Liomli

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Everything posted by Liomli

  1. The real question is how DBZ characters can fall victim to genjutsu when they have no chakra. And on-topic: Obito has the potential to become epic again, hopefully he just stops talking now.
  2. That could maybe work but the entire idea of an age system is a bit annoying. Not only would the whole leveling system have to be changed it just restricts players to spending more time on the game rather than actually doing something worthwhile. Unless the aging system is only meant to be an RP based mechanic (which wouldn't be worth the effort and is actually useless).
  3. Rather than having any inherent buffs from being born in a village, there should be advantages such as hidden/forbidden scrolls only available to those that have direct access; meaning certain jutsu can be learned only by being a villager there. However, there can be the option of stealing scrolls to nullify that advantage.
  4. Lol. My character is either going to be a copy of the Raikage or Rock Lee with a few Liomli attributes.
  5. I saw this game on Youtube a while back actually. After I started to realize it was time to move on from GOA I tried to find it again and voilà. That's how I found you guys. I think I'm the first of the GOA residents to register B) .
  6. Maybe Slash should just go away. It isn't a coincidence that this topic is the first to cause so much tension.
  7. @" the Hokage guy" Maybe your presence here is causing unnecessary tension. Fix the attitude or get the fuck out.
  8. Awesome. Great job Whack.
  9. Hmm...the no cooldown thing works if it's implemented correctly. For example, from a strategic point of view using too much chakra at once would have serious effects in the long term of a battle or whatever, so it would be best to conserve chakra and use the right amount at the right time. To counter "spamming", chakra costs should exponentially increase per amount jutsu used in a certain amount of time. *I use Jutsu A, which costs 500 chakra. Then immediately after I use Jutsu B, which costs 600 chakra normally, but I used it within the same timeframe I used Jutsu A so the chakra cost goes up a lot; to like 900 chakra for instance. Maybe the timeframe can be passive influenced meaning players have the ability to decrease the "no spamming" timeframe over time with the use of points.
  10. If chakra regenerates naturally, then this chakra charge should accelerate regeneration by a certain amount through the sacrifice of some stamina/health (maybe affected by passives?). Not sure how the health/stamina/chakra system works yet so don't take this too seriously.
  11. Man, I missed the livestream :angry:. But this artwork makes up for it .
  12. Hey Shadow! Yea, if SJ can get his iconners to help out with this game we can speed up the process.
  13. Man. This is just a breath of fresh air. You see, I'm so used to independent projects like this (especially sprited ones) falling behind in progress. The speed, quality, and quantity of content you and the other devs have shown is unbelievable. Right now I'm decent as a skills artist. Like Katon/Raiton jutsu. I could probably do the dozens of animation states for clothes/accessories as well. Time to apply.
  14. Very talented art right here. Hope it doesn't go to waste. Also, a few (many lol) side questions; How many villages are there? Are they basically done content-wise? Can wars take place? Do you guys need any help with ideas/balance/some pixel art?