Hao

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Posts posted by Hao

  1. On 7/10/2021 at 7:38 PM, Indra said:

     

    But the use of flicker makes them the exact same thing as too strong ability youre talking about. YOu cannot exclude flicker because none does exclude it.

    Yes, you can exclude flicker because you exclude common variables that don't affect one argument over the other.
    My statement was that wind claw/water slash are harder to land than this new suggestion for Feast.
    Including flicker doesn't change that.
    Flicker+Claw makes Wind Claw easier to land, but Flicker+Feast would then BE EVEN EASIER to land. 

     

  2. This suggestion makes the ability too strong.

    Instant cast damage that's homing in an 8-tile radius? And the only downside is self-stun for 1 second?

    Let's look at like water slash. Or like wind claw. Instant damage, and then self-stun for 1 second.
    ... Except water slash and wind claw are way harder to land than some 8-tile wide AOE homing lightning bolt (excluding using Flicker because Flicker+Feast would still be easier to land than Flicker+Claw).

    So, no.

    • Like 1
  3. Yes, agreed. 
    And it doesn't even need to be announced on the village chat.
    And this is roleplay-wise correct, too. 
    Imagine you want to quit your village, you just step out, scratch off your headband and go about doing rogue/illegal activities.
    Remember, Sasuke didn't have to talk to his kage, or kill 3 friends or escape jail to become a rogue. 

    Gameplay-wise, you can do it so that one of the options when you right-click your headband is to "Abandon Village", which lets you go rogue. You can add 1 or 2 confirmation prompts to make sure the user knows what they're doing.

  4. This is really cool, and I'm sort of surprised something like this hasn't been done. For an RP game with bits of drama left and right, this is good.
    You should slightly reduce the coffee-burn tint, and also decrease the font size by a point or a half, so that you can fit more, and increase clarity.

    As for content ideas, Insidious read my mind. 

    If this goes big, you can ask GM's to post the newspaper on Discord so that people can subscribe to it with a #role or something and be notified.

    • Like 3
  5. I like the idea, but the actual colours for those upper tiers can be iffy. 
    They're not all desirable, nor are they consistent across the items. 

    I think instead of 3 higher tiers, there can just be 1, like Antar's idea of Shiny version of the item.
    This way, you can make the Shiny version just a super shinier/golden version of the default item, which is more indicative of its tier, and consistent across all Shiny drops.

    • Like 1
  6. Why not just avoid paying out of pocket if you just use the entry fee proceeds to be the prize pool.

    This way, you distribute prize like this:
    1st place team - 50% of the prize pool
    2nd place team - 30% of the prize pool
    3rd place - 20% of the prize pool

    I thought that was the whole reason you even had an entry fee.
    This way is better, because if a lot of people join, then prize pool will be naturally large, and if only a few join, then it'll be a small prize rightfully so, since it's easier to win a tourney if only a few participate. 

  7. 1 hour ago, SparkZZ said:

    Disagree with this, the way it is currently working is fine. It shouldn't be made easier as it distinguishes between a good and bad player. This current homing meta also would become even more of a pain.

    I'd say there's a difference between making something easier, and improving QOL/quality of gameplay fluidity.

    This, I'd say, counts as the latter. Other games have this feature as well. 

    • Like 1
  8. I was thinking of posting this a while ago, but yeah, I 100% agree with this.
    Need to also have a /playerfocus where your targeting puts NPC mobs at lowest priority and all players above.

    And to avoid the complexity of commands, it could instead be a toggle that cycles through all the priorities (like run, pvp, etc.) that is shown in a part of UI (if enabled in the Options menu, just like how you can see your Run/Walk toggle on the UI).
     

    • Like 1
  9. @Fireduck6969,

    Suggestor find a wayto somehow have GF make sense with a weapon, and only then does this suggestion apply.

    Because Sand ninja needed fans in the anime, Mist ninja needed a pipe for bubble, but Neji didn't need no weapon to pop foes. 
    It's unlucky, but that's how it is. It worked off of pure hands/finger tips. 

    • Like 1
  10. BI timer could be increased to a 600, and the trade-off being that the timer goes down twice as fast while you're in the hospital.

    So BI warrior'ing will take 10 full minutes to take off BI (as opposed to 8.33 minutes rn), and staying in hospital the whole time will mean you're off BI in 5 minutes. 

     

    • Like 1
  11. The 'Damage given per STR required' table is only illustrating one factor, and there are other factors to read when determining swords balance.
    If you check my Shirokata post, I also have that same chart. Is that the only thing I used to convey my point?

    To check a sword's value in Nin, you'd look at 3 attributes (there might be more than 3, but we'll get there):
    - Damage given per STR required
    - Attack speed
    - Any other unique benefit

    You can't just compared the first attribute and conclude a sword is weak. Bone sword has drastically lower damage than Blood Katana (another sword in its tier) because of the difference in attack speed.
    With your approach, Blood Katana is the best sword in the game, and Dark Bandit Blade is also really good, right behind Bone, which we know isn't true...

    The low-STR swords have very little unique benefit (attribute #3) and poor attack speed (attribute #2). So you see their first attribute being their strongest.
    The high-STR swords (Blood, Bone, Kyuketsuki) have faster attack speed than the low-STR (except Blood), with Religious as an exception. They also have HP regen (aka, the unique benefit). Blood Katana doesn't have HP regen or fast attack, but its first attribute (Damage) is its best.
    So you notice how all 3 attributes are considered in a sword, not just the first attribute.

    • Like 4
    • Funny 1
  12. On 5/16/2021 at 8:24 AM, Nagamushi said:

    People who don't have clans won't get anything. It's your own fault if you didn't pick one when the clan selection was a big option in creating your character and if you made ur acc before clans came out and u didn't pick a clan back then, then that means it truly is your own fault. 

    What is this ridiculous take lmfao.

    "You made your own account before clans were made? Your fault! You should have known the future, and NOT made your account until clans were in!"

    • Like 1
  13. 19 hours ago, Yamikami said:

    Shirokata doesn't need a buff, it is a level 40 "Rare" sword. It gives up some damage in order to give chakra regen and a sword of that level shouldn't be regening too much. Neither should it's damage be too high when it has that effect. 

    Look at Bandit Blade which is the same STR requirement as the Shirokata. It only has 2 extra base damage which is practically negligible and I am pretty sure it is a tiny bit slower than the Shirokata. All that while being of the "Unique" rarity. 

    If you ask me if there is any sword which could use a slight buff it is the Bandit Blade as it has higher rarity than the Shirokata and is the only sword in the game which has the "Unique" rarity while there is nothing really unique about it. You are better off using the Shirokata for the chakra regen, most people go for the Bandit Blade just cause it looks cooler. 

    Judging swords by their rarity? Weird take. So a sword can be poorly designed but have a poor rarity so it's okay? Weird, cause you'd never know Shiro's rarity is less than Bandit's or Religious's when it costs either the same or more than them to buy. 

    Also, you're acting like the chakra regen passive is not negligible? You regen 10 chakra every 40 seconds. 
    If you ever wanted to afk with no chakra, it'd take 17 minutes to get full chakra, and that's if you only had 250 chakra. Not to mention it's a nerf to your tactics when you're full chakra. If this sword is to have low damage in exchange for this passive, then make it a worthwhile passive. 

    Bandit blade isn't a much better sword, and also deserves a slight buff, but Shirokata is in a worse state than Bandit. The 2 damage is more beneficial than the chakra regen.
    For proper balance, bandit blade could receive 1-2 extra base damage and Shiro's passive could be made reasonable. 

    • Like 1