The darker places


Ueda

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BYOND supports far larger than 32x32, and over 100 layers, you are comparing apples to bananas. The mapping looks pretty good though. But since you feel the need to compare Ninonline to BYOND games so often, I too have coded a real-life time feature in DM that worked flawlessly and efficiently, no lag.

 

 

Let's be honest here, Origins is waaay more powerful than BYOND.

 

That's not an insult, that's not arrogant pride, it's fact. Comparing a custom-built, performance conscious, open-source application to a user-friendly scripting engine is like comparing apples and oranges.

 

Each one serves a different purpose. BYOND's tech is there to make it as easy as possible for people new to computers to make any kind of game. Origins was developed precisely because applications like that are inherently wasteful and slow.

 

If you look in the code, especially in terms of the networking system, you'll see that anything we do will be miles ahead of anything from the competition.

 

Is it perfect? God no. In fact compared to our newest stuff it's pretty damn shoddy. However the people who've worked on it have put everything they had in to it and made something used by hundreds of not thousands of people around the world.

 

Both systems serve their own purpose and both have their advantages and disadvantages. Starting an argument over which one is 'better' is subjective and just plain childish.

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Kit, we're working on the lag issues, the original spiking issue from the early alpha has been fixed, and we're optimizing it further. Also,rest assured that these effects won't cause any lag, it doesn't make sense for it to :)

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