Cosbo

Gold Ninja
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Posts posted by Cosbo

  1. 18 minutes ago, Pogofishmage said:

    - Too much information at once inside the academy with no or almost no practical experience to use that on at this point. (example: if you read about chakra stat being able to detect cloaked ninjas, then have the player actually walk around some ,,cloaked" NPCs where this very thing becomes relevant. To get the additional stats, you could get some sort of academy-equipable-item that boosts your int or chakra stat for showcasing their effects, to give just one example.) I am not much of a fan for video-tutorials ingame, but it can still be built-in in a more interesting way than walls of texts.

    100% + shameless promo of sum old post i made, even though its marked as "shipped", i heavily think we can add some more stuff from here

    Quote

     

    I would like to suggest having one of the NPCs in your daily mission room tell you about new available missions and where to find them. This NPC would get an ,,I got new stuff for you"-symbol over his head, whenever you can accept new quests.

     

    Personally, i'm not a fan of heavy guiding in mmos. But i do agree that players rely on the wiki WAY too much because of the lack of in-game information.

    I'm 100% in for npcs telling ppl some hints about available quests ( Just mini-questlines, like takumi's ). It'd be a nice way to connect every arc & village, since we lack a proper main story.
    ie, after finishing your village's Seals, you talk to a Jonin Npc, and said joining gives you a " Go to Takumi & deliver these seals to Yuu ". This would not only teach the player village locations and how to travel, but it'd also force them to speak with Yuu ( Npc that triggers Takumi seals mission ) .

    For regular one-time missions, I kinda like the idea of you randomly bumping on npcs that need ur help. Though a " ! " indicator for missions is pretty needed.

    A-beginners-quest-in-World-of-Warcraft_Q

  2. Early experience should be a priority ( just like it is in every single game ). Complaining about dead dzs & such, when 80% of new players don't get past lvl 10 is kinda pointless. 

    Better leveling  >  More players  >  More Pvp 
                                                             >  More Development $  >  More updates

    • Like 1
  3. 12 hours ago, Foul said:

     it seems making money getting any gear or decent grinding skills will not happen till much later in the grind. So overall it is a really cool game, but just to grindy without much reward in the early stages. Also kinda weird seeing maxed out players not even ranked to jonin.

    Some masteries are not meant for grinding at early levels ( or at all ), which is why most people would tell a new player to " Pick it as your secondary mastery at lvl 50 "  , which kinda sucks but yeah. The early level grind is a huge reason why new players leave the game before even making it to lvl 30

  4. 6 hours ago, Kalto said:

    The daily missions are nice for people who want to log, do a few and come back the next day. 

    Also - progression. Most people seem to sit at Genin? Why is that?

    I absolutely hate daily missions lol. Making them the main exp source doesn't make sense, limiting the ammount of time someone can play doesn't make sense.

    Yeah you can grind, but that should always be the last resource. Spending hours killing the same mob, just to level up 1/2 times, isn't it. Some arcs being extremely grindy ( 30 & 50 ) don't help either. 

    About progression. One time every 2ish months, gms will host a Chuunin exam. Giving players the chance to get a promotion to chuunin.

    Though i agree it's really off-putting seeing 80% of the playerbase be lv 60 and genin 

    On 7/16/2023 at 8:19 AM, CookieLOLxx said:

    Perhaps you're suggesting that there aren't enough players to maintain a thriving community in each village?

    Pretty much yeah.

    1 of 3 villages is completely dead, adding a 4th one would do nothing but kill the other 2.

    I'm a sucker for map design and would 100% want new villages and zones, but first they need to fix player retention, progression, early levels, map layouts, pve, and a bunch of other stuff thats holding the game from getting ( and retaining ) new players.

    • Like 1
  5. 2 hours ago, Gnik said:

    You can't even spell advice correctly. You didn't even read or understand what he was saying. He didn't ask for an explanation, he asked for it to make sense. He's absolutely right; calling something a safe zone while allowing deaths doesn't make sense. But I'm gone, right? Get real. You give him nonsense; he asks me to train him. 

    You need to focus your negativity elsewhere; I'm only trying to help people. You're disrespectful for no reason. 
    image.png.891eb7094bb0e5438fa355784494541c.png

    LOL gl training the alt

    • Funny 1
  6. On 5/16/2023 at 2:27 AM, Narutoishere said:

    you said it thanks @Gnik this advice is really helpful especially the zones boy when i was starting to level grinding outside the village of the leaf on wolf area... this high level ninja instant killed me and being buttkicked! so yeah the safe zones in anywhere you go is not real.. well only in this game and also its very sad there is no rules applied in this game which is kinda a bummer.

    Yeah try to not take much advices from nik lol, he kinda gone.

    The zones and how they work are explained in the academy aka the tutorial, which prolly means u just speedran the whole thing 😌
     

    On 5/14/2023 at 1:39 PM, LAde said:

    safe zone = kills don't count for missions or exile 

    danger zone = kills count for missions, kill same side with pvp on for exile *it needs 3 kills*

    war zone = can hit same side without pvp on *as long as you aren't in the same org*

    no zone = attacks don't do dmg 

    ^

  7. 7 hours ago, Kyodo said:

    1) Add more missions to the arc quests and extend them into one story-line that cover majority of experience needed.

    2) Make dailies side missions, removing old low experience missions that high levels still get, and adding a bigger arsenal of missions to do for dailies.

    3) Add instance hunter NPCs for collection/grinding mobs.

    4) $$$ Profit

     

    P.S. Rory look at my DM

    omfg this ^^^^^^^^^^

  8.  

    10 hours ago, Aer said:

    Thank you, I'll look into them again and see if I can get creative with any of them. ❦

    I have one more question about something else I found—if you, or someone else, don't mind~

    The person casting the 'Earth Split Technique' as a demonstration, is the sleeveless open vest they're wearing also an exclusive outfit? I haven't been able to find it in any of the clothing stores I visited—well, except Takumi's; I haven't checked there yet.

    Earth Split.gif

    white jira vest, old reward for the 7th anniversary. Don't think you can still get it, but its tradeable and a bunch of people are selling it currently ( in ningen )

  9. 17 minutes ago, Konahri said:

    What's awful: Acc trading is still an ongoing thing, for years now. Why? Because leveling is garbage.

    Without the intention to offend anyone, but obviosly the gms and running admins aren't competent enough to fix that issue either.

    So why not taking the money for the project instead of supporting that low key slavery. XD

    Agree, but adding p2f methods is not the move. Leveling is just garbage because the exp curve suxs ( lvl 5-20 being extremely tedious & repetitive for no reason, then suddenly easy, then hard again, etc ).

    As far as i know, erox is working on a lvl 10 " arc " ( that i hope its connected to the academy ). So i wouldn't call them incompetent, let's not forget he's pretty much working by himself rn.

    After this arc is added, its just a fact of adding new missions for some level gaps ( which he said he'd do in the near future ) , and fixing some existing arcs. 

    And let's be honest, even with an exp buff, the leveling would still feel extremely boring & grindy

  10. 25 minutes ago, Konahri said:

    Ah, boosters from 1-30 or even to 50.

    Might just take the progress as serious as balancing and shallow content. Who knows, maybe the game actually has a serious chance with it. 

    Exp boosters? That's awful 

    We should focus on fixing the main problem first ( Bad exp curve) rather than trying to patch it with a p2f buff

  11. First and easiest thing to add.....recolors of already existing items lol. 
    Idk why this isnt a thing for every single shop item tbh. Having 4-5 colored versions of each item would drastically increase the ammount of sales ( It also takes 1 click to change the color ).

    But about new stuff
     

    Sai's top & Inojin's jumpsuit//overall////whateversai.png.f6c2922443edf4627dba389a20e188c0.pngimage.thumb.png.a62ab68e543ed207b15a1235ed8487da.png

    More masks & facepaints

    image.thumb.png.6689b5d9b88edbb6aa9e0f90a951be8a.png

    • Like 3