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Showing content with the highest reputation on 09/06/2021 in all areas

  1. I have always wondered why summons are not allowed to be used in tournaments, and are generally frowned upon in every 1v1 situation in spars and even in danger zones. Here are a few reasons I've heard why they aren't allowed. - They are too strong - They offer an unfair advantage over players that don't have one - They are not easy to obtain These three reasons can be used to describe other things that ARE allowed in tournaments. Those being the end game weapons. Mainly the swords from Land of Iron and the hammer from Kraken. These are very strong, offer an unfair advantage over players that don't have them, and are not easy to obtain. In fact, I'd say they are exponentially more difficult to obtain than a summon. They obviously should NOT be banned from tournaments, just like summons. Players should be able to use the jutsu or weapons they are able to work so hard to learn or obtain. Now, there is one reason that I think may be the only one that makes sense. Not all villages have the same summons available, so it's not fair in that regard. Well, there's a glaring similarity with another thing in regards to that criticism. Hidden masteries. Leaf is the only village that can have gentle fist, does that make it unfair to use in tournaments? Mist ninja have access to a bubble pipe, which is arguably the best support tool for every single mastery. Should they be banned from tournaments? Of course not! The uniqueness of each village should be embraced, not discouraged. This goes with masteries, weapons, and should go with summons as well. I haven't heard any other arguments really besides these. I'd gladly discuss any other reason the GMs or players have for not wanting summons in tournaments. Thanks.
    7 points
  2. Hidden mastery weapons need to get nerfed. The fact that you can get a melee with CC for only 20 STR is silly and needs to be taken off the meta. What should be done: 20 STR Fans - remove the knockback 20 STR Pipe - remove the snare A new pipe should be added to the basic Pipe shop. It would require you to be lvl 25 and have 50 STR. This pipe would snare the opponent for 1.2 seconds. For people who are leveling this will not make a big difference, Fans attack with projectiles from distance and the Pipe places traps so even without the CC you can still level just fine.
    7 points
  3. There's definitely 2 paths that can be taken, nerfing like this post suggests and nerfing elements ability to compete with melee masteries. The other option is presenting a weapon to leaf that can be used similarly to bring elements up to par with the rest of the game. Honestly both are fine imo but WM doesnt seem like its going to be changed any time soon, so giving leaf a cc weapon is probably the best chance.
    2 points
  4. If they can be used in the regular game-play, it should be allowed in the tournaments. How can it be fair in one and not the other. And honestly it takes up a jutsu slot for something else you could have got. If something is broken it should be fixed. Need to keep everything consistent, not just apply rules/advantages/disadvantages for one village/mastery.
    2 points
  5. Hidden mastery weapons are not at all elements. Lolll
    2 points
  6. I've personally never understood it either, the reasoning for it seems pretty irrelevant when you consider that super rare end game items are allowed. Also, summons are locked behind a 2 second cast that can quite easily be interrupted.
    2 points
  7. I support this also fix slug pls
    2 points
  8. If you're a mistie, you have an unfair advantage over anyone else because you have a pipe. Summons aren't consistent, correct. They can be very very useless for the person that summoned them. A risk you have to calculate if you want to use it or not. Some combos are broken with just 1 player. This isn't an argument. If a lightning earth user with a pipe hits with lightning cutter, the opponent can be stunned for life. Summons do not take away any skill involved any more than any other things take away skill. OP swords dealing 100 per melee don't take anything away, undodgable flicker combos don't take anything away, ungodly long stuns don't take anything away, running around waiting for subs to come back up doesn't take anything away. You have to be able to fight against many changing conditions in every fight, this just adds another one.
    2 points
  9. Hey Yall! Its your boy Voxa! coming with a concept for reworking the lvl 30 WM Strength jutsu: In the past few weeks that I've been playing - The one thing I've notice is that WM is firstly dope AF and that the lvl 30 WM strength jutsu is not used by WMasters! Here I present a possible rework: (Note I'm bad at editing and its the idea that counts ignore my bad paint skills and video editing skills ) Let me know what you think Cheeeeeers! 1) The jutsu Information: 2) The jutsu Hitbox: (green arrow is movement / red boxes are hit box) 3) The jutsu animation Idea: 2021-09-04 15-59-04.mp4
    2 points
  10. So you complain about WM being overpowered and the next day u want Elements to be nerfed?
    1 point
  11. Fixed AoE Weapon Hitboxes (eg. Adamantine Staff) Fixed some spelling server mistakes. Melee Attacks are no longer hardcoded and then fixed regression in non-weapon melee hitbox caused by this change. Fixed Great Bubble Shark Technique visuals and hitbox (Admin Only) Added in-game shutdown command.
    1 point
  12. It is not a bad idea. I would not buff wm anymore, but I would rather have more dashes than teleports in general. Makes the game more balanced.
    1 point
  13. I killed so many of those samurai, I could not even get the key man. Grats on making it inside.
    1 point
  14. I'm sorry, I thought it was implied that if they left the Organization they should no longer be allowed to use the jutsu so yes technically you're correct. Yeah, there should also be an Org Requirement. Seeing as how your chakra stacks with heals, perhaps there SHOULD be a chakra requirement in order to use this alleged and hopefully future T3.
    1 point
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