Ueda

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Everything posted by Ueda

  1. Added to our To-do list!
  2. I see, but what's the harm of keeping them in for the meantime? It doesn't take up any slots?
  3. Knockbacks & Warps now trigger tile effects When you get knocked back or warped into a tile which does something to you, eg. Warp, Death etc. You now trigger the tile immediately, instead of on the next step. This might break some things or cause unexpected changes. This fixes people remaining alive in the death zone in Pushball Event. (Admin Only) Cancel Blessing Command (/cancelblessing) Admins/GMs can cancel existing blessings. One reason for this is to moderate bad blessing messages, but I'm sure we'll find other times we'll need this. When this command is used, theblessing players will automatically be gifted a Blessing item in their Mailbox. Fans now require Wind Mastery to utilize Pipes now require Water Mastery to utilize All players have been gifted Stat Resets via Mailbox Added Lighting to Sand Village Housing District Fix to first NPC/Player you target on each client load making your camera get stuck Fixed Queen Premium Hairstyle Secondary Color Channel Improved Blessing Panel Layout Other optimizations and small English mistakes corrected Reinstated weekly restarts instead of monthly Fixed bug where Great Earth Prison Rank 1 was dealing additional damage based on Agility. (issue tracker) Fixed bug where Takumi Scroll Shop would make players unable to interact with events after interacting with it. (issue tracker) (Admin Only) Added Labels for /mapreport (Admin Only) Fixed /editcorps
  4. Target Outline Color Options You can now customize the color of target outlines to something that you prefer. Render Outlines Above Everything Our shader for outlines now renders above day/night overlays, buildings and weather. The target icon (shuriken thing between you and target) as well! This should make it much easier to notice Blessing Messages When you pop a blessing now, it'll prompt you to insert a message. This can be anything, from "S > Blanks at 300 ryo" or "Subscribe to my youtube channel". It will display under your character displayed at the side of the screen of every player for the duration of the blessing. Added No tifications System Currently only used to notify players when they are added into a Corp, and when they receive mail. Soon will be used to accept/reject friend, team and trade invites. Transformations now give you the target player's name Doesn't currently take the clan name & name color. Hair Colors (& Hair Color Dye) Rework We've reworked hair colors to allow for players to recolor their hairs from any color they'd like. This also includes coloring individual segments of hair styles with accessories in them! Here's an example... Player Bodies now Fade out smoothly Fixed Target's Team Display Chat Bubbles are hidden for players who are cloaked When you use Cloak of Invisibility Technique, your chat bubble is now hidden to players who cannot see you. Added Amounts in Item Name Display on Map (eg. 30 Ryo instead of Ryo) Offset AoE/Projectiles We can now make jutsu that spawn on an offset from the casting player. Eg. a Jutsu that creates a whirlwind 10 tiles ahead of the player. Other Work-in-Progress stuff Blank Scrolls can be traded again Fixed server disappearing from online servers list Removed /crosshair Fixed Title Manager & Corp Panel clashing and causing visual glitches Fixed Clone Names Display Major code cleanup for Jutsu Logic
  5. What is an Influence reward?
  6. The results are in... The winners of the Spooky Furniture Pixel Art contest are... 1st Place receives a NINTENDO SWITCH HAC-001(-01) (Worth $299.00) @Adarya Congratulations! 2nd Place receives a RAZER HUNTSMAN ELITE GAMING KEYBOARD (Worth $199.00) @Galodar Nice try! 3rd Place Receives a RAZER MAMBA ELITE (Worth $89.99) @Fuze Awesome job, thanks for participating! We'll contact you shortly via forum private messages to arrange your prizes.
  7. The results are in... The winners of the Best Halloween Haunted House contest are... 1st Place receives a NINTENDO SWITCH LITE @Tekkey Hinode You are soon to be the owner of a brand new Nintendo Switch Lite! We'll arrange shipping the prize to you through forum personal messages. 2nd Place receives RAZER CYNOSA CHROMA GAMING KEYBOARD @Slifer We hope this keyboard will serve you well in battle. 3rd Place receives 20 NINJA CREDITS @Suzuki Your prize will be added to your account soon!
  8. Congratulations to our winners for the Halloween 2021 Best Dressed Ninja Contest! 1st Place Winner receives a RAZER KRAKEN X ULTRALIGHT GAMING HEADSET Congratulations @Himiko Your magician outfit stood out with originality, using the adamantine staff as a wand was brilliant! We'll contact you about your prize through personal messages on the forum! 2nd Place receives 20 NINJA CREDITS Congratulations @Oneshot We loved that curves in your character design, the dark iron scythes go well with the horn! Your prize will be added into your account soon. We hope you use those ninja credits to make your character even cooler! (he already is) 3rd Place receives 15 NINJA CREDITS Congratulations @Tekkey Hinode We thought the use of the anniversary robe and yellow hair along with the JiangShi hat gave the character a very consistent and accurate depiction of this signature zombie design. And the commitment to it, making your skin pale, wow! Your prize will be added into your account soon.
  9. Rebalanced some daily mission requirements Waging War I: 4 Kills -> 3 Kills Waging War II: 6 Kills -> 4 Kills Waging War II: 8 Kills -> 6 Kills Waging War IV: 10 Kills -> 8 Kills Cold Blooded Killer I: 4 Kills -> 2 Kills Cold Blooded Killer II: 6 Kills -> 3 Kills Cold Blooded Killer III: 8 Kills -> 4 Kills Cold Blooded Killer IV: 10 Kills -> 6 Kills Cold Blooded Killer V: 12 Kills -> 8 Kills Cold Blooded Killer VI: 14 Kills -> 10 Kills Blood Puppet Retirement: 40 Blood Puppet Kills -> 25 Blood Puppet Kills Old Blood Puppet Retirement: 20 Old Blood Puppet Kills -> 15 Old Blood Puppet Kills Removed Shirokata from Samurai Loot Table Added two new cosmetic items Made vending machines in Sand Village interacted with with the action/attack key This is instead of walking on the tile in front of it to activate it. This would get annoying when you were just walking by and the shop activates.
  10. Key bind for revealing item names You can set a different key (default is still CTRL) to use as the key to hold down to reveal item names on the map. You can set it from the Options menu in-game. Chakra Charging now glows with our new lighting system Adds some ease in spotting enemies at night at strategic timing, and also visually cool. Further improved drop animation Moves out towards it's final location from the center, and has a shadow now. This also helps separate items visually from the ground so they don't look like part of the background. The shadow also helps make it clear where the item's final tile position is. NPCs/Mobs fade in when they spawn It looked weird when creatures popped in out of nowhere. Although it's still weird, it's a lot less jarring. NPC Bodies fade out when they disappear Same as creatures popping into existence, disappearing instantly was a little odd. Better positioning of chat bubble text when text size is increased (for admins at the moment) Fixed issue where if you position your cursor right you can have the hover image render over two players
  11. The duration each message shows in Chat Bubbles depends on it's length Short chat messages like "Oh" have short Chat Bubble times compared to long chat messages now. Transformation Technique now lasts infinite duration, but breaks when you are attacked or attack. Transformation Technique no longer works as a substitution technique. Transformation Technique cast time reduced to 4 seconds. Transformation Technique cooldown reduced to 40 seconds.
  12. Wolf is off today, but I'm working the weekend because I'm going to be away for 2 weeks for military reserve training starting Monday... so I want to leave some goodies before I go. Chat Bubble & Emoticon Improvements Chat Bubbles, Emoticons and Names never overlap anymore. Eg. If the name is being rendered, it will push the chat bubble and emoticon up. Chat Bubbles are colored if you are a Gold Ninja or higher rank! GMs and Admins get bigger text so we can stand out during events. Map Item Improvements Fancy new animation when items are dropped! Hold CTRL to reveal item names, also helps to locate items behind walls/trees etc. Fixed something to do with lighting indoors... again.
  13. Collecting Titles When you get a title now, it'll save in your title manager panel (accessible through Ninja/Character window). Added a way to get back "Hero of the Toad" and "Beast Slayer" titles, just revisit those NPCs. Also, added "None." option that allows you to turn off your title to display. (Admin only) New map list panel for GMs & admins Neatly lists active instances and normal maps separately & built in new UI system. No more winforms. Fix for point light minimum intensity being too bright in day time (This should be the last problem with the lighting engine) Adjusted clone names to match players (Hopefully we can add clones back in soon) Removed hardcoding of Cloak of Invisibility breaking on next hit. Now shares a universal "NextHit" property in our editors. We can add NextHit to any kind of buff now.
  14. Added special map mode where maps can be set to always Day or Always Night. Useful in special cases. For example, for Chunin Exam arenas, we don't want them to be night time in the arena map as it'll be too dark for spectating and in videos. Players transformed into objects are no longer targeted by target key or clicking Can use transformation into objects to really hide. Right-click menu still works, otherwise players can transform into objects to avoid getting reported. Players and NPCs target boxes expanded to include their heads (Before & After) Will still prioritize the player standing on the hovered tile so that people can't be blocked. Display Player Title over name Show off your titles or turn them off when you want with the new title manager (as of next server update) Different titles come in different colors! Also increased name size on hover and target. Transformation Technique cast time increased from 2s -> 5s Transformation Technique cooldown increased from 30s -> 60s Transformation Technique Experimental Change Transformation technique now works as a substitution when the player is hit. It teleports the user behind the attacker but also reveals his true identity. (Admin Only) Fixed event references being wrong when an event is deleted. This is the reason why so often there are NPCs with the wrong names in the dialogue boxes. Hotfix for bug where when you tried to trade a player, sometimes it would say you can't because they had a pending team invite. Fixed Critical Damage still being 1.5x towards mobs and in some cases. Fixed events/npcs giving Titles but removing previous ones. We'll add a way for players to collect the ones they deserve in-game soon. (Hopefully) Fixed the bug where some players were getting negative buff durations that lasted forever. Eg. Infinite Battle Injuries (Hopefully) Fixed missing furniture bug Fixed error cause lights in day time to be too bright in last few versions Fixed title menu error when no titles available
  15. Dear Ninja, We've recently cracked down on a syndicate of cheaters who exploited a vulnerability in the game to cause irreversible damage to the game's economy. However, with the help of vigilant players and @Erox, we've managed to reverse the bulk of the damage caused. This involved millions of ryo of cheating, and 65 banned accounts. Some extremely imbalanced trades, items selling way above market prices have also been reversed. So if you notice Ryo has disappeared from your account. Don't panic, you'll see that the items you sold have been added to your account. More of such reversals may happen in the coming days. If you are involved directly in cheating, you may come forward with information on other cheaters or exploits in return for lenient punishments. We will also accept appeals, but for the most part, these 65 accounts have too much damning evidence to consider reversing them. Regards, Ueda
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  16. I may not reply to every suggestion post. But I'm not sleeping. We have years of backlog of features and ideas to implement. We finished this today. Tada. First suggested in 2013.
  17. Wolf came back after all, so we worked on some stuff together! We got more done, but those require server restart, so we'll do it tomorrow. Title Selection A long and much requested feature, the ability to choose between different titles you've earned or been assigned. They also display a description when selecting them! (I'm still thinking of them) Added Mouse Scroll Wheel functionality to New GUI system windows like Corp Panel and Housing Panel. Typing in New GUI System input boxes should ignore other input now. Fixed visual error with minimum light intensity for Rect lights. Improved visuals for Blood Tonfa, shines brighter red now.
  18. It's still just me today. Wolf's having more health & family health issues and will be back soon. Lighting System now works indoors too We can add lights to stuff like the candles in Abandoned Lair, lamps etc. Maybe for furniture in the future as well. Camera focus in dialogue Camera moves to focus on Events/NPCs you are in conversation with. Rebalancing of Critical Damage Reduced Critical Damage from 1.5x to 1.25x This applies to both NPCs and Players. No changes to critical chance. I don't think this needs too much explaining, but it never felt good to randomly get so much damage in caused by randomness. It's important that when you take a large chunk of damage from both NPCs and players, it feels deserved. While we still want some element of randomness, 1.5x is too much and in some cases with bosses would mean the difference between getting 1-shot to death. Fixed Ghost Hits on weapons caused by AGI Stat Self-explanatory, hits that weren't registering would happen for weapon users with higher than normal Agility stat. Fixed Visual Events/NPCs bug where they moved when you entered the map Visually, NPCs would appear to move 1 tile, most commonly downwards, the first second you entered the map. Fixed Events/NPCs bug where each dialogue you clicked would technically exit you from the event. This was mostly a system level error, but could have caused other issues. Slowed down pulsing God Ray effect It was a little too fast.
  19. Glowing God Rays Effect Note: This is not actual speed, this is x10 the actual speed of the effect. Subtle effect, previously static god rays from the sky now fade in and out and move a little each time to simulate clouds moving in the sky. Improved Clarity of Night Effect As much as we like the idea of vision being obscured at night, we hear you. We reduced the darkness and fogginess of night. (Hopefully) Fixed a common crash that has been happening over the past few days linked to Corp Chat. Side note Also, the pace of updates the past few 2 days have been slower due to Wolf being ill. So it's just been me fixing stuff I can. Hopefully he'll be back soon! (Probably tomorrow)
  20. Fixed adding friends Give error message when trying to equip item when you are not in the right corporation Locked Pushballs to only be usable on Pushball map Fixed manually resizing game window / screen size causing weird graphical glitch (holes between tiles) Improved lighting color at dawn Added lighting minimum opacity for lights that can be visible in day time Server now restarts monthly instead of weekly We've been reviewing server performance over time with new metrics, we've fixed all issues as far as we can tell causing any decline in performance over time. Weekly automated restarts are no longer necessary. Our next goal is to review the performance over a month (however, we manually restart the server way too often because we push updates almost daily) Fixed dynamic shadows being off when login even when set on
  21. https://www.ninonline.org/forum/troubleshoot/#Flush+DNS
  22. New Dynamic Shadow System An advanced 2D shadow system that works together with our Advanced Lighting System to create cool subtractive rendered shadows. Added options for Advanced Lighting System & Dynamic Shadows While it may be tempting to stick to what you are used to, and while it may have some performance impact. We have optimized our advanced lighting system (not so much the dynamic shadows yet) to the point where most computers should be able to run it with very little performance impact. Generally, if your client is already running at hundreds of FPS, eg. 500fps, and you have a 144hz monitor, you get the same experience playing at 144fps or 500fps. So even if it feels good to reduce effects to get arbitrary numbers above your monitor's refresh rate, I highly advise against it. Enjoy the improved visual fidelity! Optimized Lighting System with Sparse Quadtree Grid Should see up to 20% more FPS on lighting heavy maps. We generate something known as a Sparse Quadtree Grid to optimize what needs to be rendered by the game. Basically, this very simple automatically generated grid contains the information the engine needs to tell what lighting effects it needs to render and what it doesn't. Super advanced coding magic by @TheWolf Increased Max Lighting Size for Spotlights in our Advanced Lighting System Fixed Samurai Hairstyle visual glitches Fixed Sound Issue that started in latest versions (regression) Fixed Transformation Technique (regression) Improved Day/Night Clock Would show PM at 12AM, this is fixed. Improved Day/Night Overlays Longer days, shorter dawn and dusks. Improved light intensity at dawn Glowing/Pulsing/Flickering Lights now pulse at different timings
  23. Time/Day/Night related changes Game time now takes place over the span of 24 in-game hours. Previously the game's clock would go from 0-12 and then restart. This was a little weird. The game's world now has 24 hours, but moves 4 times as fast as real hours. Meaning 6 hours per day cycle. This should help players who play short periods of time a day at fixed time being subject to only ever seeing one time of day. Added clock at the bottom right of the HUD. We intend to next, sync the time system with the server's time and set raids and world events to happen at fixed in-game world time. For example, raids might happen every (game) day at 12pm. In the future with automated tournaments and such, we could make it happen every 4pm game time, as another example. This should make things a lot clearer. Fixed day/night sometimes turning black for a moment when GMs adjust time.
  24. We have some planned changes for BI in the future that should help with this to an extent. But this will always be a thing to some extent as well. We can't completely make the player unable to fight, that's too harsh. We also don't want to make the player stuck in the hospital because that's not fun.
  25. We'll fix this as soon as we can. It's not that we don't want to. It's just hard. We fixed this when we fixed the timers. If it is still happening to you, help us by making an issue on the issue tracker with a video demonstrating it so we can pin point your issue. This is not a new thing. We haven't changed this since 2013. The only thing we changed is that the client side visual shows the players rotate to what it has always been rotating to. It was a bug that it didn't, and was the reason why sometimes people would be facing down but their jutsu came out to the left/right for example. As long as you play on a resolution where the height is less than 1440p at the moment, you can play without forced zoom. The reason is because we have to draw the line somewhere on how much unfair advantage you can get by having large monitors. Because Nin's maps are largely vertical, we take into consideration vertical height at the moment. We have updates planned for BI, but this might not make it better. There's really not much we can do without severely making the game just extremely punishing when you faint in combat, Glad you see it. More in the works.