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Everything posted by Ueda
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Tell me when you're free and I'll show you around the game personally. @
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Thank you for all the nice comments, next development log will be in a few days Sand village may be here sooner than expected at this rate.
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Hey Ninjas, Public Preview Day? I haven't posted previews that even non-registered users could see for a long time. In the past, there would be one of these for every development log.. but I started to just do development logs as I got more comfortable just showing my work to those already registered. So this public preview is for all the lurkers who haven't seen any update in a long time. No the game is not dead, all the progress is documented in the Development Log section, which you need to register to see! You can view our previous public previews here for nostalgia! It really has been a long time hasn't it? Previews! Sharingan aka. Heaven's Eyes I'm sorry to tease. Clans are still a long way from being released, so I just did this one for fun. Binding Pillars Technique You can probably guess how this works. It's a lightning technique that summons four pillars that paralyzes everything within it's boundaries. Kazekage Building I'm back to working on giant buildings again like 2 years ago for the Leaf Village. This took two days to do, so future Kazekage-sama better thank me to death. Thank you for all your continued support. If you aren't already registered, do take your time to, as we will be going into the final Open Alpha stage in a few weeks. Regards, Rory
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@Shauri @ don't worry, I read them
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Hi Ninjas, The forum was down for awhile due to some unexpected errors. We also had to restore to yesterday's forum backup! Sorry for the inconvenience caused. Regards, Rory
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Dear Ninjas, This must be the 100th time I've started a topic with "Dear Ninjas". Each time I do that, I feel a sense of achievement, because I'm either presenting something that the team has worked on, or announcing something to the followers of this project. Over 10 years ago, I was doing exactly what you guys are doing today, checking in on a Naruto fan MMO. I had watched 30+ episodes of Naruto and thought to myself "this concept is WAY too amazing to not have an MMORPG", so I googled it and found a bunch of fan games at the time - NarutoRealm and NarutoQuest mainly. I followed these two projects religiously, checking on the forums to see if there were any updates every few days. I was always looking forward to a release date, so you can imagine my disappointment and heart break to see both these projects slowly fade into death. This was when I decided to make Nin Online, and would spend years practicing art and game development to the point where I could create the game I so desperately wanted. Hence, you could say that Nin Online is not just another Naruto fan game. Nin Online is NarutoRealm, Nin Online is NarutoQuest, Nin Online is Last Ninja Online, Nin Online is Hidden Villages Online, Nin Online is NarutoRivals. Nin Online is the game that every person in the last 10 years has attempted to make, but had given up before even reaching a test stage. I have followed every single one of these projects. This game's purpose is to carry on the hours of work and heart put into all these projects, but this time we will see it happen. In 2013, I finally decided to make this dream game of my happen, and so I started working on it alone for a month before finally getting Whack on the team and announcing the game to the world. I was so surprised that the game gained an instant following. Flash forward to today, I still have my 'ninjas' coming in here everyday, giving me ideas, suggestions, advice, critique and even their money to make this game. It has been 2 years of development, and while we are only on the verge of a beta.. I am proud that Nin Online has gotten this far. Further than any other attempt at a Naruto fan game of this scale by years of work and I couldn't have gotten here without the support of all of my Ninjas, Gold Ninjas, Silver Ninjas and especially not without my trustworthy team of developers. It doesn't cross my mind on a day-to-day basis, but we have something really magical going on here. It's a collective dream happening. I am glad to be the one follower of this project 10 years ago, to finally make it happen. It doesn't stop here! Give my team your support as we push for a beta announcement date! Thank you for these 2 years, Ninjas. Thank you for making Nin Online what it is today! Regards, Rory
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@ I love the idea of a protect the NPC event. Good one! @ A race event would be nice good one.
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You just gave me a funny minigame idea for climbing trees thank you.
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It sounds like a really basic event, I'd need it to stand out a lot from the Chunnin Exams 3rd and 4th stage though. Maybe you can think of how that could work. You just gave me an idea for a hunting event, where players get sent to a map with different mobs and must hunt for X amount of items. Tailed beasts aren't in the game yet, so I can't plan for that! I'm looking for more specific ideas like.. Eg. Toad Hunt Be the first to massacre 100 toads and bring 100 frog legs to GM Rory to win the event and get a Toad Contract Scroll!
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There's a lot of people here who have played events in other games and hence could give me more ideas on what events we should be planning to keep players engaged each month. These events can be anything, things in and out of character, like capture the bell or a sort of King of the hill event. My only guideline for these ideas is that I don't want them to get too far away from actual gameplay. So if your idea requires a lot of extra programming/features leave them out! What we have so far is a monthly Chunnin exams, which is held in a different village under different rules each month. We also have diplomatic events such as making Kages of each village choose escorts to bring them to a common point where new alliances will be shifted around. We need more events on a small scale, more for fun and rewards and less about story. So suggestions please!
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Clans will be the focus after two villages are implemented, which unfortunately means the next village after Sand will not be so soon to arrive!
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Exactly how I like it.
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I want to, but they are a lot of work.. we'll see!
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Hi Ninjas, As you may know, Early Access tests have been going on for about a week now. Thanks to the dedication our testers have put in to find and report the bugs in the game, the programming team has been able to make good progress in making the game as stable as possible for our Final Open Alpha test. Furthermore, I've been able to spend a lot of time creating new content with my army conscription coming to an end in less than 2 months! We've added new gear and made good progress on the Sand Village. New Gear I've created two new styles of Forehead Protectors, mainly for Leaf ninjas, as well as two new weapons. Yamato Forehead Protector & Twin Fangs Tobirama Forehead Protector & Shirokata Medical Ninja Outfit Leaf Medical Ninjas can now access the Leaf Village Hospital supplies to buy their outfits. They come in 3 pieces, a coat, a skin tight mask and a hat. If you have the Medical Mastery and have learned Mystical Palm Technique, you meet the prerequisites to access the shop through Tasuke in the Leaf Village Hospital. Credits to @ The Sand Village Me and @Fernando have been working on creating the Sand Village for awhile now. With the final Open Alpha approaching, the dawn of the first Beta will include two villages and an epic war arc between the two. We're working hard on creating a beautiful village for all the Suna fans out there! While progress is good, we are still far away from creating another village to match the Leaf Village in size. If you've been around since the beginning, you should know the Leaf Village took a month for me alone! I hope you like what you see so far with the Sand Village, see you all in the final Open Alpha tests! Regards, Rory
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People are using my control scheme completely wrong. I'm gonna have to do a video tutorial on this. Lol.
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Good luck, Yoshi Keep on working on it.
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I hope it is too.
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Wasn't going for exciting, was aiming more for peaceful.
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Bu..but, I did everything D:
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So I was talking to Seth about what Nin Online's RP and PvP mixed game design philosophy is all about, and I think I explained it better than ever before, so I'm quoting myself here. RP - Roleplaying PvP - Player vs Player (normally used to describe a game with combat features)
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It was a spontaneous idea! I'll announce if we're making one the next time.
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@ You make it sound like it was a long wait, we filmed this less than 24 hours ago
HITSPARK