Ueda

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Everything posted by Ueda

  1. Let's go.
  2. A forum RP has been suggested, but I decided not to make one as I do not want to spend time setting it up and maintaining a forum RP, I could use this time to work on the actual game itself. Sorry!
  3. Two levels of community/player organization. Being in an organization will determine what uniform you can wear :3
  4. Ueda

    Kageship

    I'm quite sure Sarutobi gave them their position. Also, I've been reading through the idea, and I like some of it. But I'm not yet sure how much of it is workable with the system of Kageship I already have planned. To be able to control EXP gain is a little too much.
  5. All the GOA hate is starting to wear off. I love it. Welcome to the Nin Online community!
  6. It's doable and it will be in-game. You can be in.. 1. Clan (Similar to a guild) 2. Organization (Similar to a guild) 3. Team (Similar to a party)
  7. Everybody bragging about their own bios! It's good. Welcome to Nin Online
  8. I win. Man?
  9. Ueda

    Heya

    Thank you Pat10124, welcome to the Nin Online community!
  10. This is shaping up well
  11. Nope, they will be different items
  12. Thanks for reminding me, I'll make these Yamato-style headbands soon!
  13. This would be a lot of work, right now individually, we plan on having mixed/advanced elements, but to make teams able to do such combos would be much harder.
  14. We just can, because we have an engine which supports alpha channels
  15. Yes, if an enemy spy is in your village and is not using a henge, you will not need the PvP toggle to attack him. If he is using a henge, attacking him with your PvP toggle on will un-henge him and he will be open to all your village ninjas to attack.
  16. We will have the game up with the problems which we encountered in early alpha fix. That was always our plan, but the version we released earlier was way too buggy to keep up, it was also very unstable and so it kept crashing. Once we get the next update out, we plan to have the server hosted 24/7 while we create new content.
  17. Hey I'm Kell. Nice avatar, welcome to Nin Online, I believe we had a short chat on the shoutbox a day ago.
  18. Very cute
  19. Good design, but the sprinting itself needs work, I just see a lot of black.
  20. Glad you can be reasoned with xD But hiding is definitely going to be fun, that's why you can still use Jutsus to cloak yourself,
  21. Yeah but logic applies to the game as well. Would it be very clever if running behind that building made NPCs who were pursuing you go like "WTF!? Where did he go!?" And just walk away?
  22. There are design choices I had to make early on the game game's development. Choices which now WILL and MUST be followed through with, or Nin will never be released. When I started the game, I decided not to include jumping not to include more sword swinging, not to include more handseals, because it would unnecessarily slow down the game's development. It's counter productive to go back and change shit which doesn't need changing, this is what I've learned after all the years of failing to release Nin. It's an endless cycle of trying to go back and add or fix trivial things. It'll never end.
  23. The game's combat will always be PvP, if an OOC ninja attacks you.. I'm serious, no matter how good you are an RPer, how can you call yourselves a powerful ninja in your bio if you only run away from PvP battles? In Nin, your Jutsus, stats, your real combat tactics and skill make you a powerful ninja. Your RP character is going to be rather realistic compared to what you dream him to be, if he wants to become the "God of all shinobi", he must very well be able to defeat all shinobi in a real fight, not just write it in his bio that way.