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Battle Injuries


Chunkzz

Question

Hello!Today i want to suggest something that can help against the BI Warrioring
I want to suggest that every time a jutsu or two is casted while on BI, Your total base HP deceases, something like -20 for every 2 jutsu casted. This way it will give an incentive to wait out BI and not rush out of the hospital over and over again, but still give the choice for somebody to leave the hospital if they wanted to risk it

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Just now, Slifer said:

The goal is not to discourage bi warrior with negative effects. You want to encourage staying in hospital with buffs to the timer. 

thats clearly what it should be because you are meant to stay in Hospital with BI not bi warrior in RP oor without RP

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BI timer could be increased to a 600, and the trade-off being that the timer goes down twice as fast while you're in the hospital.

So BI warrior'ing will take 10 full minutes to take off BI (as opposed to 8.33 minutes rn), and staying in hospital the whole time will mean you're off BI in 5 minutes. 

 

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Honestly, it would be better if everyone did not spawn in the same building with one exit.

Everyone is complaining about BI warrioring when the alternative is being camped for potentially forever (because it would depend on how long the enemy is willing to stay there). With one exit, the enemy has a great advantage of being able to spam the door.

Add more spawns, entrances, exits. That way enemies cannot camp and villagers have a chance of having a longer run to get to the battle.

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