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Found 3 results

  1. Time to bring back a fun topic for everyone, we have all seen primal complain about chidori and how they want to add "ys chidori" this got me thinking how could we make chidori more similar to anime whilst still keeping it viable. Now time for amazing idea, why don't we have chidori have a 2s slow run to charge up chidori then after the 2s you have a 4s run cast with a 3-4 tile dash, this not only makes it more similar to anime as you have to cast it but then you also have a dash instead of a homing. The 2s slow run cast allows the user to either book it to the mountains or to cancel and having the 4s full speed run allows the lightning user time to try catch up and dash to the enemy. This also removes 1 less beloved homing from the game, feel free to add comments and suggestions and let me know if you like it.
  2. Hello, i'm Akai and played a fells weeks in the game. My advice for people who are new in the game and want be a weapon master(wm) and chose a elemental mastery, is to start with the elemental mastery instead o the weapon master(wm). Edit: Other thing much important the kunai(80ryo) is even better than a wooden katana and the other 3 basic swords in the shop, because have more attack speed and better dmg scaling with str (lose for fan, because fan is even better scale and have a ranged dmg), so this make more suitable to start with a elemental mastery than a weapon mastery, because if u start with a weapon mastery u will need the basic swords(worst than a 80 ryo kunai) so i don't recommend this way for new players. Reasons why its better start with a elemental mastery instead of weapon master(wm) 1. Level 10 you can get a range skill who will help u farming with kunai(80ryo and 10int) and deal a good dmg. For exemple: Phoenix Fireball Technique - lvl 1 does 25 dmg Earth Pillar Technique - lvl 1 does 16 dmg Lightning Senbon Technique - lvl 1 does 22 dmg Water Bullet Technique - lvl 1 does 18 dmg All of them need just 15 int. The only elemental mastery i don't see as good starting is wind. 2. After you reach lvl 15 or above (depends the elemental mastery u will chose) can get a new aoe jutsu. Now i explain to you why put wind mastery as a good start, is just because you will be able to get a aoe dmg. Weapon master lack in aoe dmg in the start, if you say 'but you forgot the explosive kunai', i don't forgot, listen to me, in my past life(rp on now) as a sand ninja i started with wm and the first skill i take is that instead of other wm skills like shockwave Slash technique and ended sufer alot to kill coy because i need buy kunais all time and a new player inst have enough ryo to buy kunais all the time, so for a new player explosives kunais e a bad jutsu to get in the start(later i reset my account and come sand again). 3. You can farm more than 3 mobs and don't take much damage, just cast jutsu and cait the mobs 4. If you are a sand ninja listen to my advice try get 20str(you will take rise str late so anyway) and a fan(500 ryo) later u will spend 15 points in int for get the elemental jutsu will help u grind alot whitout taking dmg. If you chose mist, try get a kunai first and later get a bubble pipe (the same price has the fan) will help u farming boars and giant ants, but is quita bad at passive mobs like dragonfly, fox etc. Uh ? Ah! about Leafs, i don't care, all Leafs are scum! (jk) I never played leaf and just played lvl 20 sand and now i'm a mist ninja lvl 19. 5.Starting with wm will be good for 1v1 but not much eficient for farming alot of mobs in the same time. I writing these things because i don't want to see new players quit the game the same has me in the first time i played. I hope this will help more Ninjas in ninjourney! Thanks for the atention.
  3. Hello! I would like to talk about Lightning today with the community and staff. It's a great Team Fight mastery and goes well combined with other masteries too except few. But sometimes it falls greatly beneath other masteries in terms of 1v1 potential, my first suggestion is a small buff to it's 1v1 potential just by a bit. Here is it's first lightning jutsu and the buff I would like to suggest: I would like to suggest that after it reaches level 3, it should be able to evolve and instead the three small senbons going in the same direction, they will separate and goes in three directions like this. My second suggestion is it's potential in Team Fights, I believe that Feast can bring it to a further above level: For Team Fights: Right now Feast is a budget WP(Water Prison) without snare and shorter range, it also leaves you vulnerable to cancels or free DMG, if the state of it is going to remain the same, I suggest that instead of hitting a single target, it can hit all the targets within it's range but the more people it hits the less it's DMG becomes, so forexample if it hits one person within range it deals the DMG it normally does but as more targets gets in range, the DMG starts getting lower and the lowest it can go is equal to that of GEP. For 1v1: If we talk about how it can become good in 1v1s then instead of it's current state now it can work like the Vacuum Sphere(before the nerf)...like a barrage of lightning, forexample the lightning will fall on you thrice with 1/3rd of the total DMG it does now in one hit, so if all three of the lightning bolts lands it will equal to the total DMG Feast does now in one hit. You can either run out of range or cancel it but instead of it being canceled from the start doing no DMG, you will at least be able to deal some DMG after this change.(The Casting time is removed.) Please feel free to add your own feedback!