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Everything posted by Ueda
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It's not easy. We are only two people. We work on Nin Online full time. We cannot work any faster than we do.
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We wanted to do this, but due to recent feedback regarding our time spent reworking core systems to make anything rather than late game content like more jutsu. We've decided to pivot focus into just working on the stuff that people actually care about.
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We wanted to do this, but due to recent feedback regarding our time spent reworking core systems to make anything rather than late game content like more jutsu. We've decided to pivot focus into just working on the stuff that people actually care about.
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We wanted to do this, but due to recent feedback regarding our time spent reworking core systems to make anything rather than late game content like more jutsu. We've decided to pivot focus into just working on the stuff that people actually care about.
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Dear Ninja, 7th July 2021 to 7th September 2021 - we'll be hosting our first ever LevelUp! Event to celebrate our 8th Anniversary and as a way to encourage a new beginning for old players, as well as make it a good time for new players to enter Nin Online. The event which will introduce prizes for creating a fresh ninja/character and leveling up. LevelUp! Event Details All characters created after this announcement (Or currently under level 10) is made is eligible for the rewards. For new characters, once you finish the Academy/Tutorial segment, you'll be given a Mission Chain corresponding with your village. Eg. Welcome to the Leaf / Welcome to the Sand. This mission gives new players Blood Pills to have a smoother time grinding solo and EXP to reach level 10 faster. Once you are done with that, you will receive a mission called "Reach Level 10". This starts you off on your LevelUp! event Mission chain. Once you reach Level 10, you'll get a second mission for reaching level 20 and so on! For each 10 levels, players will receive a combination of Event Coupon, Stat Reset, Daily Resets and Blank Scrolls depending on the level. On top of that there are special prizes at Level 30 and Level 60 if you can reach that before the end of the Event. These items will not be available once the event is over. If you have a character under level 10, that character is also eligible join the event by taking on the mission from the LevelUp! Event NPC in each village. Level 30 Special Reward Level 60 Special Reward Anniversary Exclusive Items On top of the LevelUp! Event, we also two time-exclusive cosmetic items that will only be on sale from 7th July - 7th August, they are... Anniversary Summoning Robe Ceramic Furred War Armor Other new Cash Shop Items We're also adding two new cash shop items permanently, they are... Inoshishi Mask by @Master Ant & @Fuze Eye Wrapping Bandages by @Sezu Regards, Ueda
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8th Anniversary Event for Leveling up new characters (LevelUp! Event) Added option to skip Genin Test if the player is feeling confident. When you get your forehead protector after finishing the Genin Test, you will be teleported to the mission assignment desk. This should make it clearer for new players what to do, instead of expecting them to find their way there. New Missions Chain Added for New Characters, in line with Event announcement. To make level 1-10 easier while introducing new players to the locations in their villages. Also gives them blood pills to train solo easier. Added Anniversary Summoning Robe time-exclusive cash shop cosmetic. Added Ceramic Furred War Armor time-exclusive cash shop cosmetic. Added Eye Wrapping Bandages cash shop cosmetic. Added Inoshishi Mask cash shop cosmetic. Added free stat resets for all new accounts that reach level 10. Reworked some graphics that were directly referenced from Naruto series. Renamed Leaf Village Aviary to Leaf Aviary to match Mist/Sand. Improved Icon Artwork for Summoning Robe. Fixed Chain Missions feature.
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I've been transparent all this while. People saying I've kept this from people for years. I've not mentioned that we were working on it all this while. I've in fact been saying the opposite. Everything I say in this community is lost in the void and at the end of the day, any form of communication just seems like a mistake. Every criticism put towards me, is appalling to me because I've specifically addressed all those things and responded to all those questions, many times on streams, in announcements, in discord all these years. Nothing gets through, everyone's been self-hyping this for years despite my best attempts at telling people not to. This is my attempt at making it clear. It's only resulted it hate, and I'm done with that. Things are going to change in that regard.
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And yet again more people missing the point: Nothings changed. We've not been working on Advanced Masteries the way people have been hyping for years now. We've been focusing on reworking the entire game so that when we eventually work on expanding content vertically, it will be worth expanding. The problem is as we were working on Advanced Masteries we were tasked with creating hundreds of new jutsu, it became apparent - everything new being made was just a scaled up reskin of jutsu that already exists with bigger hitboxes or more damage. This wasn't fun. The reason we're reworking the entire game's engine is so we can add more features to it so jutsu aren't just reskins of each other. The reason I announced that Advanced Masteries is cancelled is because the amount of hype people have been having is unproportional to what it would've been if we just "hurry and released advanced masteries" like a lot of people want. Instead, over the past 3 years we've increased content in other ways besides just adding further linear progression to higher levels, we've expanded content by adding more ways you can make your own ninja unique by introducing clans and summons for example which will be two other ways players will be able to build their character differently. Advanced Masteries in the way that was announced in 2018 and soon after stopped being worked on is cancelled. Any further content progression will be something entirely different and is being worked on from the ground up with the new capabilities of the new engine in mind and has always been, but will not be what we announced back then.
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Dear Ninja, Someone said something about how I'm taking forever to release advanced mastery and hence that nothing is being done. I've said this many times since that development timeline was made mentioning that we were going to start working on it in 2018 that we're NOT currently working on Advanced Masteries and have not been for years. There are bigger priorities at the moment than expanding the game content further vertically. We are lacking in major features, lacking in our core technologies for more expansion and we're focused on reworking major systems of the game like Organizations. Advanced Masteries has been on hold in terms of development since around a year after that dev log was made. Since then we have released the 3rd faction of the game, clans, summons, toad village, land of iron, remade the entire game in C# & modern technologies, added hundreds of items, dozens of new mobs, a new mastery. Plans change. If you're using when one specific feature that we've specifically said has been not the development focus for years as the benchmark of what is progress for the game. You will be sorely disappointed. As of today, to make it plain and simple, Advanced Masteries is cancelled. It will not be happening. Don't wait for it. If that is the thing that keeps you going, don't let it be. EDIT: Nothings changed. We've not been working on Advanced Masteries the way people have been hyping for years now. We've been focusing on reworking the entire game so that when we eventually work on expanding content vertically, it will be worth expanding. The problem is as we were working on Advanced Masteries we were tasked with creating hundreds of new jutsu, it became apparent - everything new being made was just a scaled up reskin of jutsu that already exists with bigger hitboxes or more damage. This wasn't fun. The reason we're reworking the entire game's engine is so we can add more features to it so jutsu aren't just reskins of each other. The reason I announced that Advanced Masteries is cancelled is because the amount of hype people have been having is unproportioned to what it would've been if we just "hurry and released advanced masteries" like a lot of people want. Instead, over the past 3 years we've increased content in other ways besides just adding further linear progression to higher levels, we've expanded content by adding more ways you can make your own ninja unique by introducing clans and summons for example which will be two other ways players will be able to build their character differently. Advanced Masteries in the way that was announced in 2018 and soon after stopped being worked on is cancelled. Any further content progression will be something entirely different and is being worked on from the ground up with the new capabilities of the new engine in mind and has always been, but will not be what we announced back then. Regards, Ueda
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Fixed, thank you!
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I'm just going to close this thread. This has just become a way for people to complain and blame the dev team about things out of our control that people don't like about human nature and laws of physics. If you don't like your ISPs cheaping out on sea cable routes, complain to them. If you don't like players cheating, actively discourage, call out and not participate in cheating activities outside of the game.
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You can't call a game P2W because people are cheating by buying things outside of the game illegally. There's no real way we can prevent that, and we can't design the game to be easier so that nobody feels the urge to cheat. There'll always be cheaters. Your suggestion is the only way to make the game not P2W is to not have anything in the game that has any inherent value, so that nobody is incentivized to get any item and that everything should be easily obtained so that nobody will find real world monetary value in items in the game. That's not a solution, that's the destruction of any form of exclusivity, and value in anything in the game so that nobody wants to cheat because nothing is worth anything and everything is a waste of time anyway. ie. That's like saying The Witcher 3, or any single player story game is P2W because people can pay someone to send them the completed game save file.
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That's nothing to do with being P2W. You're complaining about the location of our server. I'm terribly sorry I can't afford to move everyone who wants to play Nin Online to the Americas to experience good ping. But the idea that this somehow means that this game that has literally zero ways you can officially and legally pay to gain gameplay benefits that a non-paying player gets is garbage. Once again, if Pingzapper or ExitLag helps. It just means your Internet Service Provider is cheaping out on their contracts for cable routes to other countries. If it doesn't help but lag is still an issue, that's just due to the server location, and we can't bypass the laws of physics to beat theoretical limits on how fast information can travel through cables under the sea.
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I have to say this is a really bad hot take. The only reason Pingzapper and ExitLag improve ping at all is because your service provider is cheaping on on network routes to providers in other countries. You can learn about how tunnel programs work on on ExitLag's own video. By that definition every game is P2W because you get a better experience if you don't have a bad internet provider. Even single player game is P2W because you get more FPS and can predict the enemy movement better if you buy a better computer, or get a better monitor with less input lag.
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Reduced Across The Sea Ship Ride from 5 minutes to 4 minutes. Added 30 seconds waiting time before boarding Across The Sea Ship Ride to prevent using it to escape PvP encounters. Added Supply Boxes that spawn randomly on Across The Sea Ship Ride. Added Straw Dummy on Across The Sea Ship Ride.
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Great detailed post. Thank you for taking the time to write it. This gives me a lot of ideas.
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Added a temporary bandaid solution which was just nerfing Blood tonfas for the time being, but we'll make it so they don't work together in the future.
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Reduced Blood Tonfas base damage from 45 -> 30, decreased attack speed from 1s -> 1.1s I hereby commit to eventually making Taijutsu weapons not work with Fist type buffs like Gentle Fist and Chakra Scalpel Jutsu with a weapon like blood Tonfas. However, that is not within our current features to be able to do so. So for the time being I'm making some bandaid solutions to this being too over powered. Changed Crystal Fan & Blood Iron Fan attack 1 projectile instead of 3 projectile Range increased from 5 tiles to 8 tiles Attack speed increased from 2.7s to 2.4s Damage increased from 20-22 Oriental Fan attack speed reduced from 2.3s to 2.4s The focus of the following changes is to reduce reliance on pipe for Non-Bubble users as a "support weapon" while making Bubble Mastery itself stronger for people fully invested in it. Bubble Jutsu base damage increased by 4 across ALL Bubble jutsu Bubble Clone damage increased more so Level 10 Bubble Utilizing Pipe (Level 35 pipe and jutsu snares unaffected) Snare reduced from 2s to 1.2s Damage reduced from 13 to 11 Poison Scalpel Technique changes Increased Poison Scalpel Technique cooldown by 1 Increased Poison Scalpel Damage by 1
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Sorry while these sound like fun suggestions, we don't have the features required to make these changes atm. So these are pretty big suggestions. We'll consider it, but it might take longer to implement such things than simple balance changes.
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Dear Ninja, I need some help from community members to submit cool screenshots of Nin Online with some specific requirement: The screenshot should not contain things within Nin Online that are direct references to Naruto, or as little as possible Eg. Clothing that are from Naruto like Uzu Jacket Eg. Leaf village academy, Leaf village gate For every winning submission, we'll reward up to 10 people in each winning screenshot with 10 Ninja Credit Gift cards. Do provide the names of the submissions when posting in the description (@ tag them or it won't count)! We'll be taking up to 5 screenshots for promotional usage. Other notes: We need screenshots with variety. Different locations, variety in indoor/outdoor locations, different people/looking people, different clothes, different hair colors. This is because we won't pick two screenshots from the same location or two with everyone looking the same. Unedited screenshots is preferred unless you have epic skills with editing. If you do edit it, it would be good to provide the unedited version as well. 1920x1080 is preferred, but anything bigger is fine. Non zoomed screenshots is preferred. New client screenshots are preferred. Natural posing is a good idea, not everyone standing in one line or facing the same direction. Have some people fighting if it's a place people fight, or have people interacting with things in the map like if there's a fridge just RP facing the fridge as an example. Day screenshots or screenshots where there's ample light is preferred. Submit your screenshots here in this Gallery Album: https://www.ninonline.org/forum/gallery/category/4-screenshot-competition-2021/ Regards, Ueda
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I've pondered how to prevent people from killing alts but there's never a good solution. People will always cheese systems, what we can do is limit it with things like what Seitenchi mentioned. We have to balance how inconvenient it is for them to do it and limit the reward it gives.
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While some of these definitely need balancing. It's a strawman argument or selective data bias to pin point one aspect of balance and graph them this way without considering multiple other factors like whether they have abilities, their attack speeds, their rarities, their level requirement, their ryo value, their knockback chance, their knockback distances.
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This does nothing but make it so everyone AFKs in hospitals or logs out instead of in the village. You can't force people to participate in your missions. If they're not safe in the place designed for them to chill (their village) they'll just move to the next safest place.
HITSPARK