Ueda

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Everything posted by Ueda

  1. Dear Ninja, With most of our community activity taking place in Discord in recent years, on top of an onslaught of spam bots on the forum these days, we've decided to move all community activities to our Discord server. For years now, we've been slowly transitioning to it as the way we communicate with our players. It's become the default mode of communication for gamers everywhere in 2024, so it makes the most sense to just move it all there. Click here to join our discord server Best Regards, Ueda
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  2. Dear Ninja, With most of our community activity taking place in Discord in recent years, on top of an onslaught of spam bots on the forum these days, we've decided to move all community activities to our Discord server. For years now, we've been slowly transitioning to it as the way we communicate with our players. It's become the default mode of communication for gamers everywhere in 2024, so it makes the most sense to just move it all there. Click here to join our discord server Best Regards, Ueda
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  3. Thanks for the random bit of culture
  4. This is the final judging! The winner is Indra, taking home 20 Ninja Credits. Although not in the original competition prizes list, I also decided to reward Sirch with 10 Ninja Credits! Congratulations! Thanks everyone for participating!
  5. Deadline extension!
  6. Ya'll having as much fun with this as I am reading it. Keep up the good work fixing Nin Online!
  7. Nin Online Vision™ Contest Here's a fun mini-event for the community that I'm calling - Vision™ Contest - as the title suggests, you goal is to come up with a list of things you would change to Nin Online that would make it a better game. This is not a serious contest and you're free to meme and/or take it as seriously as you like! Rules Use the following format to respond to this topic, but fill in the details. You can also be really extra and come up with screenshots or concept art of your own Nin Online™. Deadline & Judging The dateline for submissions is 20 August 2024 at Midnight EST The judging will be 50% based on reactions to your post and 50% based on judging by me, the vision master. Prize The winner will receive 20 Ninja Credits
  8. 2024, this is being worked on now!
  9. Ueda

    Guild Roll Back

    I'll look into why this happened, but for now your purchase has been refunded to ninja credits.
  10. Great video! Shared it on our discord
  11. Sorry that this happened to you. Yeah, sometimes there's false positives for spam, it's trying to be safe rather than sorry.
  12. This has since been fixed! Thank you!
  13. This has been resolved, thank you!
  14. That's sweet Nagamushi. But you're still on my naughty list.
  15. Starting January 31st 2024, we will no longer be accepting support requests about forgetting email addresses. It will be fully your own responsible to note down your email addresses or rely on this tool to get your email addresses back. We cannot continue to allow our limited support team to be inundated with such requests and be used in place of a notes app or password manager.
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  16. This is added in the next update
  17. Dear Ninja, Nin Online's Annual Christmas Event - Let It Snow - Is LIVE! This year, we've opened the doors to the Hidden City of Joy, a city filled with zombies, evil snowmen and also... Presents! Players familiar with this event should be glad to know, this year there are new special types of zombies, new rewards and an expanded map to explore. Free Stat Reset Check with Santa if you are Naughty or Nice! You'll see if you can get a Free Stat Reset, or you have to redeem yourself first. Kill Zombies to trade brains for presents There's a time-exclusive Christmas Shop where you can trade zombie parts for special Christmas themed cosmetic items or even Event Coupons! How to Participate? Talk to the Holiday Event NPC in each village to get transported to the Hidden City of Joy. Talk to Santa Claus to learn more about the rules of the event. Merry Christmas & Happy Holidays! - Nin Online Team
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  18. Today's balance patch is brought to you by a mixture of balance team patch notes and my own based. My changes are highlighted in green. Summons War Toad (NPC) can now cast Triple Mud Bullet Technique (NEW) Triple Mud Bullets Technique - fires 3 Mud Bullets (same Cast Type, Cast Time, Range, Base Damage, Cooldown, Speed) Big Snake (NPC) Health decreased from 600 to 500 Big Snake (NPC) Base Damage decreased from 12 to 8 Big Snake (NPC) Attack Speed increased from 1100ms to 1000ms Big Snake (NPC) Pathfinding Mode changed from A* to Dumb Snake Poison Projectile Speed increased from 300 to 200 Mother Slug (NPC) Base Stats increased from 20 to 30 Minor Slug Heal Technique Range increased from 2 tiles to 45 tiles Greater Slug Heal Technique Range increased from 2 tiles to 5 tiles Large Clam (NPC) Range increased from 2 tiles to 9 tiles Large Clam (NPC) can now cast Bubble Solution Spitting Technique Wild Slashes (NPC) Cooldown Time decreased from 21s to 15s Wild Slashes (NPC) Range increased from 4 tiles to 6 tiles Wild Slashes (NPC) now applies Bleeding I Wind Mask (NPC) now applies Slow I Monkey King (NPC) Health decreased from 600 to 500 Stun Smash (NPC) Stun duration decreased from 3000ms to 2000ms Fire, Poison, Lightning, Wind, Earth, Water Puppet Summoning Cooldown decreased from 90s to 60s Fire, Poison, Lightning, Wind, Earth, Water Puppet Summoning CP Cost decreased from 100 CP to 60 CP Fire, Poison, Lightning, Wind, Earth, Water Puppet (NPC) can now Run Weapon Mastery (Sword) Shockwave Slash Technique CP cost increased from 15/15/15 to 20/20/20 Shockwave Slash Technique Cooldown Time decreased from 19/19/19s to 18/18/18s Risky Blade Dance Technique range increased from reduced from 6 tiles to 5 tiles Wild Slashes Technique CP cost increased from 30/30/28 to 37/37/35 Blade Piercing Technique CP cost increased from 20/20/20 to 30/30/30 Blade Piercing Technique Bleeding Rank changed from I to III Wild Slashes Technique Strength Requirement increased from 40 to 45 Blade Piercing Technique Strength Requirement increased from 35 to 40 Crescent Moon Beheading Technique Strength Requirement increased from 50 to 55 Dance of the Crescent Moon Technique Strength Requirement increased from 60 to 70 Shockwave Slash Technique Speed Increased by 20% Swords Wooden Katana Strength Requirement increased from 12 to 13 Wooden Katana Base Damage increased from 2 to 5 Broad Sword Base Damage increased from 6 to 8 Broad Sword Attack Speed increased from 1400ms to 1300ms Butcher Sword Strength Requirement decreased from 40 to 33 Butcher Sword Base Damage increased from 12 to 15 Nikuya Strength Requirement decreased from 63 to 53 Nikuya Base damage increased from 17 to 24 Nikuya Attack Speed increased from 1500ms to 1300ms Spiked Baseball Bat Base Damage increased from 24 to 30 Spiked Baseball Bat Attack Speed increased from 1800ms to 1700ms Stylish Sword Base Damage increased from 22 to 26 Stylish Sword Attack Speed increased from 1500ms to 1400ms Adamantine Staff Attack Speed decreased from 1400ms to 1500ms Weapon Mastery (Tools) Triple Explosive Tag Technique Cast Time increased from 1s to 2s Shadow Shuriken Technique now interrupts Shadow Shuriken Technique Cooldown Time increased from 22/21/21s to 27/26/26s Exploding Spiked Ball Technique no longer interrupts Exploding Spike Ball Technique Damage reduced from 39/39/40 to 37/37/38 Medical Mastery (Experimental) Chakra Scalpel Technique Cast Time increased from 1s to 2s (Revert) Chakra Scalpel Technique Buff Duration increased from 45s to 60s Water (Int) Mastery Water Prison Technique Snare Duration decreased from 3000ms/3500ms/3500ms to 3000ms across all ranks Water Prison Technique now deals 15/16/17 Base Damage up from 15/15/15 Water Substitution Technique CP Cost increased from 30/30/26 to 32/32/30 Water Subtitution Technique Intellect Requirement increased from 40 to 45 Great Water Shark Technique Range decreased from 10/10/12 to 10/10/11 Gentle Fist Palm Bottom Technique Strength scaling decreased from 60% to 33% Mountain Crusher End Cast Time increased from 500ms to 800ms Wind Mastery (Fan) Slow III debuff duration decreased from 6s to 5s Wind Mask Technique Cooldown Increased from 17/17/18 to 20/20/19 Wind Mask Technique Snare Duration reduced from 1.5s to 1.2s across all ranks Fire Mastery Dragon Fire Technique Intellect Requirement increased from 60 to 65 Great Fireball Technique Range increased from 12/15/15 to 14/15/15 Lightning Mastery Lightning Spear Technique Damage increased from 29/29/30 to 32/32/33 Lightning Cutter Technique Damage increased from 38/38/39/39/40/40 to 40/40/41/41/42/42 Lightning Current Technique Damage increased from 18/18/19 to 22/22/23 Lightning Current Technique Stun Duration increased from 1s to 1.2s across all ranks
  19. We just released a new YouTube video summarizing the biggest updates in 2022-2023! The video was created by our very own @Veloxy Please give the video a view and a like and subscribe to our channel for more videos
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  20. Dear Ninja, We've just launched a brand new major feature - Guilds! Guilds are player organizations where you can contribute towards a common goal, and build towards a large community of like-minded individuals, collectively getting more powerful. Be warned that guild names cannot be changed and owners cannot be transferred without restarting. Guild Features Guild Perks Guilds comes with many cool features, like Guild Ranks, Guild Emblems, Bulletin Boards, Guild Chat Channel, Friendly Fire Toggling, Alliances and more, all unlockable through the Guild Perks System. Guild Emblems There are hundreds of customizable pieces to choose from to create your guild's unique emblem. With the current pieces, there are a whopping 400,000+ possible combinations of Guild Emblems to create, not even including color options! Creating a Guild Creating a guild can be done through the Guild menu by Gold & Silver Ninja. It costs 10,000 Ryo. Conclusion With this Nin Online is now complete faction-wise. You are born into the ninja world alone, but you choose a village to be born in, choose a clan (family) to be born as, join a corporation as an occupation and join or create your own guild, which is like your friend circle, and find teams to go on short-term missions with. We hope you enjoy this new feature!
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  21. You'll need a GM to manually debug you, if you see Erox or myself online we'll come to you, just PM us!
  22. Version 4.6.5 released This update contains a couple of features and fixes to issues with the previous update(s)! Apologies, its a pretty big one and done in record time too, so thank you everyone for helping with testing! Fixes to Dodgeball Event to fix people coming into match with dodgeballs ready Capture point alerts reduced from every 2 minutes to every 5 minutes per location Fixed an issue with capture progress being shown on the wrong maps Added support for capture points on water Added hover to Map Zones on Map Name HUD to show what the zone means (Helpful for newer players) Fixed World Map issue due to village capture color glows General optimizations to the Capturing Point system Version 4.6.5b released with the following changes Removed Asp.Net target framework reference Hopefully this fixes the issue where new players are being told to install the wrong runtime files Left click to Attack/Interact & Pickup Items You should now be able to play Nin mostly with mouse and one hand on keyboard Improved responsiveness to Chakra Charging, Movement and Attacking There should be about a 1-25ms decrease in latency for these controls Map Timer Variable HUD We're able to make a variable (such as the boat timer & prison timer) appear in a timer HUD Leaderboard Tournament Schedule fixed (hopefully) Now also displays on-going tournaments with "Happening Now" Fixed Raid Info HUD expand button triggering Capture Point HUD Fixed Capture Points being captured when nobody is on that map Fixed NPCs not being able to walk on Capture Points Fixed run speed inconsistencies (by accident) Added Timer to "Across The Seas" Added capture points outside each village hospital to make it easier for villages to defend themselves Another update has been pushed with the following fixes & changes (Hopefully) Fixed issue where some people can't target with mouse Option to turn off Mouse Attack / Interact Controls Use HWID (Hardware ID) instead of MAC Address to identify users Fix issue where some quests were not working Fix issue where players randomly get kicked out of the game when another user logs on Alerts for Capture Points only trigger after 10% has been captured to avoid spam when someone just runs over them Fixed issue with Buff hovering/cancelling Fixed logo on screenshot being cut off Fixed Cash Shop stash not showing amount of items remaining to claim Added functionality for Events/NPCs to check Time of Day This will be useful for adding things like Night Market only being open at night and some shops only being open in the day Added functionality for Events/NPCs to check PvP Timer You no longer need to wait 30 seconds to board the ship map "Across the Seas" but you cannot board while you are in combat You no longer need to wait 15 seconds for Summoning Toad, but you cannot use it while in combat Added secondary Movement Keybinds (Devs Only) Improved Event Editor Expand all/Minimize All button and cleaner table style layout Fixed Command Window appearing outside of screen Fixed Character Reset not logging player out Fixed infinite loop map warps issue As seen in Takumi Castle Nin Online version 4.6.6 has been released with the following changes Added new animated trees system This is the first part of a resource system for new professions (Hopefully) Fixed a black screen error for some users Fixed Election Voting going to the wrong person (All votes have been reset) Nin Online version 4.6.7c has been released with the following changes Fixed seasonal graphics (You might need to clear mapcache) Added Resource Gathering system (Yet to launch feature for players) Fixes for resource gathering learnt from testing yesterday Fixed black screen infinite mouse cursor error when changing maps Fixed warping for admins in Map Editor Fixed server's MySQL version incompatibilities with our host's mysql update Nin Online version 4.6.7d has been released with the following changes Fixed [SPartyUpdate] Error Logs spam This was confusing people from serious errors Fixed art issues with winter tilesets Nin Online version 4.6.7e has been released with the following changes Fixed an issue with the latest client versions causing massive server lag Fixed Nin Logo icon being missing on the client window Improve Player Targetting UI layout Fixed seasonal tilesets (again) this time better. It was previously taking up too much memory and making other art aspects of the game suffer (namely, player characters missing clothing) Fixed logging into the game for the first time having ugly infinite cursor issue Nin Online version 4.6.8b as been released with the following changes Fixed wrong .NET Runtime being asked to install for good this time A hotfix has been pushed with the following changes Fixes to a lag spike that is caused when another user logs on caused by recent changes Added possibility of random snowfall instead of rain during winter General optimizations to server performance Honey changed from 2s Stand Cast to 1s Run Cast Bandages changed from 1s Stand Cast to 1s Run Cast Poison Antidotes changed from 2s Stand Cast to 2s Run Cast Nin Online 4.6.9 has been released with the following changes Fixed bug where you could get stuck in an event dialogue with no text if you got warped while in dialogue Developer & Backend Changes Fixed an out of bounds error that occured in Player Movement code Moved Village MOTD and Orders to RP Live Stats (Saved in MongoDB) Added ability for NPCs/Events to Open/Close User Interface windows like Inventory (Mainly for Tutorial) Added Village/Missing Conditional Branches in Event System Fixed Right-click to delete events in Map Editor General code refactoring Optimized client pinging (and stopped in pinging in main menu) Added Networking Stats (Packets in/s, Packets out/s) to Debug Menu Fixed Resource Rendering in Map Editor Toggles to hide all other layers and to hide resources Fixed village selector in editors sometimes allowing wrong values Repriced Denkai's tools to be more competitive Fixed Horoscope being bugged Made Shadow Kunai Clone & Fuuma Wind Shuriken not share CD Nin Online 4.7.0 has been released with the following changes Improved Mouse Attacking No longer works as a secondary direction setter like right click. It only sets direction on attack/interact, not when held down. Reverted events change to hopefully fix recent issue with quests/missions not working Improved Friends List Fixed Item Packs not giving items sometimes Developer & Backend Changes Optimized sending player variables heavily Improved Map Report / Map List to allow for sorting by dates etc. Cleaned up Map Report system packets Handle dailies (Daily resets) better and immediately on login Code cleanup of Join Game method Fixed an out of bounds error related to projectiles/combat Client-side code cleanup of Projectiles Removed legacy code to do with clan selection Nin Online 4.7.0b has been released with the following changes Right click -> Split Stack option Dragging separate stacks into each other combines them Hovering Stats shows base stat Clicking on heads of players no longer causes an attack Added graphics for new hairs and items Developer & Backend Changes Fixed right click to delete tiles and attributes Ignore Case for Map Report search New Launcher Art Version 4.7.2 of Nin Online has been released with the following changes Chatbox now has icons instead of [Global] [Say] tags Items obtained through Item Packs now display in a UI instead of in Chat Messages Items obtained in dialogues/events now display on screen Added a reply button to the mail system to quickly reply to people who mailed you Election winners (Council Members) are now displayed on the Election UI after the voting period concludes Fixed Election issues Improved End Cast time animation to use the casting pose as the end frame instead of looking like you're the one who got stunned RP Panel now includes missing ninja from your village so you can pardon them Prevent Mission Tracker from leaving the screen Added search for Game Guides Fixed NPCs that can't walk on water spawning in water (Backend) Event system commands to Set and Take items now also take into consideration equipped items (GMs) In GM Panel, there's now a Map Ninja List that can be used to manage ninjas on the current map (Backend) Dialogues/Events can now open specific tabs in Social and Ninja menu (Backend) Added selector for Caster Pose in Jutsu Editor Version 4.7.3 of Nin Online has been released with the following changes New Item Pickup HUD Fixes to default positions of certain UI elements Fixed DBE picking up Dodgeballs issue