Ueda

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Everything posted by Ueda

  1. You can't call a game P2W because people are cheating by buying things outside of the game illegally. There's no real way we can prevent that, and we can't design the game to be easier so that nobody feels the urge to cheat. There'll always be cheaters. Your suggestion is the only way to make the game not P2W is to not have anything in the game that has any inherent value, so that nobody is incentivized to get any item and that everything should be easily obtained so that nobody will find real world monetary value in items in the game. That's not a solution, that's the destruction of any form of exclusivity, and value in anything in the game so that nobody wants to cheat because nothing is worth anything and everything is a waste of time anyway. ie. That's like saying The Witcher 3, or any single player story game is P2W because people can pay someone to send them the completed game save file.
  2. That's nothing to do with being P2W. You're complaining about the location of our server. I'm terribly sorry I can't afford to move everyone who wants to play Nin Online to the Americas to experience good ping. But the idea that this somehow means that this game that has literally zero ways you can officially and legally pay to gain gameplay benefits that a non-paying player gets is garbage. Once again, if Pingzapper or ExitLag helps. It just means your Internet Service Provider is cheaping out on their contracts for cable routes to other countries. If it doesn't help but lag is still an issue, that's just due to the server location, and we can't bypass the laws of physics to beat theoretical limits on how fast information can travel through cables under the sea.
  3. I have to say this is a really bad hot take. The only reason Pingzapper and ExitLag improve ping at all is because your service provider is cheaping on on network routes to providers in other countries. You can learn about how tunnel programs work on on ExitLag's own video. By that definition every game is P2W because you get a better experience if you don't have a bad internet provider. Even single player game is P2W because you get more FPS and can predict the enemy movement better if you buy a better computer, or get a better monitor with less input lag.
  4. Reduced Across The Sea Ship Ride from 5 minutes to 4 minutes. Added 30 seconds waiting time before boarding Across The Sea Ship Ride to prevent using it to escape PvP encounters. Added Supply Boxes that spawn randomly on Across The Sea Ship Ride. Added Straw Dummy on Across The Sea Ship Ride.
  5. Ueda

    Disqualified

    Not in the running due as it does not meet the criteria for use in promotional images.
  6. Great detailed post. Thank you for taking the time to write it. This gives me a lot of ideas.
  7. The first winners are: @Adarya @LionGod @Spooks @Sky Walker @Sin @Esty @Traps For their entry below
  8. Added a temporary bandaid solution which was just nerfing Blood tonfas for the time being, but we'll make it so they don't work together in the future.
  9. Reduced Blood Tonfas base damage from 45 -> 30, decreased attack speed from 1s -> 1.1s I hereby commit to eventually making Taijutsu weapons not work with Fist type buffs like Gentle Fist and Chakra Scalpel Jutsu with a weapon like blood Tonfas. However, that is not within our current features to be able to do so. So for the time being I'm making some bandaid solutions to this being too over powered. Changed Crystal Fan & Blood Iron Fan attack 1 projectile instead of 3 projectile Range increased from 5 tiles to 8 tiles Attack speed increased from 2.7s to 2.4s Damage increased from 20-22 Oriental Fan attack speed reduced from 2.3s to 2.4s The focus of the following changes is to reduce reliance on pipe for Non-Bubble users as a "support weapon" while making Bubble Mastery itself stronger for people fully invested in it. Bubble Jutsu base damage increased by 4 across ALL Bubble jutsu Bubble Clone damage increased more so Level 10 Bubble Utilizing Pipe (Level 35 pipe and jutsu snares unaffected) Snare reduced from 2s to 1.2s Damage reduced from 13 to 11 Poison Scalpel Technique changes Increased Poison Scalpel Technique cooldown by 1 Increased Poison Scalpel Damage by 1
  10. Sorry while these sound like fun suggestions, we don't have the features required to make these changes atm. So these are pretty big suggestions. We'll consider it, but it might take longer to implement such things than simple balance changes.
  11. Dear Ninja, I need some help from community members to submit cool screenshots of Nin Online with some specific requirement: The screenshot should not contain things within Nin Online that are direct references to Naruto, or as little as possible Eg. Clothing that are from Naruto like Uzu Jacket Eg. Leaf village academy, Leaf village gate For every winning submission, we'll reward up to 10 people in each winning screenshot with 10 Ninja Credit Gift cards. Do provide the names of the submissions when posting in the description (@ tag them or it won't count)! We'll be taking up to 5 screenshots for promotional usage. Other notes: We need screenshots with variety. Different locations, variety in indoor/outdoor locations, different people/looking people, different clothes, different hair colors. This is because we won't pick two screenshots from the same location or two with everyone looking the same. Unedited screenshots is preferred unless you have epic skills with editing. If you do edit it, it would be good to provide the unedited version as well. 1920x1080 is preferred, but anything bigger is fine. Non zoomed screenshots is preferred. New client screenshots are preferred. Natural posing is a good idea, not everyone standing in one line or facing the same direction. Have some people fighting if it's a place people fight, or have people interacting with things in the map like if there's a fridge just RP facing the fridge as an example. Day screenshots or screenshots where there's ample light is preferred. Submit your screenshots here in this Gallery Album: https://www.ninonline.org/forum/gallery/category/4-screenshot-competition-2021/ Regards, Ueda
  12. I've pondered how to prevent people from killing alts but there's never a good solution. People will always cheese systems, what we can do is limit it with things like what Seitenchi mentioned. We have to balance how inconvenient it is for them to do it and limit the reward it gives.
  13. While some of these definitely need balancing. It's a strawman argument or selective data bias to pin point one aspect of balance and graph them this way without considering multiple other factors like whether they have abilities, their attack speeds, their rarities, their level requirement, their ryo value, their knockback chance, their knockback distances.
  14. This does nothing but make it so everyone AFKs in hospitals or logs out instead of in the village. You can't force people to participate in your missions. If they're not safe in the place designed for them to chill (their village) they'll just move to the next safest place.
  15. https://www.ninonline.org/forum/forums/index/topic/4915-patch-notes/page/31/#comments
  16. Buffed Shirokata STR Require changed from 100 -> 85. Chakra Regeneration Buff changed from 10 CP every 40 seconds to 5 CP every 10 seconds.
  17. Great post, this is something that we want to look into in the future!
  18. The support system has become overwhelmed with name change requests, with players using the name changes support system to change names multiple times, or making name changes without gold/silver ninja, instead of it's original purpose to free inactive usernames. We seek your understanding about this change, and hope to streamline the system for name changes in the future. We've also noticed a huge spike in people trying to reserve names by creating lots of accounts and occupying sought-after names. As such, the system for the time being to free inactive usernames is now only usable by Gold Ninja, and is exclusively a way to free inactive usernames. We will not rename your account to that name. We've also increased the price of taking such inactive usernames to 5 dollars, at least for the time being. We hope this will reduce the amount of requests, until we can improve our support system. These changes will be active as of all support tickets created from 5/27/2021 onwards.
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  19. May 2021 PromotionsLeaf Village Jonin: @Sin @Nemesis Chunin: @Lastant @Naizen @Shinobee Hinode @Saviola Specialized Jonin: @Fuketzu for exceptional performance in trapping, Earth Ninjutsu and he got better at math. Sand Village Jonin: @Deko @Sukki Chunin: @Ryu @Tetsuya @appa @Burnfinix Specialized Jonin: @Valentina Johnson for exemplary support skills. Mist Village Jonin: @Machi @Yashagoro Chunin: @Insidious @Zealot @fox @Syke Specialized Jonin: @Black Asta for exemplary control over Lightning Ninjutsu.
  20. 6. Moderation Appeals All Appeal against action which has been taken on your account must be sent to a member of the community team, eg. GM or Moderator. You are not encouraged to protest to the community or on discord/facebook. Doing so so will result in further action against your account My brother used my account/IP address is not a valid excuse for abuse. Failure to follow, may result in your account being temporary disabled.
  21. First of all, best suggestion post I've seen in a long time, maybe ever. First one that really made me smile in a long time at least. We're in the midst of some major reworks as you can tell, this is becoming more possible by the day. I've pinned it as an example of what suggestions can be!
  22. Fixed White Fur Cap not hiding wearer's hair.
  23. 2nd Week of April Winner (Late Announcement) Congratulations @Rage All submissions after 31st April are considered for the next round!
  24. This is all something we're looking closely at this year! Thanks for the suggestions.
  25. I take all balance changes seriously. But not all balance suggestions are equal, and even those that sound good, don't fit the bigger picture when all factors important in balance are considered. Neither do many of them take into consideration things planned in the future (not anyone's fault, I don't often like to talk about what's in the pipeline for a bunch of reasons) All I can ask for is people's trust and understanding that even though PvP content is not a large focus this year, things are on track. There's been a plan from the very beginning, and people may joke about my vision. But watch any PvP video from 2013, one from 2015, and every year after and you'll see how things have formed up into what it is now. There have been changes on the way, like bubble mastery was never planned until 2018-ish, but I'm always considering a lot more than meets the eye when it comes to making balance changes. Of course it'll be easier for me to tweak numbers than say no to them.