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Everything posted by Ueda
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Improved Ketsueki Clan House as per player's specifications. Added Mist village entrance map.
- 788 replies
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- 21
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Updated book shelves in the Sand village academy to contain bacon.
- 788 replies
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- 10
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Updated forum theme to celebrate our 3rd year of online service. Added Surrender Emote!
- 788 replies
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- 11
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Main post updated with new schedule for Chunin Exams!
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Made Cursed Laboratory a Safe Zone.
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Maybe the new trailers helped too~ Mist when?
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Hey Ninja, Last month was a good month for Nin Online in a lot of ways, so I just want to express my thanks for the support and know that we're still trying our best to make Nin Online a more complete game day by day. It's a little bit of a stretch, but based on a number of factors, including financials, March 2019 was the best month for Nin Online since the launch of Open Beta in April 2017. It's the best month for new registrations in a year. It was the best month in terms of the size of the active player base hands down with days peaking at 100+ players (120+ even) and our slowest hours still having a strong 30-50 players online. In comparison, just a few months ago before solving the server issues plaguing the game, our player base was peaking at around 30-50 players. I can't understate how important having a stable game service is and was for Nin Online, and I just want to let everyone know that the future looks bright for the game, and the things that people are excited for have never been closer. Greetings from the Hidden Mist Village I also can't understate how more fresh faces, fresh ninja, add so much to the experience because each ninja in the Nin Online world is a living, breathing person with their own original character, and behavior. So if you've recently joined us, welcome to Nin Online! As many of you know, I've been sick for awhile (mostly better now). I've still been working, but I've not been handling as much support as I've used to. So it's surprised me that people are supporting the game so much. If anything, it's been reassuring. Thank you, Ueda
- 26 replies
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- 43
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Added a bunch of random NPCs around Takumi Village, Sand Village, Leaf Village. Added Cursed Laboratory (2F) Added Clan Leaving option in each village square (permanent decision, you cannot reselect) Renamed Cursed Laboratory to Cursed Laboratory Entrance Renamed Cursed Laboratory (2F) to Cursed Laboratory Added NPCs based on sprites submitted by players! (Eg. when Missing Ninja die and have to choose their spawn point, they now see a sage of the six paths) Updated Takumi Village pathway
- 788 replies
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- 15
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April 2019 PromotionsLeaf VillageChunin: @Yousei Reiketsu @OhiyaJonin: @Midnight Sand Village Chunin: @Multicolor @Lecter Jonin: @Lumy
- 45 replies
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- 10
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Improved a number of interiors with more variated graphics Added easter eggs in some interiors
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Medic is broken and rory here doing over bookshelves...
- 25 replies
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- 28
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Mist when
- 25 replies
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- 24
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Hey Ninja, This week we'll be talking about the biggest change in the game since 2013. There are so many bookshelves in the game and it's been bothering me how they all have the same books in the same order, and I don't know if this bothered a single other soul, but It really bothered me. I actually designed the bookshelf tileset to be modular in 2013, but I never got the time to do a simple edit to make more varieties. Behold, more variation of bookshelves! Before / After (animated GIF) & that bin & that bin A more extreme example of a map with way too many of the same shelves previous.. & that bin tho More examples On a slightly more serious note, I actually added a bunch of new tiles into the game to make interiors more lively and maybe for that one or two cases, give people more to RP with. I know these are things the game doesn't need but I still want to do improvements like this because they make the world feel more alive to me. In the same way all the maps could've just reused all the same art and been clones of one another, and saved me a lot of time, I don't want to not make the art look good in every way just to save time. In the end, I want Nin to be something I'm proud of in every way. More small upgrades to other maps coming soon!
- 25 replies
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- 30
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Substitution Technique cooldown decreased from 20/19/18 seconds to 16/15/14 seconds. Water Substitution Technique cooldown increased from 35/33/33 to 37/36/36 seconds. Speed Mirage Technique cooldown increased from 33/33/33 to 34/34/34. (Experimental Change) Seismic Dash Technique now has a 0.5s end cast time on all levels. (Experimental Change) Seismic Dash Technique knockback distance increased from 2 to 3.
- 788 replies
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- 15
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Fixed Hidden Explosive Tags Technique and Explosive Kunai Technique going on same CD
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Balance Change to Sub-masteries - All jutsu of the same mastery of the same level goes on the same cooldown now. (Known issue: if you have both jutsu, they go on the wrong cooldowns) Chakra Scalpel changed to level 15 jutsu Fixed Scorpio/Pisces charms Fixed Advanced Lightning Cutter Technique not putting Lightning Cutter Technique on cooldown and vice versa
- 788 replies
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- 20
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Modified Suwa Clan House Interior Changed position of Muteki Clan House Added Jakusha Clan House Interior Added Muteki Clan House Interior Renamed Land of Fire Bounty Station to "Land of Rivers Bounty Station"
- 788 replies
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- 12
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Fixed Akatsuki Rings not going on cooldown.
- 788 replies
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- 10
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Fixed Teal Sasu Shirt sprites. It was female when you were male and vice versa.
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March 2019 PromotionsLeaf Village Chunin: @Noroime Tate @Steezo Sand Village Chunin: @DeadZoom @Lucifer Jonin: @Kishi
HITSPARK