fixed mailbox item amounts rendering A hotfix for Bubble Clone Technique (Exploding NPCs) not triggering properly when attacked from downwards direction has been pushed live. Medcorp Jutsu Changes Name: Hundred Healings Mark > Hundred Healings Orb Description: A medical technique that allows the user to collect chakra and concentrates it into an Orb which amplifies the power of their techniques by 12%. Visual: changed from the purple aura to a blue orb that floats next to the player. Neo Akatsuki Changes Visual: Changed the Red Aura to the Purple Aura (It seems more menacing, also give me room to work on something else which is TBA). Kage Clothing General: The colored version of each set is now locked to the "Kage" Rank and of course the respective Village, this is so the active Kage can stand out among the crowd (Unless of course someone transforms into them) (Note: Due to the hierarchy in the class editor missing nin are still able to wear the colored versions of the kage clothing, theres nothing i can do to fix this.) The Ambassador: An NPC has shown up in Takumi seeking former leaders (Ex Kage), if you have the original Kage drip and still want to wear it you can get a version of the original from him. Puppet Brigade Changes Member limit increased from 10 to 12 Medcorp Jutsu Changes This isnt so much a change but a grammar fix, the jutsu has always been useable by Special Jonin but the text said "Must be Chunin or Higher to use", it has been changed to "Must be a Ranked Ninja to use" to avoid any confusion Added 3 new Headband/Forehead Protector Styles! Backwards Bandana Protector (All Villages) Single Horned Forehead Protector (Mist) Double Horned Forehead Protector (Mist) Kage Requested Title - Unit Leader This will be given to leaders of official Corps (MPFs and Medic Corp will retain their separate titles) Added new Rare item "Spotted Arm Sleeves" to Alpha Snow Leopard drop table Added new Hokage, Kazekage and Mizukage Cloaks Can only be worn by current reigning leaders, and can no longer be equipped after their term. Added new Premium Hairstyle - Bolt Premium Hairstyle Added new Premium Hairstyle - Minerva Premium Hairstyle New Premium Hairstyle - Nobara Hairstyle Added a new hairstyle by a player named Minerva! Thank you, we need more female hairstyles (we have twice as many male ones) It's now available in the Cash Shop1 point
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1 - Orders from the Mizukage are absolute. 2 - Respect and follow orders from higher ranked Mist ninjas. 3 - If you have an argument with a villager, and you are not able to solve it, contact a high rank Ninja (Council, Kage). 4 - It is strictly forbidden attacking or killing any Mist Ninja. (Obviously does not apply to spars, tournaments, etc.) 5 - Mist should always be your priority over anything (Organizations, friends from other villages, etc.). So it is forbidden to do anything that could endanger a Mist Ninja or the Mist village. 6 - You are not obligated to help each single Mist individual, unless there is a village combat going on (wars and raids). Then you must help your village. 7 - You are free to use identity concealing items inside the village, but if any Higher Rank Ninja requests you to show your name, you must obey. 8 - The Shadow Council and Official Org Leaders are an extension of myself and are considered 2nd in Command of the Village. What they say goes. Breaking any rules will result in a punishment, decided by the Mizukage depending on the severity. Rules are subject to change. (2nd) Pardon Condition If you want to be pardoned again after asking for an exile. You must settle upon a meeting date with the Mizukage in his office, and explain WHY you deserve a 2nd chance. This pardon condition is subject to change. Blood Challenge If there is any Mist ninja that you think should be exiled, you can try calling them for a Blood Challenge. It's up to them accepting or not your challenge, but if they do, you will fight and the loser leaves the village. Any Blood Challenge thats accepted, should be informed to the Mizukage so they can watch the fight (Best of three rounds). After it's done, the Kage will exile the loser. If you got exiled by the Blood Challenge, and want to come back, feel free to ask the Kage (after 1 month). Blood Challenge is subject to change. Mizukage's Orders King of the Pirates: @Buggy Shadow Council: @Yamikaze@Death@Kajin Here is the link to the Buggy Pirates Discord Server! https://discord.gg/vdCFd5pbcg1 point
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Good day, as most people are aware; Leaf's Will of Fire has been a very unreliable feature for the longest time. The passive itself is not considered to be deemed valid even when participating in CE's or other Tournaments/Events. The Leaf community has come up with a new suggestion to rework Will of Fire to trigger as a 10% Second-Chance/ Last Breath. Instead of fainting, the player would stay at 1hp with an invulnerability frame of 5 seconds allowing the user to keep on fighting. We believe this feature would allow Leaf to have a fair balance in comparison to Sand's Perfect Cloak and Mist's Water Walk which are 100% guaranteed to work. (A second suggestion would be to increase the RnG chances of the current WoF when they faint and being in the vicinity of other Leaf ninjas. Though this still would not really be as reliable as the first suggestion. Let us know what you think.)1 point
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1. Cool idea, but a little hard to implement with our current feature set. Having some form of fight like your second suggestion is good though. 2. Love it. Will consider adding this. 3. I think its a cool idea worth experimenting with to make boat rides free if you have dailies. 4. I think this is short lived fun, once you're done with the mission it'll just go back to being boring. 5. Already planned. 6. Already planned. 7. Not a bad idea!1 point
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July 2023 Promotions Leaf Village Jonin: @Genocidal @Recycle @SovranFire Chunin: @Gengis @JunoMCZ @Kyabe @Shamzz Specialized Jonin: @nakamyama Sand Village Jonin: @Latom Chunin: @Breath @Treacherous0 points
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