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Showing content with the highest reputation on 08/27/2021 in all areas

  1. Lore/Backstory: With nowhere to go, the organization calling themselves 'Team Aggression' decided to set their sights on the Mist Village in order to use the village's Legendary Swords. While they completed this objective, a while after, animosity and tension grew as some of the other villagers believed that the organization didn't have the village's best interest in mind and were using the village for its Legendary Swords. Multiple villagers decided to stage a coup against them. This led to an all-out war within the Mist Village. After a bloody, hard-fought battle, Team Aggression was exiled from the village. Giving fair warning to the Mist that they would be back.
    10 points
  2. Hii everyone! Do you also struggle while transferring money from your alts? Because of the housing system I've got this cute problem solving idea how to make your life on Nin easier in the form of a Piggy Bank. You won't need any second person to transfer you Ryo and you will not have to face the risk of dropping it and losing it or getting robbed. How would it work? As an owner of a house you put your Ryo in the Piggy Bank, make your alts co-owner and, Tadaa! Easy transferred Ryo. Works great for friends and organizations, only owner and co-owners have access. Super simple and just great! ~Thanks for reading! P.S - Thank you @Kaenfor the little touchups!
    4 points
  3. Remember the closed beta when you could enter a room with up to 4 players on a team with 2 teams and just beat the crap out of each other? I remember that. What could change? . No rewards. Who needs them? This is for fun and last time we got rewards abusers like Jun ruined it for everybody and got it removed. Just make it the same way, walk in, queue up with your friends, and go at it. . Expand the amount of maps. Could be like 3-5 different small in-door arenas that have slight variations. Maybe some could have some cover while others could be just a straight up boxing ring like it used to be. . Expand the amount of potential teams/teamates. You used to have a blue team and a red team with a maximum of 4 players on each team. Make it so that you could have a maximum of 6 teams (24 players maximum) but with a larger or smaller arena size depending on the players. . Make it so that people from all villages can warp to it from their own village but upon exiting, they are moved back to their village to avoid people using it as an easy daily completer/teleporter. Bringing back the old event HQ is something that has been long requested, but was taken out for a good reason. Just remove the rewards and expand on it a little bit and I can guarantee it will be a very well used feature in Nin Online.
    4 points
  4. https://discord.gg/ahuA2FudgN As I see people asking for invites~ Blessing bot discord server with opt in pings, original idea by delp so credit goes to him
    4 points
  5. Welcome to LMPF Recruitment. LMPF will be more active than ever we'll work together to do our best and keep our village safe. I will be recruiting constantly when needed so please fill up this application if you would like to join and I will take a look. Form:- Mastery: Level: Motive for joining: 9th LMPF Chief, Korra.
    1 point
  6. Hello, my fellow Nin players and welcome to the post that everyone has been waiting on from me. Countless times I've been asked how do I level so fast or why do i reset so often? This guide will teach you how to level like me and hit level 36+ within a week's time all while playing other games, having a life, enjoying family and so on. I also remade this guide because the older post was deleted. Well, the questions will be answered in this guide I shall provide on how to level Like Jun AKA Ninja. This guide will give you the most quickest way to hit level 35 from level 1 in a short amount of time all while having a real life or doing other things besides no living Nin. **ALSO** Here are some helpful guides made by other players like prices on items, where to train, rp guides and etc. Beginner Guide By @Ori - Roleplay Guide By @Saku - Mastery Guide and Tier List By @Ninja - Item Tier List and Prices by @Niti - Side Missions for levels 20, 22,25, 27, 30-35, 38, and 40-45. Also, the leveling Arcs for levels 20, 30, 40, and 50 are listed on the Nin Wiki here - Nin Online Wiki | Fandom Stat Calculator, Nin Map, Where to grind, and Kage History by @Deviax - MetaNin | Home (These Side missions help ease the pain of leveling in certain level ranges) Level 1-10 **Please Note: When grinding in the below villages it's best to get a melee kunai if you are using the Intelligence stat as your main source of damage. If you are Strength based grab a Wooden Katana/Bubble Pipe and use it until you meet the requirements to get a stronger weapon, and if you are Agility based use your fist or tonfas once you meet the requirements. .** In each village I recommend doing the tutorial/starter missions that the game prompt you to do. You also view these by pressing M or clicking missions on the HUD and doing what it says. Sand Village Guide By @Antar - https://www.ninonline.org/forum/forums/index/topic/30397-sand-village-guide/ Sand is 1 of 2 easiest villages to grind in due to its training areas being in a great location and within its village areas. For levels 1-4 I typically stay at Larva and grind them till I get to level 4 or half way to level 5. You can also do the mission with the kids near the Sand Gourd Statue by giving them the Kazecola/Sand Up to help with the grind. After Larva I head to scorpions which I stay at until about level 8/9. After Scorpions I grind at Stingers until level 10 then proceed to Coyotes. Mist Village Guide By @Antar - Mist Village Guide - Player Guides - Nin Online Mist is the 2nd easiest village to grind in outside of Sand and it's reason is because of the distance it is from the other villages and the boat ride that takes 5 minutes to get to the village. For Levels 1-4 I stay at Larva just like I would as a Sand Ninja until almost level 5. You can also do the Gold Bars mission to help give some EXP early on so the grind isn't too toxic. I then proceed to dragonflies until level 8/9 Once level 8 or 9 I begin killing foxes until 10. Leaf Village Leaf is one of the harder places to grind due to the need to leave the village early on and grind in danger zones due to the lack of mobs when reaching higher levels. For Levels 1-4 stay at Larva like previous villages until almost 5. You can do the hide and seek mission with the kids at the playground to help give EXP so the grind isn't toxic. Proceed to spiders and remain their till levels 8/9 Then head to level 9 wolves until level 10. **Please note; I would not grab any daily as a low level ninja not until level 16 simply because at this level you get missions that give better exp that can help you level to 20 faster. ** **Also another Note: I recommend getting your hand on these items as soon as possible for missions/side missions - 200 Venom, 10 feathers, 38 Racoon Tails, 30 talons, 20 DNA, 23 Rat Tails, 23 Scorpion Tails, and as many bear paws as possible** Level 11-30 Sand Village Once you reach level 10 I normally do Sand Seals which is an easy level 11 and then proceed to do Leaf Seals which is an easy level 12. (Doing these seals in Leaf should be easy with Sand's passive 100% Cloak.) Once level 12 if there is an active Chuunin/Jonin and you have 2 other people with you; you can do RP I which should get you to level 13 if not close. if there is no active Chuunin/Jonin to host continue grinding until one is available. Depending on your masteries you may have to continue to grind at coyotes until level 15. This mainly applies to agility taijutsu/gentle fist strength users, Strength based weapon masters/Fan Users and Intelligence/Chakra based medics. Once stronger you can head to the small scarabs. if you are an Intelligence mastery user such as Fire, Water, Earth, Lightning, Int Weapon Master, or Wind yo can head to the small Scarabs. You will remain at the small scarabs until level 17/18. Some of you may feel more comfortable staying here until level 20 which is fine but if you wish to train like me you'd follow my path. If you follow my path then at levels 17 and 18 you should be killing big scarabs and you will remain to do so until level 25+. While still grinding here I normally take breaks and kill the bosses in Takumi with the aid of a medic or someone that is knowledgeable of how killing bosses together work. While killing the bosses be sure to grab the Guren Mission(Level 20 Req) and turn it in for an free level up. When you reach level 25+ you can either stay inside big scarabs grinding will occasionally killing bosses in Takumi or you can head to Snakes, Bees, and Hornets to grind on until level 30. Mist Village Just like I said for Sand, I would go and do Sand Seals and Leaf Seals for an easy levels 11 and 12. Be warned doing these at a low level are hard so have a group with you or become very stealthy by using cloak to sneak around and get them done. Some Leafies/Sandies are nice enough to let you do them as well or you can bribe them. Once level 12 if there is an active Chuunin/Jonin and you have 2 other people with you; you can do RP I which should get you to level 13 if not close. if there is no active Chuunin/Jonin to host continue grinding until one is available. Depending on your masteries you may have to continue to grind at foxes until level 15. This mainly applies to agility taijutsu/gentle fist strength users, Strength based weapon masters, and Intelligence/Chakra based medics. Once stronger you can head to the Ghost inside the Haunted Temple. if you are an Intelligence mastery user such as Fire, Water, Earth, Lightning, Int Weapon Master, or Wind yo can head to the Ghost inside the haunted temple. You will remain at the Ghost until level 17/18 unless you feel you can kite Giant Fire Ants well. If you can kite them I recommend going ahead an starting to grind on them. You should be killing Giant Fire Ants/Giant Ants until 25+. When you reach level 25+ you can either stay at Giant Ants grinding while occasionally killing bosses in Takumi or you can head to Snakes, Bees, and Hornets to grind on until level 30. You shouldn't have to leave Mist though for a while for grinding since most your mobs you need until level 30 are there. Leaf Village Just like I said for the other villages, I would go and do Sand Seals and Leaf Seals for an easy levels 11 and 12. Be warned doing these at a low level are hard so have a group with you or become very stealthy by using cloak to sneak around and get them done. Some Sandies are nice enough to let you do them as well or you can bribe them. Mist has no seals or no mission that another village can do so don't worry Once level 12 if there is an active Chuunin/Jonin and you have 2 other people with you; you can do RP I which should get you to level 13 if not close. if there is no active Chuunin/Jonin to host continue grinding until one is available. Depending on your masteries you may have to continue to grind at wolves until level 15. This mainly applies to agility taijutsu/gentle fist strength users, Strength based weapon masters, and Intelligence/Chakra based medics. Once a little stronger you can head to the white tigers and regular tigers. if you are an Intelligence mastery user such as Fire, Water, Earth, Lightning, Int Weapon Master, or Wind yo can head to the tigers/white tigers. You will remain at the tigers until level 20 I recommend unless you are Intelligence based and can kite really well. If you can kite then I recommend going ahead an starting to grind on Hornets/Bees near Tanzaku. You can grind here until level 25+ and just like the other villages if you feel confident enough you can head to Snakes/Bears and grind on them. You can occasionally take breaks and go kill Takumi bosses and turn in the Guren Mission while there. Be sure to be level 20 to get the mission and turn it in. *Once you unlock the level 20 Train Arc (Land of Waves) You can grind here inside the train. You gain exp from the mobs and bosses as well as getting rare drops that you can sell or wear for fashion. This applies to each village stated above. * *Once you reach level 40 you will unlock the Bandit Arc that will give you access to more side missions and a storyline to help you level from 40-50. This quest line should be done with a team to get done quickly. This quest line also gives items you can wear, buy, or sell depending on you. * BUILD GUIDE LEVEL 1-30 Water, Fire, Wind, Lightning, Earth, Intelligence Medic, and Intelligence Weapon Master here are some builds I used playing Int from low level to mid level which helped me be able to kill mobs stronger than me and grind efficiently. These builds are what I used as an Int user until level 30 and they worked out perfectly for a healthy balance between power to kill mobs, chakra/hp to sustain hits and be able to go longer without charging. **Also Note; Once you reach level 30 you can do the Land of Toad Missions and once done you should've reached level 34 from completing or higher depending if you do dailies while doing it.** Level 1-15 Fortitude/HP - 300 Chakra - 100 Intelligence - 45 Level 16-25 Fortitude/HP - 500 Chakra - 150 Intelligence - 65 Level 25-35 Fortitude/HP - 800 Chakra - 225 Intelligence - 70 For Strength, Agility, and Chakra based masteries I will post individual builds so Look closely. With these masteries you will be using melee and tool usage more than jutsus so your HP should be relatively higher than the Intelligence builds with your damaging stat being the 2nd highest then chakra. Level 31 and 32 is pretty much free levels in Toad which should put you to 70 strength so you can use swords like Twin Fangs, Stylish Sword, and Religious. (Strength Based Weapon Master/Gentle Fist) Level 1-15 *(If you go Gentle Fist you need to get 100 Chakra so you can use Pressure Point Needle.)* Fortitude/HP - 500(400 for Gentle Fist) Chakra - 75 (100 for Gentle Fist) Strength - 30(20 for Gentle Fist) Level 16-25 Fortitude/HP - 700 (600 for Gentle Fist) Chakra - 125 (175 for Gentle Fist) Strength - 50 Level 26-35 Fortitude/HP - 800 Chakra - 200 Strength - 65 For Agility Taijutsu users this build will focus high consistent DPS with tank HP and average chakra early on. if you have Tonfas also you can use them by level 30 which will increase your melee damage by 14. Agility Taijutsu Build Level 1-15 Fortitude/HP - 400 Chakra - 50 Agility - 45 Level 16-25 Fortitude/HP - 550 Chakra - 125 Agility - 65 Level 26-35 Fortitude/HP - 800 Chakra - 200 Agility - 75 Lastly we have Chakra Medics; they excel in healing abilities and using Chakra Scalpels/Senbon to help them Level. Typically most Chakra medics that go this route early on team with friends or other low levels to help them level until level 15 which is when they can be more offensive and train on there own. I personally invest a few points into agility to help early on or get 10 Intelligence to use a melee kunai until i get scalpels. You can also get poison senbon which down the road will be helpful in PVP. Chakra Medic Build Level 1-15 Fortitude/HP - 400 Chakra - 225 Intelligence - 10(For Melee Kunai/Poison Senbon) Level 16-25 Fortitude/HP - 600 Chakra - 375 Intelligence - 10 (Will Not Change from 10) Level 26-35 Fortitude/HP - 850 Chakra - 500 Any stats you invest into after 35 is up to the player as most of your core stats will have reached the minimum requirement needed for most your skills that will be viable for you in combat. Since i feel this way I will not make a build guide for 36-60 as it is up to you; what do you want at this point? More damage, sustainability, tank, or a balanced build
    1 point
  7. Hey i had a curious question about the jutsu 16 palms/suggestion At max level does 16 palms Evolve into its better form? If not i feel like we should allow it to what do you all think? ?
    1 point
  8. @Prince Nik Ueda is reworking organizations so they can become more official. If I were you I would ask to improve the medical corps around this fact. Some improvements may look like: Organization clothes Unique building Special Items (that medics may be able to use specifically to help lowbies) -- I recommend asking for beneficial items over jutsus since that is what is given to organizations.
    1 point
  9. Fixed server crash (happened twice today, was related to instanced maps)
    1 point
  10. i approve of this,the feature for this already exists kinda, if you go to the tora house you can put ryo on the drawer and then take it back so it shouldnt be that hard to implement,looking forward to seeing this in game! Great work sis!
    1 point
  11. Featured and Pinned so new players can find this easier!
    1 point
  12. Just wanted to say, I love the new Transformation Jutsu technique
    1 point
  13. Thanks for credits honey
    1 point
  14. I like the idea but since buff doesn't change the heal it is better it gets a regen chak and life similar to a shiro and a bone regen per sec
    1 point
  15. Yes, if not add a child protection section to the leaf academy exam.
    1 point
  16. Problem is we are talking about Neo-Akatsuki here, an organisation, which although shares the ideology of the original Akatsuki as seen in the show (from an RP perspective) consists of members which are the “best” PvPers in the game. Adding specs which would mirror the original org’s members to a T, although a fun idea, doesn’t make much sense lore-wise since the people these specs are based on have been dead for generations now. I don’t think that every Akatsuki generation should have a Kakuzu, Hidan, etc. mainly because it would become repetitive after a time and lock players to a certain play-style for 6 months. In my mind Akatsuki is an organisation which is the “peak” for players in Takumi, something every rogue aspires to be, which in turn creates a sense of fear when someone notifies the village that the org is out hunting or is preparing to raid a village. A good example of this was @Black Rain’s Akatsuki term where it was a real challenge to face them in a DZ even if there were only 2-3 members out. I would prefer the organisation have some purpose in-game other than being the most fearsome thing out there, like if the jinchuriki system (proposed by many players) would get implemented. This would create a dynamic between villages and Akatsuki since they would be tasked to collect all the bijuu, put them in the gedo-statue and once they have all 9 an all out war would erupt where the villages would either combine efforts to fight the organisation through a 3 Kage summit creating an allied shinobi force or try to solve things separately all while having to war against each other. Adding rare items and jutsu used by original Akatsuki members would be a good idea but I think they should be locket to specific masteries or contracts e.g.: To use Deidara’s clay bomb shuriken one should be an Earth/Lightning user as they combine into explosion release. To use Sasori’s puppets one has to have a puppet contract. To have Amaterasu / Kamui one must be from the Muteki clan (presuming the Sharingan gets added into the game as their clan jutsu) To use Kisame’s water style jutsu one must be from the Hidden Mist + be proficient in kenjutsu and water release. […] Of course these would all be optional, so if an Akatsuki leader wants to build their organisation in a different way people wouldn’t be left out as they don’t have the certain specs for the items and jutsu, which would add variety to the game. It would also be interesting to see Akatsuki operate in 2-man teams in terms of RP which would be able to bring down a bijuu, meaning that the buff + jutsu should be enough for them to easily win a 2v6 in a DZ. Of course this would imply that the screening process for membership should be tight on the GMs end so that players wouldn’t abuse the power to spread toxicity around the game. Lastly it would be great to see Akatsuki as an RP based organisation which would have strict rules regarding in-game toxic behaviour. This would provide interesting encounters between villagers on the hunt and Akatsuki members as different RP scenarios could play out in such meetings (e.g. Akat members letting a village hunting party go because they are just not interested in a fight, or them taking heads for sport and collecting money from BH like Kakuzu and Hidan did). This would mean that being Akatsuki is not only being the best in PvP but also RP, which would only allow a “toned-down” level of toxicity as in “now die” or such as opposed to the general bs people tend to say after a fight (we’ve probably all had an unhealthy dose of that by now). All in all I wouldn’t go down the road of turning people into Deidaras and Hidans all the way, rather provide an opportunity for people who have the specs available for them but wouldn’t lock them into these playstyles in order to add variety.
    1 point
  17. Admiral Mitsuhide - Decreased aggro range from 14 to 8 - Aggro no longer takes place when attacked - Balanced the damage output General Nobu - Decreased aggro range from 14 to 8 - Aggro no longer takes place when attacked - Balanced the damage output Koitaru - Aggro no longer takes place when attacked Addressed the Rev/Aggro Exploit for these bosses (More boss related balances to come...) Bubble Clone can now properly use Bubble Traps LMPF Shop is usable again
    1 point
  18. Bandits Corporation Temporary alliance corporation for Missing Ninja. Can have up to 300 members. Mainly for PvP purposes. This will need to be balanced in time, and will eventually be worked out in favor of the a new player Organization system. Fixed bug that's been happening occasionally where players get stuck running "Events". Most often noticed/manifested as players getting stuck in Death Map/Screen with the Sage. Leader roles cannot promote players in their corps past their own role/rank in the corp. eg. Sub-leader role will not be able to set someone to leader Fixed a IP related login issue, may have caused a crash on server select. Fixed the following graphical/visual errors: Large Snake (Extra Black Pixels/Cut off) Scarabs (Extra white pixels) Closed Eye Style (Missing eyes when sitting) Nuo Mask (Flies off face when breathing)
    1 point
  19. New Confirmation Prompt / Alert Box system with new UI system. For adding confirmation windows where players can confirm their decisions eg. /abandonhouse now will warn player the first about the repercussions of their actions. Rebalanced Jakuma 90 Base Damage -> 55 Base Damage Rebalanced Yamazaru 90 Base Damage -> 55 Base Damage 120 Str Requirement -> 140 Str Requirement Adamantine Sword 90 Base Damage -> 60 Base Damage These were never intended to be balanced that way. It seems there might've been saving or human error at some point. But clearly these three swords were not supposed to have the same damage, being of different rarity, different attack speeds, different levels. Smoother (Framerate Independent) NPC Movement Smoother (Framerate Independent) Clones Movement Smoother (Framerate Independent) Projectile Animations Fixed 2 crashes reported by @Jiroubou Fixed Events (Interactive NPC) Movement Fixed Furniture (Chairs) render order, when sitting on it. Fixed /abandonhouse
    1 point
  20. Could you add some in Snow where the bandits/wolves are. That would be pretty chill. ?
    1 point
  21. Nani ? the village with the most broken org want to nerf something where u just need to don't stay near/in front of the puppet ?
    1 point
  22. How did you find Nin Online? More like, how did I found Nin Online. Aaaahhhhh
    1 point
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