Irksoy

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Posts posted by Irksoy

  1. 58 minutes ago, Raitou said:

    I agree my Zadymka friend, so long as the reduced experience would only effect daily missions, and NPC and quest line missions such as Land of Toads, Land of Iron, overworld, and tutorial quests remain unchanged.

    This is good, but

    this

    59 minutes ago, Raitou said:

    Perhaps making an extra daily mission available every 10 levels would make people feel like their Ninja is becoming higher rank and give a nice sense of progression.

    Level 1 cap ~3 dailies
    Level 10 cap ~4 dailies
    Level 20 cap ~5 dailies
    Level 30 cap ~6 dailies
    Level 40 cap ~7 dailies
    Level 50 cap ~8 dailies
    Level 60 cap ~9 dailies

    nono

  2. My idea is to abandon the limit of 3 missions per day, with a simultaneous reduction of experience for missions (about 30% experience from current missions). Currently, on a lower level, you have to complete ~ 3 missions per level, after the change, it would be ~ 9 missions.

    What would that do?

    -Increasing the activity of players throughout the day.

    -For people who spend a lot of time, they have the ability to hit levels faster.

    -Greater activity will make it easier to do missions such as cbk / ww.

    Additionally, you need to add a cooldown for abandoning a mission, 1 abandonment / 1h (so you won't be able to choose the mission you want)

    What are your thoughts about this?

    • Like 16
  3. On 6/21/2021 at 7:42 PM, Lumy said:

    I think it’d give at least some type of content for rogue organization that has no content but their imagination to create it +1

    Its not only about missing organizations, you can as well declare war as sand anbu leader to leaf anbu leader and try to hunt each other

  4. cooltext387262684795618.thumb.png.986908a5c18601cee56cbca0d1efff3a.png

    As many people have noticed, after reaching level 50 the game gets boring, pvp is fun, but also pointless, so after a while it gets boring.

    Currently the danger zones are empty with a few exceptions where villages come out in groups of 15 people to do raid points or crush few lowbies. I would like to propose a system of organizations wars and organizations ranking. A lot of people like compete and I think that would enliven the game.

    THIS IS NOT SOLUTION FOR DRY DANGER ZONES

    but it should bring some motivation and fun to the game.

    cooltext387262987197652.png.63fe75c3e45148acdd13cecb4f26c59f.png

    My first suggestion is about creating possibility to declare war to other organization, this is example how it could work:

    Leader of organization "ABC" declare war to organization "XYZ" with or without option to waging a sum of money for example 10k ryo(this automatically takes money from organization leader) and leader of organization "XYZ" can accept or deny war(if he agree 10k ryo will be taken). Winner organization gets 20k ryo.

    The goal is to get 100 enemy kills(org leader can choose number), and here are few rules to make it spicy:

    • You lose bounty in every zone if u die from enemy organization player during war.
    • If you die on BI you still count as kill(so it prevents from BI warrioring and force you to think about strategy).

    Organization wars panel should be avalible on forum.

    obraz.thumb.png.ac69d189c8a8e8b7ef0141dc085b684b.png

    You should be able to see current wars for example:

    cooltext387262810682672.png.19714959e8037e24018f2a8c4226732f.png

    Zadymka (90 kills) VS Kozuki (5 kills)

    Seigi (70 kills) VS Taka (30 kills)

     

    cooltext387262887624163.png.d9f6a4a0425fa1ed300679bb465812f2.png

    My second suggestion is about creating ranks of organizations. How it could work?

    If you are in organization and you kill someone who is in organization (doesn't matter if its in war) your organization gets 1 kill. Organization with biggest kill counter gets some reward(for example: every organization member of winners gets 5 coupons) Here are as well some spicy rules:

    • Kills in safe zones counts.
    • Kill on bi doesn't count(prevents from exploiting).
    • Kills resets once for 2 weeks and winners gets prize.

    Organizations kills should be visible on forum in Organizations Rank

     

    cooltext387262941968845.png.f7f91fbbb2adb6f6aecf6a84c430be8c.pngobraz.png.99e18381587d1100c00ef8ef5a380424.png

    4.  Kozuki

    5. Shinigami

     

    This is it, tell me what do you think about those ideas.

     

     

     

     

     

    • Like 16