Indra

Gold Ninja
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Everything posted by Indra

  1. Indra

    Nerf Earth

    Earth really is fine. There may be only one thing that could change for the best. Earth prison shouldnt damage targets. The jutsu literally are walls surrounding the enemy target. Walls never hurted anybody. In group fights, rooting anyone in this VERY long range already is fantastic. It having damage just makes it the very best team fight cc, but also team fight DPS. Its situational, but when you have 100 int and land earth prison on 10 targets, you do about 650 damage in a single jutsu that required no aim. It could also do 6500000 if the number of players was high enough. My point is, Its already a super useful as a mass homing root. Why does it damage the target. There are no spikes, no projectiles. These really are just walls.
  2. Indra

    Nerf Earth

    In my opinion earth inst op but is strong in too many scenario. It does a very good job in every aspect of the game. group fights, 1v1, pve
  3. Indra

    pvp focus

    Its been dead since 2019 because the game was pvp focused since 2019. When we all joined Nin Online, we all joined a Roleplaying game about building your ninja life with a community driven system. Either you like it or not, this is what this game is about. I fairly understand why everyone is more attracted by the pvp aspect of the game. If I give you a cupcake and then slap your face, youre only gonna remember that I slapped you. It is similar here. We joined nin because we loved naruto and its universe. But we only watched it because it is a story based around epic fights. We want our characters to be strong and we all want to prove ourselves as strong figures not to mess with. Basically were driven by our need to shine IRL. We want to feel acknoleged and respected. The problem with roleplaying here is that it is not rewarding to do so. Doing RP missions only pays the genins who recieve the mission. For my part, I grew tired of trying to host different good RP missions wasting my time on doing scenarios. Even tho I was enjoying myself, I felt like others just wanted the xp while I wouldnt get any rewards. Im pretty sure now that Nin Online has only rewarded the pvp side of the game for so long that there are no coming back from it. Its in a set pattern none can imagine differently. Before, when enemies met, there could be dialogs before the fight starts. It truly was epic. But PVP players where the ones to put the most effort in the game and were rewarded for it while RPers suffered from PVPers and didnt gain shit from doing RP. If player buffs were given to RP players who werent mentaly broken by the need to prove a lvl 15 who's the strongest, the game would be way more healthier than right now. But its given to the players who like to hunt days and nights like yamikami. They log for hours waiting in the chakra forest for that poor lvl 28 to pass by. (And he's rewarded for it) I dont wish to keep doing paragraphs and paragraphs none might read so ill just mention some things that killed the RP and player interaction side of the game. 1 - The lack of game masters whilling to RP. (They only do PVP events because its just easier) 2 - group XP split. (forces everyone to play alone) 3 - players buff. ( it just proves that if you only pvp, you will be rewarded by becoming a demi god)
  4. I agree with this since them wearing a sword is just wrong in my opinion.. Gentle fist kit should be accessible after activating pressur points which should be reworked as a buff with no timer but goes off with a 60 sec cd when you equipe something. So you basically would think twice before equiping a sword. There are many fix to the problem but many are hard work fix to achieve a similar goal. Gentle fists users shouldnt benefit from sword unless their are weapon masters. No hyugas ever used a sword because their fighting style doesnt require one. Wm gf combo are really wack and dont fit.
  5. At this point just buy a t3 XD
  6. nobody answered the question properly but okay. What makes me not go in danger zones are player buffs and over no lifing players like yamikami and his enless accounts.
  7. Indra

    Bubble

    Its been many times that I see the mastery in action and every times i felt like it was an amazing mastery. Stop trying to get it buffed when you dominate people with it. Yes your attacks have a low damage, but that doesnt mean its bad. Look at tai. Bubble is the mastery with the most reliable cc's of the game. They also have the most reliable melee of the game. Everything is around the crowd control it has and it seems that you are never talking about it. It really looks like you want the bread and butter at once. PS : nerf bubble clone damage to the ground or make him 1 HP.
  8. I think that we should just see the item as a baseball bat. Shouldnt have anything special to it.
  9. I highly disagree. What I think of this jutsu is that it should have 1 Hp so it instantly dies. The damage should HIGLY be nerfed to 50ish damage. 252 is just way too much. Once the clone dies, it explode and deals damage. 50 ish. CD reduced to 30 sec.
  10. Back the day when indra hit the teenage life
  11. This year was an amazing boost to nin online developpment. The days where we would massively crash every 5 minutes or so is far behind us! The game runs so smooth is so fluid that we may not recognize it from the alpha and beta. The new in-game graphics are just marvelous. The new lightnings/shadow system are something I would never have expected in a 2D game. I dont know much about programing and all, but id have expected my FPS to drop with such graphical changes...turns out its even better now xD. The in-game pvp balance was greatly improved and I can just thank you for it. This game is my favorite game since 2015 (even tho I might not have looked like i appreciated it at some point.) and it keeps getting better and better. Its a major part of my life and all of this is possible because there is a team that works hard to make Nin Online possible. Thank you guys! With all my love, even tho it looks like hate sometimes, Indra.
  12. @Enver Maybe you played so much that you are TOO used of the current speed. Aka you played so much you got to feel its boring.
  13. In my opinion, fights dont last long enough. Yall want to play call of duty and kill your enemies with your sets of macro's that spams the shit out of your jutsu pool. This is not fun at all. It looks like you're asking 30 sec fights which really doesnt make any sense in a naruto universe. We are here because we want epic naruto style fights. Us dying faster to others would just make the game less epic and skill based. There is already flicker that wrongly and forcefully speed up the pace of the game. There would be less thinking and strategy because you would only need to spam and hope that the target dies before you. Medics would also lose their importance as healers because faster figths would just make group fights a real stupid bloodfest that a med who DOES HEAL have less chances to survive or heal allies before they die. Reviving faint ninja during fights would also be more dangerous. (Did i just defend medics...?)
  14. ''Nerf int Weapon masters because they shine only at one spot.''
  15. Just make that people cant team in free for all tourney so it doesnt completly ruin the event. I just played the squid game event and it was REALLLLY fun. I hope we get more events non pvp based like this in the future
  16. Indra

    Kuraken

    I say let the bosses be hard. Their items are like end game content on a 50% done game. They dont fit in.
  17. Indra

    Poison kunai

    Non melee masteries shouldnt have int weapons to be able to trade off good melees against a weapon master. If you go fire earth, and dont want to invest point into STR, I dont see why you would get a melee weapon. Weapon masters (and tai) Went for this mastery because they wanted a melee attack gameplay. Those who went medic water shouldnt have a free weapon to fight off WMs. Their kit should. If everyone has a weapon with decent to good melee attacks, what is the point to go Weapon master? I have to admit tho, weapons are nice. They add a little something to the game and our characters. Im actually for int weapons as long as they dont impact the game the way the poison kunai does. They also should require STR to wield them so there is a cost to wield one. An Int weapons that require int to rival with melee masteries is just straigth up unbalanced and unfair for those who went WMs.
  18. Indra

    Poison kunai

    Thats why it needs a % chance of poisoning.100% is just exagerated. 50% is too much. 30% sounds resonable.
  19. Indra

    Poison kunai

    Yes, Everyone has access to it. I am not using it because i feel like its uncool and overpowered. Like cheating. Weapon swtich and dot are a thing. Everyone playing with poison kunai because its a blatant meta changer proves the point that it shouldnt be the way it currently is. Even tho the base damage is high and should really be nerfed to the ground, the reason everyone uses it is because it cancels the hp regen changes. The dot is too impactful. Its such a game changer that it isnt an option not to play it. No matter what mastery you are. You say it yourself. Its so good that everyone should play it. Making of it something that is too strong, to worth and unbalanced.
  20. Indra

    Poison kunai

    A dot each time you melee is way too strong in the current meta. Why do you think every int users are getting a PKunai? Dots stacks but my whole point is that on top of the damage it does, it erase the posibility to regen after 5 second. Each melees delays about 16-20 seconds your possible regen. Melees are free, spammable, they hit on 360 degree. The current poison kunai % chance poison is just too rewarding. As a WM, I get hit a lot of times by the weapon because i have to go melee to land melees. I prefer being hit by a 60ish damage sword than getting a 100% chances to get my Hp regen blocked for the dot duration. To me, the poison kunai is way more worth than swords. Your suggestion buffs the dot itself and the dot is the biggest problem i have with the item.
  21. Indra

    Poison kunai

    Swords like relig/scythe require 70 str to do 12 additinal damage than an item that has no requirement. It validates my argument a lot. About masteries that have dots, my point is not the dot damage but the fact that it stop you from regaining HP when your chakra is full. Its an asset to some masteries and it makes them special. The current kunai makes those assets irrevelant. You need to see this post as someone who fights against this said poison kunai and not like someone who uses it. Your whole perception of the problem is biased by the fact that you are gaining from the current situation. You want the butter and the money of the butter. You like the fact that you can trade off really good melees for free against WMs who INVESTED points to do good melees. My whole point makes sense. You compare the poison kunai with the pipes and fans... but those are related to their masteries. Their knockbacks and snares are an influent part of how their whole masteries are balanced. The poison kunai is just an adition to any mastery. There are masteries that have dots, some other that doesnt. Those who doesnt have other things like subs, instant cc's etc. A good exemple are the difference between the fire and water mastery. Fire has good dots that improves the overall damage of fire but no real cc or evade. Water has no dot but an extra sub and water prison. Its all about balance and things that make them unique. The poison kunai give water what makes fire unique. A dot. A free dot. You agree with me but you want it to lose only 6 damage which is nothing. A very lower base damage % chance of poisoning really sounds resonnable to me.
  22. Indra

    Poison kunai

    Says a disgusting medic.... There are fire, wind, medic and Wms that have dots. 4 masteries. The poison kunai indirectly makes any dot less useful/impactful. Someone wants fire because of the dot? Nah go water since theres a kunai that has free dot. But thats not my real concern. With the new changes to the HP regen, i dont see why any INT user would chose not to take one. The impact of the lvl 17 weapon with no stat requirements is just too high.
  23. IF YOU DO NOT WISH TO READ, BUT WANT TO KNOW MY NERF IDEA, GOT TO THE BOTTOM. Since the HP regen was revamped into something very cool in my opinion, lots of things became more meta. Dots gained an enormous impact on the pvp because they block the HP regen. I REALLY like this and support dots finally having an impact other than simply doing damage. But there is something toxic I noticed about the new meta and dots. The poison kunai. Its the upgraded version of the kunai you can buy in the sword shop. This said kunai was made so the intelect users could have an easier early grinding. It has a VERY HIGH base damage for the lvl 4 requierment (9 + the 5 str point you automatically have so 10 base damage) and a very monstruous attack speed making it a weapon better than many swords. I suggest that the attack speed become the same than the first sword. The wooden katana. (who only has 2 base damage..yep.) As for the main subject of this thread, the poison kunai whole purpose is still shady. It was said that the intelect users first intelect weapon was the monkey staff while the poison kunai was here way before. Its an item that you get aquire in a way that I personally find too easy. A shop sells it, and the stat requirements are really interesting in a bad way. 10 INT, lvl 17. Thats it. The base damage on the description says 9 but people hit of 24 + the dot for a total damage of 32. It is really beyond broken because 32 damage for an item made for intellect users that require 1 aditional lvl of stat requs (5 ints) is just free damage. It also is a free way of stoping the health regen which feels really toxic. There are currently no swords with dots and I personally wouldnt want to see one. 100% chances to poison each time you land a hit is just too much. Imagine twinfangs having a 100% chances push. Sounds exagerated right? My idea behind a possible nerf would be to drasticly nerf the base damage from hits to the same as a regular kunai which is 9 because there is no reason it does 24 damage for the no stat requierements and level requirement it has. Its basically the same lvl 4 kunai but poisoned. I would also lower the % chances of applying a dot when hit drasticly. 30% chances sounds more than okay. Poison kunai base damage 24 > 9 Poison kunai poison chances 100% > 30% If you are interested to know why i think this way, read the whole post.
  24. Its still stop tier mastery. I do not think that much nerfs needs to happen but you have to stop trying to make people think its a weak and hard to play mastery. Its the second easiest in game. There is a reason why everyone goes for it. Youre in the same boat.
  25. The game itself isnt boring. I really find joy connecting into the game, doing spars as long as its no flying raijin carried (flicker) The game progress this year was really impressive. - A new client, new possibilities due to this new client with an amazing improvement to the fps and connection, - more art for items - Houses even tho they currently look like a ryo and irl money loss - A GORGEOUS lightning system that makes the game look awesome - HAIR COLOR CHANGE UPDATE - Little enjoyable things like being able to chose your title, write a little comment after activating a world blessing etc etc.. Nin HAS gotten way better than it used to be even tho it wasnt stricly about PVP which is the only thing we ''notice''. - We still got updates like this really needed Weapon master nerf - This taijutsu damage nerf and change to agi now working with weapons. - VILLAGE WEAPONS ARE NOW RESTRICTED TO THEIR RESPECTIVE ELEMENTS! I am sure that more is coming and it will make a better game. cough Nerf medic cough