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Everything posted by Ueda
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1) Definitely. We'll have NPCs (Non-playable Characters) both Mobs (enemies) and regular townsfolk or friendly quest givers. 2) Yes, we will have plenty of different missions. I have quite a few in mind! 3) We'll try our best to get these in. It's a good idea 4) This is true, but it's more for balancing. You shouldn't be able to focus all your stats into one kind of power and use it forever. What you said about giving the cooldown to all the jutsus is interesting as well, but would remove a lot of strategic value. 5) Yes, running will be as smooth as it gets. 6) Multiple targets sounds like something we can look into. Though I don't see much value in it. 7) Yes, organizations like the 7 Swordsmen of the Mist and Akatsuki, will consist of the right amount of players. They will be player run organizations as much as possible. 8) We're still putting much thought into this. But bloodlines will come at a later date.
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Yay. MMOBomb was me Thanks for joining us Iman.
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I'm pretty sure it was more like. Rory: Hey remember how I brought sexy back? Menos: Yeah. Why? Rory: I'm bringing Nin back this time. Menos: *Pisses his pants* WEEEEE!
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@Uchiha Obito congrats on becoming a junior member. Also, we're glad to have you here
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Such specific styles of fighting will only come at a later date. We're going to refine a basic ninja ninjutsu and tai jutsu path first.
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Everything going smoothly. Eddie is amazingly fast at programming.
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How did you find Nin Online? More like, how did I found Nin Online. Aaaahhhhh
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There's a reason I choose to do that.
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I haven't watched much of the series, I watched the Pilot and a few episodes. But I liked Barney too, and his suit up jokes.
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Thank you Vus!
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Nin Online rocks!
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Hey Zesh, Yeah, it's been going on since the start. I think I know what will fix it, but I need Robin's help. Welcome to the Nin Online community
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Dear Ninjas, I've been taking a break from doing tiles in the past 2-3 days. Instead, I've managed to complete a large amount of things I needed such as the female sprite base, death animations, hairstyles, making item paperdolls for both genders etc. As I'm too lazy to write a development log today, I'll just be sharing the preview I prepared for everyone to see without much in-depth explanation of what was required to make what you see. Remember, we have in-depth development logs with even more previews for registered users on the forum to view! So if you're passing by Nin Online community and you want to see more previews or in-depth game creation material, please do register on the forum and introduce yourself! These are some of the hairstyles that you will be able to choose from in-game. I'm dedicated to making an extensive amount of hairstyles for each gender. On the first release, there will be 7-10 hairstyles for each gender, each of which will be available in 27 different colors. This would mean 378 - 540 possible hair combinations. I'd think this is a start. I'd also like each of them to be appealing to different kinds of players. I'd like for each Ninja in the game to look very different as much as possible. Bumping into an identical looking player should almost never happen! I left out one male hair by accident, so I'll save that for a future preview.. or will I? Here's another quick preview at some paperdolled items I've completed. Looks simple eh? I have to mention that all these items are completely paperdolled with 88 frames per gender. The character above consists of.. Gloves Vest Inner Shirt Pants Shoes Hair Mask Paperdolls, each of which consist of 88 frames. 88 x 7 = 616 There was 616 sprites I had to do to make that Anbu right there! But the final result is pretty fun to look at. He'll be appearing in some videos eventually so you can see the animations. That's all for today! Remember to register on the forum for even more goodies! Regards, Rory
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The game file will be really small. Less than 20mb is my estimate. You'll have to download it, yes
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Liomli, get on skype! I'll talk to your personally My Skype: JoyfulPeanut EDIT: If you don't have skype, maybe drop me a PM with some of your work!
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Rory's Development Log #4 Kunoichi & More! Hey everybody! This is the first time I'll be posting a development log in a little over 2 days. But we're still on track and moving forward, not to worry! Female Sprite Base [/info] Good news for all our female followers (which I doubt exist) or guys who'd like to play as a Kunoichi (more likely). I've been working on something important for the game - the female sprite base. With 88 animation frames, it's was definitely not an easy task for me, but it was important as hell to finish before moving on to other paperdoll items, or anything else at all. After this, I'll need to make the paperdolls for the items done for the male, work for the female base as well. These are the walking animation frames. These are some of the attacking animation frames. I know being bald doesn't exactly make her seem very feminine. So here is a demo of her with a test hairstyle. It really brings out her eyes. [info=And more] I've also managed to get another paperdoll done for the male base. Something I'm sure a lot of people will like. ANBU Vest! NOTE: The clothes underneath aren't "Anbu Standard Uniform", but I haven't got short sleeved shirts done or tighter pants. So bear with it for the moment! About releasing my spritesheet and other stuff There's a good reason why I don't mind posting up my work in this form, ready for people to take and use. It's not because I encourage that they do. But as much as I want to create the game, I hope that in future these development logs will show a process or example of what is needed for others to create a game like Nin Online. This said, nobody is to use the sprite base, or any other of Nin Online's artwork for any other game. It's been done so many times in the history of Nin Online, that I'm almost certain some noobs will come around and try to edit the base slightly, make a shitty game and try to gain attention from that. I wouldn't bother taking any action early on. Seeing as how if you can't create your own sprite base or art, you aren't competent enough to make a game anyway. If on the off chance that you do release it, I'll consider taking legal action.
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Thank you @Low You're a good motivation for me atleast!
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Thank you! I assure you it won't be My version of the answers for these would be more about the launch. 1) On the launch of the game, you will only be able to play as a Leaf ninja, so the only village will be Konoha. After this, we will spend time sorting out potential issues, make things more fun with one village in mind, before we launch a second village. Hopefully, in the long term, we will expand upon this further and make even more villages. But this will be at the expense of staying true to the series, seeing as Konoha and Sunagakure are kind of the only two villages that are shown a lot in the series. 2) Wars will take place when there is 2 villages. So this will be launched as additional content post-launch. 3) Yes, we are!
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Thats nice to hear @destro521 Hope to see you around here often
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You're right. I'll look into it. It doesn't work sometimes. Test
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I watched till the Laxus arc but I stopped there :/
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Hey Mixon, welcome to the Nin Online community! Hope you stay around till the open beta!
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Writing would be too specific for now, but graphics sounds like a good idea! I'll add that in
HITSPARK