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Everything posted by Ueda
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Fixed Mutated Rats spawning in walls in Sewers. Fixed non-accessible door being open in Leaf village.
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Okay, but I feel like you've missed the point. I'm saying this isn't abuse and that it doesn't break any rules and hence should not be investigated, and should not be punished. I'm saying it's a fixable problem. Yeah, that's mentioned in the OP as something that's coming.
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Doesn't mean that if you fix something, people find other things to abuse and complaint about, you just not fix things.
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Dear Ninja, (Updated: 10th April 2019) After 1 year of Chunin Exams monthly, we've decided to scale back on the frequency of Chunin Exams to build up more anticipation for each of them. As such, we will be alternating between hosting Chunin Exams and Wars on the first Saturday of every month. More information about war events coming soon! As it goes, every thing else remains the same, including the time of the event. May will be a War Event, June will be a Chunin Exam and so on..! As the start of a new initiative to fulfill the initial design of Nin Online's ranking system. Beginning April 2018, there will be a Joint Chunin Exam, where both Sand Ninja and Leaf Ninja will participate in, on the first Saturday of every month. Chunin Exams details The event registration will take place at 1pm EST and the entire event will commence at 1:30pm EST. It may last anywhere between 1 - 3 hours depending on how far our Genins make it. Participants are expected to stay throughout the event for the best chance at promotion. The registration location will be announced in-game each month, on the event registration time. Requirements You are to form your own teams of 3 before or during the registration phase. There is no level requirement! Academy Students are not allowed to participate, you have to promote to Genin rank if you want to participate. The entry fee for each team is 15,000 Ryo, prepare to hand over the in-game currency to Shiken during the registration phase after a GM has verified you through the gate. Chunin/Jonin can enter teams to help conduct better RP, increasing chances for promotions. However, entry fee will no longer be waived for teams with Chunin/Jonin team leaders. Missing Ninja cannot participate in the Chunin Exams. Kages of each village have the right to debar ninja from their village from joining. Valid reasons include (but not limited to) misbehavior, breaking treaties, disobeying commands. Rules & Regulations In order to run the event smoothly, your cooperation is required, as such, rule breakers will be kicked from the event which may result in his/her entire team's disqualification. Stay in character Unless you need to ask a serious question, stay in character during the event. Remain online and active If you choose to go AFK and you miss calls for you, we will not wait for you. If you disconnect, quickly reconnect and inform a GM. Follow instructions The GMs and myself will be giving instructions to follow throughout the event Nothing is prohibited unless stated first by the proctor. The GMs will give instructions on what is prohibited in that particular exam. For example, unless explicitly stated, Chakra Pills and Blood Pills are not banned from use. Tips for excellence While these aren't rules, it is recommended to try you best so that you have the best chance for promotion. Make good use of any time given to showcase your RP and your character. Dress for success. If you're a Sand Genin, dress like a Sand Genin. If you are a Leaf Chunin, dress like a Leaf Chunin. Build relationships with the other participants beforehand so that RP is unique. Stand out in your own ways. Use /e to emote (eg. /e watches the fight in excitement) Conclusion The 4th Chunin Exam will be the last grand spectacle Chunin Exam, as of moving into beta phase and running the game as a service, we have to steadily move towards running regular events rather than grand unique ones. I can't promise changes on each exam, but we will try as often as possible. Regards, Rory
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It's 2018 and these are still relevant. The only thing sadly is that Chunins have been far from monthly. have a fun read newbies
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Dear Ninja, Here's another long form design rant. If you haven't seen the first one, read about the balance philosophy here. These development logs are less visually appealing, but give just as much insight about the future of the game. So if you're interested in game development, you'll probably enjoy my walls of text! The Problem This one is titled "the case against punishing for PvP crimes" to emphasize how much of a choice and dilemma this has been for the game. In the past, when a player for example, killed an enemy ninja repeatedly too many times, they were in a situation where they could squeal on the killer in order to get justice. There was a gray line between what was allowed and what wasn't in some situations eg. which paths can you block / how many tiles away your traps have to be from the entrance, and even if it was clear in cases, the moderation and punishment of said crimes would come down to subjective bias (how close are you to the moderation team, what terms are you on with an admin, your reputation as a player, what village you're from and the GM handling your case etc.). Not all players would report being harassed, because some players can deal with it and understand that dying to enemies in an Open PvP world is part of the game experience. Before I go any further, because I think your rage meter is filling up and you're about to comment how stupid I am down below, I'm going to state that I completely understand that it is not fun once a certain threshold is passed and that no single player should have that much control over another player's experience. It is not fun to be dominated (unless you're into that) by another player and spawn killed for hours. It is not fun to be surprised by traps when you walk into a door (unless you're into that) with no counter play possible. My point in this case is only to explain why moderation is not the solution, and explain the real solutions and why it takes awhile to get them done. If the game allows you to do it without cheating or exploiting any glitches, you should be free to do it. In the same way that Tigers not being able to walk on water or swim can be used to the ninja's advantage. These design choices. In the past, rules seemed grey about trapping enemies around corners to deal damage to them without getting damage in return. But they were always very clear, as long as you did not abuse any glitches (eg. using 3 players to block off the mob's target player, making it endlessly try to hit that player specifically, and not hit any), it is part of the game's design. You are free to use the terrain to trap enemies. In the same way, if the game allows you to place traps on the warp tiles (not a glitch) we cannot punish you for doing what the game allows you to. In the past, moderating these crimes on a case by case basis was a he said she said situation of finding out who is guilty. Which is like bringing two players to court for one persons accusations each time somebody is unhappy about being harassed. We would then have to hear the other side of the story and then the other side again, and again to find out when the cycle of hate began. The biggest lesson I learned from trying to moderate this is that - rarely ever will anyone just decides hey I want to spend the next 3 hours killing the same guy to ruin his day. In most cases, the player has good reason to. Sometimes that player has a mission that requires him to kill X number of enemies (and since the game allows you to kill the same people, why not?) - design problem not moderation problem. Sometimes that player has a bounty, so is being rewarded for repeatedly killing the victim. A lot of the time the player being killed endlessly had triggered feelings of injustice by killing another of that player's lowbie villager whom is now being avenged. In all of these cases, the moderation of said case is grey. It is also design problems, that the game doesn't punish you and sometimes even rewards you for hindering another player's experience. In some of these cases, it is intended. A world where open world PvP and leaving your village to find being a missing ninja is hard for example. In some cases, it isn't intended. A world where getting spawn camped for 3 hours is okay for example. So what defined harassment in open world PvP with actual factions that are opposed to one another? Is killing a player 3 or 4 times in an hour too much? Even if it is completely within character to do so (eg. Sand killing leafs is intended). Regardless so, it is still not the moderation team's job to ban each case of people deciding to play the game - the way the game allows them to. The job of the moderation team is to ban people who are playing the game in ways the game doesn't allow them to by cheating or using 3rd party programs, or offending another player out of character. The solution As time goes by and cases of "this isn't fun" happens. We learn what kind of behaviors to encourage in the game, and what kind not to. There are things overlooked like placing traps wherever you want sounds great in theory, but is highly annoying when done on warp tiles and around them. The solution is from a development and design. For example, preventing putting traps on tiles that are too close to the warp tile manually. Not fun being killed 4 times in a row by an enemy just because it completes his mission? The game shouldn't allow him to complete his mission that way. Not fun being killed for 3 hours in a row for now reason? The game should make it harder for him to accomplish that with guard NPCs or No Fighting Zones which allow you to sneak out. Not fun being killed for 3 hours endlessly because you killed a lowbie from his village? Stop being a dick and expect to get away with it you dumbass. Regards, Rory
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Re-balanced Cell Regeneration Technique to from 1 to 2 Seconds Cast time, but no longer immobilizes user for 1 second after cast. Expanded Sand Village Academy Yard map. Fixed Toad Mountain II mission taking up to 40 DNA instead of 20. Fixed Time off II and Time Off III Mission timers not completing. Fixed GM Jail Room.
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Somebody would have to be really god damn salty to spend months playing just to delete somebody elses character along with their own. Anyway! It was all just a random funny idea I thought of while researching, that I thought I'd get reactions with. Thanks for all the legitimate feedback and real ideas though!
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Server should now automatically restarts if it crashes, meaning much less downtime. You can now cast Jutsu within Takumi Hospital. Making it easier to sneak out. Time Off! Mission for Leaf ninja is now split into 3 missions with incremental rewards.
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At level 100 you have the option to cast Death God seal on a weaker ninja and it just warps you and your enemy to map 1000 where you two will never been see again.
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New Login Screen! Normalized all audio tracks so that music no longer explodes in your ears when going between maps. Leaf Military Police Force Building Interior and 2F You can now "sit" on more sofas. Kaito no longer allows you to hold more than 200 tools. He will fill you up to 200.
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Strike one off the list.
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Dear Ninja, You are invited to join the 4th Chunin Exams on the 3rd March 2018. This will be a Joint Chunin Exam, where both Sand Ninja and Leaf Ninja will participate in! Missing Ninja are not allowed to participate. Chunin Exams details The event registration will take place at 1pm EST on 3rd March and the entire event will commence at 1:30pm EST. It may last anywhere between 1 - 4 hours depending on how far our Genins make it. Participants are expected to stay throughout the event for the best chance at promotion. The registration will take place in the Sand village Chunin Exam registration hall, as it will be using the Sand village's facilities. Requirements You are to form your own teams of 3 before or during the registration phase. There is no level requirement! Academy Students are not allowed to participate, you have to promote to Genin rank if you want to participate. The entry fee for each team is 15,000 Ryo, prepare to hand over the in-game currency to Shiken during the registration phase after a GM has verified you through the gate. Teams that are registered along with a Chunin/Jonin Rank Sensei will have their entry fee waived. However, the Sensei must stay throughout the event and may only enter one team. Missing Ninja cannot participate in the Chunin Exams. Kages of each village have the right to debar ninja from their village from joining. Valid reasons include (but not limited to) misbehavior, breaking treaties, disobeying commands. Rules & Regulations In order to run the event smoothly, your cooperation is required, as such, rule breakers will be kicked from the event which may result in his/her entire team's disqualification. Stay in character Unless you need to ask a serious question, stay in character during the event. Remain online and active If you choose to go AFK and you miss calls for you, we will not wait for you. If you disconnect, quickly reconnect and inform a GM. Follow instructions The GMs and myself will be giving instructions to follow throughout the event Watching the Chunin Events Live More info TBA Conclusion This Chunin Exam is set to be a little more forgiving. Here's hoping that all the veterans and some newer players join the ranks as Chunins! Jonin Promotions inbound! Regards, Rory
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Battle Injuries is now visible as cuts/bruises on characters. Pick your fights fairly! End of the Valley map completed Tanzaku Village Shops (Mori Brothers Shops) Opened! Land of Fire Daimyo Castle Opened! Added cloud parallax to outdoor maps which were missing them (eg. Tanzaku Quarters, Takumi Village, Toad village) Takumi Village Tool Shop aka. Kaito's Tool Shop finally really sells Tools cheaper than anywhere else! Open Door = Can Enter For clarity, Buildings which cannot be entered are blocked by doors. If it look like you can go in, you should be able to go in. If you see an open door, you should be able to go in.
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I'm not making an argument with that statement. I'm simply stating the fact that I've created 12 other play styles for you to choose from so that if you don't want to play the class I specifically designed as a burden on ryo, you can play the other 12 classes which are available that aren't. The class is designed to be expensive. It's designed to also be unarguably useful. Ask yourself this, despite the burden of spending a lot of ryo, do you see people using it. Despite the difficulty of training it, do people still do it? Yes - because it is unarguably worth the trouble because of the potential use of it in a lot of battle situations. I understand that you want to play a tool ninja regardless of whether it suits your play style, and you want the play style to fit your ideal, but unfortunately, to do that in a game, I would need to make every class the equal of another in every way, that would otherwise add variety to these play styles. If you've read my original post, it explains that I understand that players do want to play the jutsu set they like most visually and are predisposed to like, but when you're choosing masteries, what you're choosing is a unique play style. Your opinion was taken well, and I think my short response was informative enough because the original post explains MY point. I have direct line of communication with every member of this community, they can PM me, reply to topics, DM me on Discord, Skype me, email me and expect replies in a matter of seconds to hours. You will not find any other online game where the lead developer is responding to member's every spur of the moment idea and comment within 24 hours, so I don't think I need to open myself up any more than that. Unless I were to start giving out my address. New points in response to your ideas / feedback: Monsters don't generate easy money because I don't want to encourage grinding. So missions offer better and faster rewards. By designing it so you can pick up kunai after using them it forces the player to pick up after themselves otherwise waste ryo. It's not fun to constantly pick up kunai each time you throw one from the ground. It's more fun to throw it and hit enemies and be done with it. EDIT: When I said suit your play style, what I mean is that there are going to be quirks about each mastery. But if you don't like it, another one might.
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There's 12 other ways to play, play those ways if you aren't willing to spend ryo.
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Dear Ninja, First of it's kind rant Dev log. Balance is hard. Everyone has a favorite kind of ninja they want to be, and in an anime/manga, you don't have to consider balancing it in any legible way. When initially designing each mastery, I had a vision for it to affect the players gameplay heavily, for them to be good in certain scenarios, weak in others and also plan unique training experiences for them. For example, as a Tools Ninja, you would have a unique advantage in battles where you could prepare in advance by placing traps. You would have a harder time in spur of the moment battles or ambushes. You would also spend a lot more ryo on tools, hence have a harder time leveling up. As a fire ninja, you would have a big advantage in small arenas. Without any meaningful crowd control, you would rely heavily on AoE and landing your jutsu, which would be more easily done when there is little place to run. The large open world of Nin Online has little tight spaces besides bridges and valleys, but as new arenas are used for more chunin exams, maybe we'll see arenas where this mastery and others shine more. Sword ninja and Fan ninja are the only mastery where you need to hunt for your weapon. As more boss fights come, you will hunt for better weapons with better stats. I got a message from somebody saying tool ninjas were unbalanced because it was too broken because they OP when they can prepare for fights but are useless when they are fighting unprepared.. Good job me? My point is that there's a special place for each mastery in the games balance. The ideal end point is not where every mastery is balanced in a 1v1 fight or a 5v5 team fight. The end goal is for each mastery to have areas where it excels, and are weak in. Arenas where some will prosper and others fail. The end goal is not for support medics to have the same easy time training as Taijutsu ninja. The ideal balance is when each class feels like it has enough merit and fun points to be worth the training. There's a lot more to do, and always will be more I can do to improve the experience of each mastery. Sometimes tweaking values isn't enough, and sometimes it fixes things entirely. But there's more to balancing and game design than everything being fair in a 1v1 fight and I hope everyone who reads this gets my vision at least. PS: Typed on my phone right before bed. Ignore typos!
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Tanzaku Quarters A non-ninja village located in the west of the Land of Fire. It will feature a prominent figure, the Fire Daimyo. This village features gambling mini-games (Slot machines and Dice game) and Missing Ninja and Leaf Ninja will be given the option to use the hospital for a toll. New Maps The Valley of the End West of the Valley End of the Valley Tanzaku Quarters Tanzaku Quarters Entrance Tanzaku Slots Tanzaku Dice Tanzaku Quarters Hospital Tanzaku Quarters Hospital 2F Striped Lake slightly expanded and now linked to the Valley of the End map.
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Reworking Jutsu Stuns & End Cast times (With Decimal Place Stuns) Affected Jutsu below: Water Prison Technique Earth Prison Technique Palm Bottom Technique Slicing Winds Technique Wind Mask Technique Binding Pillars Technique Ravaging Earth Spikes Technique 16 Palm Technique Reworked Jutsu that Interrupt Casting Updated Techniques Tutorials to include information about unlocking Jutsu slots.
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Bounty Hunting Daily Missions available from level 21 onwards! Highly rewarding missions that involve claiming a certain amount of Ryo from any Bounty Station. As long as you have ryo to collect it works! You can start killing enemy ninja with ryo so that you can claim their bounties for the mission once you receive it. Lv 21-30: Bounty Hunting I (Claim 20 Ryo) Lv 26-35: Bounty Hunting II (Claim 30 Ryo) Lv 31-40: Bounty Hunting III (Claim 40 Ryo) Lv 36-45: Bounty Hunting IV (Claim 50 Ryo) Lv 41-50: Village's Most Wanted I (Claim 75 Ryo) Lv 46-50: Village's Most Wanted II (Claim 100 Ryo)
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Once this competitions ends, let's turn this into the start of the official post your screenshots here topic haha. @Emiya
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Rubberbanding is fixed. -No more rubberbanding when using Body Flicker Technique to enemies. -No more rubberbanding when Players or NPCs stun you. -No more rubberbanding when you get knocked back. -No more rubberbanding when your Substitution Technique is activated. -No more complaining!? Wind Mask now activates Substitution Techniques Buttery PvP & PvE Engine now supports decimal place stun durations eg. 0.1s, 0.5s, 2.5s stuns.
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Colliding Wave Technique no longer instant casts at Rank 3. Nerfed flat Chakra Scalpel Technique damage bonus to match that of Pressure Point Technique.
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Added optional readable books in each academy that contain knowledge on various less vital subjects in the game. Mutant Rat spawns are now random. Daily Missions no longer give Holiday Tokens.
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Dear Ninja, It's been a really long time since I've posted a development log. This is going to be the first one of 2018.. don't expect a lot of these though! It takes up time to write these and prepare pictures and stuff, so most of the time, I'm just going to implement them into the game quietly. But as we move into the next development phase, I thought it'd be interesting to share some plans for the future. The current development timeline is.. Mastery Combinations The recent balance changes was to make way for new jutsu based on hybrid stats builds. This is the start of level 50+ content, jutsu styles like Medical + Taijutsu giving Tsunade/Sakura aka. Inner Strength style. Inner Strength style will be scaled based on Agility and Chakra stat. We will release these combinations one by one starting with Inner Strength, then Taijutsu and Sword + Elemental Masteries, eg. Water + Sword to get Suigetsu/Zabuza style jutsu. Lightning + Taijutsu will give you Raikage style jutsu. Elemental Kekkai Genkai will take a backseat for now (eg. Wood Release). Second Non-ninja village Takumi village is a smaller, non-ninja village. There are multiple of these planned for each country. Takumi village is in the land of rivers, ran by the Daimyo of the land. The next one is a slightly larger casino/gambling village inspired by Tanzaku Quarters (the village they found Tsunade in), which will feature ways to lose all your savings! Forbidden Techniques I get this question about jutsu like Rasengan or Hiraishin Technique a lot. "What mastery is it going to be?". It's been one of the trickiest thing to balance, but I think I've managed to find a way to balance such techniques without being over powered. The latest addition of limited jutsu slot is one of the changes made to accommodate such a balance. With limited slots, just learning every jutsu becomes impossible. Combined with the rarity of these scrolls, you will find that even though very few ninja will have Rasengan for example, it will not break the game because they will be sacrificing another jutsu to make way for their Forbidden techniques. It will still be a challenge to fine tune these jutsu to not be over powered, but still feel valuable and pay homage to their anime counterparts, but I have no doubt we're going in the right direction! Specialized Masteries Once you reach level 50, you will be given the choice to specialize in your previous mastery to unlock Advanced Jutsu for that mastery. Eg. Taijutsu + Specialize will give you 8 Gates style Taijutsu. Fire + Specialize will give you Advanced Fire Ninjutsu which will feature even more crazy AoE. Specialized Masteries continue to scale with damage. Land of Iron This one has been in the works for the longest time. But it was postponed due to it being something from Shippuden. So it felt like it had to be level 50+ content. Once the new jutsu are released, it should be about time to implement all the art done for it. Mist village A slightly more distant goal, the hope is to release the legendary bloody mist sometime within the year. I hope this gets you excited for the year ahead! There's also probably going to be a lot of smaller misc. things added through the year. As always, it's not going to be easy mass producing high quality art, so I hope for your support in this journey. Regards, Rory
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