Ueda

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Everything posted by Ueda

  1. That wasn't in the list of things I saw but thanks. You're right, and that's designed by Raphael!
  2. They're high level mobs. Being OP has never felt so good.
  3. Thanks Crosswise, and everyone else
  4. I think the problem you're referring to is the post rendering motion blur on 3D games. This shouldn't apply to small motion blurs applied to animation effects on a small part of the 2D game screen.
  5. Thanks for the nice comments, Ryu. I would love to do this good idea.
  6. Hi Ninjas, I'm finally doing something interesting today, so I decided to talk about it in a development log. I'm been studying a lot of game animations, but mainly that of MapleStory, and trying to incorporate the fluidity of their animation style into Nin Online. As for now, After some practice, I've created a style I personally like and think fits Nin Online well. I've used it for the animations below.. Level Up Animation This is how I designed it in Photoshop. This is how it is programmed in-game This animation will play on your character each time you level up. I'm not completely satisfied with it as of yet, so consider it a WIP. I believe it should be a hell lot grander. Critical / Dodge / Miss Animations These I like a lot. I believe good animations will really add on to the whole battle experience in Nin Online. The critical animation is intentionally a little Ragnarok Online inspired This is a little preview of the art seen in this development log, working together in-game. The principles I've incorporated into these animations, which hasn't been widely incorporated into previous animations are.. Breaking away from being overly traditional and only using Pixel line art and shading. Motion Blurs to create more intense effects with less frames. For certain elements, I try to use good timed scaling to create an effect of Squishyness For other elements, I tried to create an effect of Elasticity with well timed easing. Still maintaining the love I give all my animations, and still working on them as frame-by-frame animations. I hope you guys like this. Feel free to give your feedback. Also, if there are any web developers interested in coding our new homepage, please PM me! Regards, Rory
  7. The crater forms where you leave because you create a crater where you blast off from that position. I will do a finish state which gives more impact. Also the animation is supposed to be a punch at the end but that hasn't been programmed in yet. It's not exactly true that the others get lazy when I'm not around. Abhi and Seth have been hard at work, and so has Raphael on art. Just Kimi and Fernando are always doing my biddings, so you don't see so much from them when I'm away
  8. Hi Ninjas, It's been a very long time since my last development log. One reason being that I held back making any reveals until the previous testing phase came out. During that test, a whole bunch of content was revealed such as the complete basic kits for each Elemental Mastery. Another reason has been my long absence, this has been due to a lot of unpredictable events that has happened to me up until now. But I'm back, and I'll soon be starting to do live streams of my artwork in development again, so stay tuned! Forest of Death Arena Exterior Along with this building, an entire forest of death map has been completed, the size of the map being even larger than Leaf Village itself. This is going to be the most exciting part of the Chunnin Exams in my opinion. Players will be scattered to random points in the map with their team with one of the two Heaven Scrolls or Earth Scrolls, they will then go about battling other teams in order to get the other scroll to enter the Forest of Death Arena. Taijutsus These Taijutsus are currently still work in progress. Goggles & Eye Scope NPCs around Leaf Village Fernando and I spent some time to populate Leaf Village with lively characters which each serve a different purpose. Walking around Leaf Village won't be as barren as it used to! These are just a few of them. Look forward to more from me soon! Thanks everyone for being patient with the project. Regards, Rory
  9. Thanks everyone for being patient for me, next development log from me soon!
  10. Ueda

    Controls Guide

    Updated: Added in Spacebar for pick up item, Ctrl for Talking to NPC and Alt for Self-cast Jutsus.
  11. Ueda

    Controls Guide

    You make it sound like the feature is right there and we're just now allowing players to use it. We're not restricting players from rebinding their keys. The feature just isn't implemented yet. It will be implemented in time. I've mentioned this many times in the past! In the meantime, if somebody wants to make a 3rd party tool to rebind keys, be my guest.
  12. Ueda

    Controls Guide

    Get good. Most viable keys for combat imo is using arrows keys, left CTRL, this way all attacks are on your left hand and movement is on the right. Once we make Hotkeys usable with NumPad, you can WASD, right CTRL and use numpads for hotkeys.
  13. Ueda

    Controls Guide

    Except it's for while in combat too. You need to strategically find time to charge your chakra.
  14. Ueda

    Controls Guide

    The Controls Guide has been moved to a page.
  15. If only one group survives the forest of death, we will skip the finals.
  16. Thank you Zel Online looks good as well.
  17. Though EW is very well made and it provides a lot of features you would need In a game already in the engine. Extendebility will take a lot of work. Far far more than Byond for example.
  18. I think you're not seeing how good it looks because of the GIF and it moving too fast. Took me 3 days to animate the individual flaming fur on this jutsu.
  19. Dear Ninja, As you may have noticed, our website has just came back online from almost a day of unexpected downtime. The problem is quite complicated and has to do with the forum software using too much of our host's cache. We will be looking into it, and hopefully this will not happen again! Happy posting Regards, Rory
  20. Well thanks to everyone's love. We kind of have enough for server fees for a long time! You guys don't see it enough, the team is so relieved and overjoyed about this. Thanks everyone for making us feel so indebted to the community.
  21. Winners have been announced in the second post! Congratulations to Tetsuki, Djordje & Johnjo1012!
  22. Yes, waiting for somebody to send higher res artwork before we announce it.
  23. Hope you know that I was joking I really appreciated that.
  24. No, no. Thank you for the bootlick 1) Is this an interrogation? 2) Sadly, no. 3) You can credit the donations to anything, including former presidents of the United States. If you do want that, I'll link the profile to their Wikipedia pages. 4) New Mission System, Team System, New Mobs & Dungeons, Hopefully a boss, new items. Tons of stuff. No promises how long these things will keep people entertained though.
  25. When has it not been our main focus Every moment I can, I'm working on Nin online. I can say the same for Seth and many others on the team.