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Showing content with the highest reputation since 03/28/2024 in Posts

  1. 2024, this is being worked on now!
    3 points
  2. Hey guys, I was thinking of achievements system that can add some post lv 60 game play and can work really good with mechanics that are already implanted such as titles and housing, and as far as inserting it to the game shouldn't be too hard since they are just counters of predetermined events. completing achievements will rank up your prestige Rank, this will not give any advantage besides swag but hey we know how much swag is important in NIn. the prestige rank could be visible around the village image for example: (ofc this is just a suggestion) and also while being targeted and unmasked Completing some achievements or ranks will unlocks stuff like titles, furniture, or cosmetic items for example: killing 1000 bears could award u with a bear rug for your house so that when u have visitors they can see your brave grindings! using 500 red pills could award u the title "The Addict" Visiting Every single map ( that is not org related ) could award you an "Explorer Hat" cosmetic and so on... I believe this could really give some more mid-endgame content for all of us grinders and completionists, and also another way to reward players for great achievements. Ranks will also be a way of making your character out stand near others. Adding a list of achievements i thought of: Achievements: kill Leaf players 10, 50, 100, 200 kill Sand players 10, 50, 100, 200 kill Mist players 10, 50, 100, 200 kill Rogue players 10, 50, 100, 200 kill enemies 10, 100, 1000 kill boss X 1, 5, 10, 50 daily missions completed 10, 100, 1000 mission Completed % complete daily Mission X 1, 5, 10, 50 spend X ryo in shops Own a House Own furnitures 1,5,10,20 Die X 10, 50, 100 ,1000 Maps visited % Get your horoscope Get Summon 1 ,2 ,3 ,4 Achieve lv 10, 20, 30, 40, 50, 55, 60 Max jutsus 1, 3, 6, 12, 17 Have bounty 100, 200, 500, 1000, 2000 Colect Bounty 50, 100, 500, 1000 Win 777 1,2,3,5 Get into an Organization run x distance run x distance on water Mold x chakra recover x hp use X tools 100, 200, 500, 1000, 2000 use X blood pills 10, 50, 100, 200 use X chakra pills 10, 50, 100, 200
    1 point
  3. You bored of nin online? You want a sick nasty update that'll blow your socks off? You think it can't be done? Look no further my guy. Here's a step by step guide to make your game pop. All within 4 weeks too. Don't forget, this will at least triple your player base. Yea, your welcome. Ima make this real ez. Anyway, here goes. Week 1: Levels! Disclaimer; We have a stat system in the game already. It currently goes to 60, make it go to 70. Day 1: Increase that max lvl from 60 to 70 (yea i know, rough day, 10 numbers). Day 2 : Tweak the xp needed to lvl for the 60-70 curve. (yea i know, crazy, lvl xp. who woulda known). Day 3: Pick a number of stats to give. (we like stats, thanks, another tough day) Day 4,5,6,7; Code the visual changes for all that tough work. We done with week 1 phew. Week 2: Well boys, It took us 1 week to figure out all the tough numbers to put in the game (and we had to code it, dahm). This is where things get interesting. Day 1: Unlock those jutsu slots. We are lvl 70 now after all. This can't take more than 1 day right? @Ueda Day 2,3,4: Uh oh, now what? Well, it's time. That dahm choose your mastery window is gonna pop up again. For a third time. Let's code it. (Must be done for lvl 70, good thing we coded this already for 10 and 50). Day 5,6,7: Add color for 3rd mastery in bingo book. We have 2 colors already, how hard is a 3rd? Week 3: Goddahm, was that a lot of work or not enough? Now what? Jutsu book update. Day1-7: Update jutsu book for 3rd mastery. Jokes on you @Ueda now you have to update the jutsu book for learnable jutsus. (hopefully this can be done in a week). Week 4: New hotbar for more jutsus. Day 1,2,3,4,5,6,7: Third hotbar and new hotkeys in menu. This update doesn't care about new arc or items for a lvl update. 3rd mastery baby. There you have it, this update would take around 4 weeks depending on jutsu book update. Yea, your welcome. Keep in mind most of these changes are coded in the game already, should be easy from a developer stand point. This should be more than enough for a game changing update in a decent time.
    1 point
  4. I think even a smaller change would help a little more. 1s cast for unequipping and reequipping would make more sense rp wise and also would work better for pvp than the 2 seconds it is now
    1 point
  5. There are a lot of clothing items that look like they should give the concealment buff, that don't. I just think, well, they should. Items such as the Kaku Protector and the wanderer scarves, for example, look like they should conceal you. There are probably others that I can't think of as well. This would only benefit the entire player base with zero downsides. We all get more mask options available to us, and will be able to customize our ninjas more without having to sacrifice another slot for a mask if we want concealment. There are a few outfits I enjoy that I have to sacrifice one part in order to be masked, even though there is already a part in the outfit that looks like it should clearly mask my identity. I'm sure many other players have experienced this, albeit small, dilemma. I know this isn't a dire issue, but it would be an appreciated update giving us all more mask options and more customizable outfits while masked, without having to really add anything (I assume at least. idk much about game development, this just appears like an easy thing to work on).
    1 point
  6. Mobs should do less damage. They seem over powered especially for lower levels who are forced to leave their village. Adding status effects to every mob is also over powered, maybe if one boss like mob was present or it was given to just a special mob it would make much more sense. For example, Bears could revert to being normal with less damage, but a polar bear could have the current bear's damage with an stun. This will also help people feel as if they're accomplishing something and not wasting time. Spending 3 hours after doing daily missions and repeat puching mobs gets old and without any other source of events going on or rp or anything to keep them interested, i've learned that they would try the game then quit either the day of or within the week of playing.
    1 point
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