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Showing content with the highest reputation on 02/23/2023 in all areas
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Since you're CHK Med lv15, and if you're by yourself, I'd suggest to spam Coyotes/Wolves/Foxes, since they got pretty low hp and are non-aggro Enemies, I hope this helps you out!1 point
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First feature update in awhile. Still getting back into the groove of adding things to Nin. Mainly targeting smaller features and content that artists have contributed art for as well as fixing bugs. Random Item Pack Added a feature to create "Gift Boxes" that give a random item from within it. An example use for this would be to give a random prize after an event. Check your mail! We've sent you a gift to showcase this feature! Premium Skin Changer Items Added a Item Type feature that allows players to double-click/use an item to change their skin to special skins. Eg. Shark Skin. Previously, you had to bring the item to the plastic surgeon NPCs in each hospital. This was alright, but also buggy because you had to choose the right gender. This means that gender changing is now fully compatible with Premium Skins, so we can add more easily. Shark Skin Skin Item & Yin Yang Skin Item Rework They now use the Premium Skin Changer Item type mentioned above. You no longer need to bring them to the plastic surgeon. Instead, you can just double click them. Also - new artwork for them to better see what they are at one glance. Fixed exploit where Skin Changers along with Gender Change Item (Sexy No Jutsu) could be abused in weird ways to give skins you weren't supposed to have. Fixed bug where sometimes you could be assigned the wrong Skin Gender, making Paperdolls (Items) render the wrong gender art version. Fixed chatbox not disabling movement keys when chatbox is clicked on (while it was already fine when triggered using Enter)1 point
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Click here to visit the Patreon page Dear Ninja, Why Patreon? Patreon is a site where audiences can pledge a fixed amount of donations per month / per update to a project they believe in. It helps handle a lot of potential middle-man work that might incur from handling donations manually. Patreon was once used for a couple of months in 2017 when I had a tough time transitioning from living with family to renting. I'm eternally grateful for the support back then, even with just a couple of hundred dollars a month, it made all the difference in my quality of life for that tough period in my life. What is the Goal? I'm officially bringing Patreon back, but this time, with the goal of allowing the community to contribute to a specific cause in Nin Online. Every dollar gained from this platform will go directly into hiring additional staff for the game team. The first goal is to get an entry-level game programmer full-time to program alongside Wolf. The second goal is to get a full-time gameplay designer to work on balancing content and additional content. Why not just work with volunteers? For programming, it takes a high-level of skill to work on any MMORPG. Networked games are exponentially harder to work on than ordinary single-player games, especially MMO architecture. This is made harder with our custom engine built in C#, nowadays, most game programmers prefer to work in a game engine like Unity or Unreal. To make any changes worth getting anyone involved in, it takes a long time to get acclimated into the development environment/pipeline, and volunteers that will come and go are not usually worth the time commitment to train. We've tried working with volunteers for years at the start of the game's development and it just doesn't work for a project like Nin Online. The skill requirement is too high and people that have that level of skill don't work for free. Gameplay Designer is also an actual profession, and although slightly easier to study and there are a lot of game designers who want experience, it takes a lot of time commitment that people who are qualified usually wouldn't do for free. The trouble is that Nin Online is not exactly the best portfolio/resume piece for the industry, and hence, we've yet to get really qualified volunteers for it. Why not just freelance everything? Freelancers come with the benefit of usually being more cost effective, but at the cost of being unreliable. Without a dedicated project manager handling freelancers, its a pain to work with freelancers day in and day out, chasing for datelines. We need people we can rely on for the long-term and not for short term projects. Unfortunate Reality Nin Online players want features and changes faster than we can make it, and we want to present the opportunity to change that. So if you support the work we've done thus far, we hope you can go one step further and donate to our Patreon. If we do not hit the initial goal, the money from the Patreon will go towards helping alleviate the current costs of operations. As it is, Nin Online costs thousands of dollars a month to sustain, and although we are doing fine, any contribution will help us greatly. Regards, Rory1 point
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Optimized death process. Less loading time before back in hospital. As a Rogue Ninja, you now gain titles based on your bounty. (D-Rank Criminal, A-Rank Criminal etc.) New cutscenes! Completed all the missions for The Land of Toad. You can now earn "The Chosen One" title by completing Toad Mountain Storyline Raccoon Bandits now use a new ability. Removed white flashes from Meditation training in Toad Mountain. New "Reflection" enemy in the Toad Oil Fountain.1 point
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Player names are now hidden until you hover over them or target them! Renamed Beastly Wave Technique to Wind Scythe Technique. Fixed minor mapping errors around Leaf village surrounding maps.1 point
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Added hitboxes to mobs. This allows for big boss battles. Added where NPCs can do combos!1 point
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Cursed Seal Activation now gives you actual seal marks on your body. The seal symbol above your head disappears right after casting it.1 point
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Walking animation is smoother and doesn't pose idle while in walking animation. Reverted a lot of changes, to address disconnect bug. Optimized direction sending, to prevent packet spamming server. Server should lag less. Added a No Zone, which prohibits PvP.1 point
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