Anna Primal

Gold Ninja
  • Posts

    846
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Anna Primal

  1. what i like to see :

    easier grind and better rate drops.

    new jutsu and maps (advanced )

    world bosses  or random npc bosses that spawn in open world .

    add a stun limiter so that a player who has been snared knockback or stunned build immunity like 3  hit and they are immune for 5 sec or more.

    add player  made orgs( guardian of asoki)  again .

    better overall mastery reworks .

    add trading station where pp lcna put item and ask for some ryu for it and the 10% is take by the station and rest is send to players .

  2. 18 hours ago, Snail said:

    Fire Earth - Cadis Etrama Raizel
    Fire Light - Chubstah / Flames
    Fire Wind - Arcana
    Fire Water - ?
    Fire Med - ?
    Fire tai - Stone

    Earth Wind - ?
    Earth Light - Rumaki
    Earth Water - Ryuseken
    Earth Med - Scalpel
    Earth Tai - Hybrid

    Wind Light - Vipe
    Wind Water - Ainz Ooal Gown
    Wind Med - ?
    Wind Tai - ?

    Water Light - Yin Katara
    Water Med - Boo
    Water Tai - ?

    Light Med - Static
    Light Tai - ?

    Int WM Fire - Exodia
    Int WM Water - ?
    Int WM Light - ?
    Int WM Earth - fox / Fuketzu
    Int wm Med - ?
    Int wm Tai - ?


    Str wm fire - Exodia
    Str wm water - ?
    Str wm Light - Enver
    Str wm wind - ?
    Str wm med - Black Rain
    Pure WM - Relinquished
    Str wm tai - ?

    Str fan med - Qadim
    Str Fan WM - Enver


    Who don't you agree with and who would you replace them with?

    enver really over me  i single handled made the class worst did he do that no ;(

    • Like 1
  3. WHAT NEED A NERF IS :

    wall it shouldnt cancel.

    ep it to op and broken   .

    mud river it to ez to land against so so many jutsu and does slow  effect as a bonus .

    Spikes is fine but the jutsu range is beyond stupid it over 15 tiles i think.

    14 hours ago, MankZz said:

    Skilled mastery, learn it perfectly you’ll do good.

    Not all the players really know how to use Earth correctly, unless it’s Eath Pillar that you don’t really need “skills” for that.

    I don’t agree with all those nerfs, but only Earth Pillar would sound ok to nerf since it’s low cd and homing.

    Earth Prison is in my opinion balanced, the chance to get stun or the enemy move you while casting it in team fight is so high. 
    In 1v1 it’s even harder to hit, don’t forget it’s 2 sec cast time, players who play this game will notice an Earth user trying to use prison jutsu and immediately try to stop him/run.

    it a no skill master right now not harder then  tai at this point.

  4. 4 hours ago, Yamikami said:

    Currently Earth mastery is just too good at too many things. It's the best teamfight mastery while also being among the strongest 1v1 elements. It has a short CD single target homing, high base damage jutsu, the strongest snare jutsu in the game and a wall that counters a lot of combos.

    Earth Pillar - increase the CD to 19-20 seconds. I don't see why Earth which is known for being a slow mastery has the shortest cooldown homing in the game.

    Earth Prison - reduce the snare time to 2-2.5 seconds. The current duration of 4.5 seconds is simply too long when you take into account how many targets this jutsu can hit. Water Prison which hits only 1 enemy snares for 3.5 seconds so I don't see why Earth Prison snares for so long when it can hit 60+ enemies.

    Earth Spikes - give the jutsu 1-1.5 sec selfstun or make it a 1 second run cast. It's a triple tile piercing projectile that can multihit and hit for up to 20 tiles range. Every other piercing projectile in the game has a cast time and has nowhere near the range of this jutsu which is instant cast and deals 44 base damage.

    Another thing that could get looked at are the base damages of Earth jutsu which feel a bit too high compared to other masteries, considering the AoE and CC that Earth has. 
     

    we need to nerf:

    mud rivers  3 tile hit ratio it to busted.

    ep: make it snare for 1 sec.

    wall: make it not interupt. 
    the rest of the jutsu are fine but it those jutus that make it a pain in a fight.

     

    4 hours ago, Enkidu said:

    Rory has already said he wants to bring things to earths level rather than bring earth down.

    so instead of changing 1 he will change all  others tf is this kind of logic.

  5. 21 minutes ago, Electric said:

    You proved his point, ofc 5 misties will not leave if 10+ enemy are outside. The issue is not the AOE because if people weren't hunting in groups of 10+ people the AOE would not be as big as an issue because you could more easily dodge or escape it without then getting hit by thr same jutsu from 3 other people with no way of escaping because you wasted all your jutsu while they have 9 people who can spam the AOE

    then nerf the aoe not the map  this oill only change metas.

  6. 22 minutes ago, Ainz Ooal Gown said:

    Alright ninjas, I'm here today to suggest something that I believe will fix a couple of things in Nin, particularly the open world danger zone scene.

    Right now there are 2 issues with hunting in Nin:
     

    • Mapswitch Camping
    • Armies running around

    My suggestion to fix BOTH these issues with one stone is to change every single map in the game into a war zone except for the Village map AND the new lowbie maps that Erox created a while back. 

    Changing these maps will force people to only hunt in a maximum group of 4 as any more will hinder them, this will inevitably change the Mapswitch camping and army meta and diminish it. Ninjas will have fun fighting small skirmishes across the Nin Online world.

    This also heavily suits RP, during the majority of Naruto it was always groups of 4 hunting and ONLY during war will a village mobilise it's army to fight. 

    In turn this will also make the War Event something to look forward to and viable as the main forces will want to fight big upscale battles for glory and prizes since they wouldn't be able to do it on a normal hunting day.

    Some issues that people might have is "how about the safe zones that are made for lowbies". Well to answer this, right now those same lowbies still die in safe zone, so it's not really saving them from anything and with the addition of lowbie maps behind the Village maps, lowbies have never been more safe to farm and level up. 

    I personally believe this change will fix the problem we're having in the danger zones, @Ueda I implore you to initiate this on a test run.  For 1 month implement these changes and if there's a backlash or negative impact then simply change it back.

    Thanks for reading

    The issue is numbers/org buffs/and broken masteries and not safe zone  nobody will go in dz if  ppl hunt right outside village(if 5 misties are in vilalge they wont risking dying if they know  there dz gd has +10 enemies same for sand or leaf or rogues).We need to nerf all aoe abilites and focus on busting the survivability of the single player like adding stuff like stun/kockback/snare immunity(this being the key factor) .Making existing sz into  dz is nothing short of more free kills for ppl who kill lowbies , the reason they are sz is so you dont really get anything of value killing those ppl .The only was to fix number is to have a map number limiter  (that wont work in nin  however).We need nerfs to all aoes  that are ez to land  since most ppl play wind/fan/earth for there ez and free aoe damage.IF the dz is to be active again player must change  the game stop going out in +5 groups .We also need 7ssm and akatsuki orgs buff nerf hardcore(and for the ppl making the arguement how akatsuki need the buff to kill  village with double the numbers i ask who besides leaf has those numbers and arent the best players akatsuki they handle such odds with ez).This issue is mostly player related and there fault currently  all of akatsuki or ta or leaf are 70% earth or wind/fan for a reason they go out in 10 or 9 ppl groups for a reason  the game only made it worst by adding buff  but the fault is on the players mostly.

    12 minutes ago, Enkidu said:

    Support,

    But people will say it's anti new player.

    it is and doesnt help ppl.

    • Like 1
  7. 5 hours ago, Enver said:

    can we make this game pvp focused? roleplay been dead since 2019

    this game isnt a good pvp game it unbalanced no longer is it nin online it earth online  or fan online .

  8. 43 minutes ago, Rikkuto said:

    I suggest making Pressure Point to at most 60 second CD. It's very awkward to be the only melee user that has no pressure from not being able to do basic damage. It makes even more sense now with other jutsus having higher CD. It's lame to see people switch to swords while PP is on CD.

    you said PP haha .

    • Like 1
  9. 1 hour ago, Delp said:

    Hey!
    Recently I came back to the game to play from time to time and like before the danger zone is a coin toss. Sometimes I will meet several people in a row there (mostly groups) , and sometimes only one or two for hours. I would like to know what makes you not go out to the danger zone? What's bothering you with current danger zone state?

    The second important question that could definitely help with feedback to developers is:
    What would make you go out there often?

    Numbers always numbers or ppl  hunting with op buffs .The games focus on  groups ruined  dz becuase  nobody want to go out unless he can get 4 or 5 ppl to go out and that can take 5 min or hours to gather ,  solo hunting died long ago and is barely  fun  .Also no bosses  or stuff ot grind in dz anymore(for older  and maxed lv  players).

    • Like 1
  10. On 1/8/2022 at 8:32 PM, Daizo said:

    I'm wondering what exactly this sword does. I'm reading the wiki and it can't be right. It says it's a ranged attack sword with one of the longest projectile ranges that stuns every slash and it also gives +20 intelligence?

    None of that information can be correct, right? There's no way someone would add so much of that to this sword.

    it broken and op like most 7ssm  sadly

  11. On 12/2/2021 at 6:04 PM, Ainz Ooal Gown said:

    I've always felt becoming a Chuunin and Jonin was under-whelming. Nothing came with those ranks except a piece of clothing and the rank name itself. My suggestion today is to give more meaning to becoming a ranked ninja for your village.

    Blood and Chakra pills Tier 2/3- With the addition of tiers to pills, I suggest locking them to higher ranked ninja. It makes sense RP wise, for example the effects of these pills are too strong for a mere genin to use. Only a Chuunin ranked ninja who's faced adversary can handle it. So these should be locked to Chuunin ninjas.

    Blood and Chakra pills Tier 4 - You must be a Jonin to use these.

    Charms - I feel like charms are great for the game but really underrated / forgotten. When ninjas do know about them they often get a charm that doesn't work with their build / masteries. My suggestion is that once a ninja becomes a Chuunin (or Jonin) they can travel to the charm NPC and ask for their palm to be read again in an attempt to change their charm for a ryo amount (I suggest 1000 ryo) and they should be able to change it as many times as they want.

    Discounted items in the village - As a Jonin of the village, you build a rapport with the NPC's you've been serving throughout your ninja journey and they are extremely grateful for being protected by you so they want to show you their appreciation and give you a discount on what they are selling. 
    - Option to buy 100 tools for 150 ryo 
    - Option to buy 100 pills for 20% discount. Example, 100 tier 1 pills costs 2500 ryo, as a jonin you can buy them for 2000 ryo.
    - Option to buy clothes in the respected village for 20% discount. Example, Mist Pimp jacket is 40,000 ryo, as a jonin you pay 32,000 ryo.

    Unlock Spawn Points - This is a Jonin req benefit. Being able to spawn at a different area would be an awesome benefit to have because of your hard work of becoming a jonin ranked ninja. 
    Mist Jonins - Unlock Spawn point at Asoki 
    Leaf Jonins - Unlock Spawn point at Tanzaku
    Sand Jonins - Unlock Spawn point at Blood Puppet NPC

    These are just some that I have on my mind and I'm sure if @Ueda approves then as a community we can think of more. I hope you enjoyed reading these and I can count on your support! 

    flap OUT OF MY VILLAGE .spawn in the village right of the mist port.