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Everything posted by Ueda
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Love this!
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Fixed description of Sensory Manual Fixed Water Substitution Technique and Speed Mirage Technique giving damage bonus. Christmas event items are now tradeable.
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Basic Sensory Technique for revealing hidden enemy ninja now available at Scribes!
- 788 replies
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- 10
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Major Balance Change! All Jutsus now have some stat requirements. Free Stat Resets available in each village. Increased cooldown for Toad Oil / Blood Pills. Decreased end cast for Slicing Winds Technique Rank 3. Increased range for Task of the Dragon Technique. Reduced INT requirement for Antibodies Activation Technique from 35 to 15. Increased damage on Poison Cloud Technique. Poison Cloud Technique is now run cast on Rank 3. Increased damage on Poison Scalpel Technique. Reduced cooldown on Poison Scalpel Technique drastically. Increased damage on Chakra Scalpel Technique from (1/20/20) to (10/20/30). Reduced cooldown on Chakra Scalpel Technique from 80s to 60s. Fixed animation for Chakra Scalpels not appearing on Rank 2 and 3 Fixed Hermits still having Criminal Ranking titles.
- 788 replies
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- 12
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The best so far, as Shirou mentioned. This is more alongst the line of what we expected. A 1080p unedited screenshot featuring players doing something interesting. Eg. A screen in leaf village where everyone is doing their own stuff, or a couple of teams practicing at the Thirds Training Ground!
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8 New Glasses Accessories available in Leaf and Sand village spectacle shops. Back Waist Utility Pouches (wearable by all) now available in the Utility clothing shop located in the south-eastern district of the Sand Village only! Utility Vest now sold in the utility clothing shop in the Sand village instead of clothing shop.
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Optimized death process. Less loading time before back in hospital. As a Rogue Ninja, you now gain titles based on your bounty. (D-Rank Criminal, A-Rank Criminal etc.) New cutscenes! Completed all the missions for The Land of Toad. You can now earn "The Chosen One" title by completing Toad Mountain Storyline Raccoon Bandits now use a new ability. Removed white flashes from Meditation training in Toad Mountain. New "Reflection" enemy in the Toad Oil Fountain.
- 788 replies
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- 14
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New Mission from Satomo in Toad Mountain. Half complete mission from Great Toad Sage. You can try it! But you can't complete it yet. Fixed visual bug in Sand village arts theatre.
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5 New Missions now available in Toad Mountain from Hoshitomo and Momotomo!
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Northern Sand Gate Walls can now be climbed by Sand Ninja. Fixed exploits caused by new Hermit rank.
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When Missing Ninja die, depending on their bounty, they will be given the rank of either Rogue Ninja or Hermit.
- 788 replies
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- 13
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Increased cooldown of Toad Oil from 30s to 90s. Prevented exploit of using Land of Toads to return to your village. Fixed Summoning Toad in Takumi Village.
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Then it'll only last 15 seconds.
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Dear Ninja, I just made forum pages load 10x faster! Regards, Rory
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Spent the Christmas and new year period catching up on Boruto anime. It was really fun, and I have some opinions on it. Would love to hear everyone elses opinions too. I realized that the original series didn't really show much of the academy, and it sorta ended in a few episodes. The exams seemed to be just finishing something basic like being able to create a clone. Which at first seemed really wrong to me. But then I thought about it more, they actually have the "cheat to pass the test" test in the academy instead of Chunin exam, so in a way, the whole syllabus in the academy seems to be a higher level and expectation than during Naruto's time. It makes sense, considering they are no longer at war, the village doesn't need to quickly ready ninja as Genin (mission-ready ninja), so they can have a more all encompassing syllabus. Kakashi also said this when he was testing them, he said they weren't short on ninja, and he could fail them all. The same goes for the Mist village, where they no longer try to weed out the weak ninja and make champions by making the passing exam a kill fest. Because they are no longer at war, they can afford to run it more like a normal school. It all makes sense, and I'm not sure if the writer intended this, and I'm impressed either way. I found the entire Nue arc, and the whole Boruto exorcising people without his powers being explained really draggy and boring. Which is why I took such a long break from the show. But Stephen told me the latest episodes had good references for Mist. Somehow I think the writers just found a lot more inspiration to write the show after that arc, and every episode since then has been pure gold (also, they're following the manga a lot closer now). My favorite episode so far was the Inojin episode. I'm pretty optimistic for the future of Boruto from the way the series is progressing. I'm wondering how much of the new canon you guys want to see in Nin Online as well.
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Added Raccoon Bandits in Toad Mountain.
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Chapter I of Toad Mountain Arc is available in Leaf, Sand & Takumi village Mission Assignment rooms. Fixed Water Crossing map, there was water where there shouldn't have been. Fixed visual bugs in Rocky Cave.
- 788 replies
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- 12
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http://8tokyo.com/2007/10/24/kamon-generator/
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Bump, oh god my English..
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Player names are now hidden until you hover over them or target them! Renamed Beastly Wave Technique to Wind Scythe Technique. Fixed minor mapping errors around Leaf village surrounding maps.
- 788 replies
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- 12
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It's an interesting idea that i've thought about, but I realized that implementing such a thing would be quite easily exploitable by making hex edits client side. A possible idea for a sensory jutsu would be that it makes targets glow chakra colors even over trees and such so you can see where enermies are.
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Well the only things right now I can think that would become limited would be.. Sand robes. Leaf's shirts with the Uzumaki symbols.
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We're going to be running a trial on a feature. We'll be hiding names by default, until you click on or hover over the player, and so more than ever, it's going to be crucial the way you dress - to be identified by your village members. The question is, do you think it would be better if certain signature clothing are limited to villages, like Sand's Robes and Utility Vests, or robes for missing ninja and ANBU. Let us know, and comment why.
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Dear Ninja, This new year marks a special time for Nin Online, as it'll be our first year of game service completed. For us, this is an important milestone, as for the previous 3 years of development, the game was running through alpha test cycles, where we could afford to be sloppy, mess things up, and wipe everything again and again. Thanks to @Seth, and with the help of @Suirad and @Robin, since Open Beta launched in April, we've kept the server online without any maintenance lasting more than a day, and we've avoided any hiccups that would require a wipe or major rollback. Despite it being hard to balance both development and maintaining a game service. 2017 was a surprisingly good year for development. Starting with the launch of Closed Beta in January, which saw the released of Sand Village, Bingo Books, Reworked Masteries, Reworked Tutorials, an expanded world map and Daily Missions. We then took the server down a month, and launched Missing Ninjas, Takumi Village and fixed problems found in the Closed Beta. Throughout the remainder of the year, we released an Introduction Scene for both villages, RP Missions, ANBUs, Neo-Akatsuki, a new User Interface, support for larger resolutions, Rebindable Keys, 4 new sub-masteries, 25 new unique Jutsus, we've introduced NPCs which can use Jutsus which we've used to create ninja mobs, 50+ new Mobs & NPCs, 100+ new items, we've expanded old maps to work in larger resolutions and expanded the size of the world with a bunch of new areas, we've spent countless hours reworking features so that they scale with an ever growing player base. There's been so much smaller changes and new content that it's hard to list everything down. We also have a lot of content that's half-way in the works, and will eventually see the light of day. I'd like to thank @Stephen for expanding the game's content through existing art and constantly giving his ideas and time to the game. I'd like to thank @Sezu for creating tons of new content and art with me and without me. I'd like to thank and welcome back @Akiro who've been a big help in taking care of the community since his return, our composer Justin West who has contributed a large amount of new tracks this year (some released and some not), I'd like to thank the rest of the staff team and lastly I'd like to thank all the Gold Ninja, and those who monetarily support the project regularly. However, in all of this, we've not managed to spend enough time actively hosting events. We've only did one combined Chunin Exam, and one for the Sand village. We've had smaller events along the way, but nothing as grand as our live streamed spectacle of a salt fest. The reason for this has mostly been because of how rough the 3rd Chunin Exams went. Hopefully, in 2018, we'll have the time and resource to focus on running regular events as originally planned. I'm still thinking about how much of it I can automate while keeping the essence of what makes this big event what is is. Regardless, Nin Online has been going strong, and I can safely say that this has been the most productive year of development to date and it couldn't have been possible without everyone's support. My thoughts in closing.. Nin Online is an extremely niche game, made for Naruto fans who aren't content with the kind of games we keep getting, like the web game or mobile games. Online games in this shape and form, in general, are a dying breed. To game companies, the money has long moved to quickly developed auto-play games on mobile, which is why you will never see a real Naruto Online but instead get games like Ninja Voltage. Realistically speaking, a game like Nin Online should not be able to exist because Nin Online does not make enough money to justify it's existence. That being said, the game still exists thanks to everyone who has donated to the game, and everyone who is a positive impact on the community, and will continue to exist for as long as we have that! Thanks everyone for listening to my rant! Look forward to lots more in 2018. Regards, Rory
- 16 replies
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Cursed Seal Activation now gives you actual seal marks on your body. The seal symbol above your head disappears right after casting it.
- 788 replies
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- 14
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HITSPARK