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Showing content with the highest reputation on 07/13/2021 in all areas
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Take the boat to cross the ocean. Then go left. Go all the way across the mountain, you'll then be in a small forest map with more bears. Go to the other side and go up. Now you're in a map with spiders. Go straight up from here and you will run into leaf village. It is not safe territory. You will be attacked if spotted, and the chance of attack increases as you get closer. When you get to the village, you'll want to use your cloak to go past their gates to avoid their NPC jonin. Good luck.2 points
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I personally think adding some kind of Tailed Beasts would be a truly exciting addition to Nin Online, and easily can be made in a copyright avoidable way. Obviously these beasts are going to be extremely hard bosses and I think they should have specific times where they have a possibility of spawning in certain areas. There's countless ways to add this in, but I personally think there should not be a cap to how many people can obtain tailed beast, just so that people don't become discouraged if they aren't the first to get one. Spawn Rates: Spawn Rates, I personally think, should vary depending on which tailed beast it is. The likelihood of the Tailed Beast spawning would decreased as number of tails increase, meaning it would probably be a 5-10% chance that the Nine Tails spawns in the areas it usually would. Progression: Progression implies how far you have come to mastering the Tailed Beast. I personally think this should scale with how often you use the Tailed Beast (similar to Jutsu levelling), but I could also see this being something similar to the Hidden Leafs "Will of Fire" where when you die you have a chance of getting back up. I would say the first 15-20 time this ability is activated, your avatar would enter the Orange bubbly looking cloak that Naruto and Bee are seen going into, after that the next 15-20 times you activate the ability it would put you into the Red and Black cloak, and so on and so on, once you use that ability around 100 times or so then you could unlock the final stage, being known as Bijuu Mode. This is just a random thought but I really think it would be something very hype for higher levels to do because obviously fighting a Tailed Beast boss would require lots of damage and stuff, which the higher levels have at their disposal.2 points
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I think priority number one is finding ways to improve the quality of PvP encounters, since it's already the main 'end-game' experience. My favorite suggestions that people have already made are: farming war zones that give consistently high ryo/hour, adding multiple paths in and around DZ maps and setting up some kind of organized arena/leaderboard. Aside from that, Nin could really benefit from some of the standard MMO mechanics. Crafting, gathering and player-owned housing are already confirmed (I think) and will go a long way. The big one in my mind is Achievements, like Lightheory said. Achievements for farming different mob types, player kills, RP missions hosted, boss kills, etc. The rewards can be cosmetics, titles, house trophies or even more tangible benefits like 'hidden' farming zone unlocks similar to the Snake/Big Scarab caves. Paired with some kind of crafting or gathering system, it'll create a whole new way to play the game. Grinding in Nin right now is high boredom/low reward, and still people do it. This is an easy way to hook the sub-section of MMO players that enjoy the grind, as long as it makes them stand out and feel rewarded.2 points
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Some additional ideas that would technically add content: Kill Order System Add a kill order system, as in have an NPC located somewhere (probably somewhere in tanz) where players can place kill orders on specific players (You enter their name > Enter how much ryo you're offering the killer (minimum 1k ryo) > It's then successfully listed and immediately takes the money from the person who created it). Afterwards, if players are seeking to make money by the means of PVP all they have to do is go to this NPC and look at the list of kill orders, choose one and it'll basically "assign" the person as the killer. The person will then have to kill the person they've been assigned and we can even go one step forward and make it so that if someone in this killer's team kills the target it will still count for the killer so he'll get the reward. Capturable Areas Have various locations such as outside Snakes, Docks (Not Mist Docks), outside Hosts Cave as capturable areas. The way it'll work is basically there is some sort of totem/statue that represents the area (snakes = snakes, hosts = hosts, docks = tentacles) that upon interacted by a ninja will ask: "Do you wish to try and capture this zone?" - "Yes" - "No" If the zone was originally neutral (they reset every 6 hours), it will only spawn 4 Chunins NPCs (Chunins = Half the stats of a Jonin NPC) for you to fight. Once defeated, the totem will change colors from RED to GREEN. This allows any ninja to interact with it again and claim it for his village. If the zone belongs to certain village (or takumi) then it'll spawn 4 Chunins NPCs (Chunins = Half the stats of a Jonin NPC) that look just like their village's Jonins (+1 for each raid point they currently control (Maximum Of 10) ). It also alerts the village that the capture point belongs to that it's under attack. Capturing Snakes Benefit: Poison Debuff (FROM SNAKES) don't apply to Village Members that own this point. Capturing Hosts Cave: 50% chance Hosts miss their melee attacks on Village Members that own this point. Capturing Docks: Kuraken doesn't immediately attack Village Members that own this point unless attacked first.2 points
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So last year Rory had mention that he wanted to rework/change how the official organization would work in game (We’re going to be reworking how official organizations like 7 Swordsmen, ANBU, Akatsuki work to be more integrated into the game. If you have suggestions on what you want from it, post it in the suggestions forum) So I had a decent idea to incorporate jinchuriki mechanic into the game that revolve gameplay around all the villages organization and the Akatsuki and possible rogue organization group. @Ueda@Erox@Antar@Vaxure Tailed Beast Boss MOB Every village has one tailed beast that spawn inside their village with a second tail beast spawning somewhere near outside the village. EXAMPLE Hidden Mist Village The Three Tailed Beast Spawn inside the village. The Six Tailed Beast spawns left of the kraken map on the mini-island or vice versa. Hidden Leaf Village The Nine Tailed Beast spawn somewhere inside the village. The Five Tailed Beast spawn somewhere in the bottom left corner or a random spot in the Cherry Blossom Forrest. Hidden Sand Village The One Tailed Beast Spawn in the village. The Seven Tailed Beast Spawn somewhere in the big desert map. Remaining Tailed Beast The three remaining Tailed beast will spawns somewhere randomly on the mainland in the game Tail Beast Boss and Jinchuriki Mechanic Again, these bosses should be made into raid worthy bosses like that of the Bonesword boss in addition to (like split phases, dps checks, invunerability phases where there is an interaction with the map) to make it fun content and not extremely tedious. For reference, in the anime Tobi and Deidara was able to duo capture the three tails with ease by themselves. Also, this can be further discussed because it would be also cool if Akatsuki member get like a 50% bonus damage to all the tail beast or something. Also, once the tail beast is defeated, an Chakra Medic with 60+ Charka will have the able to seal the tail beast into a tradable scroll that can have three different effects base on the character current Chakra Stat points. 30 Charka Requirement. Initial tailed beast Form gives + 20 in all stats (Similar to when Naruto tapped into the Nine-Tail's Charaka due to his exhaustion from fending off Haku's Crystal Ice Mirrors Jutsu and the rage at Sasuke's apparent death.) 45 Charka Requirement. Four tail beast form gives + 25 in all stats (where Naruto allowed the Nine-Tails to take control of his body in the hope of defeating Orochimaru.) 80 Charka Requirement. Charka Mode gives + 40 in all stats (similar to when Naruto decides to train with fellow Jinchurki Killer B to gain control of the Nine-Tails) Official Organization With the Addition to these tailed beasts being added into the game we can also some more special mission for our organization member to complete to earn extra experience points and ryo and maybe some sort of special currency that can use at a special shop for completing these mission. Example Military Police Force. - Tailed Beast Guard Duty ANBU/SSM, Puppet Bridge, 12 Guardian - Spy on enemy village Tailed Beast. - Capture enemy village Tailed Beast. - Village Jinchurki escort mission. - Retrieve stolen tailed beast from Akatsuki Lair . Akatsuki - Capture all tailed beast. - Seal 3 Tailed beast in the Gedo Mazo statue - Seal 6 Tailed beast in the Gedo Mazo statue - Seal 9 Tailed beast in the Gedo Mazo statue New Akatsuki Mechanic New addition perk/passive for when 4 Akatsuki member or more are assemble in the same map they’re able to summon the Gedo Mazo statue(BOSS MOB) into combat to help seal away or capture Jinchurki or tailed beasts.1 point
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Hello World Ninonline I would like to say hello to the community I've been here for a 8 Day i feel like love with this game i dont konw why i hope for that community to be big for more fun My name here firefly but you can call me just fly If you wish to contact me my discord is firefly#36781 point
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This + a systems that adds more to rp (examples being the ability to set certain words or phases to keys example if I flicker claw someone my character will shout "Wind Claw" we can take this a set further with adding the use of copy pastas again and for rp stories to be able to be typed, which can be saved on different accs, this system can be added as a tab by the chat "just like how we have damage logs and so forth".)Another thing that can be looked into are cosmetics like tails, mouths {fangs, normal how it is rn, weird smiles etc.} and ofc furry drip to be added or as many players have asked for more slots for your accessories. Thus adding more customization options into the game. Can't remember which player said it but for the emotes to be able to be set to some keys thus less time to type it and allows for more fun pvp matches imo.1 point
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Mist bribes feature - Effective from 8th Mizukage term. We have introduced a new RP feature as mist during the 8th Mizu term! Mist bribes! Roleplay lore: AS mist village ninja are known to be brutal and careless, with only the regard for power or capital, ranked mist players can be bribed to complete mist missions (Mist Survey, Mist Spa, Mist Docs, Mist Spy). What happens: 1. If you have a mission inside the mist village, and wish to pay for safe completion inside mist territory, look at the bounty book 2. Find a Chunin+ ranked ninja OR an MMPF officer (mist military police force) 3. Message them telling them the mission you want to complete BEFORE arriving at mist port 4. Meet your host and pay at the port. The price list is as follows: Mist Survey - 100 Ryo Mist Spa - 150 Ryo Mist Docs - 250 Ryo Mist Spy - 250 Ryo EXTRA: As an MMPF Officer, If you spot a Chunin+ taking bribes, you can call them out on it and force them to split the bribe ! Keep in mind that this payment only guarantees safety inside of mist territory. Once you take the boat back to Asoki, it's fair game. If there is any scam committed by a mist player, please provide sufficient proof and you will be refunded by the mist treasury after investigation. This 'player driven' content feature serves multiple purposes. 1. It guarantees players who just want to complete a mist mission the access to do so, for a ryo fee. 2. Bribes are documented and split with the player and the treasury. It offers a reliable source of income to the mist treasury, which will be used to fund rewards for events (internal to mist AND external to mist) 3. It offers a more fun RP feature for the mist police force. Enjoy using this new feature to complete those long and risky missions!1 point
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It doesnt look as good for Elo to be based on masteries used since they can be changed at any time to not be meta as they are now. If tai/med suddenly gets changed into being teamfight mastery are you gonna be rebalancing "elo" gains when every small balance update comes out and suddenly its busted 1v1, who decides these things? Sounds stupid in bigger picture. - I feel like world is very small overall and feels closed. It's really easy to block maps without there being any other way even if it would be longer one. You are Leafie and some group camps mini with people in your village being offline? Good luck playing, theres no way around mini, other than just wait. - Mentioned character progression is another thing, we hit 60 and now what? You finally got out of 3 daily mission hell cycle and now you can... Okay you can go out and pvp, farm bandit drops or try gaining some rank in village (if you didn't already pre 60). Achievements would be nice, with some rewards from different chakra charging color, titles, some cosmetic items to changing visuals of your summon. - Might be just me, but I found bandits Bandits, Manda or even Spider boss discouraging to do. Farming for hours without any drop makes me want to stop and do something that makes me go forward in any way over killing bandit with no mechanics whatsoever that doesnt drop anything for hours. Giving them (not only bandits but bosses overall) at least 100 ryo on death would be step in good direction in making player feel he gains at least something over just losing time. Tldr.: World is very small closed, no character progression (other than village ranks), doing "endgame" content aka farming bandits or tower in LoI feels discouraging1 point
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I've had this idea for a while, achievements. This would not only be end game content but also early and mid.So far I've thought about 3 categories for achievements so far: Monster hunting: Involves killing mobs long term PVP: Involves claiming bountys and killing players (Yes we already have dailys but this would be long term, like killing a total of 1000 players in your account lifetime) Player Advancement: Involves things such as becoming a genin, chunin, anbu, puppet brigade, etc. This is a little sketch I made of how it could look. Once you complete one achievement, you unlock its continuation (Larva extinction I, II, II, etc) Rewards could range from XP, coupons, stat resets, daily resets, special clothing or even titles.1 point
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Sorry for a second posting as well, but what about having different dungeons that have bosses at the end with warp points back to the entrance once its done and it be daily chances to do them for change drops of exclusive rewards1 point
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Dear Ninja, Someone said something about how I'm taking forever to release advanced mastery and hence that nothing is being done. I've said this many times since that development timeline was made mentioning that we were going to start working on it in 2018 that we're NOT currently working on Advanced Masteries and have not been for years. There are bigger priorities at the moment than expanding the game content further vertically. We are lacking in major features, lacking in our core technologies for more expansion and we're focused on reworking major systems of the game like Organizations. Advanced Masteries has been on hold in terms of development since around a year after that dev log was made. Since then we have released the 3rd faction of the game, clans, summons, toad village, land of iron, remade the entire game in C# & modern technologies, added hundreds of items, dozens of new mobs, a new mastery. Plans change. If you're using when one specific feature that we've specifically said has been not the development focus for years as the benchmark of what is progress for the game. You will be sorely disappointed. As of today, to make it plain and simple, Advanced Masteries is cancelled. It will not be happening. Don't wait for it. If that is the thing that keeps you going, don't let it be. EDIT: Nothings changed. We've not been working on Advanced Masteries the way people have been hyping for years now. We've been focusing on reworking the entire game so that when we eventually work on expanding content vertically, it will be worth expanding. The problem is as we were working on Advanced Masteries we were tasked with creating hundreds of new jutsu, it became apparent - everything new being made was just a scaled up reskin of jutsu that already exists with bigger hitboxes or more damage. This wasn't fun. The reason we're reworking the entire game's engine is so we can add more features to it so jutsu aren't just reskins of each other. The reason I announced that Advanced Masteries is cancelled is because the amount of hype people have been having is unproportioned to what it would've been if we just "hurry and released advanced masteries" like a lot of people want. Instead, over the past 3 years we've increased content in other ways besides just adding further linear progression to higher levels, we've expanded content by adding more ways you can make your own ninja unique by introducing clans and summons for example which will be two other ways players will be able to build their character differently. Advanced Masteries in the way that was announced in 2018 and soon after stopped being worked on is cancelled. Any further content progression will be something entirely different and is being worked on from the ground up with the new capabilities of the new engine in mind and has always been, but will not be what we announced back then. Regards, Ueda1 point
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capture the flag huge map where player would be put in 2 team . each team get a castle with a flag . one part will guard there flag th rest will go get the enemy flag . the 2 castles will be in a huge forest with many traps and a canon in the middle where a bridge would be so they all would need to pass at the bridge . second idea is auction house where players can offer item for sale making scamming near imposible . third is pvp random match queue where you get match with random villager from all villages in 4vs4 or 3vs3 or 2vs2 or 1vs1 fight . 4th idea is doungeon where a group can enter like in the snakes or spiderboss but this time is 3 boss and ome adds and of course others players cant join them to kill them .0 points
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FAQs Q: I've changed addresses and hence IP Addresses while playing Nin Online. Will this affect me? A: No, as long as you are still in control of your account and all accounts linked to the old and new IP, nothing will happen. Q: I have multiple people playing from the same IP address. My sibling/other half/parents play Nin Online as well. Will I get in trouble? A: Yes, if they do something against the rules or terms of service, your accounts will also be liable for punishments.0 points
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