Skyefallen

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  1. I agree that cosmetic items and weapons should stay as liquid, not really a huge supply demand for it. Niti's original post is describing monster loot, and should be limited to that. (maybe rare swords should be added)
  2. I'm not trying to make you change something because its something "I feel is hard". It's ridiculous at the current setting. All I am asking is to take a look into it. There is maybe 3-5 tool ninjas that are actively playing. They all have been feeding off of their other characters ryo stacks. It's almost unplayable. Like... nearly impossible. You can bypass the pick-up "clean-up" by coding it as a conditional. if tool is used, tool-rng (1/10) chance to recover tool in inventory. Or, even better, let us pick them up, cause I would love to pick up my tags that go unused to cut costs. I argue that its not fun to pay for them > not fun to pick them up. Especially since you have already coded mass item nearby pick-up. If anything, just remove paperbomb as an item, and let the jutsu summon them. That would effectively fix the problem enough to enjoy the class. I appreciate you taking the time out to honor my opinion. I am not intending any of my statements to be confrontational, apologies if they seem so. text is hard to convey emotion. I don't think its to that extreme. I enjoy the style, not the associated negative that it requires. I am suggesting its toned down some, not all. I was only hinting at allowing the players to drive some of the changes, to award their dedication to a game that you have maybe only played as a developer in, not as a player. Especially not as every mastery I would think. Sometimes the community can help you iron out some of the overlooked small things. Was just something I have seen work. I appreciate the efforts you do go through. You don't want to encourage grinding, but missions are substantially low rates, and items in the game are extremely expensive. Blank scrolls are the fruit of grinding alone, and with an rng system in place for success, leaves it very likely that you will be grinding for a long time. If you were to do missions alone, it would take how long to buy a long robe (cosmetic item) for 35k ryo? Or the sword that costs 1million. I feel some of that is pretty excessive comparatively to rates you can attain even with grinding. Maybe the items are meant to tease you, but, seems like fashion is too pricey, or its encouraging cash shop (totally okay to do that seeing as the game is f2p).
  3. That shouldn't be an arguing point here. I understand all of this is based on something, and you stand by your decisions. But when you look at the data, how many people enjoy "playstyle as tool weaponmaster" and all of them agree that its a dead end mastery cause of "ryo burden" something is badly designed there. It shouldn't be so detrimental. If I threw a Kunai at something, can I not pick that up? Did it vaporize? I can see that maybe it was damaged, maybe beyond repair. But I would still throw a broken Kunai over none. What anime related character is carrying 200 of each tool in their satchel? None. It's not realistic, and it can be changed. Just make thrown weapons permanent, 10 cast per 180 sec, and cost 100 times more or something. None of your monsters generate a way to "accrue" finances past the burden of tool ninjas. Unless I get and sell blank scrolls to other players at the rate of 1/150 or so (napkin math) I wont afford my tools. And I won't have any jutsus either cause I sold all my scrolls. And I would be taking every bit of loot from my party. Crafting was thrown in as an option, as it would breathe new life into the game if we had something to gather material wise. New areas to fight for control. So much potential. I enjoy lots of things in your game, mostly the playerbase. I offer opinions, and feedback, as a player perspective, and to tell me to do something else, is kind of insulting on a small level. You should open yourself up to debate and criticism more often, I think it would benefit not only the community as a whole, but yourself as a developer. Most dev's these days do polls on the community to make changes, what to focus their resources on, to bring the community in. If you polled about weaponmaster, you would hear a lot of "rework needed". I hold nothing against you for your decisions, but I will speak my mind about things I don't like. And yes, most likely, I will stop playing this unrewarding mastery until it is changed, like everyone eventually does.
  4. Yup, Weapon master is brutal. Should not cost so much, no one should ever pick this master for 10-50, your just nerfing your wallet. While I agree that you should excel in some areas and not in others, I do NOT agree that one should spend more. That's bad design. Add crafting personal tools already.