Question

Posted

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Sensory needs a nerf because its a 0s cast time from a 20 tiles radius and only 1 sec self stun you can keep someone locked in a map forever until more people comes and jump you since the game is all about numbers and hommings.

This jutsu should be nerfed to a cast time or smaller tile radius. 

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Posted

Yes, pls. Range is WAY too big; it's instacast, so your cloak disappears instantly; it has about same CD as cloak; and it maplocks.

 Ideally, I don't think it should maplock, its purpose is to break cloaks, but a range decrease would work, too. Alternatively, it's requirement should be increased, so only actual chakra medics with high enough chakra can use.

Currently it's being used by people who aren't even medics, because their build doesn't really matter, when they walk around with 20 people.

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Posted
27 minutes ago, Ori said:

Yes, pls. Range is WAY too big; it's instacast, so your cloak disappears instantly; it has about same CD as cloak; and it maplocks.

 Ideally, I don't think it should maplock, its purpose is to break cloaks, but a range decrease would work, too. Alternatively, it's requirement should be increased, so only actual chakra medics with high enough chakra can use.

Currently it's being used by people who aren't even medics, because their build doesn't really matter, when they walk around with 20 people.

ya thats what i was think just make it cloak disappears shouldnt map lock anyone 

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Posted
36 minutes ago, Lethal said:

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Sensory needs a nerf because its a 0s cast time from a 20 tiles radius and only 1 sec self stun you can keep someone locked in a map forever until more people comes and jump you since the game is all about numbers and hommings.

This jutsu should be nerfed to a cast time or smaller tile radius. 

It should just not map lock, everything else is fine. Seeing someone does not = can't change locations.

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Posted

Simple solution is to take away the zero damage it does. The coding has it stated that any damage done maplocks you. Taking away the zero damage would essentially take away the maplock. At least that's how it makes sense in my head

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Posted

Enver got a point. If the cooldown is longer than the combat lock it won't be as broken, a slight nerf to that and maybe the radius would all nice. 

Removing the combat lock is not a solution, this is one of the most useful things in a medic's arsenal.

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