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Posts posted by Anna Primal
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1 hour ago, Fairytail said:
Then figure out what you’re doing each time it’s happened and deduce a constant variable like I did. This is most likely a separate/different bug but it involves masks as well. The world doesn’t doesn’t have to be as simple as one bug per item.
yeah
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11 minutes ago, Fairytail said:
“Randomly” - Primal, I can consistently put my summon on cooldown with a mask on and switch maps and it does it 100% of the time lmao. Do I have to post a video?
i can record it when i hunt it happens to me with or without summon many times
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i dont mind buff but remove the interupt and snare effect it to op and is used by most non bubble user let the 80 strenght pipe do that
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3 hours ago, Fairytail said:
If you equip a mask and put your normal puppet (in my case I have an Earth Puppet) on cooldown by either spawning it or despawning it and then switch maps, it'll unequip your mask and put your mask on cooldown for the remainder of your summon's cooldown. So basically, I'm locked from using a mask for 90 seconds if I have my normal Earth Puppet jutsu on cooldown when I switch maps.
the mask and bone sword unqeuip bug when mapswitching thing has nothing to do with summons it happens randomly and it a new bug after the gun event started.
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12 hours ago, Black Rain said:
worlds first babyyyyyyyyyyyyyyyyyyyyyyyyy
gg
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22 hours ago, Ainz Ooal Gown said:
I understand where you're coming from definitely, but I just don't to have killed 1000 tentacles to then be told "Oh hey its the head btw which is not able to be killed" You know?
I only bring this up because the Tanuki mob was bugged for months and I had farmed it for 1 month + and nothing dropped. Then it was revealed that the drop was actually bugged. I don't want to waste my time and I hope Rory respects that.it was the same issue with the hat boss ppl guess until it was found out but in this case the enemy has side adds
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34 minutes ago, Ainz Ooal Gown said:
Sandies want us to outplay their 45 minutes of gathering 20 players and then jumping 5 people doing the sand boss. All you sandies are ego inflated people who are too stupid to think things in an objective manner. Your brain cells cannot comprehend anything other than "HAHA EZ WE ARE BEST" when you're all ana primal tier. Read the post again and look at it without bias. Jesus christ cannot help you rats.
bro you suck ass in pvp carriedby:144fps and good ping,water/wind,second sub,pipe,high damage so dont compair your self to me who has meele hits as the msot meta thing about me .
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Just now, SetsunaRaijin said:
i dont want lightning to depend solely on chidori, no other mastery is like that. if chidori gets buff instead of feast that just mean light is nothing without cutter
feast and chidori should get buff the rest are fine
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1 minute ago, SetsunaRaijin said:
All lightning needs is feast to be running cast so we light users can be happy
no chidori still sucks ass it need a rework to work for 1vs1
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the issue is all now have a big boss near there spawn point rogue = bone boss,sand=weasel,mist temple=raccon fella ,leaf=rat king
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Just now, Benjani said:
All lightning jutsus are hard to land compare to other masteries and you call that balanced. Easily punishable, 1st one being chidori, 2nd one being feast where you have to stand still, 3rd one being cutter which is the easiest thing to cancel in this game, 2 jutsus that are 1 tiles good luck landing them.
chidori and cutter are the same ?
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the issue here is simple non of us have the same fps and ping and play and get diffrent results out of if and we play wih diffrent masteries
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11 minutes ago, Benjani said:
Lightning is not balanced compared to the other masteries, it is seemingly weak especially as a solo mastery.
fact
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i think the weasel is at the nice location and bring more ppl to the dz well wz of sand
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4 hours ago, Hageshi said:
Lighting is pretty well as it is. It might be a bit slow on casts and some more damage would be nice. It's not meant to be played solo in my opinion, it's deadly in combos with other masteries.
it not the best combo element honestily medic and wind and water combos are stil lbetter second masteries
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14 hours ago, Mugen said:
Nothing to do with fps, refresh rate or ping.
To be fixed, possibly in the new client.
Moving on :tea:
movement and jutsu cast is all about fps, refresh rate or ping.
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14 hours ago, Utzotz said:
HELLO GUYS!
So, alright, I kept in mind there's that feature making people run faster, but I had no clue it's actually so significant. The moment one of the Akatsuki members killed me yesterday made me realize of how big of an impact that makes. I completely understand I stood no chance in a fight, it was okay for me to lose, but the fact I couldn't even run was just hilarious and totally unfair. The movement speed gap was huge as a canyon. I swear, I saw him moving two tiles per second while I barely moved one in the same period of time and he wasn't a Taijutsu user. I've had contacted the same person that killed me after the fight, and the funniest thing is that he told me there's people way faster than him. If I couldn't even move away from this guy, what'd happen against those he spoke about? I had no clue if someone made a post about this yet, but I'd categorize that as one of the most persistent bugs I experienced so far. I'm not one hundred percent sure if the movement speed also is correlated with ping, it might be too, it surely is for some extent, but that's something we kinda have no control of, I guess? The refresh rate impact on the other note can be dealt with, I believe. I we all share our thoughts and experiences on this there, Ueda and overall, the staff team might notice that this really is a troublesome thing that'd be better fixed. So, if I might ask you, write about things you had witnessed. I'm sure I'm not the only one. On whichever side you are on, the faster one or the slower, share your experiences.
FOR ME...
My monitor has 75hz refresh rate. I have had noticed that I'm definitely faster than some people and slower compared to some individuals too. My ping oscillates in 100-120 with pingzapper on, meaning I have no trouble with it. I often do see a person that is far ahead of me, and when we both run in one direction, I'm after some time either by their side, or just ahead of them. On the other side, there's a lot of people that do the same to me. You can tell that is pretty confusing and unfair, especially in PVP that is the biggest aspect of this game.
fps and ping depends is unfair and carries a lot of players it makes i even go as far to say increase in winning 40% chance but that it while ppl said the new sever will fix thinks it didnt . honestlyi dont know what it truly is but fps help cast jutsus fast much faster and fps can make oyu move a bit faster too but ping help a lot in overall too how to fix that maybe new client but we will see i doubt the new server made us all a bit more stable and a bit faster but if oyu make a na player fast and a eu player the na player will still out run the eu player (unless the na player plays on 30 fps and eu on 144 fps) at least so it seem imo.
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41 minutes ago, Benjani said:
Ok, light is not the best mastery nor a comfortable one to use, but hear me out on this, this is not a troll post and i will not try to troll.
First jutsu, lightning senbon, one of the best light jutsu, nothing too much to change to be honest, i just think that it should stun for .5 sec, also a bit more dmg
second jutsu, spear, not the best light jutsu, this jutsu needs more dmg in my opinion
third jutsu, lightning cutter, probably the best lightning jutsu, but i think adding more stun to it maybe .2 sec more
fourth jutsu, feast of lightning, it should be a running cast homing that stuns for .5 sec
fifth jutsu, current, remove the self-stun, make it instant and add more dmg, im talking good damage like 20 base dmg at least
Pillars is fine as it is
a bit too much i agree lightign need a change and a big boi buff but this is a bit overdoing it
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10 hours ago, scurooo said:
Hello, i just start and i want to know what is the best stats i need to add for the beginning of the game?
strenght for wm who uses swords and int if you wanna use tools but you cant have both since they share cc
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7 hours ago, BloodKin said:
Like i said,its totally hosted by the Community.
I think there will be one in 2021 hopefully!gl with that
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we need a gm(eu gm) one who has the time for that first
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1 minute ago, Sinnerman said:
I imagine the buffs themselves would have visual cues (maybe not a colored aura as it looks disgusting, it could just be some glowing around the head in the color of the ring you're wearing. You're acting as if this is some kind of huge buff, it only buffs smaller group plays which is good for the akatsuki as we are not meant to be a 10 man group but rather 2 man pairs working under the same goal/objective. It is an interesting point to discuss though.
i be fine if each ring was seeable but other wise it be going to fight be op
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2 minutes ago, Rumaki said:
primal i would suggest you to read the post again it's not about a buff or complaining its about encouraging RP and small group hunts within the akatsuki which is what it was supposed to be in the first place the rework is about bringing it closer to what akat is in the anime and bring more fun to it along the way man pls calm down
but you are hunted 24/7 like i fought you 2 hour ago .
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IF akatsuki feel like we dont want to hunt them rest assured we always do we are just gathering to get you and if we dont have the ppl we dont go if we do then yyou will see us soon .
Eliminate Map-switch Gameplay
in Suggestions (Old)
Posted
this might be a rare case we agree