Whack

Gold Ninja
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Posts posted by Whack

  1. Whack's Development Log #5
    More Jutsus & PvP
     
    Hello everyone, here's an update on what I've been working on recently.
     
    Most importantly is Jutsus. In the last dev log, I spoke about Hiding & Concealment Jutsus. Hiding jutsus will make your player invisible to other players, while concealment jutsus will hide your identity. This means that they can see you, but they won't know who you are, unless they remember what you looked like. Concealment jutsus will last much much longer than hiding jutsus will. The ability to see a player using a hiding jutsu will be determined based on their chakra stat, and the hidden players intellect.
     
    Here are the newest Jutsus.

    • Cloning
    • Kawarimi
    • Elemental-based weapon speed/damage bonus
    • Stun
    • Animated projectiles

    These jutsus require lots of testing, which has been done by Rory and I. In the next alpha, these spells will be used by players so that we can test for bugs and other errors. We have tested these in PvP, and on players.
     

    Cloning Jutsu

    Cloning Jutsus are used to distract and confuse other players. These jutsus do not last very long, and are buff (time) based. When used, a number of clones based on your jutsu's ability will appear around your player, which looks exactly like you in every way, shape, and form.


     
    Kawarimi Jutsu

    Kawarimi Jutsu, when used, will make you appear behind your attacker when they attack you next. If they shoot you with an arrow or fireball from 10 tiles away, you will suddenly appear behind them to fight back by surprise.


     
    Elemental based bonuses

    These jutsus will charge your weapon with electricity, fire, or other elements to increase the damage you will do to opponents.


     
    Stun Jutsu

    This type of jutsu will stun your player for a small amount of time, allowing you to get the upper hand and gain some time to cast a more powerful jutsu, or attack them without them attacking back.


     
    Animated Projectiles

    Thanks to Keezus, we now have animated projectiles for things such as fireballs, including starting up animations, as well as fading away animations and a collision animation. Animated projectiles are also now pixel based, which makes gameplay look much smoother.


     
    And here is a video of the Jutsus in action (remember, this was to test for bugs!):
     
    http://www.youtube.com/watch?v=ZFC7BoJMJrU
     
    Also, kickback is now pixel based, which will make gameplay smoother as well. I am also working on kickback for PvP. I have also been working on many server side improvements and fixes.
     
    Anyways, I have to go now. So thanks for reading, and hope you enjoyed the video!
     
    Regards,
     
    Whack
    • Like 14
  2. Hey everyone! Sorry we haven't posted any development logs or anything recently, we have been very busy!

     

    From only a day of alpha testing, we were able to gather enough information to keep us busy for weeks. As you know, we decided to take the server down until further notice. In the mean time, we have been working hard to fix bugs and problems, while adding new things as well. We have fixed the updater, and optimized the server much more. I'd also like you to welcome @Abhi2011 to the team, who will be programming alongside me. Abhi has been working on a separate login server, to increase server speed and stability, while also allowing multiple game servers and forum account to game account integration. I have been working on server optimization, including compression of files for shorter sending times, reducing packets being sent, and texture loading/unloading on the fly. Also, I have fixed numerous bugs, such as not being able to sell items, as well as making major improvements to the projectiles system that will be used for Shuriken Jutsus and more. We are not sure when the server will be back up, but please be patient, and remember we are only in a testing phase, and that gameplay mechanics are nowhere near complete.

     

    Thanks, and see you all again soon!

     

    Regards,

     

    Whack

    • Like 10
  3.  

    If you get an automation error, directx8 missing error, or missing dependency error:

     

    You need to install the runtimes. Reinstall the game, and after Nin is done installing, make sure you install the box that pops up called Crystalshire runtimes. If you have a 64-bit system, google how to manually register a directx8 dll file on a 64-bit machine.

     

    Not working. I manually downloaded dx8vb.dll and did regsvr32  "dx8vb.dll"  and it said "DLLREGISTERSERVER in dx8vb.dll succeeded" and i still get the nin error

     

     

     

    Edit: also restarted computer and not working and turned off firewall and my antivirus

     

     

    edit : I've also manually  downloaded every file listed in runtime.exe and did regsvr32 with all of them

     

    • Like 1
  4. If maps are not loading for you:

     

    The first time, and after a map has been updated, it may take up to a minute to download a map. Please be patient, and do not exit if you think it isn't loading. When the loading spinner stops spinning, it is in the final moments of map loading, so do not think it has froze. The map fix thread you see isn't actually a fix, but rather just download the map that you would be downloading if you waited. It's pointless, just wait!

     

    If you get an automation error, directx8 missing error, or missing dependency error:

     

    You need to install the runtimes. Reinstall the game, and after Nin is done installing, make sure you install the box that pops up called Crystalshire runtimes. If you have a 64-bit system, google how to manually register a directx8 dll file on a 64-bit machine.

     

    If you can't see your whole game's screen:

     

    The game is 1024x768. My computer screen isn't even that big. Change your resolution to something suitable. Google how if you don't know.

     

    If your game screen is messed up, and buttons aren't in the correct spots:

     

    Your DPI setting is messed up. Google DPI setting, and change it to the default, or monkey around until you get it to the right one. I can't remember which it is, sorry. I'll edit this when i find out.

     

    If you are experiencing extreme lag:

     

    This is currently a huge problem we are trying to sort out. It should be fixed soon, and alpha will continue when it is fixed. We are sorry about this problem, we weren't expecting it and it put a huge load of dog crap on our alpha testing.

    • Like 1
  5. You will be able to create your own clan later on, or join another players. Clans and guilds will be the same thing. You will also be able to team up with other players, in groups of 4, in order to earn extra experience, and to promote player interaction. These are already implemented logicwise, but not graphically, and will be held off until a later update of alpha, or event beta.