Ueda

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  1. Dear Ninja, Although the Clan system is still quite awhile away, since I'm making the changes to display name policy. I should quickly explain why we're going this route for Clans. It has been the plan all along for clans to be a selection of presets, unlike Organizations, which players can make and join. What Clans are in the Ninja World When designing the clan system, the first thing I want to look at is what clans are supposed to be. In most cases, a clan is a family. When there is a structure, a leader, an elder, and there is still a clan house or home. It's a bloodline in some cases, when there are few remaining ninja in your clan, and there is no longer a family structure, we know it as a bloodline. You trace your special abilities back to a bloodline lineage. We know ninja from a some clans can potentially learn special jutsu passed down through their clan, and ninja from other clans sometimes have bloodline limits that can give them special abilities naturally - like doujutsu (eye jutsu). Clans can be small, but they can also be large. They tend to stay within the village, but can decide as a whole to turn their backs on the village sometimes, and have small subsets remain. Clans don't pop out of nowhere. They are ingrained in a village's history, when generations die, generations below still continue their legacy. So I took all this into consideration for Nin Online's Clan system. What Clans will be like in Nin Online (Not Anytime Soon™) Do note: All of this is subject to changes, I am still deciding a lot of things regarding WHEN you choose clans. There is a chance we might do it later in the game and not at character creation for example. On character creation, you select from a variety of clans of that village. Each clan will have unique outfit(s), and a default hair color or eye color recommendation. Some clans will have fixed eye colors for their unique doujutsu (eye jutsu). Some clans don't have eye jutsu and do not limit your hair colors. (All of these colors are still changeable in-game with the premium eye color changer - take those as colored contact lenses and rainbow hair dye - hair dye literally, but your character's natural hair color is always your clan's) Having a manageable number of presets per village will allow me to give each clan unique jutsu and outfits, because it will become a sustainable feature. If clans were player made, they would not be able to get these things because we cannot infinitely add more clothes into the game for every player clan made. This would be unsustainable for me as an artist and for our server which cannot infinitely add more items. Every clan outfit is one less important that everyone else can wear in-game. It will also allow us to create clan houses for each clan, where you could learn your new clan jutsu and get clan clothing pieces. Having preset clans will create belonging for new ninja, and make it so you have to work together as family. We'll be able to see special RP occurrences like an entire branch of a clan decided to leave their village and become a sub-set of their clan as criminal missing ninja. You might see that older players are less accepting of new members in a clan and do not work together to create a welcoming clan. This will cause splits in the clan. Whereas in clans where the senior family members have good structure and are welcoming will be more holistic and united. We will see clans that dominate the politics in their villages and clans that feel underappreciated and leave. New ninja who choose that clan in the future will also be more likely to join their kin as missing ninja as being a ninja from that clan would lead them to being ostracized by their village. The way "clans" in Nin Online are right now, you see players who form their family name and have people change their name to join them. It doesn't feel permanent, unlike what a family should be. Having a limited selection of permanent clans that will remain around indefinitely will make it so that each clan will potentially have a large number of family members. Instead of 5 or 6 player-made clans with 10+ members that see maybe 5-6 online at a time. I'd love to give the chance for current pre-made clans to have their clans turned into one of the preset clans for their village. This will most likely be the case. I will of course have my own ideas that I might want to impose onto the clan's overall aesthetic and name (got to keep them as lore friendly with the other clan names) and of course, I will be the one to decide what clan gets what jutsu as that falls into balance. I hope this gives you a better idea of the vision for the in-game clan system of the future. Don't get your hopes up on when you'll see any of this anytime soon! Regards, Rory
  2. Dear Ninja, It is after deep consideration for the well-being of the game, that I've decided that, we will be changing our policy of name changes. Starting February 2019, Non-Gold/Silver ninja will no longer be eligible for name changes and Gold and Silver ninja will be eligible to 1 name change per year. This might eventually phase out completely depending on how much trouble this feature continues to cost us. I have observed that the ability to change names has been both a scourge to RP and Moderation. One reason for this removal is due to the lack of weight it creates on having a name. It has also become increasingly hard to track player reports due to name changes, and we simply do not have the resource to do that. Another reason we've decided to remove this functionality is due to players buying/selling accounts and rebranding it for others to use them. The reason why name changes were never regulated properly in the past was that the privileges were decided on when the game was still in closed alpha, where there was no game to play and where it was just a forum community. It has been one of the harder decisions to make because I know there will be backlash. These changes are here to stay and hopefully, players will be forced to choose their names more wisely. Important For players who frequently change names for "clans", we advice for you to remove your current clan names as eventually, when the actual clan system does arrive, it will add your real clan name in front of your username in-game. Eg. If your username is Kuro and your in-game clan name is Kishin, your display name will appear as Kishin Kuro automatically, while your username will be just Kuro. Regards, Rory
  3. We will be holding a re-examination for the month of January on 12th January 2019. All ninja who paid to join are eligible to join with ryo fee waived for their entire team!
  4. I'm not dumping away the old trailer, not removing it from the youtube channel, and it's not going to disappear with me making more. The 2015 one is still the one shown on the website. The first trailer and this one will appeal to different people. This one is faster and shows more in a short amount of time, while the old one does give a better vibe for Nin.
  5. Reworked Sand village entrance wall.
  6. Reverted change made by rogue developer in 2017. Seismic Dash Technique is 2 tile range instead of 3. We apologize for the mistake in balance, this was a mistake long overdue to be fixed. Seismic Dash Technique base damage increased from 14/14/16 to 18/18/20. Earth Pillar Technique Damage changed from 14/16/18 to 16/18/18. Earth Pillar Technique is now a run cast jutsu on all ranks.
  7. Dear Ninja, Happy New Year To celebrate the new year I made a new trailer for the game, so people who google the game will (hopefully) know what Nin Online is. It's been 4 years since the last trailer.. each time I've wanted to make a new one, I decided to use the time to work on the game itself. But if we never take the time to update our public image, then we won't have new players.. and there's no better time than the new year! Hopefully everyone likes it! Regards, Rory
  8. You can now only use the Snowman in your own village.
  9. Christmas Event map is now an Arena zone.
  10. Christmas Event is Live!
  11. Pills/Oil Cooldowns Fixed! Chakra Pills and Blood Pills now go on CD if either is used. Toad Oils have been reworked. "A small flask of toad oil from toad mountain. Takes 2 seconds to use, heals 240 HP over 9 seconds. However, the whole bottle is lost if it fails to be used." Poison Senbon Technique Rank I damage increased to 14. Poison Cloud Technique now run cast without slow run at all ranks.
  12. Palm Bottom Technique & Poison Scalpel hitbox has been fixed to reflect it's art better. It's unfair to get hit when you dodged what you saw. Cooldowns and CP costs have been reduced to make up for it. Testing Mini-stun on Poison Scalpel Technique. Speed Mirage Technique (33/33/33) & Water Substitution technique (35/33/33) cooldowns have been increased. Breaking Kick Technique Base Damage changed from 30/30/32 to 25/25/27. Seismic Dash Technique Base Damage changed from 20/22/22 to 14/16/16. Morning Peacock Technique Base Damage changed from 35/40/45 to 44/44/46. Whirlwind Kick Technique Base Damage changed from 35/40/45 to 43/45/45. Whirlwind Kick Technique Cooldown changed from 20/19/18 to 20/20/19. Earth Prison Technique range changed from 8/9/10 to 8/9/9. Great Earth Prison Technique range changed from 8/8/8 to 9/9/9. Drilling Air Bullet Technique now knocks back 1 tile and interrupts casts. Hurricane Blade Technique cooldown changed from 15 to 25.
  13. Basic Ninjutsu Body Flicker Technique now costs 10/10 Chakra Points instead of 8/6. Making it consistent with other Basic Ninjutsu. Fire Ninjutsu Phoenix Fireball Technique now costs 15/15/15 Chakra Points instead of 7/7/7. Triple Phoenix Fireball Technique now costs 30/30/30 Chakra Points instead of 15/15/15. Big Flame Bullet Technique now costs 20/20/20 Chakra Points instead of 10/10/10. Big Flame Bullet Technique is 1 second run cast on all ranks now. Dragon Fire Technique now costs 50/50/50 Chakra Points instead of 29/27/25. Fire Wall Technique now costs 25/25/25 Chakra Points instead of 12/12/12. Fire Wall Technique no longer instant casts. Fire Wall Technique damage now 6/6/8 instead of 6/7/8. Fire Wall Technique cooldown now 16/14/14 instead of 16/15/14. Fire Wall Technique now slows you down while casting on all ranks. Fire Wall Technique no longer self stuns. Great Fireball Technique now costs 40/40/35 Chakra Points instead of 20/19/18. Great Fireball Technique cooldown now 20/18/18 instead of 20/19/18. Great Fireball Technique damage now 28/28/30 instead of 28/29/30. Great Fireball Technique Range now 12/15/15 instead of 10/15/15. Great Fireball Technique cooldown now 18/18/18 instead of 20/18/18. Combusting Vortex Technique now costs 45/45/40 Chakra Points instead of 23/22/21. Combusting Vortex Technique now deals 22/28/28 Damage instead of 22/26/28. Water Ninjutsu Water Bullet Technique now costs 16/16/16 Chakra Points instead of 8/8/8. Water Bullet Technique Damage changed to 18/18/22 instead of 18/18/22. Water Bullet Technique cooldown now 16/14/14 instead of 16/15/14. Triple Water Bullet Technique now costs 30/30/30 Chakra Points instead of 15/15/15. Water Slash Technique now costs 20/20/20 Chakra Points instead of 10/10/10. Water Slash Technique Damage now 25/25/29 instead of 25/27/29. Water Slash Technique cooldown now 20/18/18 instead of 20/19/18. Colliding Wave Technique now costs 26/26/26 Chakra Points instead of 13/13/13. Colliding Wave Technique Damage now 24/26/26 instead of 24/25/26. Colliding Wave Technique cooldown now 20/20/18 instead of 20/19/18. Water Substitution Technique now costs 36/36/30 Chakra Points instead of 13/12/11. Water Substitution Technique cooldown now 25/23/23 instead of 25/24/23. Water Prison Technique now costs 40/40/40 Chakra Points instead of 20/20/20. Water Prison Technique cooldown now 22/22/22 instead of 22/21/20. Water Prison Technique Rank II range decreased from 8 to 7. Great Water Shark Technique now costs 50/50/46 Chakra Points instead of 25/25/25. Great Water Shark Technique range now 10/10/12 instead of 10/11/12. Great Water Shark Technique damage now 28/32/32 instead of 28/30/32. Wind Ninjutsu Wind Shuriken Technique now costs 10/10/10 Chakra Points instead of 5/5/5. Wind Shuriken Technique range now 10/12/12 instead of 10/11/12. Wind Shuriken Technique damage now 24/24/26 instead of 24/25/26. Wind Scythe Technique now costs 22/22/22 Chakra Points instead of 11/11/11. Wind Scythe Technique no longer instant casts at Rank III. Drilling Air Bullet Technique no longer instant casts. Drilling Air Bullet Technique now costs 30/30/30 Chakra Points instead of 15/15/15. Drilling Air Bullet Technique damage now 32/32/34 instead of 30/32/34. Drilling Air Bullet Technique no longer has self stun. Vacuum Sphere Technique now costs 32/30/30 Chakra Points instead of 18/14/14. Hurricane Blade Technique now costs 52/52/50 Chakra Points instead of 23/22/21. Hurricane Blade Technique damage now 40/42/42 instead of 25/27/29. Hurricane Blade Technique cooldown now 15/15/15 instead of 15/15/14. Fan Ninjutsu Slashing Tornado Technique instant casts at rank I now. Slashing Tornado Technique now costs 15/15/15 Chakra Points instead of 8/8/8. Slashing Tornado Technique range now 10/10/10 instead of 13/13/13. Slashing Tornadoes Technique now costs 35/35/30 Chakra Points instead of 18/18/18. Slashing Tornadoes Technique damage now 26/28/28 instead of 26/27/27. Slashing Tornadoes Technique cooldown now 16/16/14 instead of 16/15/14. Slashing Tornadoes Technique range now 10/10/10 instead of 11/11/11. Task of the Dragon Technique now costs 20/20/20 Chakra Points instead of 10/10/10. Task of the Dragon Technique cooldown now 16/14/14 instead of 16/15/14. Slicing Wind Technique now costs 25/25/25 Chakra Points instead of 11/11/11. Slicing Winds Technique cooldown now 21/21/21 instead of 22/21/20. Slicing Winds Technique range now 10/10/12 instead of 9/9/10. Slicing Winds Techniques no longer instant casts. Slicing Winds Technique now knocks back 1 tile. Slicing Winds Technique damage now 30/32/32 instead of 26/26/26. Slicing Winds Technique self stun reduced from 2/1.5/1.5 to 1/0.5/0.5. Wind Shuriken Technique range now 10/12/12 instead of 10/11/12. Wind Shuriken Technique damage now 24/24/26 instead of 24/25/26. Wind Mask Technique now costs 40/40/35 Chakra Points instead of 20/18/16. Wind Mask Technique cooldown now 15/13/13 instead of 15/14/13. Wind Mask Technique now has 1 second cooldown across ranks. Wind Barrage Technique now costs 50/45/45 Chakra Points instead of 25/24/23. Wind Barrage Technique cooldown now 20/20/18 instead of 21/19/17. Wind Barrage Technique damage now 35/37/37 instead of 32/34/37. Lightning Ninjutsu Lightning Senbon Technique now costs 13/13/13 Chakra Points instead of 6/6/6. Lightning Senbon Technique cooldown now 12/12/12 instead of 13/12/11. Lightning Spear Technique now costs 17/17/17 Chakra Points instead of 10/9/8. Lightning Cutter Technique now costs 37/37/37 Chakra Points instead of 22/21/20. Lightning Cutter Technique Range now 9/9/10 instead of 9/10/11. Lightning Cutter Damage now 34/38/38 instead of 34/34/38. Advanced Lightning Cutter Technique now costs 57/57/53 Chakra Points instead of 30/30/28. Advanced Lightning Cutter Technique Range now 10/12/12 instead of 10/11/12. Advanced Lightning Cutter Technique damage now 42/42/42 instead of 38/40/42. Feast of Lightning Technique now costs 47/47/43 Chakra Points instead of 23/23/23. Feast of Lightning Technique cooldown now 15/15/15 instead of 17/16/15. Feast of Lightning Technique damage now 28/30/30 instead of 28/29/30. Lightning Current Technique now costs 43/43/43 Chakra Points instead of 28/27/26. Lightning Current Technique cooldown now 17/15/15 instead of 17/16/15. Binding Pillars Technique now costs 67/67/67 Chakra Points instead of 35/35/35. Binding Pillars Technique damage now 45/50/50 instead of 40/45/50. Binding Pillars Technique cooldown now 25/25/24 instead of 25/24/23. Earth Ninjutsu Earth Pillar Technique now costs 18/18/18 Chakra Points instead of 12/12/12. Earth Prison Technique now costs 38/38/38 Chakra Points instead of 25/24/23. Earth Split Technique now costs 38/38/30 Chakra Points instead of 26/24/23. Ravaging Earth Spikes Technique now costs 48/48/45 Chakra Points instead of 25/24/23. Mud River Technique is now a run cast at all ranks. Mud River Technique now has a 1 sec cast time on all ranks. Mud River Technique now costs 30/30/28 Chakra Points instead of 25/25/25. Mud River Technique damage is now 30/30/35 instead of 28/30/35. Mud River Technique cooldown now 22/20/20 instead of 22/21/20. Earth Wall Technique now casts 4 direction walls on Rank II. Great Earth Prison Technique now costs 50/50/50 Chakra Points instead of 35/35/35. Medical Ninjutsu Chakra Scalpel Technique now costs 100/100/100 Chakra Points instead of 50/45/40. Cell Regeneration Technique now costs 150/150/140 Chakra Points instead of 90/85/80. Poison Senbon Technique now costs 12/12/12 Chakra Points instead of 6/6/6. Poison Scalpel Technique now costs 15/15/15 Chakra Points instead of 13/12/11. Poison Senbon Technique now has 1 second run cast. Poison Senbon Technique now stuns for 1.5 seconds. Poison Scalpel Technique damage now 20/20/22 instead of 18/20/24. Poison Scalpel Technique cooldown now 6/6/5 instead of 9/8/7. Antibodies Activation Technique now costs 60/60/60 Chakra Points instead of 35/35/35. Antibodies Activation Technique range now 3/5/5 instead of 3/5/7. Antibodies Activation Technique duration now 25/25/30 instead of 20/25/30. Poison Cloud Technique now costs 50/50/50 Chakra Points instead of 25/25/25. Poison Cloud Technique damage now 26/28/28 instead of 26/29/32. Poison Cloud Technique cooldown now 20/20/18 instead of 22/20/18. Poison Cloud Technique no longer run casts at rank III. Poison Cloud Technique now slow run casts across all ranks. Cursed Seal Activation Technique now costs 60/55/55 Chakra Points instead of 30/25/20. Cursed Seal Activation Technique cast time now 3/3/3 instead of 2/2/2. Tools Ninjutsu Explosive Kunai Technique now costs 7/7/7 Chakra Points instead of 5/5/5. Explosive Kunai Technique damage now 20/20/22 Chakra Points instead of 20/21/22. Shadow Shuriken Technique now costs 20/20/20 Chakra Points instead of 15/14/13. Shadow Shuriken Technique now teleports you to your hit target. Shadow Shuriken Technique damage now 30/30/32 instead of 15/20/25. Shadow Shuriken Technique cooldown now 18/17/17 instead of 12/11/10. Shadow Shuriken Technique range now 12/12/12 instead of 12/12/12. Exploding Spiked Ball Technique now costs hidden explosive tags. Exploding Spiked Ball Technique damage now 52/54/54 instead of 50/52/54. Exploding Spiked Ball Technique cooldown now 18/18/16 instead of 20/19/18. Exploding Spiked Ball Technique range now 20/20/20 instead of 12/12/12. Exploding Spiked Ball Technique now costs 24/24/24 Chakra Points instead of 18/17/16. Exploding Spiked Ball Technique now has 1 second run cast. Exploding Spiked Ball Technique now only has a 1 second end cast time. Taijutsu Seismic Dash Technique now costs 20/20/20 Chakra Points instead of 10/10/10. Seismic Dash Technique cooldown now 10/10/9 instead of 10/9/8. Seismic Dash Technique damage now 20/20/22 instead of 20/25/30. Breaking Kick Technique now costs 35/35/35 Chakra Points instead of 17/17/17. Breaking Kick Technique cooldown now 6/5/5 instead of 6/5/4. Breaking Kick Technique damage now 30/30/32 instead of 30/35/40. Youthful Spring Technique now costs 50/50/50 Chakra Points instead of 30/30/30. Speed Mirage Technique now costs 35/30/30 Chakra Points instead of 10/10/10. Speed Mirage Technique now lasts 8/8/9 seconds instead of 10/10/10 seconds. Speed Mirage Technique cooldown now 25/25/25 instead of 26/25/24. Morning Peacock Technique now costs 35/30/30 Chakra Points instead of 17/16/16. Morning Peacock Technique now has a 1 second run cast on all ranks. Whirlwind Kick Technique now costs 50/50/50 Chakra Points instead of 25/25/25. Gentle Fist Jutsu Pressure Point Needle Technique now costs 96/96/96 Chakra Points instead of 40/40/40. Vacuum Palm Technique now costs 24/24/24 Chakra Points instead of 13/13/11. Vacuum Palm Technique now shoots 3 projectiles on Rank I instead of Rank II onwards. Vacuum Palm Technique damage now 24/24/26 instead of 30/35/40. Vacuum Palm Technique range now 5/5/5 instead of 5/5/6. Vacuum Palm Technique now 1 second cast time on all ranks. Vacuum Palm Technique cooldown now 5/5/4 instead of 5/4/3. Palm Bottom Technique now costs 16/16/16 Chakra Points instead of 8/8/8. Mountain Crusher Technique now costs 32/32/32 Chakra Points instead of 15/15/15. Mountain Crusher Technique damage now 35/35/37 instead of 30/35/40. Mountain Crusher Technique cooldown now 10/10/8 instead of 10/9/8. Revolving Heavens Technique no longer instant casts at Rank III. Revolving Heavens Technique now costs 48/48/48 Chakra Points instead of 25/25/25. Revolving Heavens Technique damage now 8/8/10 instead of 5/8/10. Revolving Heavens Technique run casts now. 16 Palms Technique now costs 32/32/32 Chakra Points instead of 35/30/25. 16 Palms Technique damage now 34/34/36 instead of 30/35/35. 16 Palms Technique end cast now 0.5s across all levels instead of 1/0.5/0.5. Kenjutsu Shockwave Slash Technique now costs 15/15/15 Chakra Points instead of 8/8/7. Shockwave Slash Technique damage now 20/20/22 instead of 25/30/35. Shockwave Slash Technique no longer self stuns. Risky Blade Dance Technique now costs 25/25/25 Chakra Points instead of 15/15/15. Risky Blade Dance Technique damage now 30/32/32 instead of 16/18/22. Blade Piercing Technique now instant cast at all Ranks. Blade Piercing Technique damage now 32/32/34 instead of 23/25/27. Blade Piercing Technique now costs 20/20/20 Chakra Points instead of 10/9/8. Wild Slashes Technique now costs 30/30/25 Chakra Points instead of 16/14/12. Wild Slashes Technique damage now 25/25/27 instead of 25/30/35. Wild Slashes Technique now Pierces at Rank I onwards instead of Rank III. Wild Slashes Technique no longer instant casts at Rank III. Wild Slashes Technique cooldown now 16/15/15 instead of 18/17/16. Dance of the Crescent Moon now costs 55/55/50 Chakra Points instead of 30/29/27. Dance of the Crescent Moon cooldown now 20/18/18 instead of 20/19/18. Dance of the Crescent Moon AoE now deals 30 base damage instead of 25.
  14. Chakra Charging is now smoother, and starts recharging quicker. It is easier to start charging. However, the total amount it charges per second remains the same.
  15. Fixed minor mapping error in Tanzaku Hospital.
  16. Fixed Ledge Forest Encampment trees mapping errors.
  17. Thanks everyone! Doesn't deserve a whole dev log for this, but we've most likely indentified the cause of the Connection Lost error that causes you to not be able to login for a long time. It should be fixed within the next few days. Also, we know about Flicker and Flicker-type jutsu not teleporting you behind the player instead of the front if the front is blocked. Will be fixed together as well! We just want to keep the server online to see how long it can go, if it goes beyond a week, we can conclude that it's truly stable!
  18. Updated Health/Chakra/Cast bars to be slightly translucent in the center. 10% less intrusive. PS: Good news everyone! The server has been stable without crashes for 90 hours!
  19. Re-enabled Bosses & NPCs with Jutsu Hokage and Kazekage can now learn imprison technique from their command rooms. Fixed a major server crash (yay!)
  20. http://i.imgur.com/v52VMFA.png Dear Ninja, Today we fixed one of the biggest server crashes plaguing the games development, and with it comes a lot of lessons for the future of the game's development. We now know some things to look out for and avoid when coding the game, and we now have the means to debug crashes like this in the future. The reason this particular crash was so unsolvable was that it wasn't actually crashing the server. It was creating an infinite loop in calling server game logic. Which didn't crash the server and provide any debug information, and our current server was not able to give any debug information when attempting to debug through the latest version of Visual Studio. It turns out that our dated technology required the use of dated copies of Windows and a dated copy of Visual Studio to give us the debug information we needed, and I would not have been able to discover this without @Seth. It also took @Robin's knowledge in debugging methods to figure out what was causing it. I've spent the last couple of weeks blindly testing the server to see what would cause crashes, it took me and Seth stress testing parts of the game blindly, as we collected useful data and information from players about what they felt was causing the crashes. While I cannot disclose the exact cause as of yet for the game's server security, I would like to say that some of the information given did in fact make sense once the bug was found. The discovery took the efforts of Seth, Robin and myself convening over a long period of time analyzing the course of action to solve the bug. I also would like to thank Pokemon Planet's creator, Brody, for also providing assistance, and advising possible courses of action as well @Abhi for agreeing to put aside time from his busy exam schedule to look into it when I called him. Lastly I'd like to thank all the players who have been patient and sending me reports on possible causes for the crashes over the last week. Thank you to Nintendave @Bolan Vongola @Dayum Mirana @Riley @Sukki Ohiya @Jellal Kuraen @Oriax @Itachi Himitsu @Lumy @Shissei @MrChubb The Hozuki @Origami Heart User_name @Lain and whoever else gave useful feedback and encouragement, you're all top notch beta testers. This may not be the last problem causing crashes, but we now have the means to debug any similar problems (which there might be). Hopefully this means a much more stable Nin Online server immediately, or in the weeks to come. However, I would like to apologize in advance that the goals of 2018 (Adv. Masteries / Mist) may come a bit later than end of the year. I was initially going to rush out a lot of content by the end of 2018, but I've decided that in the spirit of Christmas, I'll be working on making the server stable and doing a Christmas event again, because we haven't had holiday events this year. Regards, Rory Edit (26/10/2021): For historical purposes, this crash was due to body flicker technique warping players randomly to a spot around the target. But if the target was at a corner of the map, it was looking for a spot outside the bounds of the index, and because this was a while loop, it was creating an infinite loop of finding a potential spot. It's such a simple issue in hindsight, but impossible to find with the kind of reports we were receiving and the lack of any debug information. There were all kinds of checks in place, but a while loop was still not a good option for this.
  21. December Chunin Exams is postponed until further notice due to server instability! We're sorry for the inconvenience.
  22. Added Barrier Tags to Ninja Tool Shops. Raccoon Bandits now drop Raccoon Tails.
  23. Fixed Sand Village Hospital (2F) Sofa clipping issue and made them grey to match the hospital better. Fixed Apply Bandages Technique Rank I animation issues.
  24. Fixed Kumuroi's Spawns from spawning in the walls. Fixed Sand village scroll shop no blanks causing players to get stuck bug.
  25. Fixed Advanced Lightning Cutter Technique scaling twice with Intellect instead of once. Fixed Dance of the Crescent Moon Technique scaling twice with Strength instread of once. Fixed Leaf Village Scroll Shop Summoning Contract success rates. Fixed Leaf Village Scroll Shop Hidden Techniques section being missing.