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Showing content with the highest reputation on 07/17/2021 in all areas
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"Tales of Isaac" is a RP series I started a few years ago and never continued. Recently I found it again and liked it so much that I wanted to share it with you guys. HERE IS THE LINK: [NinOnline] Tales of Isaac | Episode 1 | - YouTube Thank you for the feedback2 points
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Good evening everyone, I've come with a suggestion that could change the pace of hunting and how groups fights are orientated; with the addition of player executions. Currently in game, once an opposing ninja is downed, there is nothing that you can do to speed up the kill other than to wait for them to press enter within the 59 second interval. During this time period, allies of the downed ninja can come to interrupt you from getting the kill by reviving them. Executions would not only allow players to counter this, but it would bring a new mechanic to the game that comes with a risk. How would Executions work? Executions would act like the Mystical Palm technique, albeit forcing the player into the death screen instead of reviving them. With that being said, players would be required to stand directly beside the body in order to execute the downed ninja. Moving away or being hit with knock-back, stuns, and/or snares will cancel the execution — forcing them to restart. And since executions would be cast-time, there is the risk of being killed yourself by enemies. *All Players who are level 10+ should possess the ability to execute(all levels possessing the same cast time; preferably 7.5-8.5 seconds). With the requirement of level 20-30+ being there to use it, execution animations — if any at all — can correlate to your 1st mastery. ex: Earth Execution - A multitude of earth spikes emerge from the ground below, piercing and gutting the downed ninja. Water Execution - A chain-like whip wraps around the ninjas body, constricting around them like a snake; suffocating them to death Fire Execution - The user snaps, causing the downed body to burst into flames; scorching the poor soul into a dark husk of ashes. Side Note: We could also make use of @Fuze's aseprite commission services to create the animations for such, if it were be implemented of course. I personally would love to contribute some funds towards this. How would this change hunting, or even group fights? At the current moment, whenever an ally is downed, they are either ignored until the enemy is killed or distracted enough to allow for a revive. With executions however, this would prompt groups with a decision — Do we allow the enemy to take the chance at an execution and reposition, or do we defend their body and take the risk for a revive? The same goes to the people who got the kill. Do we push and execute the downed, or do we focus on another objective — possibly giving them the chance to revive/getting W.O.F? More suggestions for executions: - This should be a "hotbar-less" technique, only appearing(possibly above the village logo) whenever the player is standing directly beside the downed enemy. - If it is interrupted, there could be a 20+ second cool down, allowing for only about two attempts max on an execution. At the current moment, this is all I have in mind for executions. If anyone else possesses any ideas/changes or wanst to contribute to it, please feel free to do so! Thank you, everyone. - Issa P.S. It is currently 3 AM my time and I haven't slept in 40 hours. Please excuse any grammar/spelling mistakes. Lol.1 point
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I'm just curious what the community listens to while they play Nin! me specifically I have two songs I really correlate with nin online Two bangers hope you enjoy em1 point
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Hello Everyone! My name is Aleiya, and I'm from the Leaf Village! I've always felt that during the night and the rain in the village, visibility is pretty low which is why everyone prefers day time so they can see well. I've always envisioned Leaf to be beautiful at night time with its warm lights and homely lit up stalls and shops so I decided to make some concept art for how I hope the design for the lit up villages can look someday! Please like this if you think it should be implemented! I know its a daunting task but its a long term goal to make Nin more beautiful as time passes. :3 I am also in no way an artist, and this is my first time trying my hand at digital art and pixel art so go easy on me! My design:1 point
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Make it easier for new players to find locations within the village by either of the following options: 1. Adding the "arrow" that's first used when introduced to missions in the screenshot below infront of each location the new mission chain wants you to go to, making it just a little bit easier for new players to find the exact building/stand/entrance. This arrow symbol will only be visible infront of the buildings if the player has the specific mission, once it's done or abandoned the arrow dissapears. Or if we wanna get more advanced.. 2. Add the same arrow (or any really) that directs the player; kind of like that Land Of Toads mission where you train by going the direction the arrow shows, except the arrow follows where the locations are. For example, if I'm extremely far right of the village away from the scroll shop, the arrow will be next to my character pointing < (left). If the scroll shop is then above me once I've ran left, it'll point ^ (UP).1 point
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Obywatel G.C. - Nie pytaj o Polskę (oryginalny teledysk) - YouTube Hasta siempre comandante che guevara - Inti Illimani - YouTube The White Stripes - Jolene (Official Music video) - YouTube1 point
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We wanted to do this, but due to recent feedback regarding our time spent reworking core systems to make anything rather than late game content like more jutsu. We've decided to pivot focus into just working on the stuff that people actually care about.1 point
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Asmr videos. It's the only way to keep the salt from overflowing1 point
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Pleasure my name is Roque, I am from the Brazilian server and I am writing a short story about the Era of the combatant states,through the vision of a sasayaki.I would like this to reach the leader of the clan and tell me what you think if I could make it official. I will be making both available as pdf files. If you like it, please engage me and I will continue the story. Prologue en.pdf Volume 1 en.pdf1 point
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And somethings like these 3 That one is just beat so i kept it for the last, i hope u enjoy these1 point
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I, most of the time, listen to a weird playlist which includes RAP (French, American, Korean), Rock (American / English), a bit of metal (American), and some random songs I found on Youtube (pop, hip pop, classic, etc.). Oh and I am currently listening this song.1 point
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when im going through the dz's after two lines of coke: going 100% during spars:1 point
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(NOTE: This post is to explain the different short terms most players use for new players. Also, I am thankful for nin wiki which got everything so I didn't need to post all screens shots. It's done @HussMan Dragneel) MASTERY(https://ninonline.fandom.com/wiki/Masteries) GF - Gentle Fist(Alternative route of Taijutsu mastery- https://ninonline.fandom.com/wiki/Taijutsu_Mastery) WM - Weapon Master(https://ninonline.fandom.com/wiki/Weapon_Mastery) MED - Medics(https://ninonline.fandom.com/wiki/Medical_Mastery) TAI - Taijutsu(Generally referred to as the agility taijutsu path- https://ninonline.fandom.com/wiki/Taijutsu_Mastery) STATS(https://ninonline.fandom.com/wiki/Statistics) AGI - Agility INT - Intelect CHAK - Chakra FORT - Fortitude STR - Strength MISSIONS VMW - Village Most Wanted(Bounty mission at a higher level- https://ninonline.fandom.com/wiki/Village's_Most_Wanted) WW - Waging war(A mission that demands you to kill enemy ninja- https://ninonline.fandom.com/wiki/Waging_War) SURVEY - Survey Village Entrance(Requires you to spend 2 minutes spying in the enemy village guard duty- https://ninonline.fandom.com/wiki/Survey_Leaf/Sand/Mist_Village_Entrance) SPY - Spy on Hokage/Kazekage/Mizukage Office(Infiltrate the Opposing Village and enter their office, the leader of the Hidden Village, as a threat and return- https://ninonline.fandom.com/wiki/Spy_on_Hokage/Kazekage/Mizukage_Office) CBK - Cold Blood Killer(A mission that demands you to kill enemy ninja- https://ninonline.fandom.com/wiki/Cold-Blooded_Killer) DOCS - Retrieve Compromised Documents(Requires you to bring back the documents from Kage building without dying- https://ninonline.fandom.com/wiki/Retrieve_Compromised_Documents) SPA - Time Off/Guilty Pleasure(Time off is a mission that makes you relax in your spar and guilty pleasure makes you go relax in the enemy village- https://ninonline.fandom.com/wiki/Time_Off) PUPPETS - Puppet Retirement(Refers to a mission in which you need to kill either old blood puppets or blood puppet- https://ninonline.fandom.com/wiki/Puppet_Retirement) GD - Village Entrance Guard Duty(Requires you to act as a guard on the front of the village for 30 minutes- https://ninonline.fandom.com/wiki/Village_Entrance_Guard_Duty) JUTSU CLAW - Wind Claw(Intelect Wind Jutsu- https://ninonline.fandom.com/wiki/Wind_Claw) EP - Earth Prison(Earth Jutsu- https://ninonline.fandom.com/wiki/Earth_Prison_Technique) SS - Shadow Shuriken(Intelect Weapon Master Jutsu- https://ninonline.fandom.com/wiki/Shadow_Shuriken_Technique) NADO - Tornado(Str Wind(Fan) Mastery Jutsu- https://ninonline.fandom.com/wiki/Slashing_Tornado_Technique) YS - Youthful Spring(Agility Taijutsu Jutsu- https://ninonline.fandom.com/wiki/Youthful_Spring_Technique) WP - Water Prision(Water Jutsu- https://ninonline.fandom.com/wiki/Water_Prison_Technique) DRAGON - Fire Dragon(Fire Jutsu- https://ninonline.fandom.com/wiki/Dragon_Fire_Technique) P SCALPEL - Poision Scalpel(Medic Jutsu- https://ninonline.fandom.com/wiki/Poison_Scalpel_Technique) P SENBON - Poision Senbon(Medic Jutsu- https://ninonline.fandom.com/wiki/Poison_Senbon_Technique) REGEN - Cell Regen(Medic Jutsu- https://ninonline.fandom.com/wiki/Cell_Regeneration_Activation) CS - Cursed Seal(Medic Jutsu- https://ninonline.fandom.com/wiki/Cursed_Seal_Activation) EXP KUNAI - Exploding Kunai(Intelect Weapon Master Jutsu- https://ninonline.fandom.com/wiki/Explosive_Kunai_Technique) IMPORTANT PLACES IN EACH VILLAGE GD - Gaurd Duty(Map before entering the village) SPA - Spa(Village Spa- https://ninonline.fandom.com/wiki/Mist_Village_Spa) DOCS - Documets room(In kage house- https://ninonline.fandom.com/wiki/Kazekage_Building) LOI - Land of Iron(lvl 50 arc- https://ninonline.fandom.com/wiki/Land_of_Iron) (I will add more short terms as time goes on or If I get a suggestion.)1 point
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(Disclaimer: Some players have been saying that gold is useless But I think it's really helpful so I thought of making this post, this doesn't mean that everyone who thinks that's it's not worth is wrong.) Increase Upload limit Gold Non-Gold This is one of my favorite feature of gold ninja this allows me to make a lot of guides and forums post without worrying about reaching the upload limit. Special color and rank given Gold ninja gives a different color to your name. Game Forums Discord The different color of your chat make what you say stand out Gold protector This protector is only given to gold ninja(you will not get this when you buy gold) once in a while. Access to Hidden forums Access to the Ninja Hideout forum that has special announcements that are not publicly made available. Profile Backgrounds and Songs You can add custom songs and profile backgrounds if you are a gold ninja this is useful if you want to customize your profile or like making the profile of your character. Extra emotes I like using emotes as it lets me express myself more and gold lets me use more of them. Name change You can change your name once every year if you are a gold ninja. Ability to create your organization You can make your organization which holds 20 players this is useful in places like Takumi where friendly fire is on or if you want to lead a group. Discount on shop items by 10% You get a discount on everything by 10% useful when you buy items for gold shop a lot. Special benefits in official nin discord If you are a gold ninja player in-game you can get the role gold ninja in discord which permits you to restricted content and let you use a command which non-gold ninja can't use. With Gold Without Gold Conclusion Gold does have many benefits and lets you get access to early features such as the latest client and give support to the developers. but it still depends on if you want to buy it or not for me it's a good deal but you can always help the devs by buying some other cash shop item or making art or other media for the game and the community.1 point
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Earth Mastery A good mastery for support and PVP at the same time with decent dmg and good at everything How to play it You can either play it defensively or as support depending on your build or second mastery JUTSU OF EARTH MASTERY Earth Pillar Technique(Homing) A good homing one of the best, in fact, good to do constant dmg with short cd can be used to pressure Ways to use it Do constant dmg A good way to pressure the enemy and do combo to them earth homing.mp4 Sub punish with an earth pillar pop their sub and set up a combo sub punish with pillar.mp4 Great Earth Prison Technique(AOE) one of the best moves in the game closer to an advanced mastery this move stuns you but require cast time and can catch any amount of number of players so in large fights earth prison is one of the best Jutsu to set up a combo Ways to use it Multi-Hit Stun A good way to stop the enemy multi hit ep.mp4 As a Setup Slow the enemy down and make your team combo Sub Punish with Great Earth Prison Technique pop their sub with Great Earth Prison Technique and combo them sub puniah with gep.mp4 Earth Split Technique(Skillshot) A good stun to use more of a skill shot but when you do land it only gives you a good advantage and set up a combo for you and your teammates Ways to use it A Quick Stun Stun to stop the enemy from doing any Jutsu Earth split.mp4 To hit player inside Earth Wall Very usefull when fighting other earth user Untitled_ Mar 22, 2021 4_02 PM.mp4 Ravaging Earth Spikes Technique(AOE) A good AOE Jutsu in team fights and it got good dmg compared to other Jutsu and it's fast Jutsu so can be used between combo it's really good in all the places Ways to use it Multiple hit on the enemy Really useful in team fights multi hit spikes.mp4 Mud River Technique(AOE) A cast time cancel with 3 tiles wide cancel that adds slow effect useful in setting up a combo and stopping the enemy from running Ways to use it Quick Cancel Good way to cancel enemy jutsu cancel with mud river.mp4 Slow down the enemy slow down the enmy to set up the combo Earth Wall Technique A good protective shield that defends you from projectile-based attack Ways to use it Protect from most of the Jutsu Use the wall to let it tank dmg earth walla against water bullets.mp4 Protection against wp + drilling combo Good Jutsu to stop one of the meta mastery Wind/Water main combo WITH earth wall against wp + drilling bullet.mp4 Without wp + drill.mp4 To protect yourself from dmg when using rev U se earth wall so you or your med don't take dmg while reving Combo With Earth Mud River Technique > Ravaging Earth Spikes Technique can add Earth Pillar Technique or Shuriken in between but a good combo none the less give them slow effect and get a 100% guarantee on Ravaging Earth Spikes Technique good dmg and put pressure mudriver _ spikes.mp4 Earth Split Technique > River Technique > Ravaging Earth Spikes Technique Can add Great Earth Prison Technique in start to land Earth Split Technique easily split _ mudriver _ spikes.mp4 Basic Weapon to use with earth mastery Throwing Weapon Shuriken shuriken scale with intellect so they are better to use and they put a lot of pressure on your opponent and good free dmg if it hits and can be added into the combo Melee weapon to use Kunai Basic weapon to use for any intellect based mastery goo dmg boost at the start not so much later on Poison Kunai A better weapon than kunai and better dmg also adds poison effect and keep them map locked a must-have as a solo if you are a new player Pipe One of the best weapon if you are misty and got earth mastery you can trap them in a bubble and cancel with it also make the aim a lot easier Note: This guide might get more things added you can suggest thing I might mist and there's someplace where I can add more.1 point
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We wanted to do this, but due to recent feedback regarding our time spent reworking core systems to make anything rather than late game content like more jutsu. We've decided to pivot focus into just working on the stuff that people actually care about.0 points
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