Ueda

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Everything posted by Ueda

  1. More information coming soon, but keep the 13th of July (1PM EST) free, if you're going to be a contender.
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  2. All Attacking Homing Jutsu across the board have added Cooldown of around 2-5 seconds. Rebalanced Treat Wounds Technique Cooldown from 16/12/12 to 15/14/14. Fixed descriptions of Treat Wounds Technique and Cell Regeneration Technique (to match what they actually did)
  3. Re: Organisations wanting custom stuff The reason why we haven’t (and probably never will) give player organisations unique items is because whether you want it to or not, they come and go and are exclusive clubs that only a small handful of people get to join. Adding items that don’t add to the overall experience of everyone would be cool if we had the resource to (both manpower for art and dev, and also server resource). Every non-vital item, every non-vital map, is one less Cloud Village Flak Jacket. Every unique cosmetic only 20 people can have at a time is one less customisation option that every 1/15th of the playerbase will be able to wear for clan outfits. So it’s a balance. I want to give people special things, but at the same time, I want to hold it back to make sure we don’t over commit to things that will need to be removed in the future to make way for more permanent content. Clans are not necessarily owned by anyone, they are a feature in the game and nobody will have the say who can or cannot create a Sasayaki Leaf Ninja for example. Even when the people who founded, contributed to the clan eventually leave, the clan will live on, so we can commit to adding unique stuff to them because they’ll never fade into obscurity. It’s the same for unique abilities or passives.
  4. Dear Ninja, Since a few clans have started taking the initiative to send me designs of clan uniforms or costumes, I would just like to open up this to anyone who sees themselves as leading members of a clan, to come together, discuss and send me anything you can come up with. I cannot guarantee they will be taken, but depending on the quality of work given, some could even just be straight up used the way it is. I’ve seen some great pixel artists up and coming in the community. With people like @Indra contributing to the game almost fully usable artwork in his spare time. If you are interested in doing a complete spritesheet, and you want the Sprite base, you can request it from me personally but you have to show me your abilities and how serious you are to do it! Regards, Ueta
  5. Redesigned Boat Ride to Galleon/Ship Rides to and fro Land of Water Port and Asoki Port Village. Players suggested more space and more potential for RP, hopefully this will suffice! The ships now also allow you to talk to the Sailor at any point to cancel the ride and return to your boarding port.
  6. Reduced Lightning Cutter Technique Range from 9/9/10/10/10/12 to 9/9/10/10/10/11. Changed Lightning Cutter Technique Damage from 34/38/38/42/42/42 to 38/39/39/40/40/40. Increased Lightning Cutter Technique Cooldown from 14/14/14/18/18/18 to 20/20/20/20/20/20. Increased Risky Blade Technique Cooldown from 16/15/14 to 17/17/16. Reduced Risky Blade TechniqueDamage from 30/32/32 to 27/28/28. Increased Dance of the Crescent Moon Technique Cooldown from 20/18/18 to 22/21/21. Increased Drilling Air Bullet Technique Damage from 32/32/34 to 34/34/35. Increased Vacuum Sphere Technique Damage per Vacuum Sphere. Increased Wind Scythe Technique Damage from 26/28/30 to 30/30/31. Increased Wind Scythe Technique Cooldown from 17/16/15 to 19/18/18. Increased Wind Shuriken Technique Range from 10/10/12 to 11/11/12. Increased Wind Shuriken Technique Damage from 26/26/28 to 32/32/33. Changed Wind Shuriken Technique Cooldown from 14/14/13 to 14/13/13. Reduced Phoenix Fireball Technique Damage from 25/25/27 to 25/25/26. Changed Phoenix Fireball Technique Cooldown from 16/15/14 to 15/15/15. Reduced Triple Phoenix Fireball Technique Range on Max Level. Reduced Lightning Senbon Technique Range from 13/13/13 to 12/12/12. Increased Water Bullet Technique Damage from 18/18/22 to 21/21/22. Increased Water Bullet Technique Cooldown from 16/14/14 to 16/15/15. Increased Water Prison Technique Range from 7/7/9 to 8/8/9. Increased Great Water Shark Technique Damage from 28/32/32 to 30/32/32. Increased Triple Water Bullet Technique Damage from 22/24/26 to 24/25/26. Fixed language error on Docs mission in Leaf Village Administration Building. (Thanks @Marino)
  7. Improvements to Mist Academy (Thanks @Anborn)
  8. Improved Mist indoor market mapping! Improved Sakame Clan House to the clan members likings! Fixed Trash Bags spawning on some water area in Mist village, and some visual mapping bugs around Mist village (Thank you @Roku Fist of Asura)
  9. Added Sakame Clan House! Changed Abandoned Lair Entrance's Mob Spawn to be random Reduced Abandoned Lair Entrance Snake Spawn from 10 -> 8 Renamed Abandoned Temple to Sealed Temple Changed Abandoned Lair spawn to include the free area spawn, increased spawn from 10->20 Increased Spawn and XP from Bandits Allow players to walk on the second level of the Land of Water bounty station, just like the Land of Rivers one. Changed Hitsutomo from appearing once you're level 30, to a shiny thing that tells you to talk to it when it's 30. Mission Assignment Desk should be more reliable now.
  10. Sand village Chunin exam results for June are out!
  11. Increased Giant Red Ant aggressive range. Removed sand's starter shirt from Takumi Shop. Panda Level 6 now displays as Max. This is temporary, the top tier panda is not completed!
  12. Fixed Trash Bags spawning on most walls in Mist village (Let me know if you see more)
  13. There is currently a known bug that causes certain NPCs to bug out or work unreliably, if there are other NPCs running in parallel on the same map. This was causing the issue with Mist Reset NPC not being reliable. As a workaround, Hitsutomo, the toad, is now a sparkly light until you talk to it at level 30, instead of automatically appearing.