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Showing content with the highest reputation on 01/20/2021 in all areas
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I actually been thinking about how to expand the raid system further, and I also was thinking of suggesting extending the raid time to 4 hours. While the raid system is a step in the right direction for end game players to have more things to do, it can definitely be more expanded. Heres some of the ideas I came up with, you can maybe get inspired with some of them. Adding "Raid missions" The idea is for the 3rd person withing the mission area to start giving daily missions (Could be 1 or 2 or 3?) for ninjas of level 40+ These missions are not going to give Ryo or exp as rewards, but instead it would give the respective village some Raid score points. These Raid score points would be used by the Hokage or a council member to restore a "Raid points" back to maybe 50% health. (This should have a limit of something like only being able to restore 3 points per day) or any other idea you can come up with. This is a example of how a mission reward would look like: Some Ideas for the Raid missions could be like the one in the image, to capture guarding spots within the villages (This ties to your suggestion no 5) The visual indicator could be something such as this: And they could be located in less common areas like so The idea is to have more content for end game players, since once you reach level 60, there isnt really a big motivation to do missions. The Raid score could also be tracked individually and tie to your suggestion no 6, to add a score and use these points to buy ninja tools or cosmetic items. This also brings me to the next idea: Village leaderboard The village leader board could be located besides the notice board. This board would look similar to the bingo book, except it would only show the respective village ninjas, and how much “Raid score points” they have acquired or how many "raid points" They have captured. (This could be reseted on a weekly/monthly basis). This is just an extra thing to have some healthy competition within your village teammates. and for the Hokage and council members to keep track who's helping the village the most. Or maybe even by the end of the month the Ninja's with more score points could get rewarded by Kage/council with a special item. Anyways those are some quick ideas I came up with that could help you come up with some other stuff EDIT: Reading other posts I see that some people have similar ideas. So mine can also be tied in to theirs as in Manpower/Village point be rewarded in raid missions instead of "Raid score points" Like I suggested (Cause maybe we really dont need a 4th different kind of scoring). EDIT 2: Seems like Zeller suggested a leader board for raid points as well, so just take my suggestion as visual representation to his.4 points
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I came up with some ideas for passives that I think would be pretty cool to have and give more value to offical Orgs. These passives would only be active when a member of the Org has their buff equipped. Akatsuki - passive: Soul Stealer - enemies that u down in combat with a ring equipped are instantly teleported to the hospital, meaning they cannot be revived. 12 Guardians - passive: Guardian's Fortitude - every 20 seconds in combat with a waistcloth equipped gain a shield that absorbs the next hit u take (would look like the shield u get from reviving). Puppet Brigade - passive: Puppet Body - when your puppet dies it drops a puppet part which can be consumed to restore a small amount of health. (2% of your HP or just flat 25 HP) 7 Swordsmen - passive: Hidden Mist - while you have a 7SM sword equipped your cloak cannot be seen or broken by casting jutsu, but it only lasts for 4 seconds. ANBU - passive: Assassin - while you have an ANBU weapon equipped your STR increases your attack and cast speed.3 points
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Just wanted to run by some of my ideas to further improve the raiding system in the future and gather feedback so far, because this is a very community driving feature. Right now these are some ideas for potential changes, 1) Increase duration between respawns to 4 hours for more lasting effect of bonuses. 2) Make the raid points disappear after 1 or 2 hours, so that there is some down time. 3) Add more raid points per village, while keeping the negative bonus cap at 5%. This would increase the amount of bonus that a village could potentially gain, while also limiting the amount they can lose. 4) Different tiers of raid points for each village, with ones further from enemies being lower HP, to encourage stealthy ninja business. 5) Add raid points outside of the village at Guarding maps. 6) Raid reward shop similar to event prize shop. 7) Prevent logging out near raid points to log in again later.2 points
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I don’t think there should be raid points in Takumi. As in they’re not a force or a village. Rogues do not fight for each other, they fight each other (especially in Danger Zones). Therefore they can not gather forces to raid villages. Takumi is currently the "easy" target. While it shouldn’t be one, it’s a little town, not a village. They also have multiple spawn points for a reason, I don’t think they should be defending any raid points, matter of fact it is quite impossible for them since they’re constantly in FF.2 points
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I like some suggestions that Ninja has thrown out there. Using Manpower/Village Influence to set up Jonin NPC's by Council Members/Kage's at Raid Points. Or setting up a barrier that triggers an alert when a main raid point is being attacked. Only question is: Who else would have control with said influence points in Takumi other than the Akatsuki? Perhaps it's time to have the Missings crown their very first Daimyo player.2 points
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Ok so after sparring this weapon with a competent user (Lumy himself) I can confidently say this weapon is just ridiculous in terms of balance. It is very strong 1v1 but just begins to scale harder and harder the larger the group. It offers ridiculous zone control on a weapon auto and gives nuibari level power to the user. Gone are the days where you would have to manage cooldowns and skilfully time your cancels. I can no longer cast any high cast skills simply due to the ease of access of cancels this weapon offers. I think the main problem is that the auto attack is 3 tile. It is not that it stuns (because fan also knocks back which is similar-ish) but the fact that this weapon gives a very low cooldown, reliable CANCEL on demand is what makes this weapon overpowered and very unfun to play against. Suggestions: Remove 3 tile on auto attack, please. If you increase the cooldown between autos it needs to be either ridiculously high or it wont be effective enough as a nerf. Instead, maybe just make the cd of the auto lower and keep the stun (although I do think stuns should be on only the hardest to land jutsus as they were previously before these weapons were released). Add cast time to auto. I am personally against this option because it would just feel clunky and increase the discrepancy between high and low ping players. Tl;dr please remove 3 tile auto from crystal fan, it is basically nuibari with a stun instead of a snare with 3 hit capability1 point
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Yamikami goes Tai -> Suggestion for tai Yami goes light -> More cast time please Rory Yamikami goes GF -> GF is hard mastery Yamikami goes Sand -> Puppet suggestion Yamikami goes Akat -> Akat passive suggestion What is next! But seriously, official organizations already have overwhelming buffs, (beside 12G), so adding a passive would make it pretty cancer and more annoying to be honest. If a passive is to be added, the buffs should be toned down1 point
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It's a % increase or decrease in the likeliness those things will drop. For example, a 10% chance thing will drop 1 in 10 times. But with 1% bonus it'll drop 11 in 100 times. 10.1% of the time. Also I really like Yamis capture item idea.1 point
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Neutral raid spawns in danger zones giving incentive for people to go out and fight, whichever village gets the last hit gets the point.1 point
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Also you could maybe make each raid point the color for their village? Like leaf's can be green, sand brown, mist blue and missing grey?1 point
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Can I ask how exactly do raid points affect drops from mobs? I've noticed that I can still get a Blank scroll with -3% or more. I always thought that Blank scrolls had a 1% drop rate chance, which would mean that it would be impossible to get one with -1% and lower points. Unless I'm misunderstanding the drop rate on blanks or how it's calculated. TL;DR: How is the drop rate affected by the raid system and how is it calculated? Love the rade points btw!1 point
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1) Rather than placing more raid points increase the amount a single raid point gives. 2) Increase the risk of capturing raid points while also increasing the benefit they give. This can be done in several ways: -An announcement when a point is being taken. -The zone temporarily becoming a Danger/War zone. -The raid point dropping an item which you need to bring back to the village in order to gain the bonus, but it drops on death and the time to bring it back is limlited (kinda like CTF). 3) Capturing a point working similar to Spy/GD missions. The raid point starts at 0%, an enemy standing near it causes it to go up, if both an enemy and an ally are standing near it there is no progress made, if the raid point is for example on 50% but there is only an ally near it starts dropping until it reaches 0%. This way you are able to defend a point much more efficiently. 4) Capturing all of the raid points within a map causes it to be turned into a Danger/War zone. Regarding the Takumi issue, it would suck for missing ninjas to be left out yet again on something villagers have. Takumi is said to be a village of mercenaries so why not add mercenary mobs that would guard the village. They would have a longer respawn but would be more numerous than jonin mobs that villages have.1 point
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I think most rogues are cool with that. I think it is what should be done because anyway they’re constantly in the negatives %1 point
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Thanks for all the suggestions everyone! The only way this would be fair is if then Missing Ninja cannot participate in the entire system. Meaning Missing Ninja exit the war entirely. It would make no sense for them to be able to get the benefits of a village war system without the potential downside. Which also means missing ninja will be at a benefit of not losing 5% bonuses, but also not gaining up to 15 or more %.1 point
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My problem with this System is that Takumi is the flaw of the whole, Takumi is the easiest and most accessible village with Raid Points right now, and the position of these is pretty much unfair, people can just go in, literally just walk to the bottom of the map and start taking on the Raid Points, Logging off isn't even needed, this ends up in a very annoying place for the Rogue players. The point of the System is to encourage Raids, I can guess that just by reading the name, but right now, people don't seem to organize raids with the point of boosting their exp, instead, they make very small groups of people to just take on raid points that are far away from the village vigilances, and Takumi is the first place they go to, let's be honest, Raid Points are a whole disadvantage for Rogue Ninjas, it's hard to defend Takumi as Rogue Ninjas as we can't team together and FF actually gets us, It's also hard to take on other villages Raid Points because, again, FF gets us hard, a group of 4 can't really raid a village, only actual big Organizations can do such things, but that means you'd have to be bound to an organization to enjoy the content. In my opinion Takumi's Raid Points should get some buffs, like, they could have way more HP than the others do, due to the fact that we don't have Jonins to protect these and protecting them is a hard task by itself, it could also be noticed when they're being attacked (I doubt of this one suggestion though, as it can be a little be too advantageous), the location of these could be changed to... more visible places or something? I'm pretty sure that if We ask Rogues Ninjas if they want the whole system removed from Takumi, most would say ''yes'', because it just feels so unfair how people don't pull a proper raid just to take on the easy Raid Points, but I wouldn't want them to be removed just because they're actual content for the game, Rory please do something with Takumi raid points...1 point
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Village Raid Points Near Jonin NPCS: These Jonin NPCS near these raid points are indeed killable but they respawn immediately when killed. Allow them to stay dead and not respawn until Manpower is used by the Kage and/or Village Council to bring back the Jonin NPCS (Village Message)Mist Jonin NPCs have been restored with manpower by Ninja! (Some kind of message like this) Allow Intel to be used as an alert type system. When used for X amount of time a village message will be broadcasted once every 5 minutes when someone is attacking a raid point Council Member Esty has used Leaf Intel for scouts to watch raid points for 15 minutes. (Village Message)Leaf Intel has scouted enemy ninjas attacking a raid point. 5 minutes pass* (Village Message)Leaf Intel has scouted enemy ninjas attacking a raid point. Allow certain raid points that are on other maps besides the one we currently have to have some sort of Chakra barrier that is breakable after X amount of hits. This will make that key raid point become a Invade/Defend type of scenario that take places in game in real time. Ninja has destroyed the barrier the Raid Point is attackable! The KO NPC that is outside the Snow Cave should be the NPC used for Raid Point Reward Shop. Its a neutral area and its the middle area of the game. You can also place the NPC on Sea Map II which is the Sea Map with the patch of land before running into Kuraken. If you attack a raid point let it flag you as if you've entered PVP to prevent people from logging in and out to kill raid points without dying.1 point
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Love the ideas, might I just suggest that it would probably be a good idea to ensure that lowbies or players below a certain level (maybe level 15, or 10) not be effected by the negative bonus. They are still growing and not accustomed to these things.1 point
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1) Definitely yes to suggestion #1. I've mentioned this before on a previous post, but it takes about 1-2h to conclude a full raid skirmish as there isn't enough time to benefit from the bonus. 3) I'd like to see a ''Main Raid Point'' either at the Mission counter inside Kage house/Daimyo house, or inside the Kage room with an extra bonus. 6) Big yes to #61 point
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Disclaimer: I am absolute trash at online drawing, and have little experience editing. I did not draw anything for this picture, simply edited different photos together to resemble my nin online character. I used this random free online editor https://pixlr.com/x/ This is meant to resemble my nin character: End result: Images used: For clouds: For Headband: For Base (Removing the writing was the hardest part):1 point
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