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Sword health regeneration


Strength

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Currently the heal which swords give is scaled with your chakra, meaning that the higher your chakra the more the sword will heal per tick. This is very weird since WM as a mastery does not require a lot of chakra making it not beneficial to invest into higher chakra to get a higher heal, since at that point you are better off just keeping your points in Fortitude.

For example:

Player 1 has 1500 hp and 200 chakra. They heal 27 per tick with their sword.
Player 2 has 1300 hp and 300 chakra. They heal 37 per tick with their sword.

Since the sword ticks every 40 seconds it would take you 800 seconds to make up for the 200 hp that you gave up in order to have a better heal. That's 12-13 minutes and no fight in this game will ever last that long, not to mention that there is literally no need to go 300 chakra as a Weapon Master, most people play it with around 200 chakra.

This makes it so that the passive which is unique to swords is really wonky and does not work good for a pure Weapon Master build that does not need chakra that much. Currently there is no reason to even bother with this passive, you are better off just ignoring the fact that going higher chakra will increase the heal.

I think that the HP regeneration should scale with 30% of your Fortitude points, since Fortitude is the most important stat for a WM. 

So if a person has 1500 hp (145 Fortitude), they would heal for 44 hp per tick this way. This is not a drastic buff from what it heals now but I think that it makes a lot more sense scaling wise. 

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Some pros mentioned for this buff, I have some disagreements however

You are looking at purely the regen on the sword:

The swords that give regen (Bonesword and Blood katana) are not taken because of their regen. They are taken for their high DPS (while you could argue blood katana needs a buff because of powercreep, maybe faster attack speed, w/e). The regen should not be the defining factor for these strong swords as they already offer so much else. 

You are looking at it from a pure wm perspective: 

  1. Hybrid builds benefit from extra chakra, and although most pure wm's can run low chakra, most wm's are not pure.
  2. Tanks in this game already benefit from best scaling of stat points, offering a buff like this would give even more of an advantage
  3. Medic hybrids gain heals from the increased chakra

On a side note, the regen is not just taken for in fight regen. Having constant regen while running around (incase of mobs damaging you, or some lowbie) and not having to stop to heal is a pretty nice luxury.

 

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22 minutes ago, Insidious said:

Some pros mentioned for this buff, I have some disagreements however

You are looking at purely the regen on the sword:

The swords that give regen (Bonesword and Blood katana) are not taken because of their regen. They are taken for their high DPS (while you could argue blood katana needs a buff because of powercreep, maybe faster attack speed, w/e). The regen should not be the defining factor for these strong swords as they already offer so much else. 

You are looking at it from a pure wm perspective: 

  1. Hybrid builds benefit from extra chakra, and although most pure wm's can run low chakra, most wm's are not pure.
  2. Tanks in this game already benefit from best scaling of stat points, offering a buff like this would give even more of an advantage
  3. Medic hybrids gain heals from the increased chakra

On a side note, the regen is not just taken for in fight regen. Having constant regen while running around (incase of mobs damaging you, or some lowbie) and not having to stop to heal is a pretty nice luxury.

 

I am looking at the regen cause it is unique to the swords but does not really feel as useful to pure WM as it should be. Healing for 20-30 per 40 seconds is pretty much not noticable as most fights won't last long enough for 2-3 ticks to go off.

The thing is 110+ STR swords are not really meant to be used when you are hybrid, the stat split becomes too high. You won't really see many if any hybrids use a Bone Sword or a Blood Katana unless they are some non advanced combo that doesn't have a high stat split like elemental hybrids.

 

 

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