Lumy

Silver Ninja
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Posts posted by Lumy

  1. On 4/24/2022 at 7:07 PM, Seifer said:

    Definitely, and this needs to be fixed before making changes to str fan.

    1) Remove kb/snare from fan/pipe

    and/or

    2) Add a function to stat reset that makes you have to pick a sub-category for masteries.

    (i.e. you cannot use fan/fan jutsus because you do not specialize in Fanjutsu wind mastery!)

    -----

    Key thing to note is that Fan should make up the difference of being solo mastery if Rory chooses this route

    OR

    Fan should be compatible with another mastery (preferably str stat)

    HOWEVER

    Fan wind should not benefit from 3 masteries which is what the community is currently arguing about.

    Yeah that's the whole point, I don't care what gets added or removed but as long as something gets done about it I'm fine with it.

  2. Hello, @Ueda

    The recent changes on Tornadoes have made a lot of noises within the community. I do agree it needed a nerf but I think some stuff needs to be worked on for FAN WIND to not cope too much for it. I think we can all agree that tornadoes were mostly abused by INT WIND focused ninjas with 20 strength points and WM/Fans with INT points so that they could burst you out easily out of the Flicker + Tornadoes combo setter. Knowing that Tornadoes won't be reverted, I'd rather suggest other things.

    TAKE IN NOTES THAT THOSE ARE JUST FEEDBACKS I KNOW THAT MY SUGGESTIONS MY NOT EVEN BE CONSIDERED BUT MY MAIN POINT IS ONLY TO HIGHLIGHT WHAT'S WRONG WITH THE MASTERY

    FAN OVERALL
    With the recent changes , FAN WIND (Pure Strength) has been nerfed to the ground. It can still hold its own to me but it is way too weak.

    Let's look at the kit.

    Tornadoes 1sec cast time - 1 sec selfstun - 1 sec stun
    Homing : 2sec cast time
    Slicing Wind : 1sec cast time - 1sec selfstun - knockbacks
    Windmask : 1 sec cast time - 1 sec stun/snare(I don't know if it's a snare or stun or how long it last) - 5 second slow
    Wind Barrage : 1 sec selfstun
    Cyclone : 2 sec cast time

    With how low damaging Fan is, I think it is unfair to have the whole kit having either a cast time or a selfstun.

    -1/3 of its kit has 2sec cast time. 
    - 5/6 of its kit has a cast time
    - 1/2 of its kit has a selfstun


    I think you guys get where I'm going from with this. I think with this big of a nerf on Fan's kit. Other jutsus should be worked on. I have about 4 suggestions.

    SLICING WIND
    Remove the cast time, it already has 1 sec selfstun. Removing the cast time evens out the risk/reward aspect of the mastery.

    CYCLONE
     
    Either revert the recent change on it, I don't think it should casted 3-4 tiles from the user, it is so funky to use OR reduce it's cast time to one second.

    FAN HOMING
     
    I think the homing does like 3 more damage than the fan melee which is wrong for a 2 sec cast time homing. I don't necessarly know what I can suggest about the jutsu but I think it's wrong to have this low base damage and this high of a cast time. Increasing the damage, reducing the CP or whatever would be fine with me to be honest.

    BARRAGE
     
    Increase the range or the base damage of the jutsu. By using the jutsu you're literally exposing yourself just to do some damage by being selfstun for 1sec. The reward for the risk taken is just not balanced in my opinion.

    Obviously, I don't expect all of the changes to be in the game but one single buff of any other jutsu on the kit is fine for me because PURE STRENGTH WIND took a huge hit because of the other path's benefit from it.

     

    • Like 4
  3. Hello Hello, as you may have seem with the title , here is some problems that I would like to point out about fan.

    1 - The Fans

    There seems to be an odd problem with the current fans.

    Blue Fan, Crystal Fan and Blood Iron Fan have all the same base damage
     

    This might not seem like a problem but they're all on the same level now basically, there is no need for you to really had 20 points(80 strength requirement) to have access to the Crystal Fan/Blood Iron Fan if you already have a Blue Fan for 60 strength.

    Blue Fan
    -22 base damage

    - Pierces
    -Knockbacks
    - 60 str requirement
    -2.4 CD

    Crystal Fan
    -22 base damage

    - 0.5 second stun (knockback is basically a 0.5snare so same CC period time)
    - 80 str requirement
    - 2.4 CD

    Blood Iron Fan
    -22 base damage

    - 0.5 second stun
    -80 str requirement
    -2.2 CD

    By seeing these graphics, you can tell that having a Blue Fan and get 20 extra points to put in health or chakra is more worth than going for the higher level weapons. It's also the only fan that pierces. That's another advantage it got against other Fans. They're all basically the same weapon and not worth the extra stats.


     

    2- Tornadoes
    It has been a subject for a while, I think tornadoes should be a Tier III jutsus. That way hybrids would need alot more stats point to have access to one of the strongest jutsu of the kit.

    Wind hybrids with only 20 str can land combos that can go til 350 damage with 80-90 intellect depending on their second masteries. 
    While a Pure Fan with 80 str won't go over 200 damage with a combo like this because his safest combo is Tornado + melee + kunai (Wind Barrage can be added and reach 200-250 damage but you're selfstun for 1sec which is not really safe)

    What I'm saying is, without more stat sacrifice, an int wind gets more use of tornadoes than a pure fan. Higher stats sacrifice would make up for it since they would have to neglect their HP or Damage to land such combos.






    3-Cyclone
    That new cyclone change , makes it wonky to use. People that don't play the masteries might not see what's wrong with it, but by having an attack that doesn't reach people that are 4 tiles from you allow them to avoid your jutsus by just running towards you. Which makes no sense because you usually run away from someone if you want to avoid a jutsu. It’s way TOO EASY to avoid for the cast time it has.
    On top of that, it has 2 second cast time, which gives them even more room to do so. I think the change should be reverted or something else should be changed about this jutsu because it's really tricky and wonky to use.


    If those concerns could be looked at, it would be appreciated.





     



     

    • Like 7
  4. Puppets should be mad tanky. If it weren’t for the infinite respawn they would legit get outperformed by Pandas and Weasels easily (they currently are if you let them fight and don’t respawn them).
     

    However, PB is not the strongest buff. Akatsuki/7SM has the edge.

     

    BUT something should still be done about the infinite respawn and wave. Puppets used to have way more Justus(or buff the current ones). They should get them back and wave should be heavily nerfed. Rory already explained that  he’d need to get done with the new client before even thinking about fixing the infinite respawn. Basically the only thing you can do is stay patient.

    • Like 2
  5. Why would Leaf get a weapon? You guys are asking this as if other villages gets a weapon just for fun. 
     

    Sand and Mist got hidden weapons because they are needed to use jutsus from their respective hidden mastery. You can’t just give a leaf exclusive weapon for fun. 
     

    If anything, adding another 20str weapon with CC that’s village exclusive will make it worst.
     

     

    Seeing int medics with weapons that are not related to their mastery is tickling and against the balance.

    • Like 3
  6. 1 hour ago, Nik said:

    When you say things like this, you make people like Steezo sound correct when they threaten you publicly like this. Fight him or don't. Obviously he won't pay 20,000 ryo to fight you and if he does...….. yikes, but to realistically expect that isn't exactly a common scenario therefore you're obviously trolling or you're actually too scared to throw hands which is why you want ryo for compensation if you lose. You want something to brag about after you were to take a hypothetical L. I think it's a mixture of both. I can't beat either of you; but I've lived my life long enough to know when someone is between fronting and folding. Don't waste my time by responding to this post. The action expected of you today is simple. Fight or flight. Pick one. 

    Yes

    • Like 1
    • Funny 1
  7. 8 minutes ago, Alev said:

    Increasing the CD will have effect for Tai/WM, WM/Fan, Bubble/WM, but not for GF/WM, GF/MED which are even stronger.

    Increasing the cooldown sounds like a cheap way to nerf this imo,

    U also have to note playing with a weapon swap requires more skill than playing something without a weapon swap.

     

     

    I don’t care if the CD doesn’t get increased but lowering it would be bad. Whatever it is to nerf these combinations, they need.

    But I guess you’re right. Yes, switching weapons requires so much skills. 

  8. 1 hour ago, Basic said:

    Also in the past weapon swapping was never broken, there wasn't even many masteries to use it honestly.

    WHAT!?!?!?

    Well, the disadvantage is there to balance it out

    You’re speaking as if WM/Fan and WM/Bubble are not already strong asf with the cooldown on CD. Without that CD these ninjas would be able to swap between high damaging weapon to CC weapon with no problem which is wrong. It is already easy to switch weapon and you barely feel it.

    As mentioned earlier the CD isn’t even always working (Im pretty sure the first two swaps have no CD).

    It is way too easy to swap weapons and with all these new weapons (probably others coming). Things will become even more cancerous to fight against. The CD should be near 10 seconds.