Atrane

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Everything posted by Atrane

  1. Character progression is what will motivate players to get out in the field and actually do stuff. Most players do dailies and log out, hit level cap and wait for chances to prove themselves in exams or tournaments, or by being accepted into official organizations (and gaining power just for being invited?) Basically, players need a reason to improve their character in some type of way. The game already has this type of content with bosses dropping weapons, mostly for weapon masters and other weapon using masteries. Charms are another example of character progression although done in an RNG one and done way. Adding more bosses with insane difficulty and a 0.1% chance of dropping whatever you're trying to get is just unfun gameplay. It can work for cosmetics but when it comes to boosting a characters combat ability, eh.. Poison Kunai and Blood Katana/Tonfas are extremely good examples of the type of content that takes a considerable amount of effort but you can also see your progress in attaining your goal. These items require you to spend time in multiple different areas acquiring items to construct what you want. Give us a reason to move from place to place and face whatever variables (players, mobs, armies?!, etc.) This concept can be applied to many different types of gear as well, it doesn't only have to be swords. One example is maybe using iron from the land of iron to craft a set of shurikens/kunais/senbons that have higher base damages than the basic ones sold in any shop. It would require players to continually put effort in gathering the materials since tools are something that needs replenished. The benefit doesn't have to be this but you get the idea. Use your imagination to create something worth getting for most people. Forbidden Jutsus, weapons with unique uses, consumables similar to honey, clothing and a transmog system like @Light suggested. The possibilities are endless really.
  2. @Rumaki hey son i tried my best to downvote but can't find the button. gl in harass 7sm abuser
  3. Definitely would be cooler as a weapon, seems like if anything the description would just get changed instead.
  4. @Rumaki is easily known as nin's most popular youtuber, at least when it comes to a normal player. He's put out multiple videos that even were featured by @Ueda himself. Some examples of his uploads (each with over 1k views!) 5,000 views: 1.8k views And many more! He is definitely one of nin's most iconic players and I'm sure he has reached out to new players who found the game because of his work! Justice for Rumaki!!!
  5. yea kick @Rumaki already he has been akatsuki since 1492, its time to come home son
  6. Yep whole palette looks funky, cant wait for it to be fixed
  7. removing this option wont save you from my discord dm harass
  8. What is this propaganda
  9. Leaf, Sand, Takumi all have unique long coats. It's time to give a few recolors to mist!!!
  10. The tweak should be letting it keep its snare while making the level 20 pipe not snare at all. Providing incentive for bubble users to put more into strength.
  11. One possible change i'd like to propose is changing Vortex into an instant cast silence. Overall stuns are much stronger than silences due to how much they restrict their opponent, this isn't something fire needs due to the amount of damage the mastery provides. Making Vortex into an instant cast silence could also differentiate this jutsu from just being "Worse lightning current."
  12. The current game meta is shaped around being able to cancel your opponents casts and certain masteries are unable to compete with this maneuverability that certain masteries offer. I'm going to list each mastery and their amount of these types of jutsus. Everything following is describing jutsu at their MAX LEVEL. Taijutsu - Breaking Kick (Instant) (Knock Back) - Seismic Dash (Targeted) (Instant) (Knock Back) - Whirlwind Kick (1s runcast) (AoE Knock back) - Peacock (1st runcast) (AoE Stun) Gentle Fist - Mountain Crusher (Instant) (Knock back) - Palm bottom (Targeted) (Instant) (Stun) - Revolving Heavens (1s runcast) (AoE Knock back) - 16 palms (1s runcast) (Stun) Fan - Instant knock back on basic attacks, better fans offer triple hit and stun chance as well. - Tornados (instant cast) (3 tile Stun) - Wind mask (1s runcast) (AoE Snare/Slow) - Cyclone (2s runcast) (AoE Snare) - Slicing wind (1s runcast) (AoE Knock back) Bubble - Instant cast trap that snares when stepped on, on a basic attack. - Great soap bubble (Instant) (AoE Snare) - Bubble Spray (1s runcast) (Snare) - Great Bubble Shark (3s runcast) (AoE Snare) Weapon Master - Shadow Shuriken (Instant) (Silence) (Intellect req) - Bear trap (2s runcast) (intellect req) - Risky Blade Dance (1s runcast) (No actual crowd control, but cancels enemy casts when it lands) (Strength req) - Potentially can use swords with chance to knock back on their basic. (Str req) - Dance of the Crescent Moon (2s runcast) (Stun) (Str req) - Crescent Moon Beheading (2s slow runcast) (Knock back) (Str req) Medic - Poison Scalpel (Instant) (Stun) (4 second cooldown) - Poison Senbon (1s runcast) (Stun) Wind - Wind Claw (Instant) (Knock back) - Drilling Air Bullet (1s runcast) (Knock back) - Vacuum Sphere (1s runcast) (Stun) Water - Water Slash (Instant) (Knock back) - Colliding wave (1s runcast) (Knock back) - Water prison (1s standcast) (Snare) Earth - Great Earth Prison (2s standcast) (AoE Snare) - Earth Split (1s runcast) (Stun) - Mud River (1s runcast) (Knock back and Slow) Lightning - Lightning Spear (1s runcast) (AoE Stun) - Lightning Cutter (2s slow runcast) (Stun) - Lightning Pillars (2s standcast) (AoE Stun) - Lightning Current (1s runcast) (AoE Stun) Fire - Combusting Vortex (1s runcast) (Stun) - Big Flame bullet (1s runcast) (Stun) Fire is vastly outmatched in terms of CC compared to every single other mastery. They have the worst options for cancelling their opponents. Fire, Lightning, and Earth lack the ability to instantly cancel their opponents but Lightning and Earth make up for it with their great team fighting capability. This makes fire the SOLE mastery with very little and very awkward to use crowd control. I think in order for fire to catch up to the rest of the meta, either Big flame bullet or Combusting vortex should become instant cast once again. This provides fire users with the opportunity to counter their opponents in a way that every single other mastery can do much easier. Please consider some type of change regarding this @Ueda
  13. yea bet you feel real foolish rn
  14. Day 1,679 of asking for game balance
  15. You're doing god's work spooks, love to see it. For the sake of game balance it makes no sense for only 2 villages to have access to INSTANT CAST CROWD CONTROL on their basic attack. I understand that its because they have masteries that require it, but that does not change the fact that it is available to all of them. We've yet to see what the staff does because it is so damn rare.
  16. Christ the maturity levels in this thread are pathetic.
  17. Fun to play around with, thanks for sharing
  18. I regret not bringing you home with me