Seifer

Gold Ninja
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Posts posted by Seifer

  1. On 1/25/2022 at 4:45 PM, Leech said:

    Foreign investment policy is a very real strategy even in the real world.

    FDI is often rejected when it the country isn't benefiting.

    16 minutes ago, Aesthetic said:

    I mean if you want I can invite you into my humble abode though I haven't furnished it yet, Its quite a nice piece of real estate in such a bustling village.

    It only looks bustling cuz it ain't 1 trillion acres.

    16 minutes ago, Aesthetic said:

    btw fun fact, people can't abuse it in pvp

    You enter village, cloak breaks, and you are 100% able to make it to that house before tagged by anyone. You can then log out and comeback 10m later and finish anything ezpz. That's abuse enough. Not to mention you can house an army in there without people being able to check. All within bombing distance of square. Enemies shouldn't have advantage on others turf.

  2. 2 hours ago, ZikoLikesFood said:

    I have this cat mission and I cannot find the cat its so hard

    You need to post the hint they give for us to be more helpful.

    If they talk about a dark forest to the south, you can try going to host map.

    Larvas -> keep going down until you get to dark spiders -> go left two maps.

  3. On 1/15/2022 at 10:46 PM, Mizxry said:

    Hello welcome to my TED talk,
      'Why are Tier 3 scrolls 10% chance to enchant?'. That is my question today. You see I've had my fair share of  battles with the rng gods, but today was hell, 6k gone 40+ blanks wasted, 80% of my sanity gone.But not on a summon boy and girls, on a TIER 3 scroll.    So I wanna ask why is it that my lvl30 and lvl35 jutsu are as difficult to get as a summon (granted smmons are 10blanks but I'm talkin about the chance%), why isnt it 15%? I would like to propose that the chance % gets changed so that it's:

    Tier 1 50%
    Tier 2 25%
    Tier 3 15%
    Summons 10%

    And to those who have come and gone before me and endured this may god bless your souls.

    I agree with this. I also think the problem with blank % is the economy.

    Bosses should guarantee some ryo on death. Typical mob drops should be sold in comparison to level.  Blanks should be sellable too.

     

  4. 1 hour ago, Daizo said:

    I'm wondering what exactly this sword does. I'm reading the wiki and it can't be right. It says it's a ranged attack sword with one of the longest projectile ranges that stuns every slash and it also gives +20 intelligence?

    None of that information can be correct, right? There's no way someone would add so much of that to this sword.

    Serious questions need serious answers.

  5. 8 hours ago, Bubbly said:

    Can't really compare WP to Pipe melee. One is a 9 tile homing, other is a 1 tile range trap. The only thing they got in common is that they snare.

    Even if you change the damage like I suggested, it still wouldn't do as much damage as INT users.

    It's WP on basic. No standing still. No CD. No chakra cost. Can flicker use it. Lasts on tile afterwards. And the 2nd one gives DoT.

  6. I think story-line quests would be an awesome implementation for clans. Obtaining artifacts, revealing history and culture, saving kin, defeating rival clans...

    Questing with a real lore driven story is a fun way of getting experience points and easy to implement in games. Nin Online is too linear and forces players to play in ways they would rather not to progress. I do not want to do 1000 killing quests against armies of buffed ninjas everyday to obtain a decent amount of experience. Sorry, not sorry.

    The gameplay only works in a deceiving way because buffed players have it easy or you have people using other accounts to achieve their needs. Or you got players like me who will just not progress for over a year until there is some small window of opportunity due to community change. It is absolutely horrible.

    The lv 20, 30, and 50 quest line's are no doubt appreciated additions to the game, however they are not casually doable. You cannot defeat a single mob by yourself unless you hit the damn thing with everything in your kit. It is like fighting a boss every-time and you need other players to make it more doable. However, if you are given the opportunity to work with other players for these quest-lines which is at times simply impossible for everyone; you have to deal with the higher level player armies preying on you. 

    Above everything, you cannot solo play. The best missions are hunting missions in which, you run into large zergs on one way maps, get hit once on map change and it is over. Nothing can save you. DoT takes away cloak, players out-run you. We are limited on screen resolution, but players are able to run 3x your speed. Glad to be crippled and blind.

    We need new quests -- whether it be dailies, story-line, or clan. They have to be doable and not near death experiences for each single mob. Not everyone has a pipe or fan that costs no chakra to do infinite dmg without being hit to mobs. We need quests that are not hunting to be comparable in xp. A 100k xp difference quest that is not hunting does not compare. We need to end one way maps that lead us to our goal.

    I am saying this because it sucks to logon and run around Nin to find no one in-game or a whole army. There needs to be more ways to achieve goals and other things to do when everyone else is offline.

    Thanks for my TedTalk

    • Like 1
  7. Yeah, let's buff instant WP some more. When it's Leaf vs majority of players buffed to the teeth, we need it more of a challenge.

    Not like pure CC class shouldn't do just as much damage as int users.

    New York Jets Sport GIF by Bleacher Report

  8. Also, having to access the website to login is painful. In the past I could hit login on the launcher and tab out of it to browse my discord. Now if I tab out, the game gives me an 'oops something went wrong!'. I have to sit on the launcher screen, wait for it to take me to the website to confirm, go back and wait for it to process without clicking anything else. Our technology advanced passed this point for us having to deal with this frfr.

     

  9. On 10/1/2021 at 10:01 PM, Firefly said:

    I dont support this, Nin Online doesnt need a pay to win

    but thx for suggest

    There can be bonuses implemented for gold without it being pay to win. They can be cosmetic, certain game mechanics, location/oasis etc. They just cannot give you an edge in pvp or overall gameplay.

    Imo don't say you don't support this when there was also non-p2w suggestions. Instead suggest your own ideas or better elaborate on what you specifically do/ do not like.

  10. I am making this post in regards to the Kage's exiling and pardoning system.

    My suggestion is to make the Kage's have a pop up window in-game when it comes to exiling and pardoning. This window would include a search bar and a scroll down wheel. When you click a players name, there will be an "Are you sure you want to exile/pardon [xxxx]?" This will make there be fewer mistakes when navigating for players and make it an all-in-all easier process. On a secondary tab in the same window there should be a way for players to request pardons or exiles formally with two options of "accept" or "decline". This function will be put into place so Kage's may formally pardon/exile players when they are not playing. Lastly, I would like to add the mailbox feature would be great in supporting communication between players when they are offline to give their reasoning for these requests. 

    Sorry for the paragraph, but it sucks when players have a different schedule then the Kage.

    @Ueda@Erox

    Thanks for reading.

    • Like 2
  11. Vacuum is garbage by itself now. If you trick shot with it you have a chance of landing 1 hit for like 70-ish damage. It only works when someone stuns a person with EP, WP, LC type jutsus.

    I think losing the roll when paired with CC was fine, but it needs to be a little more usable for solo wind even if it is just taking away the self-stun.

    • Like 1
  12. On 9/25/2021 at 6:09 PM, Jiren said:

     

    I believe we are at the point in time now in the game where map lock just shouldn't exist.

    I for example get very frustrated while solo-hunting because of people that only move in groups, preventing me from escaping because of some magical barrier.

    Before, the excuse was that certain players run too fast, and would never die if we got rid of maplock.

    It's safe to say that everyone runs at about the same speed now. So what's the excuse?

    You get players with higher ping that run 10x your speed almost literally and when you get to the map change you will be combat locked when you did not start to fight yet. #NinFrustrations

    Honestly, it would be better if the maps simply connected to one another without a map change, however this would not be done without tremendous lag.

    I think the easiest solution is adding more side maps and different elevations of entrances/exits so you have less of a chance of being ambushed on map changes and more of a chance of starting a fight on the same map.