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Found 2 results

  1. Something really small, but I think would be interesting is if there were shiny monsters that would spawn once every 2,000 to 5,000 or so. Monsters that would give a slight increase to exp or drop rate. This would reward people who are grinding out monsters looking for items or even lucky new players who just happen to stumble across one. A quick mock up of this would be the following: Maybe these could even have a special drop associated with them that would sell for double the price of the regular. I think it would be cool to see something like this, but only rarely that would benefit people who have been grinding certain maps for an hour or more.
  2. Hello everyone, I have a suggestion to make the leveling experience better for everyone. Make monsters spawn locations static. I feel like having RNG in the spawn location of the mobs makes for an inconsistent leveling experience by running around an area and then running out of mobs having to change your route because they are all spawning in a different part of the map (One example being bees in front of Tanzaku). Another issue that this would fix is the issue with the snake cave, where after killing the Venomous Snakes on the first floor they end up respawning in the second floor. I really see no point in it working that way, it empties the first floor while crowding the second floor. The changes I feel would be necessary to fix this are: 1- Make the monster spawn locations static 2- Increase the amount of monsters in a map section to offset the fact that they'll be spawning on all parts of the map 3- (Optional but still a QOL improvement) Make the monsters spawn stunned for a second to give us time to react when running around an area Thanks for reading all the way, let me read your thoughts in the comments!