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Showing content with the highest reputation on 09/04/2023 in all areas

  1. Take a moment to consider these options and tell me what you really think will help Nin Improve in general
    4 points
  2. I personally think Jinchuriki and Special Techniques are extremely high priority, me and a lot others have been suggesting both of these things for YEARS. BUT!!! I think the highest priority should be Advanced Masteries. Hear me out, I know a lot of people have given up on this concept as a whole but think about how the older players would feel if Advanced Masteries were added, everything would come full circle. The addition of Advanced Masteries not only would bring back something that was promised, hot so many players hyped, then was cancelled, but it would bring something that this game sorely needs, DIVERSITY! This addition would easily take the game from being maybe 5 different mastery combinations (let’s me honest everyone just finds the meta and does basically the same thing) to countless play styles. Some people would have wood release, some Blaze Release, Lava, Storm, ALL of it. Not to mention the people who would go double wind for example and be able to finally use that Rasenshuriken that we’ve seen flashed around. Okay i’m done ranting but really take into consideration what this kind of addition could mean for the game and the player base going forward. Thank you for reading <3
    3 points
  3. I think maybe it's finally time for clan special abilities/jutsu
    2 points
  4. Mission Adjustments Dailies I personally would like to see Daily missions fixed. Daily missions before level 25 do not give enough experience and then 25-26, you start getting all these un-accomplishable hunting missions that would give you enough experience. Then later on all you want to do are hunting missions and abandon the rest... - Remove lower level dailies from higher level roster (i.e. 31k relaxation for people needing millions of xp) - Increase experience for lowbie missions like hawk down that give less than grinding for the time spent. - Add more missions to the daily roster so it's not always the same thing. Arcs I think the arcs would benefit to some DLC. - Add a part 2 or extend missions to 20 arc/ toad arc/ 40 arc/ LOI. Side Missions Late 30s and 40s are pretty slow and could benefit from some side missions. - Add side missions to Sewers, Scarabs, Ant Hill etc I am happy to come up with some missions that could be added too just lmk if it's something worth investing in.
    2 points
  5. -Mist travel issues Sand to Snakes 2:25 Leaf to Snakes 1:57 Mist to Snakes(running) 6:18 Mist to Snakes(boat ride) 7:53 I believe the Mist time has been cut by 40 seconds since the last change but I haven't timed anything since.
    2 points
  6. If I thought that it was within your power to make big enough changes to the early leveling experience to actually increase retention, I would have voted for that. As it stands, new techniques/jiinchuriki is the best way to bring players back and keep them for a while.
    1 point
  7. I started playing this game 2 months ago. I brought with me more than 20 players to play with. We all started knowing nothing in the game, exploring and reading the tutorial... in the moment, I'm the only one who is still playing the game, and that sucks! The "conversion" from beginner players to veterans is between 3-5% currently. This does a lot of harm to the game, because it has many new players, who end up giving up, losing interest and never coming back! so maybe we should find out why and try to fix that "conversion" to a higher number! HERE IS A LIST OF SOME REASONS THEY QUITTED THE GAME: 1. Super boring to level up until 20. 2. Boring to kill mobs with almost no jutsus avaiable. 3. Extremally hard to level up in the first levels compared to other games. 4. Spam-killed from higher levels of the other villages. 5. Unable of finishing daily in other villages because the higher level kill the lowbies all the time and there's nothing they can do. 6. Economy broken they have 0 ryos to do anything, not even for tools. 7. Bugs in the game, crash in some maps and also the lack of content in Portuguese. This is only a few of the reasons. I can go on with that list but I feel like you already got my point. thanks.
    1 point
  8. Adding Bijuu's/Jinchuuriki's would definitely give some needed content to the game. Here's some suggestions that I like to bring based off of a Naruto MMORPG game that Erox and I were working on as GM's several years ago: -After defeating Bijuu; The ninja who takes the final hit becomes the Jinchuuriki -The buff is only temporarily until they're defeated or log off (if they're logged off longer than 15 minutes). Afterwards the Bijuu will respawn back in the open world in the next 30 minutes -Kage/Anbu Leader/Akatsuki/ get a Sealing Jutsu, which allows them to take the Bijuu and seal it inside whoever they want. They can seal it inside themselves or to another player -If a Jinchuuriki dies; they're unable to press enter for 60 seconds. Giving Kages/Akats enough time to steal the Bijuu from them -Should take at least 10 seconds to extract the Bijuu with the Sealing Jutsu (Equivalent to Revive cast speed)
    1 point
  9. I think the low level experience could be better so a dedicated arc with more actual content would make it way better. I would set the needed level to 10 since after the welcome to mission line and a bit of grinding you can hit lvl 10 fast. A way bigger gap are lvl 35 to 40 and 45 to 50. Since I made a post for recalculate daily mission xp Link to the Post here the overall level experience would be way better. I think there are too many missions dropped because they aren't worth the time doing them because the amount of xp they give. And any mission should be worth to be done because someone spend time creating them. What I personally miss is the lack of content after your daily missions. Since you get your daily missions from the village mission desk and only there, why shouldn't we get other missions from different villagers (npc) as well? There are some open world missions as well just to be clear. For example a local fisherman that gives you x missions to catch different types of fish for x amount of xp and ryo. And maybe one weekly mission to catch a legendary fish for big xp. Same as gathering missions like the medical III dailys, the time you need to complete the mission is huge if you aren't rich and need to do it from scratch, so make this kind of missions not a daily but maybe weekly extra mission. As for content I would love to see instanced pve content like bosses with random loot tables you could join with a group of upto 4 ppl to try and kill a boss. Entrance fees could be big amount of farmed items or special boss coupons earned during events or traded for items. Ah and for the grinding guys out there, the mob xp after lvl 30-60 should be set to a realistic amount. I could do some math for calculating mob xp if needed.
    1 point
  10. In my view, it's a priority, low-level experience, if you notice there are a lot of people who give up even before getting their element. But advanced mastery would be pretty crazy!
    1 point
  11. While jinchurikies would indeed be cool, thats only 9 players at max being lucky enough to behold new content. Special abilities does sound promising and fair for everyone. I voted for that. Know that every ideas you mentionned would greatly improve nin. A lvl 5-15 arc could make new players stick to the game. That would be my vote if i wasnt biased by my own needs. PS : med corp will only make the game worst. Have faith in those wise words
    1 point
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