Atrane

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Everything posted by Atrane

  1. I've personally never understood it either, the reasoning for it seems pretty irrelevant when you consider that super rare end game items are allowed. Also, summons are locked behind a 2 second cast that can quite easily be interrupted.
  2. Design wise I don't think it should be like the person who threw the shuriken is having it return to him, just reversing course and coming back to the tile it was thrown from. I don't think it would need a self stun in that case, especially if it is only capable of dealing damage once. All of the current elemental jutsu evolutions relate to making their jutsu do more aoe and I think this is a different way of showcasing that.
  3. Intellect wind mastery is the only of the elements to have no jutsu that evolves. Fire and Water have single bullets that evolve into triple. Earth and Light have EP/Cutter evolutions. I have an unique idea for wind shuriken to have an evolution that is a bit different than any jutsu we have in game right now. The current wind shuriken is thrown like this: For my idea, the evolved wind shuriken would react different due the users advanced learning of controlling wind. The shuriken would travel forward normally and at it's max range it would reverse course and go back to it's starting point. Also, the stronger wind currents would make the shuriken become piercing. (Possibly hitting twice if someone stays in it's path, but thats a balance decision) images not drawn to scale, just trying to better showcase the idea
  4. Pretty much title. Bosses are pretty difficult already, it could be nice to know how much more progress you need before killing it.
  5. Yea i think the bug of jonins following friendly ninjas is a different bug than the one this thread is talking about though
  6. I actually disagree with this concept, I think there is a place in RP for some massive army of criminals with their own sets of leaders and rules. Completely built by the players. When it comes to balance it shouldn't matter, villages already have this luxury of not worrying about dealing damage to each other. Obviously if this change was made, more war zone maps and different routes could be added into the game to limit massive armies being the only viable option of open world pvp.
  7. It's not an exploit, jonins have been bugged for quite some time and each village has 1-2 that spawn in seemingly random positions. edit: actually i think sand might not have any that bug to random spots. i know mist and leaf have a couple tho
  8. not sure where to find the google doc but black bandit shoes bug out when running towards the left. They fly off of the foot when running.
  9. Good idea, definitely better than running into an invisible wall over and over
  10. Yea I was actually about to come make a similar post. The jutsu is definitely fun but needs a way to be countered. Sensory fits well since its a jutsu meant to detect and seems like it would rely on the intuition of the player using it. Unlike how with cloak a chakra medic can usually see them and break it without much thought. Would def be a cool interaction that is slightly more skill based. @Ueda
  11. I definitely feel some delay on my jutsus as well, don't think its from my end either. EDIT: man just watched someone run through my firewall without taking damage, has to be something with the server
  12. I think a suggestion like this could be a good base for end game content, even without just being reskins. Like if a certain mob uses an enhanced version of a jutsu you use, it could be a drop that effects a jutsu you already have. Could be simple adjustments, for example adding extra tiles to a jutsu's range, adding additional effects like silence, etc. Overall, good suggestion Hageshi.
  13. Orgs will prob be better off once they're fully implemented, login system is tedious but seems fine for now, and chat filter maybe it could have an option to toggle but I think it's fine as is
  14. When monks were added they cost 5k and then the price got doubled because it was somewhat easy for 5 or so lowbies to come together and add their ryo to 5k. I agree that its too easy to just rather take the risk of buying 5 nin cred instead of dropping 10k ryo for it, which makes the monks obsolete.
  15. Yea, these lottery type drops have become extremely stale. The bosses are just meat wall stat checks punching for 1k damage, and even if you bring it down it's hardly worth the time or effort since the drop rates for ANYTHING are so low. Why do bosses like Guren and Gafuki have 100% drop rates on at least ryo while other bosses don't? Not to mention how easy it is for a rogue to walk out of hospital and do them on respawn, while other bosses are in more contested areas giving nothing for hours at a time. Touching up this content really should not take much work but it's been this way for years, like the 10 ryo drop from a bandit that isn't only slightly less rare than a cosmetic or weapon. Hopefully an eye will be turned to this content after the client is finished...
  16. Atrane

    Items

    This is a great idea and shows the types of content that can be added, even if they aren't exactly these passives. Really good idea Antar
  17. Some of the missions have been buggy for me, relogging fixed any problems i've had so far with missions not completing or outright disappearing lol
  18. I am aware of this philosophy related to restricted content, but it seems to be inconsistently applied to certain aspects of the game. For example, once you unlock the level 30 toad arc, you are free to complete that when you wish. However, players opt into doing it earlier in order to reap the rewards (exp) as soon as possible. And even after completing this arc there are other reasons for players to return to the land of toads, like farming raccoons for a certain cosmetic or using it as a peaceful place to meet rivals. Same for the land of iron, which will probably see a lot more traffic once the level cap raises one day. I believe this type of content works fine for certain smaller bosses or other instances. Spider boss is a very good example that I think fits with what you are trying to achieve, similar to the dull edges and sharp minds mission in Takumi. Personally, I view the Snake lair somewhere in between something like the cursed host cave bosses (no level restrictions at all) and something on the scale of Toad or Iron. I genuinely think the snake lair is one of the coolest parts of the game, solving the maze and eventually finding a boss. It's just that me and many other players feel as though it could be put to better use, especially when you look at the content of the rest of the game.
  19. Ye that's right this another post asking to adjust the Manda boss to accept a wider range of levels, maybe even removing the level limit completely! There could be a system like, you have to be level 30 minimum to attempt the boss and no limit. However there could be a price, such as a certain amount of snake venoms, to be allowed through the gate. Also, to compensate for the level restriction being changed, drop rates / difficulty could be adjusted slightly. Maybe some new drops as well This boss is thematically the coolest one we have in game at the moment. But not many people get to enjoy it or even see the merit in trying it in it's current state, whether it's due to shirokata being dropped in Land of Iron, or they just don't discover it before it's too late and they've passed the level cap. Surely this is something that could be looked in to!
  20. when it became official it was renamed to Muteki
  21. This is the history from the player who founded the clan for the global server, but it seems fine for you to create a story for your own character. After reading it, it doesn't seem like a clan history story but an origin story for a specific character.
  22. Dope idea, more common jutsus can make it so that each player can feel unique!
  23. Atrane

    Lightning

    You're on point with the fact that Lightning has a great kit, but saying cutter is trash is just out of touch with reality. (also water was easily best element back then xd) Lightning being good at "solo encounters" does not translate to just to being good in 1v1s. No other jutsu is as punishing as cutter when it lands, and the best place for it to land is in multiple person skirmishes or full on raids. And more often than not, it's only 1 person who is taking the punishment of whatever combo comes next. Going back on the thread's topic, I think it's an interesting take but isn't the change lightning needs